“My computer vapes.” Building a PC; Pen and Paper RPGs; E3 Recap

Martha brags about her computer, Mark finds yet another excuse to talk about Star Trek, and Stephen is still holding out hope for a Smash Bros. announcement.

NOTE: After an epic (off-screen) battle, your nice hosts have managed to regain control of the clubhouse from their evil counterparts. We apologize for last week’s evil interruption. It will never happen again… we hope.

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[0:05:08] Building a PC

[0:37:18]  Pen and Paper RPGs

Pictured: Stephen in another life.

[1:01:03] E3 Recap

Evil Games Club! An Evil Introduction; Gamer Motivation Profiles; Mario Kart

Oh no… My wife, my boyfriend Dylan, and Adia somehow manage to take over the broadcast for… EVIL GAMES CLUB!


Mwa ha ha! For our first villainous episode, your evil hosts discuss what their deal is, do a deep dive into Quantic Foundry’s Gamer Motivation Profile, and rail against Mario Kart battle mode. Enjoy! Or don’t! We don’t care! We’re evil!

Discuss this evil episode on Reddit using this thread in r/gamedev!

[0:01:44] An Evil Introduction

[0:15:20] Gamer Motivation Profile

[1:22:23] Mario Kart

  • No links for this section, just evil talk.


“We joke here.” Future Projects; Steam Direct; Racing Games

In this episode, you nice hosts discuss some current events and engage in some future prognostications. Plus: more puns than reasonable.

Apologies for the slightly odd audio quality on this one. The band playing at the bar downstairs was a bit louder and started a bit earlier than we expected. Much sound modeling. So noise reduction.

Discuss this episode on Reddit using this thread on r/gamedev!


  • In you’re in the Minneapolis area, join our community Slack team!
  • Martha’s dad will be speaking at the IDGA-TC meeting, on July 12th. Visit igdatc.org for more details.

[0:04:31] Future Projects

[0:37:40] Steam Direct

[0:53:02] Racing Games

Rad Hazard
This boat is broken.

Games User Research and Analytics (with Nic VanMeerten)

Nic VanMeerten is a Games User Researcher and one of the co-founders of Glitch. He talks to your nice hosts about how meeting with researchers working on League of Legends at Riot Games jump-started his career in Games User Research, the different research methods used in GUR, the benefits of qualitative versus quantitative approaches, working with Unity Analytics, and more!

Want to find Nic on the Internet? Search Nicolaas VanMeerten on Google!
Or follow him on Twitter: @nicolaasvm

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“75% Sure.” Runtimes, SDKs, and APIs; Mobile Games; Difficulty

In our second-longest ever, Mark explains the difference between an API and an SDK (and why it’s important to know), Martha got her phone mugged and lost all her mobile game saves, and Stephen leads a discussion about designing for difficulty in your games (but mainly as an excuse to talk about fighting games again).

All this, plus your nice hosts celebrate 30 episodes, and Mark doesn’t edit out something Martha asks him to, but only because Martha was the one who edited this episode.

Discuss this week’s episode on Reddit using this thread in r/gamedev!

[0:02:31] Runtimes, SDKs, and APIs

[0:23:34] Mobile Games

[0:54:27] Difficulty