“75% Sure.” Runtimes, SDKs, and APIs; Mobile Games; Difficulty

In our second-longest ever, Mark explains the difference between an API and an SDK (and why it’s important to know), Martha got her phone mugged and lost all her mobile game saves, and Stephen leads a discussion about designing for difficulty in your games (but mainly as an excuse to talk about fighting games again).

All this, plus your nice hosts celebrate 30 episodes, and Mark doesn’t edit out something Martha asks him to, but only because Martha was the one who edited this episode.

Discuss this week’s episode on Reddit using this thread in r/gamedev!

[0:02:31] Runtimes, SDKs, and APIs

[0:23:34] Mobile Games

[0:54:27] Difficulty

“I am a Juice Journeyman!” Serial Game Design, Video Game Juice (with Lane Davis)

A roundtable episode in disguise! Game designer/developer and friend of the show, Lane Davis, enters the clubhouse to guest host an episode where the topics are all his!

Lane brings some friendly debate (and shockingly accurate calendar math) to the show, in his continuing quest to make Nice Games Club just a little bit less nice. Yet he somehow manages to say some of the nicest things anyone has ever said on the program.

Discuss this week’s episode on Reddit using this thread in r/gamedev!

Links

[0:03:05] Serial Game Design

[0:14:57] Changing your mind as a game developer

[0:31:19] Starting your next project

[0:35:18] Video Game Juice

“That makes me retroactively nervous.” GlitchCon Debrief, Game Design Primer, Multitasking

In this roundtable episode, your nice hosts settle back into the clubhouse, still exhausted a few days after the excitement of GlitchCon 2017.

Martha conducts a debrief on the weekend’s festivities, Stephen gives his presentation on game design (for both new and experienced gamedevs), and Mark leads a discussion on multitasking in game development workflows.

Discuss this week’s episode on reddit using this thread in r/gamedev!

[0:02:26] GlitchCon 2017 Debrief

[0:31:06] Game Design Primer

[0:48:33] Multitasking in Game Development

“The Stevechievement.” Version Control, Art Direction, Console vs PC Development

This week’s roundtable episode features a (mostly) silent co-host: Ikaros the official Glitch HQ office doge! While not distracted by adorableness, Martha gives a primer on Git and version control best practices, Stephen leads a discussion on art direction, and Mark tries to understand PC gamers.

Discuss this week’s episode on reddit using this thread in r/gamedev!

Links

[0:03:58] Version Control

[0:33:38] Art Direction

[0:54:44] Console vs PC Development

Violence in Games (with Dev Jana)

This week’s interview episode features Dev Jana, one half of the team behind Newt One, a non-violent music-infused 3D platformer.

We talk with Dev about how Newt One transformed (through continuous iteration) from a “Mario 64” clone into a game where “there are no bad guys” and nothing you do can hurt anything.

We also discuss the purpose and use of violence in video games, including the games we’re all working on. When can violence be utilized effectively though mechanics and story? And when is it simply an lazy way to build tension and create challenge for the player?

 Discuss this week’s episode on reddit using this thread in r/gamedev!

Dev Jana
Website: DevNAri.com
Twitter: @dnanewtone
Facebook: /DevNAri

Links