It's a gamedev podcast!

 
The show where nice gamedevs Ellen Burns-Johnson, Mark LaCroix, and Stephen McGregor (with friends and guests) talk gaming and game development!

Nice Plays: OneShot (2016)
#38

It's Nice Games' Club take on the Let's Play! Introducing "Nice Plays," where the Nice Games Club gamedevs play nice games.

2017.08.08
 
  • Your Game’s Website
  • Game Exhibits and Installations
  • Losing
#37

This week, Martha stops short of detailing the DNS protocol, Mark describes a completely different Star Trek VR thing which he made for the Minnesota Orchestra Hall, and Stephen explains how to lose like a real champ.

2017.07.31
 
  • Enemy AI
  • Co-op Games
  • Speedrunning
#36

The clubhouse A/C broke, and it got so hot during the recording of this episode that your nice hosts started to get a little delirious.

2017.07.25
 
with Hannah Murphy
#35

In a previous episode, we mentioned that Mark's game, Metro Nexus, recently underwent a usability study, so for this episode, we brought in the Games User Researcher who conducted it, Hannah Murphy

2017.07.17
 
  • Building a PC
  • Pen and Paper Games
#34

Martha brags about her computer, Mark finds yet another excuse to talk about Star Trek, and Stephen is still holding out hope for a Smash Bros. announcement.

2017.07.11
 
  • An Evil Introduction
  • Gamer Motivation Profile
  • Mario Kart
#33

Mwa ha ha! For our first villainous episode, your evil hosts discuss what their deal is, do a deep dive into Quantic Foundry's Gamer Motivation Profile, and rail against Mario Kart battle mode. Enjoy! Or don't! We don't care!

2017.07.04
 
  • Future Projects
  • Steam Direct
  • Racing Games
#32

In this episode, you nice hosts discuss some current events and engage in some future prognostications. Plus: more puns than reasonable.

2017.06.26
 
with Nic VanMeerten
#31

Nic VanMeerten is a Games User Researcher and one of the co-founders of Glitch.

2017.06.19
 
  • Runtimes, SDKs, and APIs
  • Mobile Games
  • Difficulty
#30

In our second-longest ever, Mark explains the difference between an API and an SDK (and why it's important to know), Martha got her phone mugged and lost all her mobile game saves, and Stephen leads a discussion about designing for diffi

2017.06.12
 
  • Serial Game Design
  • Changing Your Mind
  • Starting Your Next Project
  • Video Game Juice
#29

A roundtable episode in disguise! Game designer/developer and friend of the show, Lane Davis, enters the clubhouse to guest host an episode where the topics are all his!

2017.06.05
 
  • GlitchCon 2017 Debrief
  • Game Design Primer
  • Multitasking in Game Development
#28

In this roundtable episode, your nice hosts settle back into the clubhouse, still exhausted a few days after the excitement of GlitchCon 2017.

2017.05.29
 
  • Version Control
  • Art Direction
  • Console vs. PC Development
#26

This week's roundtable episode features a (mostly) silent co-host: Ikaros the official Glitch HQ office doge!

2017.05.22
 
with Dev Jana
#25

This week's interview episode features Dev Jana, one half of the team behind Newt One, a non-violent music-infused 3D platformer.

2017.05.15
 
with Rebekah Saltsman and Adam Saltsman
#27

For our first ever LIVE episode, we took the main stage at GlitchCon 2017 along with our guests Rebekah and Adam Saltsman, co-founders of Finji, publisher of "Night in the Woods" and developer of "Overland" and "Canabalt," to talk about

2017.05.08
 
  • Taxes and Business
  • Nintendo Switch
  • Competition
#24

This week's roundtable provides practical knowledge on three of today's most important life topics: Starting a business, being a good competitor, and playing Nintendo.

2017.05.01