This week, Martha stops short of detailing the DNS protocol, Mark describes a completely different Star Trek VR thing which he made for the Minnesota Orchestra Hall, and Stephen explains how to lose like a real champ.
Plus, like the classic 1985 film Clue, this episode has multiple endings!
Discuss this episode on Reddit using this thread in r/gamedev!
- Stephen’s headphone audio testing suite:
- Stephen updated the feedback form! Let us have it!
[0:08:13] Your Game’s Website
- Stand Still, Stay Silent webcomic
- City of Hunger development blog
- Midwest Game Developers Facebook group
- Domain Name System, Wikipedia
- “The Difference Between Shared Hosting, VPS, and Dedicated Hosting” – 99robots
- HTML5 Up (free, simple site templates)
[0:36:31] Game Exhibits and Installations
- Mark’s “Holodeck” VR installation at Minnesota Orchestra Hall
- “An Ode to the Okudagram” – Will Nguyen, Treknews
- “VR Snowball Shooters” – Target
- A Maze Berlin
- “VR Pidgeons at A Maze Berlin 2017” – spunior, YouTube
- Peter Molydeux, a parody Twitter account
- “The world of weird video games at Alt.Ctrl.GDC” – Jessica Conditt, Engadget
- “Hands-on with Line Wobbler: a 16 foot tall, one-dimensional dungeon crawler” – Nick Robinson, Polygon
- “Dota 2 Tournament Holds Rage-Quit Competition For Fans” – Eric Van Allen, Kotaku
- “Bayonetta Pro Upsets Smash’s Best To Win Evo Championship” – Eric Van Allen, Kotaku
- “VVVVVV No Death Mode” – microdicePeercast, YouTube
- “Super Mario Odyssey Won’t Have Game Over Screens” – Hope Corrigan, IGN