“Maybe a Zeldo.” Enemy AI; Co-op Games; Speedrunning

The clubhouse A/C broke, and it got so hot during the recording of this episode that your nice hosts started to get a little delirious.

But before they completely melted down, Mark talked about how Enemy AI can be a great tool for both level design and narrative design, Stephen collaborated on a discussion about co-op games, and Martha shared her excitement about the recently held Summer Games Done Quick speedrunning event.

Discuss this episode on Reddit using this thread at r/gamedev!

Links:

  • Stephen on Twitter: @leonyx03
  • Some highlights from Mark’s VR night! 1, 2, 3

[0:03:00] Enemy AI

[0:29:40] Co-op Games

[0:47:42] Speedrunning