Designing Horror Games |
Game Design |
Stephen McGregor |
139
|
"Who approved these topics?"
|
0:16:46 |
Motion Controls |
Hardware, Programming |
Mark LaCroix |
140
|
"We’re criming you!"
|
0:28:52 |
Stealth Games |
Game Design |
Martha Megarry |
140
|
"We’re criming you!"
|
0:01:30 |
Nostalgia and the Lo-fi Aesthetic |
Art |
Marina Kittaka |
141
|
Nostalgia and the Lo-fi Aesthetic
|
n/a |
Game Libraries |
Gaming |
Martha Megarry |
142
|
"Space ferret seeks PR support."
|
0:02:49 |
Marketing 001 |
Marketing |
Ellen Burns-Johnson |
142
|
"Space ferret seeks PR support."
|
0:28:08 |
Power Fantasies |
Game Design, Gaming |
Stephen McGregor |
144
|
"Explosions!"
|
0:18:08 |
Game Trailers |
Marketing |
Mark LaCroix |
144
|
"Explosions!"
|
0:43:27 |
User Interfaces |
Art, UI / UX |
Jajeev Nithiananda |
145
|
User Interfaces
|
n/a |
Making Games for Spaces |
Events, Physical Games |
Martha Megarry |
147
|
"In situ."
|
0:47:04 |
Rumble |
Hardware |
Mark LaCroix |
147
|
"In situ."
|
0:21:27 |
Randomization |
Game Design |
Stephen McGregor |
148
|
"Intentionally random."
|
0:52:05 |
XOXO Festival |
Events |
Martha Megarry |
148
|
"Intentionally random."
|
0:19:53 |
Board Game Design |
Game Design, Tabletop |
David R. Megarry |
150
|
Board Game Design
|
n/a |
Work/Life Balance |
IRL |
Stephen McGregor |
151
|
"I don't always want to do that."
|
0:49:10 |
Holistic Game Design |
Game Design, Production |
Mark LaCroix |
151
|
"I don't always want to do that."
|
0:20:11 |
Noble Failures |
Hardware |
Mark LaCroix |
153
|
"She also cheats a lot."
|
0:32:44 |
Multi-Generational Gaming |
Gaming, IRL |
Martha Megarry |
153
|
"She also cheats a lot."
|
0:04:49 |
Taking Feedback |
IRL |
Stephen McGregor |
154
|
"Abstracted to the point of silliness."
|
0:26:06 |
Finding Fidelity |
Game Design, IRL |
Ellen Burns-Johnson |
154
|
"Abstracted to the point of silliness."
|
0:03:45 |
Agile Development |
Production |
Eric Johnson |
155
|
Agile Development
|
n/a |
Navigation |
IRL, UI / UX |
Dale LaCroix |
156
|
"All your maps are belong to us."
|
1:00:52 |
Localization |
Accessibility, Production, Programming |
Mark LaCroix |
156
|
"All your maps are belong to us."
|
0:18:42 |
Dale’s Additional Travel Tips |
IRL, Meta |
Dale LaCroix |
156
|
"All your maps are belong to us."
|
1:23:55 |
Metroidvania Level Design |
Game Design |
Stephen McGregor |
158
|
"Space ferrets lift off!" Widget Satchel Special
|
0:10:29 |
World Building in Platformers |
Narrative |
Mark LaCroix |
158
|
"Space ferrets lift off!" Widget Satchel Special
|
0:40:38 |
Ferrets |
Misc. |
Martha Megarry |
158
|
"Space ferrets lift off!" Widget Satchel Special
|
0:24:26 |
Calendar Math (Real Time in Games) |
Game Design, IRL |
Martha Megarry |
159
|
"Calendar math!"
|
0:43:23 |
Calendar Math (Production Schedules) |
Production |
Mark LaCroix |
159
|
"Calendar math!"
|
0:07:41 |
Video Game Nostalgia |
Gaming |
Dylan Skerbitz |
160
|
Evil Games Club 4!
|
1:01:15 |
Reravel |
IRL, Tabletop |
Dale LaCroix |
160
|
Evil Games Club 4!
|
0:35:40 |
Writing for Games |
Game Design, Narrative |
Adia Alderson |
160
|
Evil Games Club 4!
|
0:10:00 |
Local Releases (2019) |
News |
|
161
|
Nicest of 2019
|
0:02:26 |
Gamedev Resolutions (for 2020) |
Nicest |
Mark LaCroix, Martha Megarry, Stephen McGregor |
161
|
Nicest of 2019
|
0:36:07 |
Most Anticipated (for 2020) |
Nicest |
Mark LaCroix, Martha Megarry, Stephen McGregor |
161
|
Nicest of 2019
|
0:25:39 |
Nicest (2019) |
Nicest |
Mark LaCroix, Martha Megarry, Stephen McGregor |
161
|
Nicest of 2019
|
0:08:05 |
What We Did On Our Winter Break (2020) |
IRL, Meta |
|
162
|
"We are making progress toward that, then."
|
n/a |
Case Study (Mutazione & Later Alligator) |
Game Design, Gaming |
Martha Megarry |
163
|
"Please cheat, I don't care."
|
0:39:26 |
Unlocks |
Game Design |
Stephen McGregor |
163
|
"Please cheat, I don't care."
|
0:06:19 |
Crunch |
IRL, Production, Programming |
Stephen McGregor |
165
|
"If you're feeling saucy..."
|
0:42:22 |
Day-One Patches |
Production, Programming |
Mark LaCroix |
165
|
"If you're feeling saucy..."
|
0:02:48 |
Rhythm Games |
Game Design |
Martha Megarry |
166
|
"When in doubt, call it Gan Ainm."
|
0:52:45 |
Naming Things |
Game Design, Marketing, Production |
Mark LaCroix |
166
|
"When in doubt, call it Gan Ainm."
|
0:17:47 |
Next-Gen Console Reveals |
Events, Hardware |
|
168
|
"GDC" 2020 Special
|
0:39:52 |
The GDC That Wasn't |
Events, IRL |
|
168
|
"GDC" 2020 Special
|
0:12:40 |
Games to Play While Social Distancing |
Gaming, IRL |
Martha Megarry |
169
|
"The new normal."
|
0:34:14 |
Working From Home |
IRL |
Stephen McGregor |
169
|
"The new normal."
|
0:09:00 |
Arcades |
Gaming, IRL |
Stephen McGregor |
170
|
"Stephen, his arms wide!"
|
0:50:39 |
Redundancy |
Game Design, UI / UX |
Mark LaCroix |
170
|
"Stephen, his arms wide!"
|
0:13:01 |
Starting Projects |
IRL, Production |
Ellen Burns-Johnson |
171
|
"Martha, Martha, Martha!"
|
1:11:55 |
Ending Projects |
IRL, Production |
Martha Megarry |
171
|
"Martha, Martha, Martha!"
|
0:13:13 |
Economies |
Game Design |
Stephen McGregor |
173
|
"Balance all those prices."
|
0:11:20 |
Ergonomics |
IRL |
Ellen Burns-Johnson |
173
|
"Balance all those prices."
|
0:55:15 |
Building Substance |
Art, Production, Tools |
Sébastien Deguy, Jérémie Noguer |
174
|
Building Substance
|
n/a |
Porting Your Game |
Hardware, Programming |
Mark LaCroix |
175
|
"Kapow?"
|
0:44:11 |
Fun in Games |
Game Design |
Ellen Burns-Johnson |
175
|
"Kapow?"
|
0:11:09 |
Gamedev in the Philippines |
Misc. |
Ryan Sumo |
176
|
Gamedev in the Philippines
|
n/a |
Pricing |
Gaming, Marketing |
Stephen McGregor |
177
|
"How Quality Is It?"
|
0:59:56 |
Leadership |
IRL, Production |
Ellen Burns-Johnson |
177
|
"How Quality Is It?"
|
0:24:37 |
Establishing a Sense of Place |
Game Design, Narrative |
Stephen McGregor |
178
|
"A place where people live."
|
1:02:00 |
Animation |
Art, Programming |
Mark LaCroix |
178
|
"A place where people live."
|
0:27:00 |
Replayability |
Game Design |
Ellen Burns-Johnson |
181
|
"I’m ashamed, but also so proud."
|
0:47:15 |
NDAs |
Marketing |
Mark LaCroix |
181
|
"I’m ashamed, but also so proud."
|
0:19:20 |
Working with Family |
IRL |
Stephen McGregor |
182
|
"I will not threaten you with a noogie."
|
0:42:09 |
Serious Play Conference 2020 |
Events |
Ellen Burns-Johnson |
182
|
"I will not threaten you with a noogie."
|
0:16:00 |
Level Editors |
Game Design, Programming, Tools, UI / UX |
Charles McGregor |
183
|
Level Editors
|
n/a |
Community Development |
Game Design, Marketing, Production |
Christine Marten |
184
|
Community Development
|
n/a |
Asynchronous and Asymmetric Gameplay |
Game Design |
Mark LaCroix |
185
|
"Empty the bucket."
|
0:46:39 |
Burnout |
IRL |
Stephen McGregor |
185
|
"Empty the bucket."
|
0:06:43 |
Mental Health |
IRL, Production |
Alanna Linayre |
186
|
Mental Health
|
n/a |
Design Pillars |
Game Design, Production |
Mark LaCroix |
187
|
"A way to farm notions."
|
0:49:22 |
Prototyping |
Game Design, Tools |
Ellen Burns-Johnson |
187
|
"A way to farm notions."
|
0:13:50 |
Indiedev During the Pandemic |
Game Design, IRL |
Glen Henry |
188
|
Indiedev During the Pandemic
|
n/a |
Escapist Games |
Gaming |
Dylan Skerbitz |
189
|
Evil Games Club 5!
|
0:45:46 |
Small Projects |
Game Design, Narrative |
Adia Alderson |
189
|
Evil Games Club 5!
|
0:45:46 |