Postmortem: "C.A.R.L." |
Game Design, Marketing, Production |
Andrew Kenady |
297
|
Postmortem: "C.A.R.L."
|
n/a |
Postmortem: "Infernax" |
Production |
Hunter Bond, Mike Ducarme |
256
|
Postmortem: "Infernax"
|
n/a |
Postmortem: "LxJamathon" |
Production |
Mark Hamilton, Ellen Burns-Johnson |
260
|
Postmortem: "LxJamathon"
|
n/a |
Postmortem: "Scrapeboard" |
Events, Game Design, Hardware |
Frank DeMarco, Blake Andrews |
277
|
Postmortem: "Scrapeboard"
|
n/a |
Preserving the Dreamcast |
Hardware |
Ben Franks |
52
|
Preserving the Dreamcast
|
n/a |
Programming VR Games |
Programming, VR / AR / XR |
Jonathan Jennings |
190
|
Programming VR Games
|
n/a |
Putting on a GlitchCon! |
Events |
Alex Chang |
22
|
Putting on a GlitchCon!
|
n/a |
Puzzle/Escape Rooms |
Physical Games |
Art Allen |
56
|
Puzzle/Escape Rooms
|
n/a |
Releasing a Game |
Marketing, Production |
Ben Burnes |
62
|
Releasing a Game
|
n/a |
Rhythm Rumble |
Game Design |
Stephen McGregor |
285
|
Revisiting Rhythm Rumble
|
n/a |
Running An Indie Studio |
IRL |
Matt Gravelle |
137
|
Running An Indie Studio
|
n/a |
Scoping for your Project |
Production |
John Donkin, Rob Donkin |
332
|
Scoping for Your Project
|
n/a |
Sega Consoles |
Hardware |
Mark LaCroix |
#
|
Sega Consoles
|
n/a |
Self-education, et al. |
IRL, Misc. |
Freya Holmér |
110
|
Self-education, et al.
|
n/a |
Excerpt from a conversation with Roz Hussin |
Game Design, IRL, Misc. |
|
330
|
Serious Play Conference Special
|
0:45:07 |
Excerpt from a conversation with Dr. David Chandross |
Art, Game Design, Misc., Narrative |
|
330
|
Serious Play Conference Special
|
0:28:07 |
Sledgehammer Bride |
Game Design, Narrative |
Stephen McGregor |
240
|
Sledgehammer Bride
|
n/a |
Solo Development |
IRL |
Will Tice |
14
|
Solo Development
|
n/a |
Star Trek games (from Enterprising Individuals) |
Gaming, IRL |
Mark LaCroix |
233
|
Star Trek games (from Enterprising Individuals)
|
n/a |
Steam Greenlight |
Marketing, Production |
Beth Korth, Andy Korth |
2
|
Steam Greenlight
|
n/a |
Teaching Gamedev to Young People |
Game Design, IRL |
Truman Simpson |
263
|
Teaching Gamedev to Young People
|
n/a |
Teaching Gamedev to Young People, Again! |
Game Design, IRL |
Chris Totten |
264
|
Teaching Gamedev to Young People, Again!
|
n/a |
The Gaming Press |
Gaming, IRL, Marketing |
Ben Hanson |
88
|
The Gaming Press
|
n/a |
The Logistics of Moving On |
IRL, Production |
Zach Barth |
293
|
The Logistics of Moving On
|
n/a |
The New Clubhouse |
IRL, Meta |
Mark LaCroix |
235
|
The New Clubhouse
|
n/a |
Nice Thinking about our future in Board Games |
IRL |
|
309
|
The Nice Board Game Industrial Complex, a Nice Games Club Skunkworks Project
|
0:04:40 |
Nice Thinking about traveling to conferences |
Tabletop |
|
309
|
The Nice Board Game Industrial Complex, a Nice Games Club Skunkworks Project
|
n/a |
Nice Thinking about NiceGameJam Games with Potential |
Game Design |
|
309
|
The Nice Board Game Industrial Complex, a Nice Games Club Skunkworks Project
|
0:46:06 |
The State of "Dogpile!" |
IRL, Tabletop |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson |
311
|
The State of "Dogpile!"
|
n/a |
VR in 2022 and its Future |
VR / AR / XR |
Andrew Eiche |
273
|
The State of VR in 2022
|
n/a |
The Taxonomy of Horse Games |
Game Design, Gaming, Production |
Alice Ruppert |
303
|
The Taxonomy of Horse Games
|
n/a |
Therapeutic Games |
Game Design, Tabletop |
Adam Davis |
219
|
Therapeutic Games
|
n/a |
Tiny Horrors |
Game Design, Narrative |
Rosalie Vile |
299
|
Tiny Horrors
|
n/a |
Tips for Designing Games for Learning |
Events, Game Design, UI / UX |
Ellen Burns-Johnson |
203
|
Tips for Designing Games for Learning
|
n/a |
Unreal Engine |
Game Design, Production, Programming, Tools |
Zack Gilbertson |
307
|
Unreal Engine for Indies
|
n/a |
User Interfaces |
Art, UI / UX |
Jajeev Nithiananda |
145
|
User Interfaces
|
n/a |
Violence in Games |
Game Design |
Dev Jana |
25
|
Violence in Games
|
n/a |
Virtual Reality |
VR / AR / XR |
Andrew Fladeboe |
97
|
Virtual Reality
|
n/a |
Visual Coding |
Programming, Tools |
Alina Matson |
252
|
Visual Coding
|
n/a |
Visual Novels |
Game Design, Marketing, Narrative |
Gloria Kim, Lane Davis |
93
|
Visual Novels
|
n/a |
Visual Worldbuilding |
Art |
Laura Onderwater |
340
|
Visual Worldbuilding
|
n/a |
VR Workflows |
Production, VR / AR / XR |
Krista McCullough |
109
|
VR Workflows
|
n/a |
Wandering into Game Development |
IRL |
Jamaal Sawyer-Dymski, Greg Borreson |
305
|
Wandering into Game Development
|
n/a |
What We Did On Our Winter Break (2019) |
IRL, Meta |
|
114
|
What We Did On Our Winter Break
|
n/a |
Work Cultures |
Misc., Production |
Chris Bergman |
346
|
Work Cultures
|
n/a |
Work Weeks |
Production |
August Brown |
255
|
Work Weeks
|
n/a |
Workflows |
IRL, Production |
Aubrey Jane Scott |
85
|
Workflows
|
n/a |
Working on a Bigger Team |
Production |
Julia Keren-Detar |
322
|
Working on a Bigger Team
|
n/a |
Writing for Games |
IRL, Narrative |
Anna C Webster |
315
|
Writing for Games
|
n/a |
Game Length |
Game Design |
Stephen McGregor |
131
|
“A secret room with secret stuff!”
|
0:13:08 |
Saving and Loading Systems |
Programming |
Martha Megarry |
131
|
“A secret room with secret stuff!”
|
0:44:41 |
Wikis and Guides |
Gaming |
Ellen Burns-Johnson |
251
|
“Done enough.”
|
0:46:47 |
Milestone Builds |
Production |
Mark LaCroix |
251
|
“Done enough.”
|
0:13:18 |
Special In-Person Special |
IRL, Meta, Misc. |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson |
220
|
“My face is over here.” Special In-Person Special
|
n/a |
Lives and Continues |
Game Design |
Stephen McGregor |
130
|
“Once more with feeling!”
|
0:38:52 |
Scoring Systems |
Game Design |
Mark LaCroix |
130
|
“Once more with feeling!”
|
0:15:10 |
Unit Testing |
Programming |
Martha Megarry |
133
|
“That wasn’t the angle I was going for.”
|
0:41:31 |
Extra Modes |
Production |
Mark LaCroix |
133
|
“That wasn’t the angle I was going for.”
|
0:07:06 |
Franchises |
Gaming, Marketing |
Ellen Burns-Johnson |
243
|
“The different beams I can do.”
|
0:52:10 |
Power-ups |
Game Design |
Mark LaCroix |
243
|
“The different beams I can do.”
|
0:23:09 |
Boss Battles |
Game Design |
Martha Megarry |
126
|
“Three-headed monster.”
|
0:35:12 |
Resource Management in Games |
Programming |
Stephen McGregor |
126
|
“Three-headed monster.”
|
0:07:58 |
Video Game Events |
Events |
Martha Megarry |
127
|
“When two colors of paint really love each other…”
|
0:09:21 |
Color Theory |
Art |
Mark LaCroix |
127
|
“When two colors of paint really love each other…”
|
0:32:58 |