Enemy AI |
Game Design |
Mark LaCroix |
36
|
"Maybe a Zeldo."
|
0:03:00 |
Secrets & Easter Eggs |
Game Design |
Ellen Burns-Johnson |
296
|
"Metroid is very serious."
|
0:24:43 |
Player Trust |
Game Design |
Stephen McGregor |
296
|
"Metroid is very serious."
|
0:48:39 |
4X Games |
Game Design, Gaming |
Martha Megarry, Stephen McGregor |
205
|
"Mindworm husbandry."
|
0:05:08 |
Actionable Gamification by Yu-kai Chou |
Game Design, Tools |
Ellen Burns-Johnson |
205
|
"Mindworm husbandry."
|
0:40:44 |
Procedural Generation |
Programming |
Martha Megarry |
21
|
"Mutual butt-kicking."
|
0:35:40 |
Bots! Bots! Bots! |
Game Design |
Mark LaCroix |
21
|
"Mutual butt-kicking."
|
0:19:44 |
Getting Out of a Rut |
IRL |
Stephen McGregor |
21
|
"Mutual butt-kicking."
|
0:02:54 |
Building a PC |
Hardware |
Martha Megarry |
34
|
"My computer vapes."
|
0:05:08 |
Pen and Paper Games |
Tabletop |
Mark LaCroix |
34
|
"My computer vapes."
|
0:37:18 |
Off-Ramps |
Game Design, Gaming |
Stephen McGregor |
268
|
"No referees?!"
|
0:50:00 |
Curling |
Game Design |
Mark LaCroix |
268
|
"No referees?!"
|
0:10:15 |
Platformers |
Game Design, Gaming |
Martha Megarry |
87
|
"Not for me I hate them."
|
0:05:55 |
Player Agency |
Game Design, Narrative |
Stephen McGregor |
87
|
"Not for me I hate them."
|
0:48:55 |
Worldbuilding |
Game Design, Narrative |
Mark LaCroix |
201
|
"Not like Beauty and the Beast."
|
57:08 |
Fail States |
Game Design |
Stephen McGregor |
201
|
"Not like Beauty and the Beast."
|
32:28 |
Commitment |
Game Design |
Stephen McGregor |
239
|
"Oh is that Rugrats?"
|
0:35:00 |
Relaxing Games |
Game Design, Gaming |
Ellen Burns-Johnson |
239
|
"Oh is that Rugrats?"
|
0:05:30 |
CSS |
Programming |
Mark LaCroix |
298
|
"One size bigger and red."
|
9:47 |
Skill Trees |
Game Design |
Stephen McGregor |
298
|
"One size bigger and red."
|
46:38 |
User Interfaces |
Game Design |
Mark LaCroix |
19
|
"Pick up all the things."
|
0:42:26 |
Point and Clicks |
Game Design |
Martha Megarry |
19
|
"Pick up all the things."
|
0:26:28 |
Prototyping |
Game Design |
Stephen McGregor |
19
|
"Pick up all the things."
|
0:05:18 |
The Psychology of Animation |
Art, Game Design, UI / UX |
Ellen Burns-Johnson |
304
|
"Play thrice, and make thrice."
|
0:48:16 |
Stephen's "Rule of Threes" |
Game Design |
Stephen McGregor |
304
|
"Play thrice, and make thrice."
|
0:17:30 |
Case Study (Mutazione & Later Alligator) |
Game Design, Gaming |
Martha Megarry |
163
|
"Please cheat, I don't care."
|
0:39:26 |
Unlocks |
Game Design |
Stephen McGregor |
163
|
"Please cheat, I don't care."
|
0:06:19 |
Code Libraries |
Programming |
Mark LaCroix |
90
|
"Press A to jump."
|
0:17:29 |
Tutorials |
Game Design, UI / UX |
Stephen McGregor |
90
|
"Press A to jump."
|
0:41:51 |
Input Methods and Controls |
Hardware |
Stephen McGregor |
41
|
"Proper ones and twos."
|
0:01:29 |
Splatoon 2, ur, I mean Shooters |
Gaming |
Martha Megarry |
41
|
"Proper ones and twos."
|
1:13:45 |
Coding Syles |
Programming |
Mark LaCroix |
41
|
"Proper ones and twos."
|
0:36:49 |
Self-publishing Must-haves |
Marketing |
Mark LaCroix |
103
|
"Put it in a WordSpace!"
|
0:44:30 |
Modding |
Gaming |
Stephen McGregor |
103
|
"Put it in a WordSpace!"
|
0:05:00 |
Making Your Own Tools |
Tools |
Stephen McGregor |
45
|
"Qapla'!"
|
0:44:57 |
Intro to Linguistics for Game Developers |
Audio, Game Design |
Martha Megarry |
45
|
"Qapla'!"
|
0:03:31 |
Games for Young Children |
Game Design, Marketing |
Ellen Burns-Johnson |
199
|
"Random hilarious nonsense."
|
0:10:42 |
Comedy in Games |
Game Design, Narrative |
Mark LaCroix |
199
|
"Random hilarious nonsense."
|
0:44:16 |
eSports |
Events, Gaming |
Martha Megarry |
51
|
"Right the dang now."
|
0:30:53 |
Scope Creep |
Production |
Stephen McGregor |
51
|
"Right the dang now."
|
0:02:41 |
Putting the Real World in Games |
Game Design, Narrative |
Mark LaCroix |
318
|
"Sad or fascinating?"
|
0:50:22 |
Cheating, Part 3 |
Gaming, IRL, Programming |
Ellen Burns-Johnson |
318
|
"Sad or fascinating?"
|
0:12:26 |
Hub Worlds and Safe Houses |
Game Design |
Martha Megarry |
104
|
"Safety gone!"
|
0:09:09 |
Environmental Storytelling |
Narrative |
Mark LaCroix |
104
|
"Safety gone!"
|
0:38:20 |
Copying Others |
Art, Game Design, Narrative |
Stephen McGregor |
314
|
"Salt, in everything?"
|
n/a |
Player Motivations |
Game Design, Gaming |
Mark LaCroix |
314
|
"Salt, in everything?"
|
0:26:57 |
Repetition |
Game Design |
Martha Megarry |
61
|
"Schrödinger’s Animal Crossing."
|
0:46:44 |
Influences |
IRL, Production |
Mark LaCroix |
61
|
"Schrödinger’s Animal Crossing."
|
0:02:49 |
Character Roleplaying |
Gaming, Narrative |
Mark LaCroix |
58
|
"Shaniqua Shepard sounds cool."
|
0:40:09 |
Fighting Games |
Gaming |
Stephen McGregor |
58
|
"Shaniqua Shepard sounds cool."
|
0:08:08 |
Noble Failures |
Hardware |
Mark LaCroix |
153
|
"She also cheats a lot."
|
0:32:44 |
Multi-Generational Gaming |
Gaming, IRL |
Martha Megarry |
153
|
"She also cheats a lot."
|
0:04:49 |
The Ethics of Engagement |
Game Design |
Ellen Burns-Johnson |
284
|
"Shiny rocks get me every time."
|
0:36:22 |
Branding & Iconography |
Marketing |
Mark LaCroix |
284
|
"Shiny rocks get me every time."
|
0:10:10 |
Game Programming |
Programming |
Mark LaCroix |
76
|
"Smart lazy."
|
0:09:13 |
Work Spaces |
IRL, Tools |
Stephen McGregor |
76
|
"Smart lazy."
|
0:52:06 |
Save Scumming |
Game Design, Gaming |
Stephen McGregor |
328
|
"Smarter, more evolved."
|
31:57:0 |
Polymorphism |
Programming |
Mark LaCroix |
328
|
"Smarter, more evolved."
|
0:04:48 |
"So, you made a game engine?" |
Hardware, Programming |
Mark LaCroix |
223
|
"So, you made a game engine?"
|
n/a |
Sequels |
Misc. |
Mark LaCroix |
94
|
"Somebody's first episode."
|
1:07:25 |
Language of Games |
Game Design |
Martha Megarry |
94
|
"Somebody's first episode."
|
0:11:31 |
Ink Engine |
Narrative, Programming, Tools |
Stephen McGregor |
253
|
"Source code is viewable."
|
0:37:26 |
Building Assets and Plugins |
Programming, Tools |
Mark LaCroix |
253
|
"Source code is viewable."
|
0:05:33 |
Marketing 001 |
Marketing |
Ellen Burns-Johnson |
142
|
"Space ferret seeks PR support."
|
0:28:08 |
Game Libraries |
Gaming |
Martha Megarry |
142
|
"Space ferret seeks PR support."
|
0:02:49 |
World Building in Platformers |
Narrative |
Mark LaCroix |
158
|
"Space ferrets lift off!" Widget Satchel Special
|
0:40:38 |
Ferrets |
Misc. |
Martha Megarry |
158
|
"Space ferrets lift off!" Widget Satchel Special
|
0:24:26 |
Metroidvania Level Design |
Game Design |
Stephen McGregor |
158
|
"Space ferrets lift off!" Widget Satchel Special
|
0:10:29 |
Art Direction |
Art |
Mark LaCroix |
262
|
"Start fresh, in a certain way."
|
0:42:00 |
Diagramming Gameplay Loops |
Game Design |
Ellen Burns-Johnson |
262
|
"Start fresh, in a certain way."
|
0:15:20 |
Writing for Games |
Narrative |
Martha Megarry |
115
|
"Steal this episode."
|
0:15:15 |
Intellectual Property and the Public Domain |
News, Production |
Mark LaCroix |
115
|
"Steal this episode."
|
0:37:57 |
Emphasizing Uniqueness |
Marketing |
Stephen McGregor |
320
|
"Stephen, explain this."
|
26:32 |
Grind |
Game Design |
Ellen Burns-Johnson |
320
|
"Stephen, explain this."
|
06:08 |
Redundancy |
Game Design, UI / UX |
Mark LaCroix |
170
|
"Stephen, his arms wide!"
|
0:13:01 |