Pen and Paper Games |
Tabletop |
Mark LaCroix |
34
|
"My computer vapes."
|
0:37:18 |
Games User Research and Analytics |
UI / UX |
Hannah Murphy |
35
|
Games User Research, Redux!
|
n/a |
Enemy AI |
Game Design |
Mark LaCroix |
36
|
"Maybe a Zeldo."
|
0:03:00 |
Speedrunning |
Gaming |
Martha Megarry |
36
|
"Maybe a Zeldo."
|
0:47:42 |
Co-op Games |
Gaming |
Stephen McGregor |
36
|
"Maybe a Zeldo."
|
0:29:40 |
Game Exhibits and Installations |
Physical Games |
Mark LaCroix |
37
|
"Ugly and hard to use."
|
0:36:31 |
Your Game’s Website |
Marketing |
Martha Megarry |
37
|
"Ugly and hard to use."
|
0:08:13 |
Losing |
IRL |
Stephen McGregor |
37
|
"Ugly and hard to use."
|
1:06:40 |
Community Managment |
Marketing |
Holly Harrison |
40
|
Community Managment
|
n/a |
Splatoon 2, ur, I mean Shooters |
Gaming |
Martha Megarry |
41
|
"Proper ones and twos."
|
1:13:45 |
Coding Syles |
Programming |
Mark LaCroix |
41
|
"Proper ones and twos."
|
0:36:49 |
Input Methods and Controls |
Hardware |
Stephen McGregor |
41
|
"Proper ones and twos."
|
0:01:29 |
Main Menus and First Impressions |
UI / UX |
Mark LaCroix |
42
|
"You can see the cabbage in it."
|
0:39:27 |
Video Game Immersion |
Gaming |
Stephen McGregor |
42
|
"You can see the cabbage in it."
|
0:05:54 |
Intro to Linguistics for Game Developers |
Audio, Game Design |
Martha Megarry |
45
|
"Qapla'!"
|
0:03:31 |
Making Your Own Tools |
Tools |
Stephen McGregor |
45
|
"Qapla'!"
|
0:44:57 |
Playtesting |
Production |
Dale LaCroix |
46
|
Playtesting
|
n/a |
Crafting Systems |
Game Design |
Adia Alderson |
47
|
Evil Games Club 2!
|
0:02:46 |
Bad Gamedev Habits |
IRL |
Dale LaCroix |
47
|
Evil Games Club 2!
|
0:52:39 |
Game Jams |
Events |
Dylan Skerbitz |
47
|
Evil Games Club 2!
|
0:26:23 |
Genre in Games |
Game Design, Meta |
Mark LaCroix |
48
|
"I do business."
|
0:38:34 |
DLC and Expansions |
Gaming, Production |
Martha Megarry |
48
|
"I do business."
|
0:02:40 |
eSports |
Events, Gaming |
Martha Megarry |
51
|
"Right the dang now."
|
0:30:53 |
Scope Creep |
Production |
Stephen McGregor |
51
|
"Right the dang now."
|
0:02:41 |
Preserving the Dreamcast |
Hardware |
Ben Franks |
52
|
Preserving the Dreamcast
|
n/a |
Upcoming Games |
Gaming |
Mark LaCroix |
53
|
"Boo!"
|
0:04:41 |
Win Conditions |
Game Design |
Stephen McGregor |
53
|
"Boo!"
|
0:31:07 |
Release Dates |
Marketing |
Mark LaCroix |
53
|
"Boo!"
|
0:20:58 |
Puzzle/Escape Rooms |
Physical Games |
Art Allen |
56
|
Puzzle/Escape Rooms
|
n/a |
Imposter Syndrome (revisited) |
IRL |
Stephen McGregor |
57
|
"This misinformation vortex." One year of Nice Games Club!
|
0:03:06 |
Messages and Meanings (revisited) |
Game Design |
Mark LaCroix |
57
|
"This misinformation vortex." One year of Nice Games Club!
|
0:48:44 |
Prototyping (revisited) |
Game Design, Production |
|
57
|
"This misinformation vortex." One year of Nice Games Club!
|
0:40:08 |
VR Development (revisited) |
VR / AR / XR |
Martha Megarry |
57
|
"This misinformation vortex." One year of Nice Games Club!
|
0:24:50 |
The Future of Nice Games Club |
Meta |
|
57
|
"This misinformation vortex." One year of Nice Games Club!
|
1:13:57 |
Conferences / Gaming Events (revisited) |
Events, Gaming |
Mark LaCroix |
57
|
"This misinformation vortex." One year of Nice Games Club!
|
0:14:20 |
Strategy Guides (revisited) |
Gaming |
Stephen McGregor |
57
|
"This misinformation vortex." One year of Nice Games Club!
|
1:06:04 |
Fighting Games |
Gaming |
Stephen McGregor |
58
|
"Shaniqua Shepard sounds cool."
|
0:08:08 |
Character Roleplaying |
Gaming, Narrative |
Mark LaCroix |
58
|
"Shaniqua Shepard sounds cool."
|
0:40:09 |
Repetition |
Game Design |
Martha Megarry |
61
|
"Schrödinger’s Animal Crossing."
|
0:46:44 |
Influences |
IRL, Production |
Mark LaCroix |
61
|
"Schrödinger’s Animal Crossing."
|
0:02:49 |
Releasing a Game |
Marketing, Production |
Ben Burnes |
62
|
Releasing a Game
|
n/a |
Loot Boxes |
Gaming, Marketing |
Martha Megarry |
63
|
"I have so much feelings..."
|
0:29:30 |
Loot Systems |
Game Design |
Stephen McGregor |
63
|
"I have so much feelings..."
|
0:03:58 |
Stephen’s Nicest (2017) |
Nicest |
Stephen McGregor |
66
|
Nicest of 2017
|
0:32:33 |
Mark’s Nicest (2017) |
Nicest |
Mark LaCroix |
66
|
Nicest of 2017
|
0:22:09 |
Martha’s/Mortho’s Nicest (2017) |
Nicest |
Martha Megarry |
66
|
Nicest of 2017
|
0:08:19 |
Martha's/Mortho's Most Anticipated (for 2018) |
Nicest |
Martha Megarry |
66
|
Nicest of 2017
|
n/a |
Stephen's Most Anticipated (for 2018) |
Nicest |
Stephen McGregor |
66
|
Nicest of 2017
|
0:38:35 |
Character Dialogue |
Game Design, Production |
Felix Foster |
67
|
Character Dialogue
|
n/a |
Games in Games |
Game Design, Gaming |
Mark LaCroix |
68
|
"Videogame turducken."
|
0:43:35 |
Steam |
Hardware, Marketing |
Stephen McGregor |
68
|
"Videogame turducken."
|
0:10:06 |
Global Game Jam 2018 |
Events |
|
70
|
Global Game Jam 2018 Special
|
n/a |
Starting a Game |
IRL |
Martha Megarry |
71
|
"Martha's philosophy on life."
|
0:39:18 |
Merch |
Marketing |
Mark LaCroix |
71
|
"Martha's philosophy on life."
|
0:07:49 |
Puzzle Design |
Game Design |
Martha Megarry |
72
|
"Idea! Idea! Idea! Idea!"
|
0:39:46 |
Achievements |
Game Design, Gaming |
Stephen McGregor |
72
|
"Idea! Idea! Idea! Idea!"
|
0:08:10 |
Learning Through Games |
Game Design, UI / UX |
Ellen Burns-Johnson |
75
|
Learning Through Games
|
n/a |
Game Programming |
Programming |
Mark LaCroix |
76
|
"Smart lazy."
|
0:09:13 |
Work Spaces |
IRL, Tools |
Stephen McGregor |
76
|
"Smart lazy."
|
0:52:06 |
Gamedev Philosophies |
IRL, Misc. |
Martha Megarry |
77
|
"That gets real meta, real fast."
|
0:45:26 |
Research for Games |
Game Design |
Mark LaCroix |
77
|
"That gets real meta, real fast."
|
0:10:35 |
GDC 2018 Highlights |
Events |
Mark LaCroix |
80
|
GDC 2018 Special
|
0:02:17 |
Character Design |
Art, Narrative |
Martha Megarry |
81
|
"A thousand monies."
|
0:32:52 |
"Bad" Game Design |
Game Design |
Stephen McGregor |
81
|
"A thousand monies."
|
0:02:48 |
Nostalgia |
Gaming |
Stephen McGregor |
82
|
"This is why I subscribe."
|
0:06:43 |
PC Games Market |
Marketing, Production |
Mark LaCroix |
82
|
"This is why I subscribe."
|
0:34:23 |
Physical Games |
Physical Games |
Martha Megarry |
84
|
"We should go outside!"
|
0:41:21 |
Making a Demo |
Marketing, Production |
Mark LaCroix |
84
|
"We should go outside!"
|
0:12:40 |
Workflows |
IRL, Production |
Aubrey Jane Scott |
85
|
Workflows
|
n/a |
Platformers |
Game Design, Gaming |
Martha Megarry |
87
|
"Not for me I hate them."
|
0:05:55 |
Player Agency |
Game Design, Narrative |
Stephen McGregor |
87
|
"Not for me I hate them."
|
0:48:55 |
The Gaming Press |
Gaming, IRL, Marketing |
Ben Hanson |
88
|
The Gaming Press
|
n/a |
Star Trek Games |
Gaming |
Mark LaCroix |
89
|
"A mean secret that stays in this room."
|
0:31:20 |
Media Relations |
Marketing, Production |
Holly Harrison |
89
|
"A mean secret that stays in this room."
|
0:01:25 |
Code Libraries |
Programming |
Mark LaCroix |
90
|
"Press A to jump."
|
0:17:29 |