Finding Your Artistic Voice |
Game Design, IRL |
Stephen McGregor |
209
|
"Go pound a Monster."
|
0:48:12 |
Learning a Game Engine |
Programming, Tools |
Ellen Burns-Johnson |
234
|
"Godot! God-ot? Godot."
|
0:13:05 |
Guns |
Game Design |
Mark LaCroix |
234
|
"Godot! God-ot? Godot."
|
0:43:14 |
Pricing |
Gaming, Marketing |
Stephen McGregor |
177
|
"How Quality Is It?"
|
0:59:56 |
Leadership |
IRL, Production |
Ellen Burns-Johnson |
177
|
"How Quality Is It?"
|
0:24:37 |
Pokémon |
Gaming |
Martha Megarry |
112
|
"How would I know that?"
|
0:54:18 |
Optimization |
Programming |
Mark LaCroix |
112
|
"How would I know that?"
|
0:04:53 |
Online Play |
Game Design, Programming, Tools |
Stephen McGregor |
195
|
"Human, play Dom-jot?"
|
0:52:57 |
Games in Other Media |
Game Design, Gaming, Narrative |
Ellen Burns-Johnson |
195
|
"Human, play Dom-jot?"
|
0:15:25 |
Serial Game Design |
Game Design |
Lane Davis |
29
|
"I am a Juice Journeyman!"
|
0:03:05 |
Video Game Juice |
Game Design |
Lane Davis |
29
|
"I am a Juice Journeyman!"
|
0:35:18 |
Starting Your Next Project |
IRL |
Lane Davis |
29
|
"I am a Juice Journeyman!"
|
0:31:19 |
Changing Your Mind |
Game Design |
Lane Davis |
29
|
"I am a Juice Journeyman!"
|
0:14:57 |
Accessibility |
Accessibility, Game Design |
Martha Megarry |
121
|
"I definitely thought of that ahead of time."
|
0:46:30 |
Localization Systems |
Production, Programming, UI / UX |
Mark LaCroix |
121
|
"I definitely thought of that ahead of time."
|
0:07:03 |
DLC and Expansions |
Gaming, Production |
Martha Megarry |
48
|
"I do business."
|
0:02:40 |
Genre in Games |
Game Design, Meta |
Mark LaCroix |
48
|
"I do business."
|
0:38:34 |
Holistic Game Design |
Game Design, Production |
Mark LaCroix |
151
|
"I don't always want to do that."
|
0:20:11 |
Work/Life Balance |
IRL |
Stephen McGregor |
151
|
"I don't always want to do that."
|
0:49:10 |
Joy vs. Fun |
Game Design |
Ellen Burns-Johnson |
249
|
"I got all the moons."
|
44:00 |
Games You Get for Free |
Gaming |
Stephen McGregor |
249
|
"I got all the moons."
|
15:00 |
Loot Boxes |
Gaming, Marketing |
Martha Megarry |
63
|
"I have so much feelings..."
|
0:29:30 |
Loot Systems |
Game Design |
Stephen McGregor |
63
|
"I have so much feelings..."
|
0:03:58 |
Developing Ideas |
IRL |
Martha Megarry |
98
|
"I like naps."
|
0:05:48 |
Game Dev Success |
IRL |
Stephen McGregor |
98
|
"I like naps."
|
0:36:10 |
Lusory Attitude |
Gaming, IRL |
Ellen Burns-Johnson |
302
|
"I love it when you kinda agree."
|
0:38:51 |
Endings |
Game Design, Narrative |
Mark LaCroix |
302
|
"I love it when you kinda agree."
|
0:13:40 |
Bug Tracking and Triage |
Production, Programming |
Ellen Burns-Johnson |
286
|
"I realize you were making a more point thing?"
|
0:31:52 |
Cameras |
Game Design, Programming |
Stephen McGregor |
286
|
"I realize you were making a more point thing?"
|
0:09:27 |
Competition |
Gaming |
Stephen McGregor |
24
|
"I trolled myself."
|
0:43:20 |
Nintendo Switch |
Gaming, Hardware |
Martha Megarry |
24
|
"I trolled myself."
|
0:23:49 |
Taxes and Business |
IRL |
Mark LaCroix |
24
|
"I trolled myself."
|
0:01:51 |
Working with Family |
IRL |
Stephen McGregor |
182
|
"I will not threaten you with a noogie."
|
0:42:09 |
Serious Play Conference 2020 |
Events |
Ellen Burns-Johnson |
182
|
"I will not threaten you with a noogie."
|
0:16:00 |
Puzzle Design |
Game Design |
Martha Megarry |
72
|
"Idea! Idea! Idea! Idea!"
|
0:39:46 |
Achievements |
Game Design, Gaming |
Stephen McGregor |
72
|
"Idea! Idea! Idea! Idea!"
|
0:08:10 |
Crunch |
IRL, Production, Programming |
Stephen McGregor |
165
|
"If you're feeling saucy..."
|
0:42:22 |
Day-One Patches |
Production, Programming |
Mark LaCroix |
165
|
"If you're feeling saucy..."
|
0:02:48 |
Rumble |
Hardware |
Mark LaCroix |
147
|
"In situ."
|
0:21:27 |
Making Games for Spaces |
Events, Physical Games |
Martha Megarry |
147
|
"In situ."
|
0:47:04 |
Indie Game Credits |
Production |
Mark LaCroix |
278
|
"Insert interesting car here."
|
n/a |
Verisimilitude |
Art, Game Design |
Ellen Burns-Johnson |
278
|
"Insert interesting car here."
|
0:05:23 |
Randomization |
Game Design |
Stephen McGregor |
148
|
"Intentionally random."
|
0:52:05 |
XOXO Festival |
Events |
Martha Megarry |
148
|
"Intentionally random."
|
0:19:53 |
Westworld as a Video Game |
Misc. |
Mark LaCroix |
3
|
"It's against the law to stop."
|
0:02:00 |
Designing Games for Non-Gamers |
Game Design |
Stephen McGregor |
3
|
"It's against the law to stop."
|
0:27:30 |
Crafting Systems |
Game Design |
Martha Megarry |
3
|
"It's against the law to stop."
|
0:11:44 |
Representation in Games |
IRL, Production |
Stephen McGregor |
118
|
"It's Black History Month, y'all!"
|
0:41:57 |
Audio Basics |
Audio |
Mark LaCroix |
118
|
"It's Black History Month, y'all!"
|
0:05:32 |
What We Did On Our Winter Break (2021) |
Game Design, IRL, Meta |
Mark LaCroix, Stephen McGregor, Dale LaCroix, Ellen Burns-Johnson |
207
|
"It’s March tomorrow."
|
n/a |
NDAs |
Marketing |
Mark LaCroix |
181
|
"I’m ashamed, but also so proud."
|
0:19:20 |
Replayability |
Game Design |
Ellen Burns-Johnson |
181
|
"I’m ashamed, but also so proud."
|
0:47:15 |
Inspiration from Behavioral Economics |
Game Design, Gaming |
Ellen Burns-Johnson |
274
|
"I’m not coding your game, y’all figure that out."
|
0:40:58 |
GameMaker for Unity Devs |
Programming, Tools |
Stephen McGregor |
274
|
"I’m not coding your game, y’all figure that out."
|
0:06:01 |
Illusions of Choice |
Game Design |
Mark LaCroix |
238
|
"Just-In-Time Compiler."
|
37:28 |
Deluxe Editions |
Gaming, Marketing, Physical Games |
Ellen Burns-Johnson |
238
|
"Just-In-Time Compiler."
|
10:04 |
Fun in Games |
Game Design |
Ellen Burns-Johnson |
175
|
"Kapow?"
|
0:11:09 |
Porting Your Game |
Hardware, Programming |
Mark LaCroix |
175
|
"Kapow?"
|
0:44:11 |
Intuition |
Game Design |
Ellen Burns-Johnson |
218
|
"Kids like cubes these days."
|
45:19 |
Novelty |
Game Design |
Stephen McGregor |
218
|
"Kids like cubes these days."
|
12:27 |
Should we design for Killers? |
Game Design, Gaming |
Ellen Burns-Johnson |
270
|
"Killed the flightmaster, killed the griffin..."
|
0:49:50 |
Maintaining an Open-Source Project |
Programming |
Mark LaCroix |
270
|
"Killed the flightmaster, killed the griffin..."
|
0:21:25 |
Visual Composition |
Art, Game Design, UI / UX |
Mark LaCroix |
294
|
"Layers and layers of hair."
|
0:17:12 |
Minigames |
Gaming |
Ellen Burns-Johnson |
294
|
"Layers and layers of hair."
|
0:39:45 |
Game Design Balance |
Game Design |
Stephen McGregor |
119
|
"Let Reggie get back to work."
|
0:41:00 |
Fanbases |
Gaming, IRL |
Martha Megarry |
119
|
"Let Reggie get back to work."
|
0:16:50 |
What We Did On Our Winter Break (2022) |
IRL, Meta |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson |
292
|
"Leveling out the table."
|
n/a |
Starting a Game |
IRL |
Martha Megarry |
71
|
"Martha's philosophy on life."
|
0:39:18 |
Merch |
Marketing |
Mark LaCroix |
71
|
"Martha's philosophy on life."
|
0:07:49 |
Starting Projects |
IRL, Production |
Ellen Burns-Johnson |
171
|
"Martha, Martha, Martha!"
|
1:11:55 |
Ending Projects |
IRL, Production |
Martha Megarry |
171
|
"Martha, Martha, Martha!"
|
0:13:13 |
Co-Op Games |
Game Design |
Stephen McGregor |
244
|
"Maximum Whooo!"
|
53:10.0 |
Learning to Use Tools |
Misc., Tools |
Ellen Burns-Johnson |
244
|
"Maximum Whooo!"
|
14:05 |
Speedrunning |
Gaming |
Martha Megarry |
36
|
"Maybe a Zeldo."
|
0:47:42 |
Co-op Games |
Gaming |
Stephen McGregor |
36
|
"Maybe a Zeldo."
|
0:29:40 |