“Pick up all the things!” Prototyping, Point and Clicks, User Interfaces

In this super-sized episode, your nice hosts get into the gritty details of game design with a trio of terrific topics. Martha lays out the concept for her next game, Stephen complains about Smash Bros. (!), and Mark takes a lot of notes. Plus, maybe the best topic transitions to ever come out of the clubhouse!

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[0:05:18] Prototyping
GDC Game Design Workshop
Mark’s Sonic The Hedgehog solitaire card game
Holographic Mark Mk I

[0:26:28] Point and Clicks
Puzzle Dependency Graph Primer” – Gamasutra
The Day of The Tentacle: Dependency Graph Analysis” – The Website is Down
Double Fine Adventure
Humongous Entertainment
Cosmic Osmo
“25 years of HyperCard—the missing link to the Web” – Ars Technica

[0:42:26] User Interfaces
“User interface design in video games” – Gamasutra
“The User Interface Continuum: A Study Of Player Preference” – Gamasutra
Splinter Cell: Conviction Developer Diary” – IGN
“Mirror’s Edge – UX is not UI” – GUR-U
Hue’s color blind mode in action
Color Jumper’s color blind mode in action
The Division UI and Gameplay Walkthrough”
Breaking Conventions with The Legend of Zelda: Breath of the Wild” – GDC 2017