“Qapla’!” Linguistics for Game Designers; Making Your Own Tools

This week, Martha has so much to talk about that she runs out of time, Stephen espouses the virtues of building your own gamedev tools, and Mark names the episode after a Star Trek thing because it’s his birthday today so he gets to.

Speaking of Star Trek, Mark’s IGDA-TC presentation, How to build a Holodeck: A Star Trek VR postmortem, is tomorrow night (September 13th, 6pm, at The Nerdery in Bloomington, MN). Join us!

Discuss this episode on Reddit using this thread in r/gamedev.

[0:03:31] Intro to Linguistics for game developers

[0:44:57] Making your own tools

“You can see the cabbage in it.” Game Immersion; Main Menus and First Impressions

It’s a slightly experimental show this week, as we try to see what a two-topic episode looks like. Also, Martha defends her love of coleslaw, Stephen still doesn’t really like VR, and Mark has almost completely lost his voice.

Discuss this week’s episode on Reddit in r/gamedev here.

[0:05:54] Video Game Immersion

[0:39:27] Main Menus and First Impressions

“Proper ones and twos.” Inputs/Controls; Coding Styles; Shooters

This week, your nice hosts are still relaxing in Mark’s dining room for an episode that has it all: a disagreement about Bluetooth, some good ClawTalk™, and the shortest conversation ever had on the subject of tabs vs. spaces. All this, plus a slightly higher than usual number of wild digressions.

Discuss this episode on Reddit in this thread on r/gamedev!

[0:01:29] Input Methods and Controls

[0:36:40] Coding Styles

[1:13:45] Splatoon 2, ur, I mean Shooters

“Ugly and hard to use.” Your Game’s Website; Exhibits and Installations; Losing

This week, Martha stops short of detailing the DNS protocol, Mark describes a completely different Star Trek VR thing which he made for the Minnesota Orchestra Hall, and Stephen explains how to lose like a real champ.

Plus, like the classic 1985 film Clue, this episode has multiple endings!

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[0:08:13] Your Game’s Website

[0:36:31] Game Exhibits and Installations

[1:06:40] Losing

“Maybe a Zeldo.” Enemy AI; Co-op Games; Speedrunning

The clubhouse A/C broke, and it got so hot during the recording of this episode that your nice hosts started to get a little delirious.

But before they completely melted down, Mark talked about how Enemy AI can be a great tool for both level design and narrative design, Stephen collaborated on a discussion about co-op games, and Martha shared her excitement about the recently held Summer Games Done Quick speedrunning event.

Discuss this episode on Reddit using this thread at r/gamedev!


  • Stephen on Twitter: @leonyx03
  • Some highlights from Mark’s VR night! 1, 2, 3

[0:03:00] Enemy AI

[0:29:40] Co-op Games

[0:47:42] Speedrunning