Secrets & Easter Eggs |
Game Design |
Ellen Burns-Johnson |
296
|
"Metroid is very serious."
|
0:24:43 |
Postmortem: "C.A.R.L." |
Game Design, Marketing, Production |
Andrew Kenady |
297
|
Postmortem: "C.A.R.L."
|
n/a |
Skill Trees |
Game Design |
Stephen McGregor |
298
|
"One size bigger and red."
|
46:38 |
CSS |
Programming |
Mark LaCroix |
298
|
"One size bigger and red."
|
9:47 |
Tiny Horrors |
Game Design, Narrative |
Rosalie Vile |
299
|
Tiny Horrors
|
n/a |
Lusory Attitude |
Gaming, IRL |
Ellen Burns-Johnson |
302
|
"I love it when you kinda agree."
|
0:38:51 |
Endings |
Game Design, Narrative |
Mark LaCroix |
302
|
"I love it when you kinda agree."
|
0:13:40 |
The Taxonomy of Horse Games |
Game Design, Gaming, Production |
Alice Ruppert |
303
|
The Taxonomy of Horse Games
|
n/a |
The Psychology of Animation |
Art, Game Design, UI / UX |
Ellen Burns-Johnson |
304
|
"Play thrice, and make thrice."
|
0:48:16 |
Stephen's "Rule of Threes" |
Game Design |
Stephen McGregor |
304
|
"Play thrice, and make thrice."
|
0:17:30 |
Wandering into Game Development |
IRL |
Jamaal Sawyer-Dymski, Greg Borreson |
305
|
Wandering into Game Development
|
n/a |
Unreal Engine |
Game Design, Production, Programming, Tools |
Zack Gilbertson |
307
|
Unreal Engine for Indies
|
n/a |
Fall Damage |
Game Design |
Stephen McGregor |
308
|
"You've probably seen them in Zelda."
|
56:40 |
Lessons from Tears of the Kingdom |
Game Design |
Mark LaCroix |
308
|
"You've probably seen them in Zelda."
|
0:26:40 |
Nice Thinking about our future in Board Games |
IRL |
|
309
|
The Nice Board Game Industrial Complex, a Nice Games Club Skunkworks Project
|
0:04:40 |
Nice Thinking about traveling to conferences |
Tabletop |
|
309
|
The Nice Board Game Industrial Complex, a Nice Games Club Skunkworks Project
|
n/a |
Nice Thinking about NiceGameJam Games with Potential |
Game Design |
|
309
|
The Nice Board Game Industrial Complex, a Nice Games Club Skunkworks Project
|
0:46:06 |
Cheating, Part 1 |
Gaming |
Ellen Burns-Johnson |
310
|
"What's a little grand larceny?"
|
0:36:22 |
Licensing |
IRL, Production |
Mark LaCroix |
310
|
"What's a little grand larceny?"
|
0:10:27 |
The State of "Dogpile!" |
IRL, Tabletop |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson |
311
|
The State of "Dogpile!"
|
n/a |
Companion Characters |
Game Design, Gaming |
Stephen McGregor |
312
|
"Ask your friends."
|
0:46:22 |
Finding Help |
Production |
Ellen Burns-Johnson |
312
|
"Ask your friends."
|
0:11:46 |
Player Motivations |
Game Design, Gaming |
Mark LaCroix |
314
|
"Salt, in everything?"
|
0:26:57 |
Copying Others |
Art, Game Design, Narrative |
Stephen McGregor |
314
|
"Salt, in everything?"
|
n/a |
Writing for Games |
IRL, Narrative |
Anna C Webster |
315
|
Writing for Games
|
n/a |
Cheating, Part 2 |
Game Design, Gaming |
Ellen Burns-Johnson |
316
|
Cheating, Part 2
|
0:16:58 |
Leadership |
IRL, Production |
Frani Esquenazi |
317
|
Leadership
|
n/a |
Putting the Real World in Games |
Game Design, Narrative |
Mark LaCroix |
318
|
"Sad or fascinating?"
|
0:50:22 |
Cheating, Part 3 |
Gaming, IRL, Programming |
Ellen Burns-Johnson |
318
|
"Sad or fascinating?"
|
0:12:26 |
Getting Things Going |
IRL |
Rick Stemm |
319
|
Getting Things Going
|
n/a |
Grind |
Game Design |
Ellen Burns-Johnson |
320
|
"Stephen, explain this."
|
06:08 |
Emphasizing Uniqueness |
Marketing |
Stephen McGregor |
320
|
"Stephen, explain this."
|
26:32 |
Working on a Bigger Team |
Production |
Julia Keren-Detar |
322
|
Working on a Bigger Team
|
n/a |
Educating Intuition |
IRL, Misc. |
Ellen Burns-Johnson |
323
|
"Sweet, sweet Toronto sounds."
|
0:52:56 |
Completionism |
Gaming |
Holly Harrison |
323
|
"Sweet, sweet Toronto sounds."
|
0:09:09 |
Unity Runtime Fee and Subsequent Policy Correction |
IRL, Tools |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson, Freya Holmér |
324
|
Much Ado About Unity (with Freya Holmér)
|
n/a |
Horror Games 101 |
Game Design |
Samuel Guglielmo, Nikk F, Conner Rush, Schera Wyss, Henry Hoare |
325
|
Horror Games 101 (with multiple guests)
|
n/a |
Elegance |
Game Design |
Ellen Burns-Johnson |
326
|
"The opposing metric of jank."
|
0:33:00 |
Composition over Inheritance |
Programming |
Mark LaCroix |
326
|
"The opposing metric of jank."
|
0:07:41 |
Horror Games 201 |
Game Design |
James Pratt, Torple Dook, Max Kunze |
327
|
Horror Games 201 (with multiple guests)
|
n/a |
Save Scumming |
Game Design, Gaming |
Stephen McGregor |
328
|
"Smarter, more evolved."
|
31:57:0 |
Polymorphism |
Programming |
Mark LaCroix |
328
|
"Smarter, more evolved."
|
0:04:48 |
Megagames |
Game Design, Gaming, Physical Games |
Trenton Greyoak |
329
|
Megagames
|
n/a |
Excerpt from a conversation with Roz Hussin |
Game Design, IRL, Misc. |
|
330
|
Serious Play Conference Special
|
0:45:07 |
Excerpt from a conversation with Dr. David Chandross |
Art, Game Design, Misc., Narrative |
|
330
|
Serious Play Conference Special
|
0:28:07 |
Game-based Learning |
Events, Game Design, Production |
Jennifer Javornik |
331
|
Game-based Learning
|
n/a |
Scoping for your Project |
Production |
John Donkin, Rob Donkin |
332
|
Scoping for Your Project
|
n/a |
Polish |
Production, Programming, UI / UX |
Ellen Burns-Johnson |
333
|
"Am I making a joke?"
|
0:42:09 |
Debug Functionality |
Production, Programming, Tools |
Stephen McGregor |
333
|
"Am I making a joke?"
|
0:42:09 |
Creative Career Paths |
Art, Game Design, IRL, Misc. |
Will Bredbeck |
335
|
Creative Career Paths
|
n/a |
Our accomplishments |
IRL |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson |
336
|
Nicest of 2023
|
0:10:30 |
2024 Gamedev Resolutions |
IRL |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson |
336
|
Nicest of 2023
|
1:16:13 |
Most Anticpated of 2024 |
Gaming |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson |
336
|
Nicest of 2023
|
1:01:08 |
Nicest of 2023 |
Gaming |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson |
336
|
Nicest of 2023
|
0:29:11 |
What We Did On Our Winter Break (2023) |
IRL, Meta |
|
337
|
"The Roboston Sessions"
|
n/a |
Control Flow |
Programming |
Mark LaCroix |
339
|
"Things just happen, somewhere."
|
0:41:08 |
Partnering Up |
Production |
Ellen Burns-Johnson |
339
|
"Things just happen, somewhere."
|
n/a |
Visual Worldbuilding |
Art |
Laura Onderwater |
340
|
Visual Worldbuilding
|
n/a |
GameMaker |
Programming, Tools |
Seth Fulkerson |
344
|
GameMaker
|
n/a |
Player Friction |
Game Design, Gaming |
Stephen McGregor |
345
|
"Everything is everything."
|
1:08:31 |
South by Southwest 2024 |
Events, Misc., News |
Mark LaCroix |
345
|
"Everything is everything."
|
0:09:52 |
Work Cultures |
Misc., Production |
Chris Bergman |
346
|
Work Cultures
|
n/a |
King Making |
Game Design |
Stephen McGregor |
347
|
"A slow meat computer"
|
0:23:00 |
Thinky Bits (Off-Screen Gameplay) |
Game Design |
Ellen Burns-Johnson |
347
|
"A slow meat computer"
|
0:49:17 |