Co-Op Recap – Interactive Fiction (with Adia Alderson)

Our Co-op Recap episodes feature one or more guests to discuss the topic of that month’s Co-Op Talk group discussion at Glitch HQ. The next Co-Op Talk is currently scheduled for January 26th, 2017. It would be nice to see you there!

We’re smiling because we haven’t started playing Overcooked yet.

Our first Co-Op Recap episode features writer and developer Adia Alderson to discuss all things Interactive Fiction!

Interactive Fiction – Wikipedia

Ink Scripting Language

Writing Ages in Myst – Wikia
The Lost Pig
Strong Bad – Thy Dungeonman
Hitchhiker’s Guide to the Galaxy game
Hitchhiker’s Guide To Douglas Adams’ Secret Gaming Passion – Game Informer Podcast
Interactive Fiction Database
GDC Talk “Ink: The Narrative Scripting Language”

Glitch Event: Story Forge
Aida Alderson on Twitter – @Adia_Ald

“Bananas, from here to eternity” – Bugs, Game Jams, Developer Art

Our post-Xmas episode features “happiness, all over the place,” multiple instances of the word “chill,” and is covered with Mark’s since-Thanksgiving sniffles.

SUPERHOT VR review – RoadToVR

[02:36] Bugs!
Street Fighter II designer opens up about the cancelling ‘bug’ – Gamasutra
“Indie Game Project Management with Trello” – Michael Cann
Bethesda. Bethesda Never Changes…
Regression testing – Wikipedia
Goat Simulator Hits Xbox One With “Millions of Bugs” – Gamespot

[20:55] Game Jams!
Global Game Jam (January 20 – 22 , 2017) (Minnesota GGJ site)
Midwest Game Jam 2016 games
How to Get the Most Out of a Game Jam – tuts+
Ludum Dare

[42:08] Developer Art!
Better Programmer Art –
White Boxing Your Game – Gamasutra
Behind Borderlands’ 11th-hour style change – Gamespot
The Legend of Zelda at Spaceworld 2000

Resources for Game Makers (with Evva Kraikul)

Our interview episodes feature one or more guests to talk about a single topic in-depth, sharing their insights and experiences.

Without Glitch, there would be no Nice Games Club, so we were very happy to welcome the Executive Director and co-founder of Glitch, Evva Kraikul, to share with us what it takes to build a community of game makers, how to get involved, and the “small moments that define a community.”

Glitch Connect

[Artist grants]
Metropolitan Regional Arts Council
Minnesota State Arts Board
The McKnight Foundation
Northern Spark

[Developer meetups] search
How to create an Eventbrite event
IGDA Chapters listing

[Other gamedev spaces]
GameNest – San Fransisco
GlitchCityLA – Los Angeles
Hand-Eye Society – Toronto
Babycastles – New York City

[Diversity in games development]
The Video Game Industry’s Problem With Racial Diversity – Newsweek
How Diversity Makes Us Smarter – Scientific American

“It’s against the law to stop” – Westworld, Crafting Systems, Designing Games for Non-Gamers

Nothing can stop us, not even good jazz at high volume!

MN Gamedev Twitter Bot

[02:00] – Westworld as a Video Game
What People Who Make Video Games Think of Westworld – io9

[11:44] – Crafting Systems
Minecraft’s unique crafting system
No Man’s Sky is an existential crisis simulator… – Vox
Little Alchemy
Doodle God
Little Inferno

[27:30] – Designing Games for Non-Gamers
Boom Blox, a Steven Spielberg/EA Game
Operant Conditioning Chamber (aka Skinner Box)
Video Games Are Boring

Steam Greenlight (with Andy and Beth Korth)

Little Gabe, making eyes at Martha.
Little Gabe, making eyes at Martha.

Our interview episodes feature one or more guests to talk about a single topic in-depth, sharing their insights and experiences.

On our first interview episode, it’s a family affair, as Beth and Andy Korth (plus adorable baby Gabe!), join us in the Nice Games Clubhouse to share their experience getting their upcoming game Verdant Skies though the Steam Greenlight process.

Verdant Skies Greenlight page
Skye Storme’s YouTube video on Verdant Skies
Verdant Skies website