Roundtable

  • Video Game Immersion
  • Main Menus and First Impressions
#42

It's a slightly experimental show this week, as we try to see what a two-topic episode looks like. Also, Martha defends her love of coleslaw, Stephen still doesn't really like VR, and Mark has almost completely lost his voice.

2017.08.30
 
  • Input Methods and Controls
  • Coding Syles
  • Splatoon 2, ur, I mean Shooters
#41

This week, your nice hosts are still relaxing in Mark's dining room for an episode that has it all: a disagreement about Bluetooth, some good ClawTalk™, and the shortest conversation ever had on the subject of tabs vs. spaces.

2017.08.22
 
  • Your Game’s Website
  • Game Exhibits and Installations
  • Losing
#37

This week, Martha stops short of detailing the DNS protocol, Mark describes a completely different Star Trek VR thing which he made for the Minnesota Orchestra Hall, and Stephen explains how to lose like a real champ.

2017.07.31
 
  • Enemy AI
  • Co-op Games
  • Speedrunning
#36

The clubhouse A/C broke, and it got so hot during the recording of this episode that your nice hosts started to get a little delirious.

2017.07.25
 
  • Building a PC
  • Pen and Paper Games
#34

Martha brags about her computer, Mark finds yet another excuse to talk about Star Trek, and Stephen is still holding out hope for a Smash Bros. announcement.

2017.07.11
 
  • Future Projects
  • Steam Direct
  • Racing Games
#32

In this episode, you nice hosts discuss some current events and engage in some future prognostications. Plus: more puns than reasonable.

2017.06.26
 
  • Runtimes, SDKs, and APIs
  • Mobile Games
  • Difficulty
#30

In our second-longest ever, Mark explains the difference between an API and an SDK (and why it's important to know), Martha got her phone mugged and lost all her mobile game saves, and Stephen leads a discussion about designing for diffi

2017.06.12
 
  • Serial Game Design
  • Changing Your Mind
  • Starting Your Next Project
  • Video Game Juice
#29

A roundtable episode in disguise! Game designer/developer and friend of the show, Lane Davis, enters the clubhouse to guest host an episode where the topics are all his!

2017.06.05
 
  • GlitchCon 2017 Debrief
  • Game Design Primer
  • Multitasking in Game Development
#28

In this roundtable episode, your nice hosts settle back into the clubhouse, still exhausted a few days after the excitement of GlitchCon 2017.

2017.05.29
 
  • Version Control
  • Art Direction
  • Console vs. PC Development
#26

This week's roundtable episode features a (mostly) silent co-host: Ikaros the official Glitch HQ office doge!

2017.05.22
 
  • Taxes and Business
  • Nintendo Switch
  • Competition
#24

This week's roundtable provides practical knowledge on three of today's most important life topics: Starting a business, being a good competitor, and playing Nintendo.

2017.05.01
 
  • Getting Out of a Rut
  • Bots! Bots! Bots!
  • Procedural Generation
#21

This week's roundtable episode has it all: Confusion, technobabble, randomness... and shoot, a whole lot more besides!

2017.04.10
 
  • Prototyping
  • Point and Clicks
  • User Interfaces
#19

In this super-sized episode, your nice hosts get into the gritty details of game design with a trio of terrific topics. Martha lays out the concept for her next game, Stephen complains about Smash Bros.

2017.03.28
 
  • Demoing and Playtesting
  • Project Management
  • Messages and Meanings
#15

A day late but worth the wait! In this high signal-to-noise roundtable episode, each member of the club picks a topic that they are particularly passionate about:

2017.03.13
 
  • Glitch’s Immersion Program
  • Work/Life Balance
  • Tools of the Trade
#12

It's an episode packed to the gills, hosted by two manatees and an otter!

2017.02.13