“Ugly and hard to use.” Your Game’s Website; Exhibits and Installations; Losing

This week, Martha stops short of detailing the DNS protocol, Mark describes a completely different Star Trek VR thing which he made for the Minnesota Orchestra Hall, and Stephen explains how to lose like a real champ.

Plus, like the classic 1985 film Clue, this episode has multiple endings!

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Links:

[0:08:13] Your Game’s Website

[0:36:31] Game Exhibits and Installations

[1:06:40] Losing

“Maybe a Zeldo.” Enemy AI; Co-op Games; Speedrunning

The clubhouse A/C broke, and it got so hot during the recording of this episode that your nice hosts started to get a little delirious.

But before they completely melted down, Mark talked about how Enemy AI can be a great tool for both level design and narrative design, Stephen collaborated on a discussion about co-op games, and Martha shared her excitement about the recently held Summer Games Done Quick speedrunning event.

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Links:

  • Stephen on Twitter: @leonyx03
  • Some highlights from Mark’s VR night! 1, 2, 3

[0:03:00] Enemy AI

[0:29:40] Co-op Games

[0:47:42] Speedrunning

“My computer vapes.” Building a PC; Pen and Paper RPGs; E3 Recap

Martha brags about her computer, Mark finds yet another excuse to talk about Star Trek, and Stephen is still holding out hope for a Smash Bros. announcement.

NOTE: After an epic (off-screen) battle, your nice hosts have managed to regain control of the clubhouse from their evil counterparts. We apologize for last week’s evil interruption. It will never happen again… we hope.

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Links

[0:05:08] Building a PC

[0:37:18]  Pen and Paper RPGs

Hurdy-gurdy
Pictured: Stephen in another life.

[1:01:03] E3 Recap

“We joke here.” Future Projects; Steam Direct; Racing Games

In this episode, you nice hosts discuss some current events and engage in some future prognostications. Plus: more puns than reasonable.

Apologies for the slightly odd audio quality on this one. The band playing at the bar downstairs was a bit louder and started a bit earlier than we expected. Much sound modeling. So noise reduction.

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Links

  • In you’re in the Minneapolis area, join our community Slack team!
  • Martha’s dad will be speaking at the IDGA-TC meeting, on July 12th. Visit igdatc.org for more details.

[0:04:31] Future Projects

[0:37:40] Steam Direct

[0:53:02] Racing Games

Rad Hazard
This boat is broken.

“75% Sure.” Runtimes, SDKs, and APIs; Mobile Games; Difficulty

In our second-longest ever, Mark explains the difference between an API and an SDK (and why it’s important to know), Martha got her phone mugged and lost all her mobile game saves, and Stephen leads a discussion about designing for difficulty in your games (but mainly as an excuse to talk about fighting games again).

All this, plus your nice hosts celebrate 30 episodes, and Mark doesn’t edit out something Martha asks him to, but only because Martha was the one who edited this episode.

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[0:02:31] Runtimes, SDKs, and APIs

[0:23:34] Mobile Games

[0:54:27] Difficulty