This week, your nice hosts are still relaxing in Mark’s dining room for an episode that has it all: a disagreement about Bluetooth, some good ClawTalk™, and the shortest conversation ever had on the subject of tabs vs. spaces. All this, plus a slightly higher than usual number of wild digressions.
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[0:01:29] Input Methods and Controls
- Stephen’s controller of choice, Power A FUSION.
- “New Windows 10 Xbox wireless controller adapter delayed into 2018” – Gabe Gurwin, Digital Trends
- Metro Nexus’ tutorial in action.
- Behold, the unintuitive enjoyment of Claw Breaker.
- “How to Claw Effectively” – True Vanguard, YouTube
- “A Deep Dive into Star Fox Zero’s Controls” – Mark Brown, Game Maker’s Toolkit
- “You say jump, I say how high?” – Martin Fasterholdt
- Martha’s favorite Fingeance fighter, Sparky.
- “This goofy game turns your entire keyboard into the controller” – Andrew Webster, The Verge
- Alternative controls game Butt Sniffin Pugs, shown at Ctrl.Alt.GDC.
- “Rocksmith Vs. Rock Band 3 – The Pro Guitar Showdown” – Jeff Atwood, Fake Plastic Rock
- “Guy beats Dark Souls with DK Bongos” – Jordan Devore, Destructoid
- Gameplay of racing game Kirby Air Ride.
- We mentioned a couple of our previous episodes here: “We Joke Here.”, “Will you be the best with me?”
[0:36:40] Coding Styles
- What is your preferred Indent Style?
- Whatever you do, don’t code like this.
- Don’t be a Stephen: Comment your code!
- Martha uses a cool HTML template engine called Pug.
- “Getting started with Pug template engine” – António Regadas
- Russian nesting dolls are called matryoshka.
- CamelCase or snake_case?
- DarkBASIC, which Stephen used when he was young, went open-source in 2016!
- “History around Pascal Casing and Camel Casing” – Brad Abrams, Microsoft
- “Namespacing” in Objective-C, Mattt Thompson
- Visual Studio Code is a lightweight Visual Studio that Mark really likes.
[1:13:45] Splatoon 2, ur, I mean Shooters
- Apparently, Splatoon devs didn’t realize the comparison to Super Mario Sunshine until later on.
- “Designing FPS Multiplayer Maps” – Mike Stout
- “Design Patterns in FPS Levels” – Kenneth Hullett & Jim Whitehead, University of California – Santa Cruz
- Lost Planet and its only sequel.
- Our episode on Violence in Games.