This week’s interview episode features Dev Jana, one half of the team behind Newt One, a non-violent music-infused 3D platformer.
We talk with Dev about how Newt One transformed (through continuous iteration) from a “Mario 64” clone into a game where “there are no bad guys” and nothing you do can hurt anything.
We also discuss the purpose and use of violence in video games, including the games we’re all working on. When can violence be utilized effectively though mechanics and story? And when is it simply an lazy way to build tension and create challenge for the player?
Discuss this week’s episode on reddit using this thread in r/gamedev!
- “Happiness: The Science of Subjective Well-Being” – Edward Diener
- “This Is What It’s Like To Play Dishonored 2 In Low Chaos, Non-Violent Fashion” – Game Revolution
- “Firewatch: games without violence can be just as good or even better!” – Florian Uhlemann
- “Sonic Frees the Forest Animals” – Dorkly
- “Addressing Conflict: Tension and Release in Games” – Gamasutra
- “I Finally ‘Get’ Hitman” – PopMatters
- “Ten Years Later: Videogames Not Responsible for Columbine” – The Escapist
- “Video games to blame? Pundits rushed to judge industry, gamers in the wake of shooting” – NBC News
- “Unmasking the Avatar: The Demographics of MMO Player Motivations, In-Game Preferences, and Attrition” – Gamasutra
- “Metaphors: The impossibility of being literal” – The Economist
- Gamer Motivation Profile – Quantic Foundry