“My computer vapes.” Building a PC; Pen and Paper RPGs; E3 Recap

Martha brags about her computer, Mark finds yet another excuse to talk about Star Trek, and Stephen is still holding out hope for a Smash Bros. announcement.

NOTE: After an epic (off-screen) battle, your nice hosts have managed to regain control of the clubhouse from their evil counterparts. We apologize for last week’s evil interruption. It will never happen again… we hope.

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Links

[0:05:08] Building a PC

[0:37:18]  Pen and Paper RPGs

Hurdy-gurdy
Pictured: Stephen in another life.

[1:01:03] E3 Recap

“We joke here.” Future Projects; Steam Direct; Racing Games

In this episode, you nice hosts discuss some current events and engage in some future prognostications. Plus: more puns than reasonable.

Apologies for the slightly odd audio quality on this one. The band playing at the bar downstairs was a bit louder and started a bit earlier than we expected. Much sound modeling. So noise reduction.

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Links

  • In you’re in the Minneapolis area, join our community Slack team!
  • Martha’s dad will be speaking at the IDGA-TC meeting, on July 12th. Visit igdatc.org for more details.

[0:04:31] Future Projects

[0:37:40] Steam Direct

[0:53:02] Racing Games

Rad Hazard
This boat is broken.

“75% Sure.” Runtimes, SDKs, and APIs; Mobile Games; Difficulty

In our second-longest ever, Mark explains the difference between an API and an SDK (and why it’s important to know), Martha got her phone mugged and lost all her mobile game saves, and Stephen leads a discussion about designing for difficulty in your games (but mainly as an excuse to talk about fighting games again).

All this, plus your nice hosts celebrate 30 episodes, and Mark doesn’t edit out something Martha asks him to, but only because Martha was the one who edited this episode.

Discuss this week’s episode on Reddit using this thread in r/gamedev!

[0:02:31] Runtimes, SDKs, and APIs

[0:23:34] Mobile Games

[0:54:27] Difficulty

“I am a Juice Journeyman!” Serial Game Design, Video Game Juice (with Lane Davis)

A roundtable episode in disguise! Game designer/developer and friend of the show, Lane Davis, enters the clubhouse to guest host an episode where the topics are all his!

Lane brings some friendly debate (and shockingly accurate calendar math) to the show, in his continuing quest to make Nice Games Club just a little bit less nice. Yet he somehow manages to say some of the nicest things anyone has ever said on the program.

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Links

[0:03:05] Serial Game Design

[0:14:57] Changing your mind as a game developer

[0:31:19] Starting your next project

[0:35:18] Video Game Juice

“That makes me retroactively nervous.” GlitchCon Debrief, Game Design Primer, Multitasking

In this roundtable episode, your nice hosts settle back into the clubhouse, still exhausted a few days after the excitement of GlitchCon 2017.

Martha conducts a debrief on the weekend’s festivities, Stephen gives his presentation on game design (for both new and experienced gamedevs), and Mark leads a discussion on multitasking in game development workflows.

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[0:02:26] GlitchCon 2017 Debrief

[0:31:06] Game Design Primer

[0:48:33] Multitasking in Game Development