The Great Floral Heist

#445
Nice Games Jam: "The Great Floral Heist"
2026.08.20
"The curling petals of this Moussaieff lily brooch have a dense hue reflected by 46.93 carats of pink sapphires and yellow, brown and white diamonds set in light-as-a-feather titanium. In the centre of it all is a magnificent natural pearl" via. https://www.worldofinteriors.com/story/botanical-jewels

From a floral prompt, a daring caper blossoms. This week your Nice Hosts answer the question: How many flowers to you have to eat to pull off a heist?

The game board for Clue: The Great Museum Caper
Our spreadsheet of Flowers, Powers, and Barriers.
Prompt
Create a game about flowers. The flowers may give you powers (regular or super) or may become animated when they are in full bloom. An example of a regular power is power of attorney or a driver's license and example of a superpower is invisibility.
Game type
Tabletop game
Materials

Game board

Thief meeples

Barrier cards

Flower tokens

Flower combination legend

Flower box containers

Ability tracker

"a one-to-one scale replica of a particularly rare flower completely made of precious metals and gems"

Setup

Lay out the board

Place the "one-to-one scale replica of a particularly rare flower completely made of precious metals and gems" in the center chamber

Distribute flower tokens

  • Shuffle flower tokens in a bag
  • Add flower tokens to flower boxes without looking at them 
  • Place the boxes on the marked spaces on the board
  • Distribute the remaining flower tokens around the flower patches marked on the board

Place barriers

  • Shuffle barrier cards
  • For each marked space on the board, draw a barrier card and place it on the space

Player setup

  • Choose a thief meeple
  • Take a flower combination legend
  • Take an ability tracker
Rules
  • Players are thieves after the same jeweled flower in the center of the board 
    • Players must gather different flowers to give them the ability to get through the board/maze
    • Goal is to get through to the center of the maze-like building first
  • Players navigate to get the different flowers
    • Combinations of flowers give you new abilities (either mundane or super-powered)
    • Players may only have 3 active abilities at a time (if you get a new one, the first one gets pushed out)
    • Could be places or a power that allows you to remove all of your powers
  • Players need to get these powers to get through barriers in the game
    • Barriers can be gotten through by various means (2 or 3, minimum 1)
  • On the board there are places where flowers grow (distributed fairly) (tokens of a color/image)
    • Some places have flower boxes, and they’d give you a random flower
    • More of the flower boxes in the center of the board
  • If someone gets to the center, they win, but the others now want to try and get them caught (so they can now win)
    • Players create new barriers for the winning one to keep them from being able to get out