Games User Research, Redux! (with Hannah Murphy)

In a previous episode, we mentioned that Mark’s game, Metro Nexus, recently underwent a usability study, so for this episode, we brought in the Games User Researcher who conducted it, Hannah Murphy!

Hannah talks about her work, explains the value of UX research for indie developers, and discusses the study she did for Metro Nexus.

Discuss this episode on Reddit using this thread in r/gamedev!

Metro Nexus

Links

Games User Research and Analytics (with Nic VanMeerten)

Nic VanMeerten is a Games User Researcher and one of the co-founders of Glitch. He talks to your nice hosts about how meeting with researchers working on League of Legends at Riot Games jump-started his career in Games User Research, the different research methods used in GUR, the benefits of qualitative versus quantitative approaches, working with Unity Analytics, and more!

Want to find Nic on the Internet? Search Nicolaas VanMeerten on Google!
Or follow him on Twitter: @nicolaasvm

Discuss this week’s episode on Reddit using this thread in r/gamedev!

[Links]

“I am a Juice Journeyman!” Serial Game Design, Video Game Juice (with Lane Davis)

A roundtable episode in disguise! Game designer/developer and friend of the show, Lane Davis, enters the clubhouse to guest host an episode where the topics are all his!

Lane brings some friendly debate (and shockingly accurate calendar math) to the show, in his continuing quest to make Nice Games Club just a little bit less nice. Yet he somehow manages to say some of the nicest things anyone has ever said on the program.

Discuss this week’s episode on Reddit using this thread in r/gamedev!

Links

[0:03:05] Serial Game Design

[0:14:57] Changing your mind as a game developer

[0:31:19] Starting your next project

[0:35:18] Video Game Juice

Violence in Games (with Dev Jana)

This week’s interview episode features Dev Jana, one half of the team behind Newt One, a non-violent music-infused 3D platformer.

We talk with Dev about how Newt One transformed (through continuous iteration) from a “Mario 64” clone into a game where “there are no bad guys” and nothing you do can hurt anything.

We also discuss the purpose and use of violence in video games, including the games we’re all working on. When can violence be utilized effectively though mechanics and story? And when is it simply an lazy way to build tension and create challenge for the player?

 Discuss this week’s episode on reddit using this thread in r/gamedev!

Dev Jana
Website: DevNAri.com
Twitter: @dnanewtone
Facebook: /DevNAri

Links

LIVE from GlitchCon 2017 (with Rebekah and Adam Saltsman)

For our first ever LIVE episode, we took the main stage at GlitchCon 2017 along with our guests Rebekah and Adam Saltsman, co-founders of Finji, publisher of “Night in the Woods” and developer of “Overland” and “Canabalt,” to talk about talking about games!

Plus your nice hosts and their guests each recount moments where they “leveled up” as game developers.

Rebekah: @BexSaltsman
Adam: @ADAMATOMIC
Finji: Website @finjico
Overland: Website @OverlandGame

[0:01:45] Talking about your game to different audiences
[0:32:35] Moments where you “leveled up” as a gamedev
[0:45:56] Outro

At the end of this episode, Stephen was able to guilt a whole room full of people to fill out our feedback form, but that doesn’t mean you’re off the hook. Hearing from you helps make our show better, so get on it!