This week, Martha has so much to talk about that she runs out of time, Stephen espouses the virtues of building your own gamedev tools, and Mark names the episode after a Star Trek thing because it’s his birthday today so he gets to.
“Nice Plays” are video episodes where your nice hosts play and talk about a game, and after 17 minutes, our egg timer goes off and we give our final thoughts. In this episode, Stephen plays the NES port of the classic arcade game Solomon’s Key!
Game: Solomon’s Key Developer: Tecmo Publisher: Tecmo Platform: NES Release date: July 1987 (US) Genre: 2D Puzzle-Platformer
Summary: “You and Dana, the wizard of Lyrac, must unlock Solomon’s scroll of secrets to restore peace in the constellations. With Dana’s magic, fire, and mystical powers, you will help release the imprisoned Princess of the Fairies and harness the evil forces within the constellations. But first, you need the key!”
“Nice Plays” are video episodes where your nice hosts play and talk about a game, and after 17 minutes, our egg timer goes off and we give our final thoughts. In this episode, Mark plays the recent indie game Boor, and your nice hosts all find a lot to like about it!
Game: Boor (http://www.dazlog.com/boor/) Developer: DazlogStudio Publisher: Badland Games Platform: Windows, Mac, Linux Release date: February 14th, 2017 Genre: 2D Puzzle-Platformer
Summary: “Eden is a human colony far from Earth. To develop a better society, settlers made an artificial intelligence, BOOR, to help them, but this machine turned against them. When a little girl accidentally lands on the planet of Eden, she discovers BOOR has taken over and there are only a few survivors left. With her special ability to multiply herself, she’ll help them destroy BOOR and reclaim the world.”
It’s a slightly experimental show this week, as we try to see what a two-topic episode looks like. Also, Martha defends her love of coleslaw, Stephen still doesn’t really like VR, and Mark has almost completely lost his voice.
Discuss this week’s episode on Reddit in r/gamedev here.