| GDC 2022 Special (Part 2) |
Events |
Mark LaCroix, Stephen McGregor, Dale LaCroix, Ellen Burns-Johnson |
258
|
GDC 2022 Special (Part 2)
|
n/a |
| Genre in Games |
Game Design, Meta |
Mark LaCroix |
48
|
"I do business."
|
0:38:34 |
| Getting Out of a Rut |
IRL |
Stephen McGregor |
21
|
"Mutual butt-kicking."
|
0:02:54 |
| Getting Things Going |
IRL |
Rick Stemm |
319
|
Getting Things Going
|
n/a |
| Giblet the Trash Can |
Game Design, IRL |
Ellen Burns-Johnson |
227
|
Giblet the Trash Can
|
n/a |
| Giving Talks |
Events, Marketing |
Stephen McGregor |
229
|
"The random bobblehead."
|
0:45:29 |
| Glitch’s Immersion Program |
Tools |
Mark LaCroix |
12
|
"Can I tweet about this?"
|
0:04:00 |
| Global Game Jam 2018 |
Events |
|
70
|
Global Game Jam 2018 Special
|
n/a |
| Google Stadia at E3 2019 |
Hardware, News |
|
135
|
E3 2019 Special
|
0:05:28 |
| Grind |
Game Design |
Ellen Burns-Johnson |
320
|
"Stephen, explain this."
|
06:08 |
| Grind |
Game Design, Gaming |
Ellen Burns-Johnson |
224
|
"To whom it may concern."
|
0:47:59 |
| Guns |
Game Design |
Mark LaCroix |
234
|
"Godot! God-ot? Godot."
|
0:43:14 |
| Health |
Game Design |
Stephen McGregor |
412
|
"This is the earliest we’ve been this unhinged."
|
0:15:30 |
| Hidden Information |
Game Design, Gaming |
Stephen McGregor |
245
|
"Gamedev is jazz."
|
0:36:33 |
| Holistic Game Design |
Game Design, Production |
Mark LaCroix |
151
|
"I don't always want to do that."
|
0:20:11 |
| Horror Games 101 |
Game Design |
Samuel Guglielmo, Nikk F, Conner Rush, Schera Wyss, Henry Hoare |
325
|
Horror Games 101 (with multiple guests)
|
n/a |
| Horror Games 201 |
Game Design |
James Pratt, Torple Dook, Max Kunze |
327
|
Horror Games 201 (with multiple guests)
|
n/a |
| Hub Worlds and Safe Houses |
Game Design |
Martha Megarry |
104
|
"Safety gone!"
|
0:09:09 |
| HUDs |
UI / UX |
Stephen McGregor |
96
|
"But WE know what we're talking about."
|
0:53:49 |
| Hypertheticals |
Physical Games |
Ellen Burns-Johnson |
288
|
"Time is just a search bar away."
|
0:49:47 |
| Idle Games |
Game Design, Gaming |
Mark LaCroix |
282
|
"Today’s the day that I screw things up."
|
0:31:45 |
| Illusions of Choice |
Game Design |
Mark LaCroix |
238
|
"Just-In-Time Compiler."
|
37:28 |
| Imposter Syndrome (revisited) |
IRL |
Stephen McGregor |
57
|
"This misinformation vortex." One year of Nice Games Club!
|
0:03:06 |
| Impostor Syndrome |
IRL |
Stephen McGregor |
1
|
"We in this."
|
0:01:58 |
| Impostor Syndrome |
Art |
Heather Gartner |
194
|
Impostor Syndrome
|
n/a |
| Incremental Learning |
Tools |
Lydia Symchych |
379
|
"A Paragraph Signing"
|
0:15:01 |
| Indie Game Credits |
Production |
Mark LaCroix |
278
|
"Insert interesting car here."
|
n/a |
| Indiedev During the Pandemic |
Game Design, IRL |
Glen Henry |
188
|
Indiedev During the Pandemic
|
n/a |
| Influences |
IRL, Production |
Mark LaCroix |
61
|
"Schrödinger’s Animal Crossing."
|
0:02:49 |
| Ink Engine |
Narrative, Programming, Tools |
Stephen McGregor |
253
|
"Source code is viewable."
|
0:37:26 |
| Input Methods and Controls |
Hardware |
Stephen McGregor |
41
|
"Proper ones and twos."
|
0:01:29 |
| Inspiration from Behavioral Economics |
Game Design, Gaming |
Ellen Burns-Johnson |
274
|
"I’m not coding your game, y’all figure that out."
|
0:40:58 |
| Instructions |
Tabletop |
Ellen Burns-Johnson |
364
|
Player Personas
|
n/a |
| Instructions |
Game Design, Misc., UI / UX |
Mark LaCroix, Ellen Burns-Johnson |
362
|
"Apply your context, thusly."
|
0:07:31 |
| Intellectual Property and the Public Domain |
News, Production |
Mark LaCroix |
115
|
"Steal this episode."
|
0:37:57 |
| Interactive Fiction |
Narrative |
Adia Alderson |
6
|
Co-op Recap: Interactive Fiction
|
n/a |
| Interactivity vs. Play |
Game Design |
Stephen McGregor |
418
|
"Argue with me, I guess."
|
0:14:47 |
| Interdisciplinary Communication |
Production |
Stephen McGregor |
289
|
"You lost all your dragons."
|
48:44 |
| International Age Ratings Systems |
Marketing |
Mark LaCroix |
136
|
"E for Everybody!"
|
0:15:29 |
| Intro to Linguistics for Game Developers |
Audio, Game Design |
Martha Megarry |
45
|
"Qapla'!"
|
0:03:31 |
| Intuition |
Game Design |
Ellen Burns-Johnson |
218
|
"Kids like cubes these days."
|
45:19 |
| Iterative Game Jam |
Events, IRL, Production |
Stephen McGregor |
374
|
Iterative Game Jam
|
0:04:30 |
| Jank |
Game Design |
Stephen McGregor |
208
|
"All of this mess that I'm throwing at you."
|
0:39:52 |
| Joy vs. Fun |
Game Design |
Ellen Burns-Johnson |
249
|
"I got all the moons."
|
44:00 |
| Keeping a Game Design Journal |
Game Design |
Ellen Burns-Johnson |
280
|
"Two bits of goop."
|
0:16:16 |
| Keeping Secrets |
Misc. |
Mark LaCroix |
394
|
"It's about trust."
|
0:33:20 |
| King Making |
Game Design |
Stephen McGregor |
347
|
"A slow meat computer"
|
0:23:00 |
| Language of Games |
Game Design |
Martha Megarry |
94
|
"Somebody's first episode."
|
0:11:31 |
| Leadership |
IRL, Production |
Ellen Burns-Johnson |
177
|
"How Quality Is It?"
|
0:24:37 |
| Leadership |
IRL, Production |
Frani Esquenazi |
317
|
Leadership
|
n/a |
| Learning a Game Engine |
Programming, Tools |
Ellen Burns-Johnson |
234
|
"Godot! God-ot? Godot."
|
0:13:05 |
| Learning Through Games |
Game Design, UI / UX |
Ellen Burns-Johnson |
75
|
Learning Through Games
|
n/a |
| Learning Through Games (revisit) |
Game Design, Meta, UI / UX |
Ellen Burns-Johnson |
200
|
"A Spark Plug." 200th Episode Special
|
0:52:05 |
| Learning to Use Tools |
Misc., Tools |
Ellen Burns-Johnson |
244
|
"Maximum Whooo!"
|
14:05 |
| Lessons from Tears of the Kingdom |
Game Design |
Mark LaCroix |
308
|
"You've probably seen them in Zelda."
|
0:26:40 |
| Let's Plays |
Gaming, IRL |
Lydia Symchych |
387
|
"Our sense of epoch."
|
0:31:57 |
| Level and Interaction Design |
Game Design |
Nina Marotta |
269
|
Level and Interaction Design
|
n/a |
| Level Design |
Game Design |
Mark LaCroix |
96
|
"But WE know what we're talking about."
|
0:14:19 |
| Level Editors |
Game Design, Programming, Tools, UI / UX |
Charles McGregor |
183
|
Level Editors
|
n/a |
| Licensing |
IRL, Production |
Mark LaCroix |
310
|
"What's a little grand larceny?"
|
0:10:27 |
| LIVE from GlitchCon 2017 |
Events, IRL |
Rebekah Saltsman, Adam Saltsman |
27
|
LIVE from GlitchCon 2017
|
n/a |
| Lives and Continues |
Game Design |
Stephen McGregor |
130
|
“Once more with feeling!”
|
0:38:52 |
| Local Releases (2018) |
News |
|
113
|
Nicest of 2018
|
n/a |
| Local Releases (2019) |
News |
|
161
|
Nicest of 2019
|
0:02:26 |
| Local Releases (2020) |
News |
|
206
|
Nicest of 2020
|
0:20:56 |
| Local Releases (2021) |
IRL |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson |
246
|
Nicest of 2021
|
0:13:45 |
| Localization |
Accessibility, Production, Programming |
Mark LaCroix |
156
|
"All your maps are belong to us."
|
0:18:42 |
| Localization Systems |
Production, Programming, UI / UX |
Mark LaCroix |
121
|
"I definitely thought of that ahead of time."
|
0:07:03 |
| Loot Boxes |
Gaming, Marketing |
Martha Megarry |
63
|
"I have so much feelings..."
|
0:29:30 |
| Loot Systems |
Game Design |
Stephen McGregor |
63
|
"I have so much feelings..."
|
0:03:58 |
| Losing |
IRL |
Stephen McGregor |
37
|
"Ugly and hard to use."
|
1:06:40 |
| Lusory Attitude |
Gaming, IRL |
Ellen Burns-Johnson |
302
|
"I love it when you kinda agree."
|
0:38:51 |
| Lydia is an Artist |
IRL, Meta, Misc. |
Lydia Symchych |
419
|
“Well, what do you art?”
|
0:13:28 |
| Machine Learning |
Narrative, Programming |
Anna-Lena Pontet, Luzia Hüttenmoser |
261
|
Machine Learning
|
n/a |
| Main Menus and First Impressions |
UI / UX |
Mark LaCroix |
42
|
"You can see the cabbage in it."
|
0:39:27 |