Puzzle/Escape Rooms (with Art Allen)

A special episode, with a unique guest, who is also a fan of the show! Minneapolis-based Riddle Room creator and owner Art Allen enters the clubhouse to talk about making, designing, and operating puzzle/escape room games, and the ways in which its similar and different from creating digital games.


Preserving the Dreamcast (with Ben Franks)

This week, we talk to Ben Franks, Dreamcast aficionado, and discuss the various ways its preservation has taken form. Your nice hosts also take a short trip down memory lane as we reminisce about our favorite video game hardware.

Ben Franks hosts Gaymer Space at GlitchHQ. You can also email him at ben@franks.net with all your Dreamcast questions!

Here’s a video Martha captured while we were recording the episode, as Ben opens up his “1st revision” Dreamcast:




Playtesting (with “#1 Playtester” Dale LaCroix)

Well, it finally happened. Dale LaCroix, (aka: “#1 Playtester,” one-third of Evil Games Club, and Mark’s wife) joins your nice hosts in the clubhouse to talk about playtesting!

Stephen writes down everything Dale says about what it takes to be a good playtester, Martha laughs at all of Dale’s jokes, and Mark deals with the fact that his wife doesn’t really like his game.

We also talked about the recent solar eclipse. Check out Martha’s photo, taken at the moment of totality:


Games User Research, Redux! (with Hannah Murphy)

In a previous episode, we mentioned that Mark’s game, Metro Nexus, recently underwent a usability study, so for this episode, we brought in the Games User Researcher who conducted it, Hannah Murphy!

Hannah talks about her work, explains the value of UX research for indie developers, and discusses the study she did for Metro Nexus.

Discuss this episode on Reddit using this thread in r/gamedev!

Metro Nexus


Games User Research and Analytics (with Nic VanMeerten)

Nic VanMeerten is a Games User Researcher and one of the co-founders of Glitch. He talks to your nice hosts about how meeting with researchers working on League of Legends at Riot Games jump-started his career in Games User Research, the different research methods used in GUR, the benefits of qualitative versus quantitative approaches, working with Unity Analytics, and more!

Want to find Nic on the Internet? Search Nicolaas VanMeerten on Google!
Or follow him on Twitter: @nicolaasvm

Discuss this week’s episode on Reddit using this thread in r/gamedev!