In this roundtable episode, your nice hosts settle back into the clubhouse, still exhausted a few days after the excitement of GlitchCon 2017.
Martha conducts a debrief on the weekend’s festivities, Stephen gives his presentation on game design (for both new and experienced gamedevs), and Mark leads a discussion on multitasking in game development workflows.
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[0:02:26] GlitchCon 2017 Debrief
- Our episode on prototyping
- Last week’s episode on version control
- Our live episode featuring Bekah and Adam Saltsman
- Mark’s greatest invention: the $6 playtester seat
- The Soap Factory
- “Indie Momhood” – Bekah Saltsman
- Heather Kelley on Twitter
[0:31:06] Game Design Primer
- Stephen’s Game Design Workshop slides
- Concept art for Fingeance character Gwen
- The Magic School Bus “In the Haunted House”
- Our episode on playtesting
[0:48:33] Multitasking in Game Development