Evil Games Club

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Evil Games Club pits the Nice Games Club’s evil counterparts against their own content! Listen as they discuss what Nice Games Club is doing wrong.

Episodes:

  • Targeting Multiple Platforms
  • Spirit Island Spirits
#359

We face complexity head-on this episode with two topics that will get your neurons firing. Mark walks through considerations involved with publishing a game to multiple platforms.

2024.08.08
 
with Scott Lembcke
#358

"Pillar of the community" and creator of Chipmunk2D Scott Lembcke visits the clubhouse to talk velocity, constraints, and rigidbodies.

2024.08.01
 
  • Familiarity
  • Pacing Mechanics
#357

In this episode, Stephen gets excited about Summer Games Done Quick, reveals some Doctor Who spoilers, and then is shocked that Flappy Dragon has more dragons.

2024.07.25
 
Nice Games Jam
#356

In the first Nice Games Jam in a few months (and we made it a long one!), your nice hosts explore the history of bicycles to develop a racing board game.

2024.07.18
 
  • Creative Direction
  • Time Management
#355

Time is money, friend! Okay, not always. Sometimes time is a puzzle involving many interlocking responsibilities.

2024.07.11
 
with Ron Gilbert
#354

Your nice hosts welcome famed designer Ron Gilbert (Monkey Island, Thimbleweed Park) into the clubhouse to discuss the virtues of inexperience, friction for its own sake, how it's all about story, and it's puzzles all the way down.

2024.07.05
 
  • Code Libraries
  • Game Overs
#353

This week, your nice hosts talk about code that isn't yours and ask about the natural conclusion of the narrative. Mark is handy, Ellen kinda wants to add a note, and Stephen is grounded.

2024.06.27
 
with Ryan Adams
#352

This week we invite Ryan Adams, of Corgi Art House fame, to discuss his expertise in game production.

2024.06.20
 
  • Pivoting
  • Working on Multiple Projects
#351

This episode recounts each guests' recent project - Stephen is developing a new spirit for Spirit Island, Ellen is getting into music, and Mark talks at length about his car.

2024.06.13
 
with Kobe Anthony (aka MEMODEMO)
#350

As MEMODEMO, Kobe Anthony creates music for video games and inspired by video games. In this episode, we learn about Kobe's creative process for composing music.

2024.06.06
 
Nice Thinking
#349

Stephen brings a half-baked thought into the clubhouse for this Nice Thinking episode: how can we improve dialogue systems? He's got some opinions, which Mark and Ellen immediately debunk, but it leads to some engaging conversation.

2024.05.29
 
Your game has a message... did you write it?
#348

Last month, Mark gave a talk at the IGDATC Gamedev Meeting about what it might mean to take game development seriously as an artistic practice, theorizing that video games are still a very young and immature medium by that stand

2024.05.23
 
  • King Making
  • Thinky Bits (Off-Screen Gameplay)
#347

In the episode, Mark, Ellen, and Stephen talk local events, including (don’t worry everyone’s fine) a fire in the clubhouse’s building, construction, and the games they are playing, so if you are just here for the topics, go ahead and sk

2024.05.16
 
with Chris Bergman
#346

Most of our favorite games aren't created by solo devs; they're created by groups of people. And, when you get a bunch of people together in a group, culture happens.

2024.05.10
 
  • South by Southwest 2024
  • Player Friction
#345

In this more games-adjacent episode, Mark recounts his experiences at the South by Southwest conference this year!

2024.05.02