Playtesting (with “#1 Playtester” Dale LaCroix)

Well, it finally happened. Dale LaCroix, (aka: “#1 Playtester,” one-third of Evil Games Club, and Mark’s wife) joins your nice hosts in the clubhouse to talk about playtesting!

Stephen writes down everything Dale says about what it takes to be a good playtester, Martha laughs at all of Dale’s jokes, and Mark deals with the fact that his wife doesn’t really like his game.

We also talked about the recent solar eclipse. Check out Martha’s photo, taken at the moment of totality:

Links

“Qapla’!” Linguistics for Game Designers; Making Your Own Tools

This week, Martha has so much to talk about that she runs out of time, Stephen espouses the virtues of building your own gamedev tools, and Mark names the episode after a Star Trek thing because it’s his birthday today so he gets to.

Speaking of Star Trek, Mark’s IGDA-TC presentation, How to build a Holodeck: A Star Trek VR postmortem, is tomorrow night (September 13th, 6pm, at The Nerdery in Bloomington, MN). Join us!

Discuss this episode on Reddit using this thread in r/gamedev.

[0:03:31] Intro to Linguistics for game developers

[0:44:57] Making your own tools

Nice Plays: Solomon’s Key (1987)

“Nice Plays” are video episodes where your nice hosts play and talk about a game, and after 17 minutes, our egg timer goes off and we give our final thoughts. In this episode, Stephen plays the NES port of the classic arcade game Solomon’s Key!

Links

Game: Solomon’s Key
Developer: Tecmo
Publisher: Tecmo
Platform: NES
Release date: July 1987 (US)
Genre: 2D Puzzle-Platformer

Summary: “You and Dana, the wizard of Lyrac, must unlock Solomon’s scroll of secrets to restore peace in the constellations. With Dana’s magic, fire, and mystical powers, you will help release the imprisoned Princess of the Fairies and harness the evil forces within the constellations. But first, you need the key!”

Nice Plays: Boor (2017)

“Nice Plays” are video episodes where your nice hosts play and talk about a game, and after 17 minutes, our egg timer goes off and we give our final thoughts. In this episode, Mark plays the recent indie game Boor, and your nice hosts all find a lot to like about it!

Links

Game: Boor (http://www.dazlog.com/boor/)
Developer: DazlogStudio
Publisher: Badland Games
Platform: Windows, Mac, Linux
Release date: February 14th, 2017
Genre: 2D Puzzle-Platformer

Summary: “Eden is a human colony far from Earth. To develop a better society, settlers made an artificial intelligence, BOOR, to help them, but this machine turned against them. When a little girl accidentally lands on the planet of Eden, she discovers BOOR has taken over and there are only a few survivors left. With her special ability to multiply herself, she’ll help them destroy BOOR and reclaim the world.”

“You can see the cabbage in it.” Game Immersion; Main Menus and First Impressions

It’s a slightly experimental show this week, as we try to see what a two-topic episode looks like. Also, Martha defends her love of coleslaw, Stephen still doesn’t really like VR, and Mark has almost completely lost his voice.

Discuss this week’s episode on Reddit in r/gamedev here.

[0:05:54] Video Game Immersion

[0:39:27] Main Menus and First Impressions