Win a ticket to GlitchCon!

Hey, listen! GlitchCon is coming up May 5th-7th, and your pals at Nice Games Club are giving away two free tickets!

All you have to do is submit an iTunes review by 11:59pm on Wednesday, April 19th [EDIT: The contest has been extended by one week, to April 26th!]. Go to to get to our listing on the iTunes website, and then click the link to open our show in iTunes.

Don’t listen to us in iTunes or use an Apple device? That’s okay. You can download iTunes to your PC or Mac and create an Apple account (if you don’t have one) just to submit your review, even if you listen to the show using another service. A review is a review, and we want yours! (Don’t worry, you can uninstall iTunes once you’re done).

Also be sure to send us a note on Twitter or via email telling us that you left a review, so we can get in touch with you if you’ve won!

Good luck!

GDC 2017 Special (Part 2)

It’s the finale of our double-sized GDC 2017 special, recorded on the final day of the Game Developers Conference.

Martha and Mark were joined once again in San Fransisco by “Special Reporter” Dylan Skerbitz to talk about the back half of the conference, while Stephen joins in remotely from Glitch HQ to talk all about the Nintendo Switch!

[0:02:40] GDC Sessions
“Sid Meier tells Civilization’s origin story” – Ars Techinca
“Double Fine’s Digital Archaeology” –
“Ladykiller in a Bind review” – Polygon
“Double Tap” – Ste Curran

Meet your heroes.

[0:19:48] Nintendo Switch
“Unreal Engine 4.15 supports Nintendo Switch” – Ara Technica
“You can expect a Super Smash Bros. game for Nintendo Switch” – CNET

Friend of the show Adia showing off some new wares.

[0:34:46] Flash Games Postmortem
“How Flash Games and Newgrounds Foretold Today’s Indie Experimentalism” – Waypoint

[0:36:32] Experimental Games Workshop
“’Multibowl’ Is the First Real Video Game Mixtape” – Motherboard

[0:38:22] Micro-Postmortems
Christine Love’s summary – Twitter

[0:39:31] Outro

GDC 2017 Special (Part 1)

Martha and Mark were in San Fransisco for the Game Developers Conference, and there was so much to say we had to split it into two episodes!

While Stephen was holding down the fort back home, we were joined in San Fransisco by Nice Games Club’s in-house “special reporter” Dylan Skerbitz.

[0:00:58] Train Jam
Train Jam
Train Jam participants heading to GDC 2017 anxious about ‘Muslim ban’ – Polygon

[0:13:13] Train Jam Interviews

Arvind Raja Yadav made Zombies on Demand
More from Arvind: Pyrodactyl Games

Andrew Shouldice made Uncomfortably
More from Andrew: Secret Legend

Kate Gray made Post Birb
More from Kate:

Kate Compton made Travels in Od
More from Kate:

Alex Carlson made Ultimate Train Fighter 2600
More from Alex:

Creatrix Tiara made What The $!#&@! Do They Need Now?
More from Tiara:

Matt Findlater made Flashlight Flashbang
More from Matt: @justattackgames

Stefan Lopuszanski made Time Twins
More from Stefan:

[0:24:21] Day of the Devs at Alamo Drafthouse
Day of the Devs at GDC 2017
Mineko’s Night Market
Knights and Bikes

[0:35:06] GDC Sessions
Khronos Group
Turbo Button’s “TButt” framework
Revisiting “Games Should be Games Again”

[0:52:27] Adventures in conference scheduling

[0:55:35] BONUS: Martha listens to Mark and Dylan gush over Star Trek: Bridge Crew

[1:03:40] Outro

GDC 2017 Preview

Two-thirds of the Nice Games Club are in San Fransisco this week for the Game Developers Conference, and we’re recording some segments for a special episode while we’re here. Let Mark tell you all about it…

It’s a bay area dutch angle!

Nicest of 2016

Martha got new insulation material for our ice-cold clubhouse.

In this special episode, your nice hosts say some nice things about a few games they played and loved in 2016, and talk a little about what they’re looking forward to in gaming for 2017.

[Martha’s Nicest]

[Mark’s Nicest]
Paper Mario: Color Splash
Star Trek: Ascendancy

Doing it right.

[Stephen’s Nicest]
Divinity: Original Sin

[Consensus Pick]
Beach Ball Valley