“Can I tweet about this?” Glitch’s Immersion, Work/Life Balance, Tools of the Trade

It’s an episode packed to the gills, hosted by two manatees and an otter!

Your hosts each talk about their time with Glitch’s Immersion program, and Mark shares what he learned about its most recent cohort, which he filmed for an upcoming documentary.

We then bum ourselves out talking about how we never have enough time to work on our projects, but things pick up for the final segment as we gab about some of our our favorite gamedev tools, including a bunch of suggestions from listeners. Be sure to browse the links below to learn more about them!

Martha’s Voxel Art!



[04:00] Glitch’s Immersion Program

[18:22] Work/Life Balance

[32:33] Tools of the Trade

Version Control

Unity Assets
Unity Asset Store
Super Fast Soft Shadows

Graphics Software
3d Studio Max
Adobe Creative Cloud
Adobe Animate
Pyxel Edit

User Forums
Stack Overflow
Unity forums

Game Engines
Citrus Engine

Sound and Music

Project Management
Visual Understanding Environment

Code Editors / IDEs
Visual Studio Code
Visual Studio
JetBrains Rider
Flash Builder

Google Keep

Other Resources
Humble Indie Dev Bundles
Midwest Game Jam Resources

“Try it once.” Watching Games, Narrative in Games, Board Games

Our 10th(!!!) episode has your nice hosts teetering on the edge of not-so-niceness as they each describe something they just don’t get (or don’t quite like) in gaming, and hope the other two can bring them around.

[01:28] Watching Games
EVO Fighting Game Tournament
“The Controversial Dichotomy Between Sports and eSports” – Huffington Post
Achievement Hunter – Rooster Teeth
Defend the House (“gaming Mythbusters”) – YouTube
Contradiction: Spot the Liar! – Giant Bomb
Her Story
“On Let’s Plays” – That Dragon, Cancer

[13:00] Narrative in Games
“Ludonarrative Dissonance in Bioshock” – Click Nothing
Batman: Arkham Knight – lockup scene
Portal 2 – funniest quotes
The Stanley Parable
Brothers: A Tale of Two Sons – ending (Let’s Play)

[29:27] Board Games
Dungeon! (created by Martha’s dad, David Megarry)
Animal Town Games: Save the Whales, Dam Builders, Nectar Collector
Star Trek: Ascendancy
Puerto Rico

“Will you be the best with me?” Gaming Mastery, Strategy Guides, Designing Party Games

Some firsts in this episode: Our first iTunes review (thanks, Abdiwak!), our first episode of interconnected topics, and our first big ideological disagreement (ooo, drama!).

[01:33] Gaming Mastery
Gamer Motivation Profile quiz

[20:45] Strategy Guides and Wikis
(Martha) Pokemon Crystal guide
Stephen) Donkey Kong Country 2 guide
(Mark) Nintendo Power’s Dragon Warrior giveaway

[38:30] Designing Party Games
Ultimate Chicken Horse
We Didn’t Playtest This At All!
Jackbox Party Pack
Save the Whales
Sushi Go!

“Bananas, from here to eternity” – Bugs, Game Jams, Developer Art

Our post-Xmas episode features “happiness, all over the place,” multiple instances of the word “chill,” and is covered with Mark’s since-Thanksgiving sniffles.

SUPERHOT VR review – RoadToVR

[02:36] Bugs!
Street Fighter II designer opens up about the cancelling ‘bug’ – Gamasutra
“Indie Game Project Management with Trello” – Michael Cann
Bethesda. Bethesda Never Changes…
Regression testing – Wikipedia
Goat Simulator Hits Xbox One With “Millions of Bugs” – Gamespot

[20:55] Game Jams!
Global Game Jam (January 20 – 22 , 2017)
Gamecraft.mn (Minnesota GGJ site)
Midwest Game Jam 2016 games
How to Get the Most Out of a Game Jam – tuts+
Ludum Dare

[42:08] Developer Art!
Better Programmer Art – gamedev.net
White Boxing Your Game – Gamasutra
Behind Borderlands’ 11th-hour style change – Gamespot
The Legend of Zelda at Spaceworld 2000

“It’s against the law to stop” – Westworld, Crafting Systems, Designing Games for Non-Gamers

Nothing can stop us, not even good jazz at high volume!

MN Gamedev Twitter Bot

[02:00] – Westworld as a Video Game
What People Who Make Video Games Think of Westworld – io9

[11:44] – Crafting Systems
Minecraft’s unique crafting system
No Man’s Sky is an existential crisis simulator… – Vox
Little Alchemy
Doodle God
Little Inferno

[27:30] – Designing Games for Non-Gamers
Boom Blox, a Steven Spielberg/EA Game
Operant Conditioning Chamber (aka Skinner Box)
Video Games Are Boring