Puzzle/Escape Rooms (with Art Allen)

A special episode, with a unique guest, who is also a fan of the show! Minneapolis-based Riddle Room creator and owner Art Allen enters the clubhouse to talk about making, designing, and operating puzzle/escape room games, and the ways in which its similar and different from creating digital games.

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Nice Plays: Super Mario Bros. 2 [Japan] (1986)

“Nice Plays” are video episodes where your nice hosts play and talk about a game for 17 minutes, then an egg timer goes off!

In this episode, Martha (and then Stephen) are tortured by bad level design and user-hostile game mechanics in the original Japanese version of Super Mario Bros. 2, while Mark praises the oft-misunderstood American version of the game.

NOTE: Mark was wrong. There *were* mid-level checkpoints in the original Super Mario Bros.

Game: Super Mario Bros. 2 (Japan)
Developer/Publisher: Nintendo
Platform: Famicom Disk System
Year: 1986
Genre: Platformer

Notes:

  • This game is exhaustively detailed at Super Mario Wiki.
  • Mark really loves the American version of Super Mario Bros. 2, which you can read a lot about.

Nice Plays: Color Jumper (2017)

“Nice Plays” are video episodes where your nice hosts play and talk about a game for 17 minutes, then an egg timer goes off.

In this episode, Mark plays a new indie release by a Twin Cities developer. He dies a lot, and it’s only partially the controller’s fault.

Game: Color Jumper
Developer/Publisher: Tall Beard Studios
Platform: Windows / Mac / Linux
Year: 2017
Genre: Precision Platformer

Notes:

“Boo!” Upcoming Games; Release Dates; Win Conditions

In our first (and likely only ever) Halloween episode, Martha haunts the clubhouse, Mark delivers some bad Zelda-related news to Stephen, and from Stephen’s topic a thousand flowers bloom.

Stephen’s IDGA talk is next week! Details here.

Mark gave a talk on object-oriented programming at the first annual M+DEV conference last weekend.

[0:04:41] Upcoming Games

[0:20:58] Release Dates

[0:31:07] Win Conditions

Preserving the Dreamcast (with Ben Franks)

This week, we talk to Ben Franks, Dreamcast aficionado, and discuss the various ways its preservation has taken form. Your nice hosts also take a short trip down memory lane as we reminisce about our favorite video game hardware.

Ben Franks hosts Gaymer Space at GlitchHQ. You can also email him at ben@franks.net with all your Dreamcast questions!

Here’s a video Martha captured while we were recording the episode, as Ben opens up his “1st revision” Dreamcast:

Links