From a floral prompt, a daring caper blossoms. This week your Nice Hosts answer the question: How many flowers to you have to eat to pull off a heist?
Prompt
Create a game about flowers. The flowers may give you powers (regular or super) or may become animated when they are in full bloom. An example of a regular power is power of attorney or a driver's license and example of a superpower is invisibility.
Game type
Tabletop game
Materials
Game board
Thief meeples
Barrier cards
Flower tokens
Flower combination legend
Flower box containers
Ability tracker
"a one-to-one scale replica of a particularly rare flower completely made of precious metals and gems"
Setup
Lay out the board
Place the "one-to-one scale replica of a particularly rare flower completely made of precious metals and gems" in the center chamber
Distribute flower tokens
- Shuffle flower tokens in a bag
- Add flower tokens to flower boxes without looking at them
- Place the boxes on the marked spaces on the board
- Distribute the remaining flower tokens around the flower patches marked on the board
Place barriers
- Shuffle barrier cards
- For each marked space on the board, draw a barrier card and place it on the space
Player setup
- Choose a thief meeple
- Take a flower combination legend
- Take an ability tracker
Rules
- Players are thieves after the same jeweled flower in the center of the board
- Players must gather different flowers to give them the ability to get through the board/maze
- Goal is to get through to the center of the maze-like building first
- Players navigate to get the different flowers
- Combinations of flowers give you new abilities (either mundane or super-powered)
- Players may only have 3 active abilities at a time (if you get a new one, the first one gets pushed out)
- Could be places or a power that allows you to remove all of your powers
- Players need to get these powers to get through barriers in the game
- Barriers can be gotten through by various means (2 or 3, minimum 1)
- On the board there are places where flowers grow (distributed fairly) (tokens of a color/image)
- Some places have flower boxes, and they’d give you a random flower
- More of the flower boxes in the center of the board
- If someone gets to the center, they win, but the others now want to try and get them caught (so they can now win)
- Players create new barriers for the winning one to keep them from being able to get out