Nic VanMeerten is a Games User Researcher and one of the co-founders of Glitch. He talks to your nice hosts about how meeting with researchers working on League of Legends at Riot Games jump-started his career in Games User Research, the different research methods used in GUR, the benefits of qualitative versus quantitative approaches, working with Unity Analytics, and more!
Discuss this week’s episode on Reddit using this thread in r/gamedev!
- “League Of Legends’ Neverending War On Toxic Behavior” – Dillion Skiffington
- “How League Of Legends Enables Toxicity” – Yannick LeJacq, Kotaku
- “Understanding User Research” – Maurice Tan
- “Games User Research: What’s Different?” – Jakob Nielsen
- Game User Research Methods – Northeastern University
- Hannah Murphy, Games User Researcher
- “How To Tame Your Analytics” – Sasa Stublic
- What is R?
- Nic mentioned the Unity Analytics public API. We talked about APIs on last week’s episode.
- “Qualitative vs. Quantitative” – Saul McLeod
- “Design Thinking: Mixed Method Research” – Matthew Weprin
- “Stealth Assessment: Measuring and Supporting Learning in Video Games” – Valerie Shute and Matthew Ventura
- “Measuring problem solving skills via stealth assessment in an engaging video game” – Valerie J. Shute, Lubin Wang, Samuel Greiff, Weinan Zhao, and Gregory Moore
- “Does Playing the World of Goo Facilitate Learning?” – Valerie J. Shute and Yoon Jeon Kim
- Games User Research SIG