Nicest of 2016

Martha got new insulation material for our ice-cold clubhouse.

In this special episode, your nice hosts say some nice things about a few games they played and loved in 2016, and talk a little about what they’re looking forward to in gaming for 2017.

[Martha’s Nicest]

[Mark’s Nicest]
Paper Mario: Color Splash
Star Trek: Ascendancy

Doing it right.

[Stephen’s Nicest]
Divinity: Original Sin

[Consensus Pick]
Beach Ball Valley

Co-Op Recap – Interactive Fiction (with Adia Alderson)

Our Co-op Recap episodes feature one or more guests to discuss the topic of that month’s Co-Op Talk group discussion at Glitch HQ. The next Co-Op Talk is currently scheduled for January 26th, 2017. It would be nice to see you there!

We’re smiling because we haven’t started playing Overcooked yet.

Our first Co-Op Recap episode features writer and developer Adia Alderson to discuss all things Interactive Fiction!

Interactive Fiction – Wikipedia

Ink Scripting Language

Writing Ages in Myst – Wikia
The Lost Pig
Strong Bad – Thy Dungeonman
Hitchhiker’s Guide to the Galaxy game
Hitchhiker’s Guide To Douglas Adams’ Secret Gaming Passion – Game Informer Podcast
Interactive Fiction Database
GDC Talk “Ink: The Narrative Scripting Language”

Glitch Event: Story Forge
Aida Alderson on Twitter – @Adia_Ald

“Bananas, from here to eternity” – Bugs, Game Jams, Developer Art

Our post-Xmas episode features “happiness, all over the place,” multiple instances of the word “chill,” and is covered with Mark’s since-Thanksgiving sniffles.

SUPERHOT VR review – RoadToVR

[02:36] Bugs!
Street Fighter II designer opens up about the cancelling ‘bug’ – Gamasutra
“Indie Game Project Management with Trello” – Michael Cann
Bethesda. Bethesda Never Changes…
Regression testing – Wikipedia
Goat Simulator Hits Xbox One With “Millions of Bugs” – Gamespot

[20:55] Game Jams!
Global Game Jam (January 20 – 22 , 2017) (Minnesota GGJ site)
Midwest Game Jam 2016 games
How to Get the Most Out of a Game Jam – tuts+
Ludum Dare

[42:08] Developer Art!
Better Programmer Art –
White Boxing Your Game – Gamasutra
Behind Borderlands’ 11th-hour style change – Gamespot
The Legend of Zelda at Spaceworld 2000

Resources for Game Makers (with Evva Kraikul)

Our interview episodes feature one or more guests to talk about a single topic in-depth, sharing their insights and experiences.

Without Glitch, there would be no Nice Games Club, so we were very happy to welcome the Executive Director and co-founder of Glitch, Evva Kraikul, to share with us what it takes to build a community of game makers, how to get involved, and the “small moments that define a community.”

Glitch Connect

[Artist grants]
Metropolitan Regional Arts Council
Minnesota State Arts Board
The McKnight Foundation
Northern Spark

[Developer meetups] search
How to create an Eventbrite event
IGDA Chapters listing

[Other gamedev spaces]
GameNest – San Fransisco
GlitchCityLA – Los Angeles
Hand-Eye Society – Toronto
Babycastles – New York City

[Diversity in games development]
The Video Game Industry’s Problem With Racial Diversity – Newsweek
How Diversity Makes Us Smarter – Scientific American

“It’s against the law to stop” – Westworld, Crafting Systems, Designing Games for Non-Gamers

Nothing can stop us, not even good jazz at high volume!

MN Gamedev Twitter Bot

[02:00] – Westworld as a Video Game
What People Who Make Video Games Think of Westworld – io9

[11:44] – Crafting Systems
Minecraft’s unique crafting system
No Man’s Sky is an existential crisis simulator… – Vox
Little Alchemy
Doodle God
Little Inferno

[27:30] – Designing Games for Non-Gamers
Boom Blox, a Steven Spielberg/EA Game
Operant Conditioning Chamber (aka Skinner Box)
Video Games Are Boring