Show Notes
Note | Source | Episode | Topic | Category |
---|---|---|---|---|
Mark
Stephen
Ellen
Joanna
|
2024-12-19T23:45:34-0600 378 | 2024 Accomplishments | IRL | |
This is not a “best of 2024” or even a definitive list of our favorites. It’s just a few games we want to be nice to.
|
2024-12-19T23:45:34-0600 378 | 2024 "Nicest" Games | Gaming, Nicest | |
|
2024-12-19T23:45:34-0600 378 | 2025 Most Anticipated Games | Gaming | |
|
2024-12-19T23:45:34-0600 378 | 2025 Resolutions | IRL | |
Serialization | Wikipedia | 2024-12-12T06:00:00-0600 377 | Serialization | Programming, Tools |
BinaryFormatter migration guide | gewarren, jeffhandley, terrajobst, adamsitnik, Microsoft Learn | 2024-12-12T06:00:00-0600 377 | Serialization | Programming, Tools |
@JsonSubTypes vs. Reflections for Polymorphic Deserialization in Jackson | Ovidiu Mihai Tacu, Baeldung | 2024-12-12T06:00:00-0600 377 | Serialization | Programming, Tools |
What are the advantages of just-in-time compilation versus ahead-of-time compilation? | Stack Overflow | 2024-12-12T06:00:00-0600 377 | Serialization | Programming, Tools |
Introspection | jolexxa [Joanna], GitHub | 2024-12-12T06:00:00-0600 377 | Serialization | Programming, Tools |
IL2CPP Overview | Unity | 2024-12-12T06:00:00-0600 377 | Serialization | Programming, Tools |
Chickensoft Development Philosophy | Chickensoft | 2024-12-12T06:00:00-0600 377 | Serialization | Programming, Tools |
Articulate Storyline 360 | 2024-11-28T15:10:46-0600 375 | Digital Escape Rooms | Game Design | |
HyperCard | Wikipedia | 2024-11-28T15:10:46-0600 375 | Digital Escape Rooms | Game Design |
Exhibit Design | Wikipedia | 2024-11-28T15:10:46-0600 375 | Digital Escape Rooms | Game Design |
Escape Room Races with the Lads | Northernlion, YouTube | 2024-11-28T15:10:46-0600 375 | Digital Escape Rooms | Game Design |
Escaping a Room of Terrors | GameGrumps, YouTube | 2024-11-28T15:10:46-0600 375 | Digital Escape Rooms | Game Design |
Meditations | 2024-11-21T04:20:55-0600 374 | Iterative Game Jam | Events, IRL, Production | |
Multimedia Fusion 2 | Clickteam | 2024-11-15T02:00:00-0600 373 | Puzzle Systems | Game Design, Tools |
Clickteam Fusion 2.5 | Clickteam | 2024-11-15T02:00:00-0600 373 | Puzzle Systems | Game Design, Tools |
Construct | Scirra Ltd | 2024-11-15T02:00:00-0600 373 | Puzzle Systems | Game Design, Tools |
MP2 | 2024-11-15T02:00:00-0600 373 | Puzzle Systems | Game Design, Tools | |
MP2 Chowdren Engine | 2024-11-15T02:00:00-0600 373 | Puzzle Systems | Game Design, Tools | |
Bring the ice cube to the goal without exposing it to heat. | Increpare | 2024-11-15T02:00:00-0600 373 | Puzzle Systems | Game Design, Tools |
PuzzleScript | Increpare | 2024-11-15T02:00:00-0600 373 | Puzzle Systems | Game Design, Tools |
Covechrome | Hempuli, itch.io | 2024-11-15T02:00:00-0600 373 | Puzzle Systems | Game Design, Tools |
On crafting Railbound, a cozy track-bending puzzle game | Evgeny Obedkov, Game World Observer | 2024-11-01T01:42:01-0500 371 | Tutorialization with Puzzles | Game Design |
Dynablaster (game) | Wikipedia | 2024-11-01T01:42:01-0500 371 | Tutorialization with Puzzles | Game Design |
Phaser | 2024-10-24T06:30:00-0500 370 | Runtime Asset Management | Production, Programming | |
Simplify your content management with Addressables | Unity | 2024-10-24T06:30:00-0500 370 | Runtime Asset Management | Production, Programming |
WAD | Doom Wiki | 2024-10-24T06:30:00-0500 370 | Runtime Asset Management | Production, Programming |
Games Are Better With Double Jumps | Heather Alexandra, Kotaku | 2024-10-24T06:30:00-0500 370 | Double Jump vs. Dash | Game Design |
Why Celeste's dash feels great | Alex Wiltshire, Rock Paper Shotgun | 2024-10-24T06:30:00-0500 370 | Double Jump vs. Dash | Game Design |
Kaizo | Wikipedia | 2024-10-24T06:30:00-0500 370 | Double Jump vs. Dash | Game Design |
Pacing | Robert Yang, Andrew Yoder, The Level Design Book | 2024-10-17T06:00:00-0500 369 | Combat Design | Art, Game Design |
Really Bad Chess | 2024-10-11T05:40:58-0500 368 | Communicating Difficulty | Game Design | |
Puzzmo | Orta Therox & Zach Gage | 2024-10-11T05:40:58-0500 368 | Communicating Difficulty | Game Design |
Aggro Crab Studio | 2024-10-11T05:40:58-0500 368 | Communicating Difficulty | Game Design | |
"Why Quitting Is Usually Worth It" | David Duchovny & Stephen Dubner, Freakonomics Radio Network | 2024-10-11T05:40:58-0500 368 | Communicating Difficulty | Game Design |
Metro Nexus | Noble Robot | 2024-10-11T05:40:58-0500 368 | Remixed Play Modes | Game Design |
10 Most Unique Multiplayer Modes In Video Games | James Kennedy, The Gamer | 2024-10-11T05:40:58-0500 368 | Remixed Play Modes | Game Design |
Extra game modes | Universal Videogame List | 2024-10-11T05:40:58-0500 368 | Remixed Play Modes | Game Design |
PARKS Board Game | 59 Parks | 2024-10-11T05:40:58-0500 368 | Remixed Play Modes | Game Design |
The four types of scoring discussed: 1. Victory Points 2. Experience Points 3. Stats based scoring 4. Hit Points | 2024-09-30T21:13:51-0500 367 | Scoring 101 | Game Design | |
Perplexity conversation | 2024-09-30T21:13:51-0500 367 | Scoring 101 | Game Design | |
Noodle | The Training Arcade | 2024-09-30T21:13:51-0500 367 | Scoring 101 | Game Design |
Kurt Vonnigut The Shape of Stories | Stephen Johnson, Big Think | 2024-09-30T21:13:51-0500 367 | Scoring 101 | Game Design |
Summing Salt - Mario Kart DS | Summing Salt, YouTube | 2024-09-30T21:13:51-0500 367 | Scoring 101 | Game Design |
Moonwalking with Einstein | Wikipedia | 2024-09-30T21:13:51-0500 367 | Turning off the Gamedev Brain | IRL |
Ellen has been watching the behind the scenes special feature for ' The House that Dragons Built' | 2024-09-30T21:13:51-0500 367 | Turning off the Gamedev Brain | IRL | |
Is Using LINQ in C# Bad for Performance? | James Vickers, The Startup | 2024-09-26T06:09:29-0500 366 | Optimization | Hardware, Production, Programming |
For Vs Foreach In C# | Sagar Gavand, C# Corner | 2024-09-26T06:09:29-0500 366 | Optimization | Hardware, Production, Programming |
Wwise | Audiokinetic | 2024-09-19T04:09:55-0500 365 | Audio Middleware | Audio, Production |
FMOD | FMOD | 2024-09-19T04:09:55-0500 365 | Audio Middleware | Audio, Production |
Psychic Distance: what it is and how to use it | Emma Darwin, This Itch of Writing | 2024-09-19T04:09:55-0500 365 | Psychic Distance | Game Design, Narrative |
Top Six Rules for Writing Rulebooks | Meeple Mountain | 2024-09-05T21:04:25-0500 363 | Resources for Rules-Writing | Game Design, Physical Games |
How to Teach Games | The Giant Brain | 2024-09-05T21:04:25-0500 363 | Resources for Rules-Writing | Game Design, Physical Games |
Roboston is a tabletop game that the the Nice Games Club came up with during an podcast Game Jam Episode. For anyone new to the podcast, we recommend starting two episodes back (at 362), for some background on the game. For those of you who wish for a full memory restoration, here is the full episode list: | 2024-09-01T17:16:14-0500 364 | Instructions | Tabletop | |
More than a script for “the teach” | 2024-09-01T17:16:14-0500 364 | Instructions | Tabletop | |
Verbal and visual (and, increasingly, multimedia) | 2024-09-01T17:16:14-0500 364 | Instructions | Tabletop | |
Define your Players | Steve Bromley, Game User Research | 2024-09-01T17:16:14-0500 364 | Instructions | Tabletop |
User persona is the UX term, Player persona is used in games | 2024-09-01T17:16:14-0500 364 | Instructions | Tabletop | |
Does the value affected by the repeater also get multiplied if you’re adding a part? | 2024-09-01T17:16:14-0500 364 | Instructions | Tabletop | |
Does the value for a new part always have to come from the torso? | 2024-09-01T17:16:14-0500 364 | Instructions | Tabletop | |
Can you send the robot without having arms/legs/heads? | 2024-09-01T17:16:14-0500 364 | Instructions | Tabletop | |
How many dice should I try to go for in this check? | 2024-09-01T17:16:14-0500 364 | Instructions | Tabletop | |
Box inventory list | 2024-09-01T17:16:14-0500 364 | Player Personas | ||
Anatomical diagram of a robot | 2024-09-01T17:16:14-0500 364 | Player Personas | ||
Game setup diagram (game as a whole, what’s in your hand) | 2024-09-01T17:16:14-0500 364 | Player Personas | ||
Reference cards (player actions, game phases, etc.) | 2024-09-01T17:16:14-0500 364 | Player Personas | ||
Table of contents | 2024-09-01T17:16:14-0500 364 | Player Personas | ||
Stats for nerds | 2024-09-01T17:16:14-0500 364 | Player Personas | ||
Index (?) | 2024-09-01T17:16:14-0500 364 | Player Personas | ||
FAQ section | 2024-09-01T17:16:14-0500 364 | Player Personas | ||
Invitation to play, sense of fun | 2024-09-01T17:16:14-0500 364 | Player Personas | ||
Build trust with the player as the rulebook progresses | 2024-09-01T17:16:14-0500 364 | Player Personas | ||
Resource, reference | 2024-09-01T17:16:14-0500 364 | Player Personas | ||
Allow them to get right to the core, fast | 2024-09-01T17:16:14-0500 364 | Player Personas | ||
The MDA Framework | Wikipedia | 2024-08-20T23:43:51-0500 361 | Theming vs. Aesthetics | Game Design |
Ellen promised Dictionary.com definitions, so here you go: | 2024-08-20T23:43:51-0500 361 | Theming vs. Aesthetics | Game Design | |
Aesthetics | Dictionary.com | 2024-08-20T23:43:51-0500 361 | Theming vs. Aesthetics | Game Design |
Theme | Dictionary.com | 2024-08-20T23:43:51-0500 361 | Theming vs. Aesthetics | Game Design |
Alien Isolation Themes explored n : Demystifying the Terror of Alien Isolation | Andy Robertson, Wired | 2024-08-20T23:43:51-0500 361 | Theming vs. Aesthetics | Game Design |
Stephen's list of why parries are so popular: 1) A way to reward mastery or paying attention 2) Rewards participation 3) An appreciable way to consider mastering the game | 2024-08-20T23:43:51-0500 361 | Parries | Game Design | |
The different variations of Parrying 1) Just Dodges 2) Traditional Parrying (miss = block) 3) Dynamic Parrying release parrying 4) Alternate button (paper mario parrying) | 2024-08-20T23:43:51-0500 361 | Parries | Game Design | |
EVO Moment 37 | Wikipedia | 2024-08-20T23:43:51-0500 361 | Parries | Game Design |
Control Accessibility Report | "Vivek Gohil, Ben Kendall", Family Gaming Database | 2024-08-15T04:45:30-0500 360 | Accessibility | Accessibility, Game Design |
Inclusive Gaming: How Game Developers Can Make Video Games More Inclusive And Accessible To Gamers With Disabilities | Accessibility.com | 2024-08-15T04:45:30-0500 360 | Accessibility | Accessibility, Game Design |
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2024-08-15T04:45:30-0500 360 | Accessibility | Accessibility, Game Design | |
The next Forza will help blind players race by listening to ‘beeps and boops’ | Tom Warren, The Verge | 2024-08-15T04:45:30-0500 360 | Accessibility | Accessibility, Game Design |
Ray Tracer | Wayverb | 2024-08-15T04:45:30-0500 360 | Accessibility | Accessibility, Game Design |
How Next-Gen Audio Improvements in Snowdrop Could Mean Real-Time ‘Ray-Tracing Audio’ | Youssef Maguid, Ubisoft | 2024-08-15T04:45:30-0500 360 | Accessibility | Accessibility, Game Design |
Tekken 8 Accessibility Features Are Causing Controversy | Trumann Tu, GameRant | 2024-08-15T04:45:30-0500 360 | Accessibility | Accessibility, Game Design |
The Importance of Audio Described Cutscenes | Dom Parker, LinkedIn | 2024-08-15T04:45:30-0500 360 | Accessibility | Accessibility, Game Design |
Self-Voicing | Ren'Py | 2024-08-15T04:45:30-0500 360 | Accessibility | Accessibility, Game Design |
Xbox Accessibility Guidelines V3.2 | MIcrosoft | 2024-08-15T04:45:30-0500 360 | Accessibility | Accessibility, Game Design |
Can I Play That? | Can I Play That? | 2024-08-15T04:45:30-0500 360 | Accessibility | Accessibility, Game Design |
XR Access | XR Access | 2024-08-15T04:45:30-0500 360 | Accessibility | Accessibility, Game Design |
Git fork vs branch | Greg Foster, Graphite | 2024-08-08T23:34:01-0500 359 | Targeting Multiple Platforms | Programming |
Slayers X: Terminal Aftermath: Vengeance of the Slayer | Fandom | 2024-08-08T23:34:01-0500 359 | Targeting Multiple Platforms | Programming |
Allow controls to be remapped, reconfigured | Game Accessibility Guidelines | 2024-08-08T23:34:01-0500 359 | Targeting Multiple Platforms | Programming |
A Brief History of the Playstation’s Confirm And Cancel Buttons | The Wired Fish Network Blog | 2024-08-08T23:34:01-0500 359 | Targeting Multiple Platforms | Programming |
A Brief History of A & B | Matthew Gallant, The Quixotic Engineer Blog | 2024-08-08T23:34:01-0500 359 | Targeting Multiple Platforms | Programming |
Spirit of Creation channel | Discord | 2024-08-08T23:34:01-0500 359 | Spirit Island Spirits | Game Design, Tabletop |
Spirit Design Deep Dive | emilintle, Google Docs | 2024-08-08T23:34:01-0500 359 | Spirit Island Spirits | Game Design, Tabletop |
Spirit Island | Greater Than Games | 2024-08-08T23:34:01-0500 359 | Spirit Island Spirits | Game Design, Tabletop |
How to Play: Spirit Island | Greater Than Games, YouTube | 2024-08-08T23:34:01-0500 359 | Spirit Island Spirits | Game Design, Tabletop |
Chipmunk2D | Scott Lembcke , GitHub | 2024-08-01T06:25:46-0500 358 | Physics 101 | Programming |
Gopher (protocol) | 2024-08-01T06:25:46-0500 358 | Physics 101 | Programming | |
Building Excalibur.js | Erik Onarheim, YouTube | 2024-08-01T06:25:46-0500 358 | Physics 101 | Programming |
I'm pretty sure this was the song stuck in Ellen's head. |
2024-08-01T06:25:46-0500 358 | Physics 101 | Programming | |
What is an AABB? | Michael Rubloff, Radiance Fields | 2024-08-01T06:25:46-0500 358 | Physics 101 | Programming |
Veridian Expanse | Howling Moon Software, Steam | 2024-08-01T06:25:46-0500 358 | Physics 101 | Programming |
Is pool actually just mathematics? | Stand-up Maths, YouTube | 2024-08-01T06:25:46-0500 358 | Physics 101 | Programming |
What is up with the spherical cow? | Rhett Allain, Wired | 2024-08-01T06:25:46-0500 358 | Physics 101 | Programming |
Advanced Character Physics | Thomas Jakobsen, Carnegie Mellon University | 2024-08-01T06:25:46-0500 358 | Physics 101 | Programming |
Arc length of an ellipse | Ed Sandifer, The Euler Archive | 2024-08-01T06:25:46-0500 358 | Physics 101 | Programming |
Box2D version 3.0 beta test has launched! | Erin Catto, Mastodon | 2024-08-01T06:25:46-0500 358 | Physics 101 | Programming |
Ten Minute Physics | YouTube | 2024-08-01T06:25:46-0500 358 | Physics 101 | Programming |
Ellen asks the internet: What are "casual Games"? | 2024-07-23T20:54:17-0500 357 | Familiarity | Gaming | |
https://www.perplexity.ai/search/What-are-casual-lDsnct7cTKiv.pJMXYef6w | 2024-07-23T20:54:17-0500 357 | Familiarity | Gaming | |
Ellen asks the internet: What are "Cozy Games"? | 2024-07-23T20:54:17-0500 357 | Familiarity | Gaming | |
https://www.perplexity.ai/search/What-are-cozy-9nReq70iRU6wRyzD1TTSEA | 2024-07-23T20:54:17-0500 357 | Familiarity | Gaming | |
Paper Mario: The Thousand-Year Door Sets the Standard for Classic Game Remakes | Eric Ravenscraft, Wired | 2024-07-23T20:54:17-0500 357 | Pacing Mechanics | Game Design |
Pomodoro Technique | 2024-07-11T21:26:06-0500 355 | Time Management | Misc. | |
What is a sprint? | Scrum.org | 2024-07-11T21:26:06-0500 355 | Time Management | Misc. |
The Eisenhower Matrix (important vs urgent) | Wikipedia | 2024-07-11T21:26:06-0500 355 | Time Management | Misc. |
Return to Monkey Island will have a hint system because the internet exists now | Joshua Rivera, Polygon | 2024-07-04T16:54:33-0500 354 | The Intersection of Puzzle and Story | Game Design, Narrative, Production |
Verdant Skies | Steam | 2024-07-04T16:54:33-0500 354 | The Intersection of Puzzle and Story | Game Design, Narrative, Production |
Classic Game Postmortem: Maniac Mansion | GDC, YouTube | 2024-07-04T16:54:33-0500 354 | The Intersection of Puzzle and Story | Game Design, Narrative, Production |
The phrase "confederacy of dunces" derives from a Jonathan Swift quote. |
2024-07-04T16:54:33-0500 354 | The Intersection of Puzzle and Story | Game Design, Narrative, Production | |
Examples of movies that feature a poorly-received genre twist include Serenity (2019), Remember Me (2010), and Safe Haven (2013). |
2024-07-04T16:54:33-0500 354 | The Intersection of Puzzle and Story | Game Design, Narrative, Production | |
Best practices for writing code comments | Ellen Spertus, Stack Overflow Blog | 2024-06-27T01:55:56-0500 353 | Code Libraries | Production, Programming, Tools |
Declare namespaces to organize types | Microsoft Learn | 2024-06-27T01:55:56-0500 353 | Code Libraries | Production, Programming, Tools |
Alternatives to the Game Over screen | Game Developer | 2024-06-27T01:55:56-0500 353 | Game Overs | Game Design, Narrative |
We didn't mention it in the episode for some reason, but our "Metroidvania-lite" game Widget Satchel had no deaths, game overs, or failure states. |
2024-06-27T01:55:56-0500 353 | Game Overs | Game Design, Narrative | |
Corgi Art House | 2024-06-20T03:54:26-0500 352 | Game Production | Production | |
Blood On The Thames | Steam | 2024-06-20T03:54:26-0500 352 | Game Production | Production |
ClickUp | 2024-06-20T03:54:26-0500 352 | Game Production | Production | |
Building Better Games | Benjamin Carcich and Aaron Smith | 2024-06-20T03:54:26-0500 352 | Game Production | Production |
Becoming a Game Producer | Pauline Gepilano | 2024-06-20T03:54:26-0500 352 | Game Production | Production |
How to prepare yourself for Game Production | Creative Assembly, YouTube | 2024-06-20T03:54:26-0500 352 | Game Production | Production |
Five Traits In A Good Producer | Timothy Cain, YouTube | 2024-06-20T03:54:26-0500 352 | Game Production | Production |
Tango Gameworks of Hi-Fi Rush was closed | 2024-06-13T06:00:00-0500 351 | Pivoting | IRL | |
The Eisenhower Matrix task managment matrix | Asana | 2024-06-13T06:00:00-0500 351 | Working on Multiple Projects | IRL |
in a circle chart | deMilked | 2024-06-13T06:00:00-0500 351 | Working on Multiple Projects | IRL |
in an infographic | Open Culture | 2024-06-13T06:00:00-0500 351 | Working on Multiple Projects | IRL |
in an article | The Marginalian | 2024-06-13T06:00:00-0500 351 | Working on Multiple Projects | IRL |
Izotope RX 11 (audio repair toolkit) | 2024-06-06T20:23:51-0500 350 | Creative Process & Workflow for Music | Audio | |
XO by XLN Audio | 2024-06-06T20:23:51-0500 350 | Creative Process & Workflow for Music | Audio | |
2 Mello | 2024-06-06T20:23:51-0500 350 | Creative Process & Workflow for Music | Audio | |
Not in the Groove (game) | 2024-06-06T20:23:51-0500 350 | Creative Process & Workflow for Music | Audio | |
Sideshow Bob Stepping On Rakes Compilation | Cartoon Vids, YouTube | 2024-06-06T20:23:51-0500 350 | Creative Process & Workflow for Music | Audio |
Rolling Sampler | 2024-06-06T20:23:51-0500 350 | Creative Process & Workflow for Music | Audio | |
777 | RoughSketch, YouTube | 2024-06-06T20:23:51-0500 350 | Creative Process & Workflow for Music | Audio |
"Never attribute to malice that which is adequately explained by stupidity." | Hanlon's razor, Wikipedia | 2024-06-06T20:23:51-0500 350 | Creative Process & Workflow for Music | Audio |
2024-05-23T06:00:00-0500 348 | Your game has a message... did you write it? | Art, Game Design, Narrative, Production | ||
Stephen has been QA testing Harvest Kingdom | Ben Hunder, Discord | 2024-05-16T05:00:00-0500 347 | King Making | Game Design |
The YouTube video that Stephen references | Distraction Makers, YouTube | 2024-05-16T05:00:00-0500 347 | King Making | Game Design |
Kingmaking in Root (Leder Games) video | Cole Wehrle, GDC | 2024-05-16T05:00:00-0500 347 | King Making | Game Design |
Smallworld | Board Game Geek | 2024-05-16T05:00:00-0500 347 | King Making | Game Design |
Return of the Obra Din | 2024-05-16T05:00:00-0500 347 | Thinky Bits (Off-Screen Gameplay) | Game Design | |
Spirit Island | Board Game Geek | 2024-05-16T05:00:00-0500 347 | Thinky Bits (Off-Screen Gameplay) | Game Design |
Death Drives a Bus | itch.io | 2024-05-16T05:00:00-0500 347 | Thinky Bits (Off-Screen Gameplay) | Game Design |
Gylee Games | 2024-05-09T23:16:55-0500 346 | Work Cultures | Misc., Production | |
Ra Ra Boom! | Steam | 2024-05-09T23:16:55-0500 346 | Work Cultures | Misc., Production |
Gylee and Friends Podcast | 2024-05-09T23:16:55-0500 346 | Work Cultures | Misc., Production | |
Ask A Manager Blog | 2024-05-09T23:16:55-0500 346 | Work Cultures | Misc., Production | |
South by Southwest | 2024-05-02T03:54:50-0500 345 | South by Southwest 2024 | Events, Misc., News | |
Just Play Jam | Cinereach | 2024-05-02T03:54:50-0500 345 | South by Southwest 2024 | Events, Misc., News |
Just Play Jam 2023 | itch.io | 2024-05-02T03:54:50-0500 345 | South by Southwest 2024 | Events, Misc., News |
How Design Thinking Protects White Supremacy talk | SWSX | 2024-05-02T03:54:50-0500 345 | South by Southwest 2024 | Events, Misc., News |
What Is the Design Thinking Process? The 5 Steps Complete Guide | Emily Stevens, Career Foundry | 2024-05-02T03:54:50-0500 345 | South by Southwest 2024 | Events, Misc., News |
Intel crushed its supplier diversity targets 8 years early. Here’s how | Ben Unglesbee, Supply Change Dive | 2024-05-02T03:54:50-0500 345 | South by Southwest 2024 | Events, Misc., News |
Intel® One Mono | Intel | 2024-05-02T03:54:50-0500 345 | South by Southwest 2024 | Events, Misc., News |
Intel One Mono Typeface | GitHub | 2024-05-02T03:54:50-0500 345 | South by Southwest 2024 | Events, Misc., News |
Net neutrality restored as FCC votes to regulate internet providers | David Hamilton, AP News | 2024-05-02T03:54:50-0500 345 | South by Southwest 2024 | Events, Misc., News |
Money | Spyres, YouTube | 2024-05-02T03:54:50-0500 345 | South by Southwest 2024 | Events, Misc., News |
Dragon's Dogma 2 Is Polarizing Its Community, And It's Not Just the Microtransactions | Rebekah Valentine, IGN | 2024-05-02T03:54:50-0500 345 | Player Friction | Game Design, Gaming |
CDi Zelda Titles Remastered | Retro RGB | 2024-04-24T20:23:52-0500 344 | GameMaker | Programming, Tools |
Arzette: The Jewel of Faramore | Wikipedia | 2024-04-24T20:23:52-0500 344 | GameMaker | Programming, Tools |
GameMaker Licensing Costs | 2024-04-24T20:23:52-0500 344 | GameMaker | Programming, Tools | |
YoYoGames GameMaker Github | GitHub | 2024-04-24T20:23:52-0500 344 | GameMaker | Programming, Tools |
GameMaker history on Wikepdia | Wikipedia | 2024-04-24T20:23:52-0500 344 | GameMaker | Programming, Tools |
GML Manual | 2024-04-24T20:23:52-0500 344 | GameMaker | Programming, Tools | |
GameMaker Marketplace | 2024-04-24T20:23:52-0500 344 | GameMaker | Programming, Tools | |
Add Ons for Game Maker: -Scatterbox -Yellow Afterlife -Juju Adams | 2024-04-24T20:23:52-0500 344 | GameMaker | Programming, Tools | |
Shaun Spalding GameMaker Tutorials | Shaun Spalding, YouTube | 2024-04-24T20:23:52-0500 344 | GameMaker | Programming, Tools |
Meow Wolf - Immersive Experiences | 2024-04-19T00:22:39-0500 340 | Visual Worldbuilding | Art | |
Wrist and forearm stretches for the workplace | Mayo Clinic | 2024-04-19T00:22:39-0500 340 | Visual Worldbuilding | Art |
The Art of Psychonauts 2 | Ashley Esqueda, Double Fine Productions | 2024-04-19T00:22:39-0500 340 | Visual Worldbuilding | Art |
Midwest Games | 2024-04-11T06:00:00-0500 343 | Midwest Games / Carbon Engine | ||
Chris Klimecky | 2024-04-11T06:00:00-0500 343 | Midwest Games / Carbon Engine | ||
Midwest Games - Work with us | 2024-04-11T06:00:00-0500 343 | Midwest Games / Carbon Engine | ||
Carbon Engine | Limited Run | 2024-04-11T06:00:00-0500 343 | Midwest Games / Carbon Engine | |
Shantae Advance | Shantae Wiki | 2024-04-11T06:00:00-0500 343 | Midwest Games / Carbon Engine | |
Arzette: The Jewel of Faramore | 2024-04-11T06:00:00-0500 343 | Midwest Games / Carbon Engine | ||
ReSpec: Accountability Support | 2024-04-04T06:00:00-0500 342 | GDC 2024 Special (Part 2) | ||
How Nintendo made Super Mario Bros. Wonder so weird | Andrew Webster, The Verge | 2024-04-04T06:00:00-0500 342 | GDC 2024 Special (Part 2) | |
Jack Foley (sound effects artist) | Wikipedia | 2024-04-04T06:00:00-0500 342 | GDC 2024 Special (Part 2) | |
The return of 1ReasonToBe and why we still need it | Marie Dealessandri, GamesIndustry.biz | 2024-04-04T06:00:00-0500 342 | GDC 2024 Special (Part 2) | |
Panic says two pallets of Playdates worth $400,000 have vanished in Vegas | Chris Kerr, Game Developer | 2024-04-04T06:00:00-0500 342 | GDC 2024 Special (Part 2) | |
Unity 6 and beyond: A roadmap of Unity Engine and services | 2024-03-28T08:20:33-0500 341 | GDC 2024 (Part 1) | ||
Click: The Magic of Instant Connection | by Ori Brafman, Ron Brafman, Goodreads | 2024-03-22T09:25:21-0500 339 | Partnering Up | Production |
Control flow | Wikipedia | 2024-03-22T09:25:21-0500 339 | Control Flow | Programming |
2024 GDC Public Events | Grace Zhou | 2024-03-07T03:40:37-0600 337 | What We Did On Our Winter Break (2023-2024) | IRL, Meta |
South By Southwest | 2024-03-07T03:40:37-0600 337 | What We Did On Our Winter Break (2023-2024) | IRL, Meta | |
Charles Mingus - Moanin' | mohammertime, YouTube | 2024-03-07T03:40:37-0600 337 | What We Did On Our Winter Break (2023-2024) | IRL, Meta |
Project L | Boardcubator, Board Game Geek | 2024-03-07T03:40:37-0600 337 | What We Did On Our Winter Break (2023-2024) | IRL, Meta |
Apocalypduck | Global Game Jam | 2024-03-07T03:40:37-0600 337 | What We Did On Our Winter Break (2023-2024) | IRL, Meta |
IGDATC Merch | igdatc | 2024-03-07T03:40:37-0600 337 | What We Did On Our Winter Break (2023-2024) | IRL, Meta |
Have a video game concept? Twin Cities group will help you make it a reality | Louis Krauss, Star Tribune | 2024-03-07T03:40:37-0600 337 | What We Did On Our Winter Break (2023-2024) | IRL, Meta |
Shift Happens | Marcin Wichary, Aresluna | 2024-03-07T03:40:37-0600 337 | What We Did On Our Winter Break (2023-2024) | IRL, Meta |
Meet the robot guitarist with 78 fingers and coolest cable hair you’ve ever seen | Sheena McKenzie, CNN Business | 2024-03-07T03:40:37-0600 337 | What We Did On Our Winter Break (2023-2024) | IRL, Meta |
Mark's Accomplishments:
Stephen's Accomplishments:
Ellen's Accomplishments:
|
2023-12-19T19:50:07-0600 336 | Our accomplishments | IRL | |
Mark gave a short presentation at the IGDATC holiday party about all the work that the group did in 2023. | 2023-12-19T19:50:07-0600 336 | Our accomplishments | IRL | |
Ellen's Nicest:
Mark's Nicest:
Mark's Honorable Mentions:
Stephen's Nicest:
Stephen's Honorable Mentions:
|
2023-12-19T19:50:07-0600 336 | Nicest of 2023 | Gaming | |
Puzzmo is now publicly available! | 2023-12-19T19:50:07-0600 336 | Nicest of 2023 | Gaming | |
Ellen's picks:
Mark's picks:
Stephen's picks:
|
2023-12-19T19:50:07-0600 336 | Most Anticpated of 2024 | Gaming | |
Ellen's Resolutions:
Mark's Resolutions
Stephen's Resolutions
|
2023-12-19T19:50:07-0600 336 | 2024 Gamedev Resolutions | IRL | |
Kablam! | IMDB | 2023-12-14T22:31:12-0600 335 | Creative Career Paths | Art, Game Design, IRL, Misc. |
Headkicker II | Arcade History | 2023-12-14T22:31:12-0600 335 | Creative Career Paths | Art, Game Design, IRL, Misc. |
U.B. Funkeys | Wikipedia | 2023-12-14T22:31:12-0600 335 | Creative Career Paths | Art, Game Design, IRL, Misc. |
Microsoft Solitaire turns 30 years old today and still has 35 million monthly players | The Verge | 2023-12-14T22:31:12-0600 335 | Creative Career Paths | Art, Game Design, IRL, Misc. |
NYT Connections Game | The New York Times | 2023-12-14T22:31:12-0600 335 | Creative Career Paths | Art, Game Design, IRL, Misc. |
Traveling While Black | Felix and Paul | 2023-12-14T22:31:12-0600 335 | Creative Career Paths | Art, Game Design, IRL, Misc. |
EverFi | 2023-12-14T22:31:12-0600 335 | Creative Career Paths | Art, Game Design, IRL, Misc. | |
Build Your Stax (game) | 2023-12-14T22:31:12-0600 335 | Creative Career Paths | Art, Game Design, IRL, Misc. | |
The debug menu Mark made for Widget Satchel. | 2023-11-30T05:49:45-0600 333 | Debug Functionality | Production, Programming, Tools | |
Explaining the "Probes" of Theatre | Chris Peterson, OnStage Blog | 2023-11-30T05:49:45-0600 333 | Debug Functionality | Production, Programming, Tools |
The Art Of Game Polish: Developers Speak | J. Matthew Zoss, Game Developer | 2023-11-30T05:49:45-0600 333 | Polish | Production, Programming, UI / UX |
Bad Viking talks about Strange Horticulture, their most recent game | 2023-11-22T22:05:39-0600 332 | Scoping for your Project | Production | |
Best Best review for Strange Horticulture | Alice Bell, Rock Paper Shotgun | 2023-11-22T22:05:39-0600 332 | Scoping for your Project | Production |
PC Gamer Review | Christopher Livingston, PC Gamer | 2023-11-22T22:05:39-0600 332 | Scoping for your Project | Production |
Serious Play Conference | 2023-11-16T03:19:15-0600 331 | Game-based Learning | Events, Game Design, Production | |
Wisconsin Games Alliance | 2023-11-16T03:19:15-0600 331 | Game-based Learning | Events, Game Design, Production | |
Filament Games | 2023-11-16T03:19:15-0600 331 | Game-based Learning | Events, Game Design, Production | |
Dr. David Chandross at TMU | 2023-11-10T20:39:27-0600 330 | Excerpt from a conversation with Dr. David Chandross | Art, Game Design, Misc., Narrative | |
Maslow's Hierarchy of Needs | Wikipedia | 2023-11-10T20:39:27-0600 330 | Excerpt from a conversation with Dr. David Chandross | Art, Game Design, Misc., Narrative |
John Dewey (educational psychologist) | 2023-11-10T20:39:27-0600 330 | Excerpt from a conversation with Dr. David Chandross | Art, Game Design, Misc., Narrative | |
Kurt Vonnegut on the 8 “shapes” of stories | Big Think | 2023-11-10T20:39:27-0600 330 | Excerpt from a conversation with Dr. David Chandross | Art, Game Design, Misc., Narrative |
Bloom's Cognitive Taxonomy | University of Central Florida | 2023-11-10T20:39:27-0600 330 | Excerpt from a conversation with Dr. David Chandross | Art, Game Design, Misc., Narrative |
Roz Hussin | 2023-11-10T20:39:27-0600 330 | Excerpt from a conversation with Roz Hussin | Game Design, IRL, Misc. | |
About MOOCs (Massive Open Online Courses) | edX | 2023-11-10T20:39:27-0600 330 | Excerpt from a conversation with Roz Hussin | Game Design, IRL, Misc. |
RoutineFlow App | 2023-11-10T20:39:27-0600 330 | Excerpt from a conversation with Roz Hussin | Game Design, IRL, Misc. | |
Walkr App | 2023-11-10T20:39:27-0600 330 | Excerpt from a conversation with Roz Hussin | Game Design, IRL, Misc. | |
Megagame | Wikipedia | 2023-11-02T03:48:26-0500 329 | Megagames | Game Design, Gaming, Physical Games |
Model United Nations | United Nations | 2023-11-02T03:48:26-0500 329 | Megagames | Game Design, Gaming, Physical Games |
Watch the Skies! | South West Megagames | 2023-11-02T03:48:26-0500 329 | Megagames | Game Design, Gaming, Physical Games |
Origins of Megagames | Jim Wallman, No Game Survives | 2023-11-02T03:48:26-0500 329 | Megagames | Game Design, Gaming, Physical Games |
Megagame Makers | Megagame Makers UK | 2023-11-02T03:48:26-0500 329 | Megagames | Game Design, Gaming, Physical Games |
SU&SD PLAY… A GODDAMN MEGAGAME | Shut Up & Sit Down | 2023-11-02T03:48:26-0500 329 | Megagames | Game Design, Gaming, Physical Games |
Very Large Huge Games | Very Large Huge Games | 2023-11-02T03:48:26-0500 329 | Megagames | Game Design, Gaming, Physical Games |
Can Horses Climb Stairs? Can Horses Go Up & Down Stairs? | Katie Plakson, Horse Bonding Success | 2023-11-02T03:48:26-0500 329 | Megagames | Game Design, Gaming, Physical Games |
Dread | Erik Schmidt, Unpossible Journeys | 2023-11-02T03:48:26-0500 329 | Megagames | Game Design, Gaming, Physical Games |
Den of Wolves | South West Megagames | 2023-11-02T03:48:26-0500 329 | Megagames | Game Design, Gaming, Physical Games |
Mansa Musa | Wikipedia | 2023-11-02T03:48:26-0500 329 | Megagames | Game Design, Gaming, Physical Games |
The National Security Decision Making Game | Rex Brynen, PAXsims | 2023-11-02T03:48:26-0500 329 | Megagames | Game Design, Gaming, Physical Games |
Megagame Coalition | Megagame Coalition | 2023-11-02T03:48:26-0500 329 | Megagames | Game Design, Gaming, Physical Games |
Megagame Assembly | Megagame Assembly | 2023-11-02T03:48:26-0500 329 | Megagames | Game Design, Gaming, Physical Games |
Assets and Images of Deephaven and other megagames | 2023-11-02T03:48:26-0500 329 | Megagames | Game Design, Gaming, Physical Games | |
Shepard. Wrex. Grunt. | YouTube | 2023-10-27T02:13:24-0500 328 | Save Scumming | Game Design, Gaming |
Composition over inheritance | Wikipedia | 2023-10-11T19:35:53-0500 326 | Composition over Inheritance | Programming |
Elegant Program | PC Mag | 2023-10-11T19:35:53-0500 326 | Elegance | Game Design |
10 Things Elegant Woman Wear - How to dress classy and elegant | Australian Finishing School | 2023-10-11T19:35:53-0500 326 | Elegance | Game Design |
Terms of Art #30: Elegance (and Aesthetic Concepts) | Aesthetics for Birds | 2023-10-11T19:35:53-0500 326 | Elegance | Game Design |
What makes a game system elegant? | Leo Lesetre, Medium | 2023-10-11T19:35:53-0500 326 | Elegance | Game Design |
Elegant Game Design | gabahulk, Reddit | 2023-10-11T19:35:53-0500 326 | Elegance | Game Design |
DreadXP | 2023-10-07T09:42:46-0500 325 | Horror Games 101 | Game Design | |
SCP Foundation: Secure, Contain, Protect | collaborative fiction, Wikidot | 2023-10-07T09:42:46-0500 325 | Horror Games 101 | Game Design |
Confessions of a Semi-Reformed Video Game Completionist | Matthew Gault, Vice | 2023-09-28T06:00:00-0500 323 | Completionism | Gaming |
Research on the Effects of Media | Douglas Gentile | 2023-09-28T06:00:00-0500 323 | Completionism | Gaming |
Composition with Red Blue and Yellow (Piet Mondrian) | Wikipedia | 2023-09-28T06:00:00-0500 323 | Completionism | Gaming |
Hieronymus Bosch painted sheet music on a man's butt and now you can hear it | Sarah Dougherty, The World | 2023-09-28T06:00:00-0500 323 | Completionism | Gaming |
Educating Intuition | Robin M. Hogarth, The University of Chicago Press | 2023-09-28T06:00:00-0500 323 | Educating Intuition | IRL, Misc. |
Doorway effect | Wikipedia | 2023-09-28T06:00:00-0500 323 | Educating Intuition | IRL, Misc. |
The original policy: "Unity plan pricing and packaging updates" | Unity | 2023-09-22T19:42:29-0500 324 | Unity Runtime Fee and Subsequent Policy Correction | IRL, Tools |
The current policy: "An open letter to our community" | Unity | 2023-09-22T19:42:29-0500 324 | Unity Runtime Fee and Subsequent Policy Correction | IRL, Tools |
Unity's Marc Whitten - Answers Unity Price Policy | Jason Weimann, YouTube | 2023-09-22T19:42:29-0500 324 | Unity Runtime Fee and Subsequent Policy Correction | IRL, Tools |
'Flappy Bird' Guy Gets $12 Million Bill From Unity | Mark Roebuck, Hard Drive | 2023-09-22T19:42:29-0500 324 | Unity Runtime Fee and Subsequent Policy Correction | IRL, Tools |
Work: A deep history, from the stone age to the age of robots | James Suzman, Penguin Random House | 2023-09-14T03:38:09-0500 322 | Working on a Bigger Team | Production |
An example of what Ellen brings up during the episode, probably. | 2023-09-14T03:38:09-0500 322 | Working on a Bigger Team | Production | |
A Necessary Evil: Grinding in Games | Brice Morrison, Game Developer | 2023-09-02T18:37:00-0500 320 | Grind | Game Design |
Anti-cheat in video games: The A to Z | Reinhard Blaukovitsch, Irdeto | 2023-08-17T03:42:05-0500 318 | Cheating, Part 3 | Gaming, IRL, Programming |
Medal of dishonour: why do so many people cheat in online video games? | Keith Stuart, The Guardian | 2023-08-17T03:42:05-0500 318 | Cheating, Part 3 | Gaming, IRL, Programming |
Report: Cheating Is Becoming A Big Problem In Online Gaming | Nelson Granados, Forbes | 2023-08-17T03:42:05-0500 318 | Cheating, Part 3 | Gaming, IRL, Programming |
167: Randomly Generated Title | Coffee with Butterscotch, Butterscotch Shenanigans | 2023-08-17T03:42:05-0500 318 | Cheating, Part 3 | Gaming, IRL, Programming |
CS:GO - Overwatch guide | Ed Thorn, Rock Paper Shotgun | 2023-08-17T03:42:05-0500 318 | Cheating, Part 3 | Gaming, IRL, Programming |
HOW TO GET OVERWATCH CASES IN CS:GO: CLEAN UP THE GAME | Daniel Morris, eSports.net | 2023-08-17T03:42:05-0500 318 | Cheating, Part 3 | Gaming, IRL, Programming |
17 Video Games That ROAST Cheaters | T5G, YouTube | 2023-08-17T03:42:05-0500 318 | Cheating, Part 3 | Gaming, IRL, Programming |
Tackling Cheating In Gaming | GDC, YouTube | 2023-08-17T03:42:05-0500 318 | Cheating, Part 3 | Gaming, IRL, Programming |
How DayZ Deals With Cheaters | GDC, YouTube | 2023-08-17T03:42:05-0500 318 | Cheating, Part 3 | Gaming, IRL, Programming |
Robocalypse Now: Using Deep Learning to Combat Cheating in Counter-Strike: Global Offensive | GDC, YouTube | 2023-08-17T03:42:05-0500 318 | Cheating, Part 3 | Gaming, IRL, Programming |
Venba | Visai Games | 2023-08-17T03:42:05-0500 318 | Putting the Real World in Games | Game Design, Narrative |
Sonder | A Hot Clock Production, itch.io | 2023-08-17T03:42:05-0500 318 | Putting the Real World in Games | Game Design, Narrative |
Smile Simulator | Anyanwu, itch.io | 2023-08-17T03:42:05-0500 318 | Putting the Real World in Games | Game Design, Narrative |
Servant Leadership | Mind Tools | 2023-08-10T03:35:27-0500 317 | Leadership | IRL, Production |
Servant Leadership is NOT What You Think | John S. Todorovic, LinkedIn | 2023-08-10T03:35:27-0500 317 | Leadership | IRL, Production |
Women in Games | Discord | 2023-08-10T03:35:27-0500 317 | Leadership | IRL, Production |
Why Dream kept his face hidden — and why he revealed it (2022) | Ana Diaz , Polygon | 2023-08-04T02:14:30-0500 316 | Cheating, Part 2 | Game Design, Gaming |
YouTube’s big Minecraft cheating scandal, explained (2020) | Patricia Hernandez, Polygon | 2023-08-04T02:14:30-0500 316 | Cheating, Part 2 | Game Design, Gaming |
Anti-cheat in video games: The A to Z | Reinhard Blaukovitsch, Irdeto | 2023-08-04T02:14:30-0500 316 | Cheating, Part 2 | Game Design, Gaming |
Medal of dishonour: why do so many people cheat in online video games? | Keith Stuart, The Guardian | 2023-08-04T02:14:30-0500 316 | Cheating, Part 2 | Game Design, Gaming |
Report: Cheating Is Becoming A Big Problem In Online Gaming | Nelson Granados, Forbes | 2023-08-04T02:14:30-0500 316 | Cheating, Part 2 | Game Design, Gaming |
Episode 167: Randomly Generated Title | Coffee with Butterscotch | 2023-08-04T02:14:30-0500 316 | Cheating, Part 2 | Game Design, Gaming |
17 Video Games That Roast Cheaters | Top 5 Gaming, YouTube | 2023-08-04T02:14:30-0500 316 | Cheating, Part 2 | Game Design, Gaming |
GDC 2021 Fair Play Summit: Tackling Cheating in Gaming | GDC, YouTube | 2023-08-04T02:14:30-0500 316 | Cheating, Part 2 | Game Design, Gaming |
GDC Europe 2015: How DayZ Deals with Cheaters | GDC, YouTube | 2023-08-04T02:14:30-0500 316 | Cheating, Part 2 | Game Design, Gaming |
GDC 2018 Robocalypse Now: Using Deep Learning to Combat Cheating in CS:GO | GDC, YouTube | 2023-08-04T02:14:30-0500 316 | Cheating, Part 2 | Game Design, Gaming |
Atmospheric sci-fi western roguelike The Foglands launches on PS VR2 this year | Derek O'Dell, Playstation Blog | 2023-07-28T04:48:00-0500 315 | Writing for Games | IRL, Narrative |
The Foglands | Steam | 2023-07-28T04:48:00-0500 315 | Writing for Games | IRL, Narrative |
Confluence | Atlassian | 2023-07-28T04:48:00-0500 315 | Writing for Games | IRL, Narrative |
Scrivener | 2023-07-28T04:48:00-0500 315 | Writing for Games | IRL, Narrative | |
Ink | Inkle Studios | 2023-07-28T04:48:00-0500 315 | Writing for Games | IRL, Narrative |
Twine | Twinery | 2023-07-28T04:48:00-0500 315 | Writing for Games | IRL, Narrative |
Articy | 2023-07-28T04:48:00-0500 315 | Writing for Games | IRL, Narrative | |
Bitsy | 2023-07-28T04:48:00-0500 315 | Writing for Games | IRL, Narrative | |
Gamer Motivation Profile | Quantic Foundry | 2023-07-19T06:00:00-0500 314 | Player Motivations | Game Design, Gaming |
Board Game Motivation Profile | Quantic Foundry | 2023-07-19T06:00:00-0500 314 | Player Motivations | Game Design, Gaming |
4 Chords | The Axis Of Awesome, YouTube | 2023-07-19T06:00:00-0500 314 | Copying Others | Art, Game Design, Narrative |
An Outcry | Quinn K, itch.io | 2023-07-13T01:54:12-0500 313 | Postmortem: "An Outcry" | |
RPG Maker 2003 | 2023-07-13T01:54:12-0500 313 | Postmortem: "An Outcry" | ||
Oulipo: freeing literature by tightening its rules | Andrew Gallix, The Guardian | 2023-07-13T01:54:12-0500 313 | Postmortem: "An Outcry" | |
Dogme 95 | Movements in Film | 2023-07-13T01:54:12-0500 313 | Postmortem: "An Outcry" | |
Huanted PS1 Demo Disc 2021 | itch.io | 2023-07-13T01:54:12-0500 313 | Postmortem: "An Outcry" | |
The Shrike (ship) | Memory Alpha | 2023-07-13T01:54:12-0500 313 | Postmortem: "An Outcry" | |
Hiring Game Designers | Game Developer | 2023-07-08T10:44:36-0500 312 | Finding Help | Production |
[The] 10 Best Companions In Gaming History | Jom Elauria, ScreenRant | 2023-07-08T10:44:36-0500 312 | Companion Characters | Game Design, Gaming |
Sell sheet for "Dogpile!" | 2023-06-29T00:02:53-0500 311 | The State of "Dogpile!" | IRL, Tabletop | |
Rules document for "Dogpile!" | 2023-06-29T00:02:53-0500 311 | The State of "Dogpile!" | IRL, Tabletop | |
Sell Sheets for Game Designers 101 | Luke Laurie, League of Gamemakers | 2023-06-29T00:02:53-0500 311 | The State of "Dogpile!" | IRL, Tabletop |
Cooper Black | Wikipedia | 2023-06-29T00:02:53-0500 311 | The State of "Dogpile!" | IRL, Tabletop |
‘Heroin for middle-class nerds’: how Warhammer conquered gaming | Alex Hern, The Guardian | 2023-06-29T00:02:53-0500 311 | The State of "Dogpile!" | IRL, Tabletop |
A complete guide to font licensing for designers | Garrick Webster, Creative Bloq | 2023-06-22T06:00:00-0500 310 | Licensing | IRL, Production |
For the record, the third deck that was renamed goal, was originally called “Scoring System Deck.” | 2023-06-14T18:08:44-0500 309 | Nice Thinking about our future in Board Games | IRL | |
Mark's List of 5 Games | 2023-06-14T18:08:44-0500 309 | Nice Thinking about NiceGameJam Games with Potential | Game Design | |
They also mention these GameJam Games: | 2023-06-14T18:08:44-0500 309 | Nice Thinking about NiceGameJam Games with Potential | Game Design | |
Origins is June 21-25 2023 in Columbus OH | 2023-06-14T18:08:44-0500 309 | Nice Thinking about traveling to conferences | Tabletop | |
GenCon is August 3-6 in Indianapolis, IN | 2023-06-14T18:08:44-0500 309 | Nice Thinking about traveling to conferences | Tabletop | |
Nintendo’s classic Ultra Hand toy lives on in Tears of the Kingdom | Michael McWhertor, Polygon | 2023-06-11T09:50:54-0500 308 | Lessons from Tears of the Kingdom | Game Design |
Bolson, a character in Breath of the Wild | Fandom | 2023-06-11T09:50:54-0500 308 | Lessons from Tears of the Kingdom | Game Design |
How to Fall | Dougald MacDonald, Climbing.com | 2023-06-11T09:50:54-0500 308 | Fall Damage | Game Design |
Unreal Engine | Epic Games | 2023-06-01T06:00:00-0500 307 | Unreal Engine | Game Design, Production, Programming, Tools |
Lighting in Unreal Engine 5 for Beginners | William Faucher, YouTube | 2023-06-01T06:00:00-0500 307 | Unreal Engine | Game Design, Production, Programming, Tools |
Introduction to Blueprints | Unreal Engine Documentation, Epic Games | 2023-06-01T06:00:00-0500 307 | Unreal Engine | Game Design, Production, Programming, Tools |
Epic Games Store now lets developers publish their own games | Justin Carter, Game Developer | 2023-06-01T06:00:00-0500 307 | Unreal Engine | Game Design, Production, Programming, Tools |
Free Epic Games Content (for Unreal Engine) | Epic Games | 2023-06-01T06:00:00-0500 307 | Unreal Engine | Game Design, Production, Programming, Tools |
Impact JS | 2023-05-18T11:47:57-0500 305 | Wandering into Game Development | IRL | |
Apache Cordova | 2023-05-18T11:47:57-0500 305 | Wandering into Game Development | IRL | |
Visual attention and motion design | Mark Hazlewood, Inside Design from InVision | 2023-05-14T23:39:39-0500 304 | The Psychology of Animation | Art, Game Design, UI / UX |
5 examples of web animation done right | Joe Jordan, Inside Design from InVision | 2023-05-14T23:39:39-0500 304 | The Psychology of Animation | Art, Game Design, UI / UX |
Animation for Attention and Comprehension | Aurora Harley, Nielsen Norman Group | 2023-05-14T23:39:39-0500 304 | The Psychology of Animation | Art, Game Design, UI / UX |
Motion onset really does capture attention | Kendra C. Smith & Richard A. Abrams, Attention, Perception, & Psychophysics | 2023-05-14T23:39:39-0500 304 | The Psychology of Animation | Art, Game Design, UI / UX |
The necessity of interactive animation for games | Christiaan Moleman, Game Developer | 2023-05-14T23:39:39-0500 304 | The Psychology of Animation | Art, Game Design, UI / UX |
Study explores how visual effects in videogames help players to make sense of game worlds | Ingrid Fadelli, Tech Xplore | 2023-05-14T23:39:39-0500 304 | The Psychology of Animation | Art, Game Design, UI / UX |
The CEO of Corn (aka "Corn Kid") | Recess Therapy, YouTube | 2023-05-14T23:39:39-0500 304 | The Psychology of Animation | Art, Game Design, UI / UX |
The Mane Quest | 2023-05-03T23:18:26-0500 303 | The Taxonomy of Horse Games | Game Design, Gaming, Production | |
Horse Tales - Emerald Valley Ranch | 2023-05-03T23:18:26-0500 303 | The Taxonomy of Horse Games | Game Design, Gaming, Production | |
Lusory Attitude | Wikipedia | 2023-04-27T06:00:00-0500 302 | Lusory Attitude | Gaming, IRL |
Lusory Definition | Merriam-Webster | 2023-04-27T06:00:00-0500 302 | Lusory Attitude | Gaming, IRL |
WCAG (Web Content Accessibility Guidelines) | Wikipedia | 2023-04-12T21:54:11-0500 298 | CSS | Programming |
Mark asked if there is an ISO Standard for this, and there is! ISO 40500:2012 |
2023-04-12T21:54:11-0500 298 | CSS | Programming | |
There is also one for UI: ISO 30071-1 |
2023-04-12T21:54:11-0500 298 | CSS | Programming | |
Mark mentions that you should look up the 'Blink' tag, but Dale already did it for you, here. |
2023-04-12T21:54:11-0500 298 | CSS | Programming | |
Unity Style Sheet (USS) | Unity | 2023-04-12T21:54:11-0500 298 | CSS | Programming |
There is a USS Unity in Star Trek | 2023-04-12T21:54:11-0500 298 | CSS | Programming | |
And Stephen mentions the Div-Div Crow, based on this webcomic. |
2023-04-12T21:54:11-0500 298 | CSS | Programming | |
Online Simulator | Rosalie Vile, itch.io | 2023-04-06T09:53:18-0500 299 | Tiny Horrors | Game Design, Narrative |
Sunday | EZBake Games, itch.io | 2023-04-06T09:53:18-0500 299 | Tiny Horrors | Game Design, Narrative |
Skinamarink | 2023-04-06T09:53:18-0500 299 | Tiny Horrors | Game Design, Narrative | |
A Normal Lost Phone | Dear Villagers | 2023-04-06T09:53:18-0500 299 | Tiny Horrors | Game Design, Narrative |
This House Has People in It | Adult Swim, YouTube | 2023-04-06T09:53:18-0500 299 | Tiny Horrors | Game Design, Narrative |
Haunted PS1 Demo Disc 2021 | The Haunted PS1, itch.io | 2023-04-06T09:53:18-0500 299 | Tiny Horrors | Game Design, Narrative |
C.A.R.L. | Andrew Kenady and Morningstar Game Studio | 2023-03-23T06:00:00-0500 297 | Postmortem: "C.A.R.L." | Game Design, Marketing, Production |
C.A.R.L. on Steam | Andrew Kenady and Morningstar Game Studio, Steam | 2023-03-23T06:00:00-0500 297 | Postmortem: "C.A.R.L." | Game Design, Marketing, Production |
Nintendrew | YouTube | 2023-03-23T06:00:00-0500 297 | Postmortem: "C.A.R.L." | Game Design, Marketing, Production |
Morningstar Game Studio | 2023-03-23T06:00:00-0500 297 | Postmortem: "C.A.R.L." | Game Design, Marketing, Production | |
Matt Bitner | Barry Carenza, Premium Edition Games | 2023-03-23T06:00:00-0500 297 | Postmortem: "C.A.R.L." | Game Design, Marketing, Production |
The Controversy of Super Paper Mario | Nintendrew, YouTube | 2023-03-23T06:00:00-0500 297 | Postmortem: "C.A.R.L." | Game Design, Marketing, Production |
Novy Unlimited | 2023-03-23T06:00:00-0500 297 | Postmortem: "C.A.R.L." | Game Design, Marketing, Production | |
Everything is a Remix | 2023-03-23T06:00:00-0500 297 | Postmortem: "C.A.R.L." | Game Design, Marketing, Production | |
[SPOILERS] Undertale reference in new indie game, Pony Island | PxlSqrl, Reddit | 2023-03-23T06:00:00-0500 297 | Postmortem: "C.A.R.L." | Game Design, Marketing, Production |
The Super Mario 64 Coin that Took 18 Years To Collect | Patricia Hernandez, Kotaku | 2023-03-16T06:00:00-0500 296 | Secrets & Easter Eggs | Game Design |
PC Cheat Codes | IGN | 2023-03-16T06:00:00-0500 296 | Secrets & Easter Eggs | Game Design |
Reddit on video game Secrets | 2023-03-16T06:00:00-0500 296 | Secrets & Easter Eggs | Game Design | |
Secrets That Weren't Discovered in Games For Years | Jordan Baranowski, SVG | 2023-03-16T06:00:00-0500 296 | Secrets & Easter Eggs | Game Design |
Children's drawingsThe art is here on Google Drive for you all to enjoy.
Ellen's drawings
Game design conclusions
Movement with d6s. When players move, they can roll 2 dice and choose the result, moving forwards or backwards. Unspoken, but maybe good ideas?
|
2023-03-09T23:17:07-0600 295 | Nice Thinking Notes | Game Design | |
Composition for Noobs | Flow Studio, YouTube | 2023-03-02T06:00:00-0600 294 | Visual Composition | Art, Game Design, UI / UX |
Composition in Level Design | Mateusz Piaskiewicz, Game Developer | 2023-03-02T06:00:00-0600 294 | Visual Composition | Art, Game Design, UI / UX |
Design Principles: Compositional, Symmetrical And Asymmetrical Balance | Steven Bradley, Smashing Magazine | 2023-03-02T06:00:00-0600 294 | Visual Composition | Art, Game Design, UI / UX |
Mario Party Games That Are Just Part-Time Jobs | Abigail Kwak, The Gamer | 2023-03-02T06:00:00-0600 294 | Minigames | Gaming |
Zachtronics website | 2023-02-23T06:00:00-0600 293 | The Logistics of Moving On | IRL, Production | |
Last Call BBS | 2023-02-23T06:00:00-0600 293 | The Logistics of Moving On | IRL, Production | |
Why Zachtronics is shutting down for good this time | Alex Calvin, gameindustry.biz | 2023-02-23T06:00:00-0600 293 | The Logistics of Moving On | IRL, Production |
Legal Systems Very Different From Ours | David Friedman, Peter Leeson, David Skarbek | 2023-02-23T06:00:00-0600 293 | The Logistics of Moving On | IRL, Production |
Why Walking Helps Us Think | Ferris Jabr, The New Yorker | 2023-02-23T06:00:00-0600 293 | The Logistics of Moving On | IRL, Production |
Coincidence | 2023-02-23T06:00:00-0600 293 | The Logistics of Moving On | IRL, Production | |
Ellen's Nicest:
Mark's Nicest:
Stephen's Nicest:
Holly's Nicest:
|
2023-02-16T18:37:30-0600 291 | Nicest of 2022 | Gaming | |
Ellen's picks:
Mark's picks:
Stephen's picks:
Holly's picks:
Picked by everyone:
|
2023-02-16T18:37:30-0600 291 | Most Anticipated of 2023 | Gaming | |
Banner Saga | 2023-02-09T06:00:00-0600 292 | What We Did On Our Winter Break (2022-2023) | IRL, Meta | |
Death Drives a Bus | 2023-02-09T06:00:00-0600 292 | What We Did On Our Winter Break (2022-2023) | IRL, Meta | |
Agent A | 2023-02-09T06:00:00-0600 292 | What We Did On Our Winter Break (2022-2023) | IRL, Meta | |
Stanley Parable Ultra Deluxe Edition | 2023-02-09T06:00:00-0600 292 | What We Did On Our Winter Break (2022-2023) | IRL, Meta | |
You Suck at Parking | 2023-02-09T06:00:00-0600 292 | What We Did On Our Winter Break (2022-2023) | IRL, Meta | |
(Scoring is out of four stars.)
|
2023-02-09T06:00:00-0600 292 | What We Did On Our Winter Break (2022-2023) | IRL, Meta | |
The Writer's Tale: The Final Chapter | Russell T Davies & Benjamin Cook | 2023-02-09T06:00:00-0600 292 | What We Did On Our Winter Break (2022-2023) | IRL, Meta |
Chao World | Chao Island | 2022-12-08T03:51:23-0600 290 | Characterization in Pet Management Games | Art, Game Design, Gaming |
Do Dogs Smile? What’s Really Behind That Adorable Smile? | Joelle Audette, Canine Campus | 2022-12-08T03:51:23-0600 290 | Characterization in Pet Management Games | Art, Game Design, Gaming |
Bugaboo Pocket Beta | Bugaboo Pocket | 2022-12-08T03:51:23-0600 290 | Characterization in Pet Management Games | Art, Game Design, Gaming |
What is an isopod? | NOAA Ocean Exploration | 2022-12-08T03:51:23-0600 290 | Characterization in Pet Management Games | Art, Game Design, Gaming |
Video of Praying Mantis | 2022-12-08T03:51:23-0600 290 | Characterization in Pet Management Games | Art, Game Design, Gaming | |
Video of Jerusalem Crickets (Potato Bugs) | 2022-12-08T03:51:23-0600 290 | Characterization in Pet Management Games | Art, Game Design, Gaming | |
Video of Syrphid Fly (Hoverfly) | 2022-12-08T03:51:23-0600 290 | Characterization in Pet Management Games | Art, Game Design, Gaming | |
2022-12-08T03:51:23-0600 290 | Characterization in Pet Management Games | Art, Game Design, Gaming | ||
Neko Atsume | Hit-Point Co., Ltd | 2022-12-08T03:51:23-0600 290 | Characterization in Pet Management Games | Art, Game Design, Gaming |
Wobbledogs | Animal Uprising | 2022-12-08T03:51:23-0600 290 | Characterization in Pet Management Games | Art, Game Design, Gaming |
Merge Dragons | Gram Games | 2022-12-08T03:51:23-0600 290 | Characterization in Pet Management Games | Art, Game Design, Gaming |
Bugaboo Pocket | Bugaboo Pocket | 2022-12-08T03:51:23-0600 290 | Characterization in Pet Management Games | Art, Game Design, Gaming |
Where Should We Begin? A Game of Stories | Esther Perel | 2022-11-26T08:01:43-0600 288 | Where Should We Begin? A Game of Stories | Physical Games |
The Mousetrap | Agatha Christie, Wikipedia | 2022-11-26T08:01:43-0600 288 | Where Should We Begin? A Game of Stories | Physical Games |
Three ways to improvise an arm sling | John Godino, Alpine Savvy | 2022-11-26T08:01:43-0600 288 | Where Should We Begin? A Game of Stories | Physical Games |
Hypertheticals | Chuck Klosterman, Penguin Random House | 2022-11-26T08:01:43-0600 288 | Hypertheticals | Physical Games |
Myth Caller: The Nightmare Shaman | Karatkuro | 2022-11-17T05:33:45-0600 287 | Fusing Genres | Game Design, Marketing |
Xander the Monster Morpher: Universe Breaker | Karatkuro, Steam | 2022-11-17T05:33:45-0600 287 | Fusing Genres | Game Design, Marketing |
Linear Interpolation | Wikipedia | 2022-11-10T03:46:31-0600 286 | Cameras | Game Design, Programming |
Super Mario World Camera Logic Review | Shaun Inman, YouTube | 2022-11-10T03:46:31-0600 286 | Cameras | Game Design, Programming |
Camera Movements for 2D Platformers: How Do I Know Which One to Choose | Sam Hu, Sam J H Hu | 2022-11-10T03:46:31-0600 286 | Cameras | Game Design, Programming |
Pro Camera 2D | Luís Pedro Fonseca, Unity Asset Store | 2022-11-10T03:46:31-0600 286 | Cameras | Game Design, Programming |
Parkinson's Law | Wikipedia | 2022-11-10T03:46:31-0600 286 | Bug Tracking and Triage | Production, Programming |
Responsible Bug Reporting and Triage | Smartbear | 2022-11-10T03:46:31-0600 286 | Bug Tracking and Triage | Production, Programming |
Auction-based serious game for bug tracking | """Çağdaş Üsfekes,Eray Tüzün,Murat Yılmaz,Yagup Macit,Paul Clarke""", The Institution of Engineering and Technology | 2022-11-10T03:46:31-0600 286 | Bug Tracking and Triage | Production, Programming |
Bug Triaging Principles | Bugsnag | 2022-11-10T03:46:31-0600 286 | Bug Tracking and Triage | Production, Programming |
Game Development Essentials: Bugtracking (or how we ended up writing our own bug tracker) | Andre Weissflog, The Brain Dump | 2022-11-10T03:46:31-0600 286 | Bug Tracking and Triage | Production, Programming |
Production Testing and Bug Tracking | Jamie Fristrom, Game Developer | 2022-11-10T03:46:31-0600 286 | Bug Tracking and Triage | Production, Programming |
What makes a good bug report? | Nick Barrett, GamesIndustry.biz | 2022-11-10T03:46:31-0600 286 | Bug Tracking and Triage | Production, Programming |
Azure DevOps | MIcrosoft | 2022-11-10T03:46:31-0600 286 | Bug Tracking and Triage | Production, Programming |
Stephen leaving an old employeer for a new job also leaves him room for improvement on a rhythm fighting game. The main problems with the old prototype: not rhythmic enough and too simple. The beats the player had to match were up to the sixteenth note (quarter beat) which left players not understanding which beat they were playing to, and an impression of the game feeling sluggish | 2022-11-02T20:25:19-0500 285 | Rhythm Rumble | Game Design | |
Some thoughts from the discussion -Use beat patterns rather than make people keep the beat -Being able to store (and playback) beats to conjure special moves -Give the instruments personality to the fighting moves they can make -Make the game into a metaphor, give it personality - these beats might control instruments, which control rock-em-sock-em robots, rather than making the avatars hit each other with a very expensive bass clarinet. | 2022-11-02T20:25:19-0500 285 | Rhythm Rumble | Game Design | |
They mention Sukuri's youtube video about the influence '90's fighting games had on the design of SmashBrothers | 2022-11-02T20:25:19-0500 285 | Rhythm Rumble | Game Design | |
Super Smash Bros. [Game Concepts] | MasahiroSakurai on Creating Games, YouTube | 2022-11-02T20:25:19-0500 285 | Rhythm Rumble | Game Design |
Smash TV | Wikipedia | 2022-10-28T06:04:35-0500 284 | Branding & Iconography | Marketing |
Thomas Was Alone | Bithell Games | 2022-10-28T06:04:35-0500 284 | Branding & Iconography | Marketing |
Egg, Inc. | Auxbrain, Inc. | 2022-10-28T06:04:35-0500 284 | The Ethics of Engagement | Game Design |
Idle Acorns | Aleros LLC | 2022-10-28T06:04:35-0500 284 | The Ethics of Engagement | Game Design |
BeReal social media | 2022-10-28T06:04:35-0500 284 | The Ethics of Engagement | Game Design | |
A little learning is a dangerous thing Drink deep, or taste not the Pierian spring. This is a line from Alexander Pope's Essay on Criticism (1711). The Pierian spring is a fountain in Pieria, a district round Mount Olympus and the native country of the Muses. You can read the full text for free here on Project Gutenberg. |
2022-10-28T06:04:35-0500 284 | The Ethics of Engagement | Game Design | |
Super Rare Games | 2022-10-20T01:13:33-0500 283 | Physical Releases for Indies | Marketing, Production | |
Super Rare Games | 2022-10-20T01:13:33-0500 283 | Physical Releases for Indies | Marketing, Production | |
Super Rare Games - Developers & Publishers | 2022-10-20T01:13:33-0500 283 | Physical Releases for Indies | Marketing, Production | |
publishmygame@superraregames.com | 2022-10-20T01:13:33-0500 283 | Physical Releases for Indies | Marketing, Production | |
The Criterion Collection | 2022-10-20T01:13:33-0500 283 | Physical Releases for Indies | Marketing, Production | |
International Age Rating Coalition (IARC) | Wikipedia | 2022-10-20T01:13:33-0500 283 | Physical Releases for Indies | Marketing, Production |
Strong Museum of Play | 2022-10-20T01:13:33-0500 283 | Physical Releases for Indies | Marketing, Production | |
The Centre for Computing History | 2022-10-20T01:13:33-0500 283 | Physical Releases for Indies | Marketing, Production | |
Star Trek Lower Decks: The Badgey Directive Review: The Final Fun-tier? | Steven Shaw, Droid Gamers | 2022-10-13T06:00:00-0500 282 | Idle Games | Game Design, Gaming |
How to make an idle game: Everything you need to know about incremental mobile games | David Hartery, Adjust | 2022-10-13T06:00:00-0500 282 | Idle Games | Game Design, Gaming |
Idle Games: The Mechanics and Monetization of Self-Playing Games | Anthony Pecorella, YouTube | 2022-10-13T06:00:00-0500 282 | Idle Games | Game Design, Gaming |
“It Started as a Joke”: On the Design of Idle Games | Katta Spiel, Sultan A. Alharthi, Andrew Jian-Lan Cen, Jessica Hammer, Lennart E. Nacke, Z O. Toups and Tess Tanenbaum, CHI PLAY | 2022-10-13T06:00:00-0500 282 | Idle Games | Game Design, Gaming |
"Mark's Home Office" 11/11/2021 | Nice Games Club, Patreon | 2022-09-30T11:01:20-0500 280 | Keeping a Game Design Journal | Game Design |
Beanstacker: Reading tracker app | Google Play Store | 2022-09-30T11:01:20-0500 280 | Keeping a Game Design Journal | Game Design |
Contraindication (definition) | Wikipedia | 2022-09-30T11:01:20-0500 280 | Keeping a Game Design Journal | Game Design |
The Complete Guide to Video Game Genres: From Scrollers, Shooters, to Sports | GameDesigning.org | 2022-09-30T11:01:20-0500 280 | Keeping a Game Design Journal | Game Design |
List of video game genres | Wikipedia | 2022-09-30T11:01:20-0500 280 | Keeping a Game Design Journal | Game Design |
Octalysis | Yu-kai Chou, Octalysis Group | 2022-09-30T11:01:20-0500 280 | Keeping a Game Design Journal | Game Design |
Chronicle of the Movies: A Year-by-Year History from the Jazz Singer to Today | Leonard Multon, Biblio.com | 2022-09-30T11:01:20-0500 280 | Keeping a Game Design Journal | Game Design |
Games I've played (Ellen's journal v1, with new entries!) - Google sheet | Ellen Burns-Johnson | 2022-09-30T11:01:20-0500 280 | Keeping a Game Design Journal | Game Design |
Gameplay journal (Ellen's journal v2 input form) - Google form | Ellen Burns-Johnson | 2022-09-30T11:01:20-0500 280 | Keeping a Game Design Journal | Game Design |
Gameplay journal (Ellen's journal v2, responses) - Google sheet | Ellen Burns-Johnson | 2022-09-30T11:01:20-0500 280 | Keeping a Game Design Journal | Game Design |
Fan Shows Us What A Frasier Game Would Look Like… Hectic | Sean Murray, TheGamer.com | 2022-09-30T11:01:20-0500 280 | Bringing Other Media into Games | Art, Game Design |
Single-Camera vs. Multi-Camera TV Sitcom Scripts: What's the Difference? | Ken Miyamoto, Screen Craft | 2022-09-30T11:01:20-0500 280 | Bringing Other Media into Games | Art, Game Design |
The Project Gutenberg eBook of "Goody Two-Shoes" | Anonymous, Project Gutenberg | 2022-09-30T11:01:20-0500 280 | Bringing Other Media into Games | Art, Game Design |
Sanctuary Shattered Sun: Real Time Strategy | 2022-09-22T07:07:12-0500 279 | Designing a Spiritual Successor | Game Design, Gaming, Production | |
Supreme Commander | Wikipedia | 2022-09-22T07:07:12-0500 279 | Designing a Spiritual Successor | Game Design, Gaming, Production |
Interview With Special Bread! | Sanctuary, YouTube | 2022-09-22T07:07:12-0500 279 | Designing a Spiritual Successor | Game Design, Gaming, Production |
Pac-Man Championship Edition is an electrifying reinvention of a classic and fine farewell from Pac’s creator | Richard Stanton, GamesRadar | 2022-09-22T07:07:12-0500 279 | Designing a Spiritual Successor | Game Design, Gaming, Production |
Chris Taylor lets us know what he thinks about Sanctuary | Sanctuary, YouTube | 2022-09-22T07:07:12-0500 279 | Designing a Spiritual Successor | Game Design, Gaming, Production |
Verisimilitude Definition | Dictionary.com | 2022-09-15T06:00:00-0500 278 | Verisimilitude | Art, Game Design |
Veracity Definition | Dictionary.com | 2022-09-15T06:00:00-0500 278 | Verisimilitude | Art, Game Design |
The Quest For Verisimilitude: Realism, Illusion, and Consistency In Video Games | Erik Kain, Forbes | 2022-09-15T06:00:00-0500 278 | Verisimilitude | Art, Game Design |
How to build verisimilitude in your games? | Thunderdices, Reddit | 2022-09-15T06:00:00-0500 278 | Verisimilitude | Art, Game Design |
One comment of note in the thread: “Your point about making things simple is extremely important. Lots of things in real life are simple and it’s the combination of items interacting that it becomes complicated. When a DM makes the simple complicated there’s a danger of the world becoming too complex and breaking verisimilitude from the other side.” | 2022-09-15T06:00:00-0500 278 | Verisimilitude | Art, Game Design | |
Thrive | Adam's Apple Games | 2022-09-15T06:00:00-0500 278 | Verisimilitude | Art, Game Design |
Brobdingnagian Definition | Dictionary.com | 2022-09-15T06:00:00-0500 278 | Verisimilitude | Art, Game Design |
Thomas Was Alone | Bithell Games, Steam | 2022-09-15T06:00:00-0500 278 | Verisimilitude | Art, Game Design |
MobyGames | MobyGames | 2022-09-15T06:00:00-0500 278 | Indie Game Credits | Production |
Film Credits: Everything You Need To Know | Nashville Film Institute | 2022-09-15T06:00:00-0500 278 | Indie Game Credits | Production |
Electric Scrapeboard | Shake That Button | 2022-09-08T21:35:23-0500 277 | Postmortem: "Scrapeboard" | Events, Game Design, Hardware |
Makey Makey | 2022-09-08T21:35:23-0500 277 | Postmortem: "Scrapeboard" | Events, Game Design, Hardware | |
About formalism | Dario D'Ambra, Game Developer | 2022-09-08T21:35:23-0500 277 | Postmortem: "Scrapeboard" | Events, Game Design, Hardware |
Game Dev Tools for Raspberry Pi | 2022-09-08T21:35:23-0500 277 | Postmortem: "Scrapeboard" | Events, Game Design, Hardware | |
Babycastles | 2022-09-08T21:35:23-0500 277 | Postmortem: "Scrapeboard" | Events, Game Design, Hardware | |
Wonderville | 2022-09-08T21:35:23-0500 277 | Postmortem: "Scrapeboard" | Events, Game Design, Hardware | |
Playtest Thursdays | NYU Game Center | 2022-09-08T21:35:23-0500 277 | Postmortem: "Scrapeboard" | Events, Game Design, Hardware |
Come Out & Play Festival | 2022-09-08T21:35:23-0500 277 | Postmortem: "Scrapeboard" | Events, Game Design, Hardware | |
"A Work of Art Is Never Finished, Merely Abandoned" | Quote Investigator | 2022-09-08T21:35:23-0500 277 | Postmortem: "Scrapeboard" | Events, Game Design, Hardware |
No More Jokeys Channel on YouTube | No More Jockeys, YouTube | 2022-09-01T06:00:00-0500 276 | Broken games | Game Design |
Monopoly Hotels | Daisy Barringer, Trillist | 2022-09-01T06:00:00-0500 276 | Broken games | Game Design |
"Is Connect Four a Solved Game? and what does that even mean" | Gamesver | 2022-09-01T06:00:00-0500 276 | Broken games | Game Design |
-Emotional Support -Financial Support -Someplace to live | 2022-09-01T06:00:00-0500 276 | Support Systems | IRL | |
"We quit our jobs, remortgaged our houses" | Alex Gilyadov, GamesRadar | 2022-09-01T06:00:00-0500 276 | Support Systems | IRL |
Stephen was wrong, here's a marketplace for GameMaker plugins | YoYo Games | 2022-08-18T06:00:00-0500 274 | GameMaker for Unity Devs | Programming, Tools |
What is the difference between statically typed and dynamically typed languages? | Stack Overflow | 2022-08-18T06:00:00-0500 274 | GameMaker for Unity Devs | Programming, Tools |
Rust | Rust Team | 2022-08-18T06:00:00-0500 274 | GameMaker for Unity Devs | Programming, Tools |
Main Theme for Rooty Tooty Fresh n Shooty (Stephen's Work Project) | Stephen McGregor | 2022-08-18T06:00:00-0500 274 | GameMaker for Unity Devs | Programming, Tools |
5 Examples of Behavioral Economics in Your Everyday Life | Rebecca Koch, The Chicago School of Professional Psychology | 2022-08-18T06:00:00-0500 274 | Inspiration from Behavioral Economics | Game Design, Gaming |
Choice architecture | Wikipedia | 2022-08-18T06:00:00-0500 274 | Inspiration from Behavioral Economics | Game Design, Gaming |
What determines human decisions? | Daniel Kahneman, UBS | 2022-08-18T06:00:00-0500 274 | Inspiration from Behavioral Economics | Game Design, Gaming |
Richard Thaler | Wikipedia | 2022-08-18T06:00:00-0500 274 | Inspiration from Behavioral Economics | Game Design, Gaming |
Nudge (book) | Wikipedia | 2022-08-18T06:00:00-0500 274 | Inspiration from Behavioral Economics | Game Design, Gaming |
Predictably Irrational | Dan Ariely | 2022-08-18T06:00:00-0500 274 | Inspiration from Behavioral Economics | Game Design, Gaming |
Freakonomics | Freakonomics Radio Network | 2022-08-18T06:00:00-0500 274 | Inspiration from Behavioral Economics | Game Design, Gaming |
Prospect theory | Behavioral Economics | 2022-08-18T06:00:00-0500 274 | Inspiration from Behavioral Economics | Game Design, Gaming |
Owlchemy Labs | 2022-08-11T00:05:20-0500 273 | VR in 2022 and its Future | VR / AR / XR | |
The Design of Everyday Things | Don Norman, book | 2022-08-11T00:05:20-0500 273 | VR in 2022 and its Future | VR / AR / XR |
Pico VR Headset | 2022-08-11T00:05:20-0500 273 | VR in 2022 and its Future | VR / AR / XR | |
Playstation VR2 | 2022-08-11T00:05:20-0500 273 | VR in 2022 and its Future | VR / AR / XR | |
VRTK (Virtual Reality Tool Kit) | 2022-08-11T00:05:20-0500 273 | VR in 2022 and its Future | VR / AR / XR | |
TButt | Turbo Button | 2022-08-11T00:05:20-0500 273 | VR in 2022 and its Future | VR / AR / XR |
Cosmonius High on Tik Tok | Tik Tok | 2022-08-11T00:05:20-0500 273 | VR in 2022 and its Future | VR / AR / XR |
Cosmonius High on Twitter | 2022-08-11T00:05:20-0500 273 | VR in 2022 and its Future | VR / AR / XR | |
Cosmonius High on Steam | 2022-08-11T00:05:20-0500 273 | VR in 2022 and its Future | VR / AR / XR | |
Coffee with Butterscotch podcast | Butterscotch Shenanigans | 2022-07-28T06:00:00-0500 271 | Neurodiversity in Gamedev | Events, IRL |
How the Gender Gap Leaves Girls and Women Undertreated for ADHD | CHADD | 2022-07-28T06:00:00-0500 271 | Neurodiversity in Gamedev | Events, IRL |
Strategic Planning for Nonprofits | National Council of Nonprofits | 2022-07-28T06:00:00-0500 271 | Neurodiversity in Gamedev | Events, IRL |
Git Submodules | git | 2022-07-21T06:00:00-0500 270 | Maintaining an Open-Source Project | Programming |
LDoc | Steve Donovan, GitHub | 2022-07-21T06:00:00-0500 270 | Maintaining an Open-Source Project | Programming |
Markdown Guide | Mark Cone, The Markdown Guide | 2022-07-21T06:00:00-0500 270 | Maintaining an Open-Source Project | Programming |
Typora | Typora | 2022-07-21T06:00:00-0500 270 | Maintaining an Open-Source Project | Programming |
Bartle’s Player Types for Gamification | Janaki Mythily Kumar, Mario Herger and Rikke Friis Dam, Interaction Design Foundation | 2022-07-21T06:00:00-0500 270 | Should we design for Killers? | Game Design, Gaming |
Bartle's Taxonomy of Player Types (And Why It Doesn't Apply to Everything) | Kyatric, tuts+ | 2022-07-21T06:00:00-0500 270 | Should we design for Killers? | Game Design, Gaming |
MUD | Wikipedia | 2022-07-21T06:00:00-0500 270 | Should we design for Killers? | Game Design, Gaming |
Nina mentions the Geam Design program at Kent State | 2022-07-14T07:00:00-0500 269 | Level and Interaction Design | Game Design | |
About Curling | World Curling Federation | 2022-07-07T14:48:18-0500 268 | Curling | Game Design |
Why is this Olympic Sport called Chess on Ice? | by user "Pete", Chess.com | 2022-07-07T14:48:18-0500 268 | Curling | Game Design |
Curling might be an antidote to our troubled times | Kristen Gelineau, The Detroit News | 2022-07-07T14:48:18-0500 268 | Curling | Game Design |
Glossary of curling | Wikipedia | 2022-07-07T14:48:18-0500 268 | Curling | Game Design |
Deflategate | Wikipedia | 2022-07-07T14:48:18-0500 268 | Curling | Game Design |
How Gaming Breaks Can Make You a Better Player... and Why They're Important | Michael Harman, Make Use Of | 2022-07-07T14:48:18-0500 268 | Off-Ramps | Game Design, Gaming |
How Creative Leaders Play the Long Game for Innovation | Ideo U | 2022-06-30T21:29:18-0500 267 | Gamedev in Peru | IRL, Production |
IGDA Peru | 2022-06-30T21:29:18-0500 267 | Gamedev in Peru | IRL, Production | |
IGDA Peru - Education | 2022-06-30T21:29:18-0500 267 | Gamedev in Peru | IRL, Production | |
Lima Game Jam | 2022-06-30T21:29:18-0500 267 | Gamedev in Peru | IRL, Production | |
LEAP Game Studios | 2022-06-30T21:29:18-0500 267 | Gamedev in Peru | IRL, Production | |
Bamtang Games | 2022-06-30T21:29:18-0500 267 | Gamedev in Peru | IRL, Production | |
Dirección Audiovisual, la Fonografía y los Nuevos Medios | 2022-06-30T21:29:18-0500 267 | Gamedev in Peru | IRL, Production | |
Parasocial Interaction | Wikipedia | 2022-06-23T06:00:00-0500 266 | Parasocial Relationships | IRL, Narrative |
“The Player’s Parasocial Interaction with Digital Entities” | Katrine Kavli, IT University in Copenhagen | 2022-06-23T06:00:00-0500 266 | Parasocial Relationships | IRL, Narrative |
“Is It Weird for Adults to Have Imaginary Friends?” | Stephen Dubner and Angela Duckworth, No Stupid Questions | 2022-06-23T06:00:00-0500 266 | Parasocial Relationships | IRL, Narrative |
“Tragic but true: how podcasters replaced our real friends” | Rachel Aroesti, The Guardian | 2022-06-23T06:00:00-0500 266 | Parasocial Relationships | IRL, Narrative |
"Kurt Vonnegut on the 8 'shapes' of stories" | Stephen Johnson, Big Think | 2022-06-23T06:00:00-0500 266 | Narrative Pacing | Game Design, Narrative |
Elemetals: Death Metal Death Match | WALLRIDE, Steam | 2022-06-16T08:04:45-0500 265 | Nice Thinking | Events |
Astral Gunners | Sati Bros, Steam | 2022-06-16T08:04:45-0500 265 | Nice Thinking | Events |
HyperDot | Charles McGregor, Steam | 2022-06-16T08:04:45-0500 265 | Nice Thinking | Events |
Summer Games Done Quick | 2022-06-16T08:04:45-0500 265 | Nice Thinking | Events | |
Combo Breaker Tournament | 2022-06-16T08:04:45-0500 265 | Nice Thinking | Events | |
EVO Tournament | 2022-06-16T08:04:45-0500 265 | Nice Thinking | Events | |
"Challenges and Strategies for Hosting Massive Independent eSports Events" | James Lampkin, GDC | 2022-06-16T08:04:45-0500 265 | Nice Thinking | Events |
An Architectural Approach to Level Design | Christopher W. Totten | 2022-06-09T04:25:15-0500 264 | Teaching Gamedev to Young People, Again! | Game Design, IRL |
Kudzu | Pie for Breakfast Studios, itch.io | 2022-06-09T04:25:15-0500 264 | Teaching Gamedev to Young People, Again! | Game Design, IRL |
La Mancha | Pie for Breakfast Studios, Board Game Geek | 2022-06-09T04:25:15-0500 264 | Teaching Gamedev to Young People, Again! | Game Design, IRL |
GDEX and Origins 2022, June 8-12 | 2022-06-09T04:25:15-0500 264 | Teaching Gamedev to Young People, Again! | Game Design, IRL | |
Truman Simpson volunteers with Gameheads. Gameheads is an organization that teaches youth and prepares them for careers in game development. Gameheads is lead by Damon Packwood and operates out of Oakland and the Bay Area, CA, with possible expansions around the US. | 2022-06-03T00:13:26-0500 263 | Teaching Gamedev to Young People | Game Design, IRL | |
Gameheads Website | 2022-06-03T00:13:26-0500 263 | Teaching Gamedev to Young People | Game Design, IRL | |
Gameheads Twitter | 2022-06-03T00:13:26-0500 263 | Teaching Gamedev to Young People | Game Design, IRL | |
Damon Packwood's Twitter | 2022-06-03T00:13:26-0500 263 | Teaching Gamedev to Young People | Game Design, IRL | |
Truman Simpson's twitter | 2022-06-03T00:13:26-0500 263 | Teaching Gamedev to Young People | Game Design, IRL | |
Ellen mentions that Teaching and Games is a cross-pollination that is a whole other episode, here are some Episodes on that topic from the archives | 2022-06-03T00:13:26-0500 263 | Teaching Gamedev to Young People | Game Design, IRL | |
Stephen is working with Project Success to design a learning curriculum for middle school aged youths. | 2022-06-03T00:13:26-0500 263 | Teaching Gamedev to Young People | Game Design, IRL | |
Project Success Website | 2022-06-03T00:13:26-0500 263 | Teaching Gamedev to Young People | Game Design, IRL | |
Soylent Green is set in the year 2022 (that's this year!) and something we got distracted by on a tangent. Yes, soylent is a real product now. | 2022-06-03T00:13:26-0500 263 | Teaching Gamedev to Young People | Game Design, IRL | |
In 1973, 'Soylent Green' envisioned the world in 2022. | George Bass, The Washington Post | 2022-06-03T00:13:26-0500 263 | Teaching Gamedev to Young People | Game Design, IRL |
Soylent (the real product | 2022-06-03T00:13:26-0500 263 | Teaching Gamedev to Young People | Game Design, IRL | |
And, if the people from Soylent want to sponsor us, please reach out at contact@nicegames.club | 2022-06-03T00:13:26-0500 263 | Teaching Gamedev to Young People | Game Design, IRL | |
Actionable Gamification: Beyond Points, Badges, and Leaderboards | Yu-kai Chou, Octalysis Group | 2022-05-26T23:54:00-0500 262 | Diagramming Gameplay Loops | Game Design |
How To Perfect Your Game’s Core Loop | Nathan Lovato, Game Analytics | 2022-05-26T23:54:00-0500 262 | Diagramming Gameplay Loops | Game Design |
Loops and Arcs | Daniel Cook, Lost Garden | 2022-05-26T23:54:00-0500 262 | Diagramming Gameplay Loops | Game Design |
How Games Use Feedback Loops | Game Maker's Toolkit, YouTube | 2022-05-26T23:54:00-0500 262 | Diagramming Gameplay Loops | Game Design |
Daniel Cook: Game Design Theory I Wish I had Known When I Started | IGDA Seattle, YouTube | 2022-05-26T23:54:00-0500 262 | Diagramming Gameplay Loops | Game Design |
Expanding UX: Gameplay Loops | Vitaly Starush, Medium | 2022-05-26T23:54:00-0500 262 | Diagramming Gameplay Loops | Game Design |
The Gameplay Loop: a Player Activity Model for Game Design and Analysis | Emmanuel Guardiola, ResearchGate | 2022-05-26T23:54:00-0500 262 | Diagramming Gameplay Loops | Game Design |
Kurt Vonnegut Diagrams the Shape of All Stories in a Master’s Thesis Rejected by U. Chicago | Josh Jones, Open Culture | 2022-05-26T23:54:00-0500 262 | Diagramming Gameplay Loops | Game Design |
Dreamsettler Reveal Trailer | No More Robots, YouTube | 2022-05-26T23:54:00-0500 262 | Art Direction | Art |
Simulated AI creatures demonstrate how mind and body evolve and succeed together | Devin Coldewey, TechCrunch | 2022-05-19T03:47:03-0500 261 | Machine Learning | Narrative, Programming |
What is GitHub Copilot? An AI Pair Programmer for Everyone | Daniel Diaz, Sitepoint | 2022-05-19T03:47:03-0500 261 | Machine Learning | Narrative, Programming |
Github Copilot Wants to Play Chess Instead of Code | Ido Nov, DagsHub Blog | 2022-05-19T03:47:03-0500 261 | Machine Learning | Narrative, Programming |
Chat Mapper | 2022-05-19T03:47:03-0500 261 | Machine Learning | Narrative, Programming | |
Botpress | 2022-05-19T03:47:03-0500 261 | Machine Learning | Narrative, Programming | |
Documentation as a gateway to open source | James Turnbull, Increment | 2022-05-19T03:47:03-0500 261 | Machine Learning | Narrative, Programming |
Middle-Earth: Shadow of Mordor Makes AI Meaningful and Menacing | Andy Brice, GamingBolt | 2022-05-19T03:47:03-0500 261 | Machine Learning | Narrative, Programming |
Instructional Design Reddit | 2022-05-12T06:00:00-0500 260 | Postmortem: "LxJamathon" | Production | |
Instructional Design Discord | Discord | 2022-05-12T06:00:00-0500 260 | Postmortem: "LxJamathon" | Production |
LxJamathon Website | Ellen Burns-Johnson and Mark Hamilton, LxJamathon | 2022-05-12T06:00:00-0500 260 | Postmortem: "LxJamathon" | Production |
LxJamathon itch.io | Ellen Burns-Johnson and Mark Hamilton, itch.io | 2022-05-12T06:00:00-0500 260 | Postmortem: "LxJamathon" | Production |
Midwest Mysteries - The Oscaloose | SoundCloud | 2022-05-12T06:00:00-0500 260 | Postmortem: "LxJamathon" | Production |
LxJamathon Entries | itch.io | 2022-05-12T06:00:00-0500 260 | Postmortem: "LxJamathon" | Production |
A Simple Guide to Four Popular Online Learning Formats | Nameera Sallum, CommLab India | 2022-05-12T06:00:00-0500 260 | Postmortem: "LxJamathon" | Production |
Infernax | 2022-04-29T00:44:59-0500 256 | Postmortem: "Infernax" | Production | |
Just Shapes and Beats | 2022-04-29T00:44:59-0500 256 | Postmortem: "Infernax" | Production | |
Berzerk Studio | 2022-04-29T00:44:59-0500 256 | Postmortem: "Infernax" | Production | |
As promised, Hunter's PO Box: PO Box 10275, Albuquerque, NM 87184 |
2022-04-29T00:44:59-0500 256 | Postmortem: "Infernax" | Production | |
Cat Cafe Manager | Roost Games | 2022-04-21T08:00:45-0500 258 | GDC 2022 Special (Part 2) | Events |
Strange Horticulture, a game about selling plants, is one of the best games this year | Nicole Carpenter, Polygon | 2022-04-21T08:00:45-0500 258 | GDC 2022 Special (Part 2) | Events |
Small Life | yueqiWU | 2022-04-21T08:00:45-0500 258 | GDC 2022 Special (Part 2) | Events |
Puzzles for Clef | Weasel Token | 2022-04-21T08:00:45-0500 258 | GDC 2022 Special (Part 2) | Events |
Dune: Spice Wars launches in early access in April | Oli Welsh, Polygon | 2022-04-21T08:00:45-0500 258 | GDC 2022 Special (Part 2) | Events |
Infinity Game Table | 2022-04-21T08:00:45-0500 258 | GDC 2022 Special (Part 2) | Events | |
Eolia Is A Fully Hand-Tracked Follow Up To Rhythm Of The Universe: Ionia | Jamie Feltham, UploadVR | 2022-04-21T08:00:45-0500 258 | GDC 2022 Special (Part 2) | Events |
Midnight Protocol is a cyberpunk hacking RPG that cuts out all the filler | Adi Robertson, The Verge | 2022-04-21T08:00:45-0500 258 | GDC 2022 Special (Part 2) | Events |
Neurodiver, sequel to 2064: Read Only Memories, is headed to PS5 and Switch | Chris Moyse, Destructoid | 2022-04-21T08:00:45-0500 258 | GDC 2022 Special (Part 2) | Events |
Cusco Paradox | Indaga Studios | 2022-04-21T08:00:45-0500 258 | GDC 2022 Special (Part 2) | Events |
Ai Apaec | Satoshi Waku | 2022-04-21T08:00:45-0500 258 | GDC 2022 Special (Part 2) | Events |
Bugaboo Pocket | 2022-04-21T08:00:45-0500 258 | GDC 2022 Special (Part 2) | Events | |
Star Salvager | A-Game Studios | 2022-04-21T08:00:45-0500 258 | GDC 2022 Special (Part 2) | Events |
[I] doesn't exist - a modern text adventure | LUAL Games | 2022-04-21T08:00:45-0500 258 | GDC 2022 Special (Part 2) | Events |
Patchworld from PatchXR brings you a novel way to create music with your Meta Quest Virtual Reality headset. | Micah Blumberg, Medium | 2022-04-21T08:00:45-0500 258 | GDC 2022 Special (Part 2) | Events |
You Suck at Parking™ | Happy Volcano | 2022-04-21T08:00:45-0500 258 | GDC 2022 Special (Part 2) | Events |
Agent Intercept | PikPok | 2022-04-21T08:00:45-0500 258 | GDC 2022 Special (Part 2) | Events |
Mini Motorways and the delicate art of marrying complexity and minimalism | Game Developer | 2022-04-21T08:00:45-0500 258 | GDC 2022 Special (Part 2) | Events |
Broken Pieces | Elseware Experience, Benoit Dereau, Mael Vignaux | 2022-04-21T08:00:45-0500 258 | GDC 2022 Special (Part 2) | Events |
Mail Time | Kela van der Deijl | 2022-04-21T08:00:45-0500 258 | GDC 2022 Special (Part 2) | Events |
Armor Games adopts four-day work week permanently | Brendan Sinclair, GamesIndustry.biz | 2022-04-15T14:27:12-0500 255 | Work Weeks | Production |
August’s previous employer, Kongregate | 2022-04-15T14:27:12-0500 255 | Work Weeks | Production | |
August is now doing platform relations at Armor Games | 2022-04-15T14:27:12-0500 255 | Work Weeks | Production | |
John Cooney (Armor Games CEO) Twitter thread on the four-day workweek results | John Cooney, Twitter | 2022-04-15T14:27:12-0500 255 | Work Weeks | Production |
GDC 2022 Independent Games Summit: Four-Day Workweek: We Did It! What now? | Game Developer Conference | 2022-04-15T14:27:12-0500 255 | Work Weeks | Production |
“Eidos-Montreal and Eidos-Sherbrook shifting to the 4-day work week” | Edios Montreal | 2022-04-15T14:27:12-0500 255 | Work Weeks | Production |
“The Research Is Clear: Long Hours Backfire for People and for Companies” | Sarah Green Carmichael, Harvard Business Review | 2022-04-15T14:27:12-0500 255 | Work Weeks | Production |
“Indie Studio Forms First Video Game Union In The Country” | EThan Gach, Kotaku | 2022-04-15T14:27:12-0500 255 | Work Weeks | Production |
“How the 40-hour work week became the norm” | Alexi Horowitz-Ghazi, NPR | 2022-04-15T14:27:12-0500 255 | Work Weeks | Production |
Treibball (push ball) - giant football for dogs! | Naturally Happy Dogs, YouTube | 2022-04-07T06:00:00-0500 254 | Games With Your Dogs | Game Design, Physical Games |
Getting started and teaching 'outside' | FluentPet, YouTube | 2022-04-07T06:00:00-0500 254 | Games With Your Dogs | Game Design, Physical Games |
Here's a picture of Ellen's dogs! | 2022-04-07T06:00:00-0500 254 | Games With Your Dogs | Game Design, Physical Games | |
Games Industry Gathering | 2022-03-31T02:11:53-0500 257 | GDC 2022 Special (Part 1) | Events | |
Yerba Buena Gardens | 2022-03-31T02:11:53-0500 257 | GDC 2022 Special (Part 1) | Events | |
IGF Accepts Over 400 Entries for GDC 2022 | Independent Games Festival | 2022-03-31T02:11:53-0500 257 | GDC 2022 Special (Part 1) | Events |
'Unpacking' and 'Inscryption' Lead in IGF 2022 Nominations | Independent Games Festival | 2022-03-31T02:11:53-0500 257 | GDC 2022 Special (Part 1) | Events |
Inscryption wins the IGF Grand Prize and GDC Game Of The Year Award 2022 | Jai Singh Bains, Rock Paper Shotgun | 2022-03-31T02:11:53-0500 257 | GDC 2022 Special (Part 1) | Events |
Charles destroys his brother on the air | 2022-03-24T06:00:00-0500 253 | Building Assets and Plugins | Programming, Tools | |
Rewired Unity Plugin | Guavaman, Unity Asset Store | 2022-03-24T06:00:00-0500 253 | Building Assets and Plugins | Programming, Tools |
Playmaker Add-ons | Hutong Games | 2022-03-24T06:00:00-0500 253 | Building Assets and Plugins | Programming, Tools |
Managed Plug-ins | Unity | 2022-03-24T06:00:00-0500 253 | Building Assets and Plugins | Programming, Tools |
Ink Engine | Inkle Studios | 2022-03-24T06:00:00-0500 253 | Ink Engine | Narrative, Programming, Tools |
Ink Unity Integration | Inkle Studios | 2022-03-24T06:00:00-0500 253 | Ink Engine | Narrative, Programming, Tools |
Playmaker | Hutong Games, Unity Asset Store | 2022-03-17T22:09:16-0500 252 | Visual Coding | Programming, Tools |
Bolt | Unity, Unity Asset Store | 2022-03-17T22:09:16-0500 252 | Visual Coding | Programming, Tools |
Blueprint Visual Scripting | Unreal Engine | 2022-03-17T22:09:16-0500 252 | Visual Coding | Programming, Tools |
Processing | 2022-03-17T22:09:16-0500 252 | Visual Coding | Programming, Tools | |
Scratch | MIT | 2022-03-17T22:09:16-0500 252 | Visual Coding | Programming, Tools |
10 Most Nostalgic Flash Games From The Early 2000s | Samuel Williams, CBR | 2022-03-17T22:09:16-0500 252 | Visual Coding | Programming, Tools |
Stephen J. Guy, Director, Applied Motion Lab | University of Minnesota | 2022-03-17T22:09:16-0500 252 | Visual Coding | Programming, Tools |
ZebraZapps | 2022-03-17T22:09:16-0500 252 | Visual Coding | Programming, Tools | |
Milestone | Wikipedia | 2022-03-10T03:11:55-0600 251 | Milestone Builds | Production |
How to pause Elden Ring | Jeffrey Parkin, Polygon | 2022-03-10T03:11:55-0600 251 | Wikis and Guides | Gaming |
Nice Games Club's 1hr Game Jam Challenge - Part 1 | Game Dev London, YouTube | 2022-03-03T04:03:56-0600 250 | Safecracker!! | Game Design, Tabletop |
Creating "Safecracker!!" in part 1 of Game Dev London's 2-part episode | 2022-03-03T04:03:56-0600 250 | Safecracker!! | Game Design, Tabletop | |
The Lockpicking Lawyer | YouTube | 2022-03-03T04:03:56-0600 250 | Safecracker!! | Game Design, Tabletop |
Nice Games Club's 1hr Game Jam Challenge - Part 2 | Game Dev London, YouTube | 2022-03-03T04:03:56-0600 250 | Adventurer, Please | Game Design, Tabletop |
Creating "Adventurer, Please" in part 2 of Game Dev London's 2-part episode | 2022-03-03T04:03:56-0600 250 | Adventurer, Please | Game Design, Tabletop | |
Mark's Beverly Crusher t-shirt | 2022-03-03T04:03:56-0600 250 | Adventurer, Please | Game Design, Tabletop | |
Jefferies Tube | Memory Alpha | 2022-03-03T04:03:56-0600 250 | Adventurer, Please | Game Design, Tabletop |
Unplugged Independents: Weave: Storytelling Redefined | Seamus Conneely, Cannibal Halfling Gaming | 2022-03-03T04:03:56-0600 250 | Adventurer, Please | Game Design, Tabletop |
Xbox Game Pass Ultimate tip: How to get 3 years of access to hundreds of games for dirt cheap | PCWorld | 2022-02-26T12:06:31-0600 249 | Games You Get for Free | Gaming |
Ko-Fi | 2022-02-26T12:06:31-0600 249 | Games You Get for Free | Gaming | |
The Jolly Jawbreaker | 2022-02-26T12:06:31-0600 249 | Games You Get for Free | Gaming | |
The Giver: Language and Communication | Study guide, Shmoop | 2022-02-26T12:06:31-0600 249 | Joy vs. Fun | Game Design |
The path to unionizing has been rough for Raven Software, and it’s about to get rougher | Ash Parrish, The Verge | 2022-02-17T11:38:35-0600 248 | What We Did On Our Winter Break (2021-2022) | IRL, Meta |
Game Dev London | 2022-02-17T11:38:35-0600 248 | What We Did On Our Winter Break (2021-2022) | IRL, Meta | |
Seven Billion Humans | 2022-02-17T11:38:35-0600 248 | What We Did On Our Winter Break (2021-2022) | IRL, Meta | |
Untitled Goose Game is getting a second goose and local co-op | Nicole Carpenter, Polygon | 2022-02-17T11:38:35-0600 248 | What We Did On Our Winter Break (2021-2022) | IRL, Meta |
David Bowie Brilliant Adventure (1992 – 2001) | 2022-02-17T11:38:35-0600 248 | What We Did On Our Winter Break (2021-2022) | IRL, Meta | |
Esperanza Spalding Is The 21st Century's Jazz Genius | Lara Pellegrinelli, NPR | 2022-02-17T11:38:35-0600 248 | What We Did On Our Winter Break (2021-2022) | IRL, Meta |
Fingeance by Escape Industries | itch.io | 2021-12-17T16:31:55-0600 246 | Local Releases (2021) | IRL |
Totally Reliable Delivery Service (console release this year) | YouTube | 2021-12-17T16:31:55-0600 246 | Local Releases (2021) | IRL |
Anodyne 2: Return to Dust (on Nintendo Switch this year) | Nintendo.com | 2021-12-17T16:31:55-0600 246 | Local Releases (2021) | IRL |
Closed Hands by Passenger Games Ltd. | 2021-12-17T16:31:55-0600 246 | Local Releases (2021) | IRL | |
Hades by Supergiant Games | 2021-12-17T16:31:55-0600 246 | Nicest (2021) | Gaming | |
Firewatch by Campo Santo | 2021-12-17T16:31:55-0600 246 | Nicest (2021) | Gaming | |
Where Should We Begin? A Game of Stories from Esther Perel | 2021-12-17T16:31:55-0600 246 | Nicest (2021) | Gaming | |
Metroid: Fusion (Ellen played it on emulator) | Nintendo.com | 2021-12-17T16:31:55-0600 246 | Nicest (2021) | Gaming |
Pokémon Quest | Pokemon.com | 2021-12-17T16:31:55-0600 246 | Nicest (2021) | Gaming |
Bowser’s Fury | Nintendo.com | 2021-12-17T16:31:55-0600 246 | Nicest (2021) | Gaming |
Ratchet & Clank: Rift Apart | Playstation.com | 2021-12-17T16:31:55-0600 246 | Nicest (2021) | Gaming |
Metroid: Dread | Nintendo.com | 2021-12-17T16:31:55-0600 246 | Nicest (2021) | Gaming |
Humankind | 2021-12-17T16:31:55-0600 246 | Nicest (2021) | Gaming | |
Deathloop | 2021-12-17T16:31:55-0600 246 | Nicest (2021) | Gaming | |
Rogue Company | 2021-12-17T16:31:55-0600 246 | Nicest (2021) | Gaming | |
Haven | YouTube | 2021-12-17T16:31:55-0600 246 | Nicest (2021) | Gaming |
Valheim | 2021-12-17T16:31:55-0600 246 | Nicest (2021) | Gaming | |
It Takes Two | Steam | 2021-12-17T16:31:55-0600 246 | Nicest (2021) | Gaming |
Endling: Extinction is Forever (from Handy Games) | 2021-12-17T16:31:55-0600 246 | Most Anticipated (for 2022) | Gaming | |
Weird West (by Wolfeye Studios, published by Devolver) | Game Informer | 2021-12-17T16:31:55-0600 246 | Most Anticipated (for 2022) | Gaming |
Tiny Tina's Wonderlands | Game Informer | 2021-12-17T16:31:55-0600 246 | Most Anticipated (for 2022) | Gaming |
SCHiM | Ewoud | 2021-12-17T16:31:55-0600 246 | Most Anticipated (for 2022) | Gaming |
Solo-developed ‘Mars First Logistics’ is a physics-based sandbox on Mars | Alan Wen, NME.com | 2021-12-17T16:31:55-0600 246 | Most Anticipated (for 2022) | Gaming |
Cyberpunk cat adventure Stray will let you do highly accurate cat stuff | Michael McWhertor, Polygon | 2021-12-17T16:31:55-0600 246 | Most Anticipated (for 2022) | Gaming |
Little Kitty, Big City | Double Dagger Studio | 2021-12-17T16:31:55-0600 246 | Most Anticipated (for 2022) | Gaming |
The Playdate handheld system!!! | 2021-12-17T16:31:55-0600 246 | Most Anticipated (for 2022) | Gaming | |
Kirby™ and the Forgotten Land | Nintendo.com | 2021-12-17T16:31:55-0600 246 | Most Anticipated (for 2022) | Gaming |
Multiversus (from Warner Bros) | 2021-12-17T16:31:55-0600 246 | Most Anticipated (for 2022) | Gaming | |
Dragon's Dogma 2 will run on the same engine as Resident Evil Village, leaker says | Connor Sheridan, GamesRadar | 2021-12-17T16:31:55-0600 246 | Most Anticipated (for 2022) | Gaming |
Alternity | Sasquatch Game Studio | 2021-12-09T14:04:23-0600 247 | Designing like a Dungeon Master | Game Design, Narrative, Tabletop |
MDA: A Formal Approach to Game Design and Game Research | Robin Hunicke, Marc LeBlanc, Robert Zubek, Northwestern University | 2021-12-09T14:04:23-0600 247 | Designing like a Dungeon Master | Game Design, Narrative, Tabletop |
Dread, a game of horror and suspense | The Impossible Dream | 2021-12-09T14:04:23-0600 247 | Designing like a Dungeon Master | Game Design, Narrative, Tabletop |
Thousand Year Old Vampire | Tim Hutchings | 2021-12-09T14:04:23-0600 247 | Designing like a Dungeon Master | Game Design, Narrative, Tabletop |
Robin's Laws of Good Game Mastering | Robin D. Laws | 2021-12-09T14:04:23-0600 247 | Designing like a Dungeon Master | Game Design, Narrative, Tabletop |
Unpossible Game Labs | 2021-12-09T14:04:23-0600 247 | Designing like a Dungeon Master | Game Design, Narrative, Tabletop | |
Con of the North | 2021-12-09T14:04:23-0600 247 | Designing like a Dungeon Master | Game Design, Narrative, Tabletop | |
Developers explain why 4 is the magic multiplayer number | Cass Marshall, Polygon | 2021-12-03T12:48:11-0600 245 | Player Count | Game Design, Hardware |
Multitap | Wikipedia | 2021-12-03T12:48:11-0600 245 | Player Count | Game Design, Hardware |
MAG Review | DAN RYCKERT, Game Informer | 2021-12-03T12:48:11-0600 245 | Player Count | Game Design, Hardware |
Parenting young kids is exhausting. Should we rethink the nuclear family? | Sophie Brickman | 2021-12-03T12:48:11-0600 245 | Player Count | Game Design, Hardware |
Articulate Storyline 360, an e-learning development tool | 2021-11-25T07:00:00-0600 244 | Learning to Use Tools | Misc., Tools | |
Godot, an open-source 2D & 3D game engine | 2021-11-25T07:00:00-0600 244 | Learning to Use Tools | Misc., Tools | |
Godot: Getting Started >> Step by step | Juan Linietsky, Ariel Manzur and the Godot community, Godot | 2021-11-25T07:00:00-0600 244 | Learning to Use Tools | Misc., Tools |
Tuckman's stages of group development | Wikipedia | 2021-11-25T07:00:00-0600 244 | Learning to Use Tools | Misc., Tools |
CoDecks: Playful Planning | 2021-11-25T07:00:00-0600 244 | Learning to Use Tools | Misc., Tools | |
Sonder (a story) | Ludum Dare | 2021-11-25T07:00:00-0600 244 | Learning to Use Tools | Misc., Tools |
Proactive and Retroactive Interference (re: learning interference) | Dr. Saul McLeod, Simply Psychology | 2021-11-25T07:00:00-0600 244 | Learning to Use Tools | Misc., Tools |
Overcooked Co-Op Review: Five-star co-op gaming | Jason Love, Co-Optimus | 2021-11-25T07:00:00-0600 244 | Co-Op Games | Game Design |
There’s a Difference Between Cooperation and Collaboration | Ron Ashkenas, Harvard Business Review | 2021-11-25T07:00:00-0600 244 | Co-Op Games | Game Design |
List of best-selling video game franchises | Wikipedia | 2021-11-18T03:59:04-0600 243 | Franchises | Gaming, Marketing |
How many Super Mario games are there? | jan Misali, YouTube | 2021-11-18T03:59:04-0600 243 | Franchises | Gaming, Marketing |
Cave Games | Cave Interactive Co., Ltd, Wikipedia | 2021-11-11T01:15:00-0600 242 | Early Access | Marketing, Production |
Astral Gunners | 2021-11-11T01:15:00-0600 242 | Early Access | Marketing, Production | |
The Sati Bros. Present: Tips for Early Access
|
2021-11-11T01:15:00-0600 242 | Early Access | Marketing, Production | |
Working in the Inspector: Toggling Debug Mode | Unity | 2021-11-05T00:05:20-0500 241 | Debugging | Programming |
Concept: Silent Protagonist | Giant Bomb | 2021-11-05T00:05:20-0500 241 | Silent Protagonists | Game Design, Narrative |
Silent protagonist | Wikipedia | 2021-11-05T00:05:20-0500 241 | Silent Protagonists | Game Design, Narrative |
Heroic Mime | TV Tropes | 2021-11-05T00:05:20-0500 241 | Silent Protagonists | Game Design, Narrative |
A Brief History of Beat ’em Up Video Games | Hero Concept | 2021-10-27T20:55:04-0500 240 | Sledgehammer Bride | Game Design, Narrative |
Prospective Teachers Misperceive Black Children as Angry | Bryan Goodman, American Psychological Association | 2021-10-27T20:55:04-0500 240 | Sledgehammer Bride | Game Design, Narrative |
The Brute Caricature | History on the Net | 2021-10-27T20:55:04-0500 240 | Sledgehammer Bride | Game Design, Narrative |
Examining Game Pace: How Single-Player Levels Tick | Mark Davies | 2021-10-27T20:55:04-0500 240 | Sledgehammer Bride | Game Design, Narrative |
Shank 2 | Klei Entertainment, Steam | 2021-10-27T20:55:04-0500 240 | Sledgehammer Bride | Game Design, Narrative |
How the Original Hyrule Warriors Broke The Mold for Musou Games Forever | Dale Bashir, IGN | 2021-10-27T20:55:04-0500 240 | Sledgehammer Bride | Game Design, Narrative |
‘Optica’ is the Mind-Bending Spiritual Successor to ‘Strata’ that’s Launching Next Week | Jared Nelson, Touch Arcade | 2021-10-22T06:23:47-0500 239 | Relaxing Games | Game Design, Gaming |
Monument Valley 2 | 2021-10-22T06:23:47-0500 239 | Relaxing Games | Game Design, Gaming | |
Really Bad Chess | 2021-10-22T06:23:47-0500 239 | Relaxing Games | Game Design, Gaming | |
What is Chess 960 or Fischer Random Chess? | Chess.com | 2021-10-22T06:23:47-0500 239 | Relaxing Games | Game Design, Gaming |
Doctor Who 2048 | 2021-10-22T06:23:47-0500 239 | Relaxing Games | Game Design, Gaming | |
Understanding What "Commitment" Means in Fighting Games | LordKnight, YouTube | 2021-10-22T06:23:47-0500 239 | Commitment | Game Design |
So Mew2King just got 3-stocked... | Hungrybox, YouTube | 2021-10-22T06:23:47-0500 239 | Commitment | Game Design |
“I’m not fast enough to play fighting games” | Patrick Miller, Medium | 2021-10-22T06:23:47-0500 239 | Commitment | Game Design |
Rock, Paper, Scissors: Deluxe Edition (on Kickstarter) | 2021-10-15T09:28:35-0500 238 | Deluxe Editions | Gaming, Marketing, Physical Games | |
Day of Dragons (in early access) | 2021-10-15T09:28:35-0500 238 | Deluxe Editions | Gaming, Marketing, Physical Games | |
Jellyvision Labs | 2021-10-15T09:28:35-0500 238 | Illusions of Choice | Game Design | |
Jellyvision (history) | Wikipedia | 2021-10-15T09:28:35-0500 238 | Illusions of Choice | Game Design |
Stop signs | Wikipedia | 2021-10-15T09:28:35-0500 238 | Illusions of Choice | Game Design |
Operation Lifesaver | 2021-10-15T09:28:35-0500 238 | Illusions of Choice | Game Design | |
The Illusion of Choice in Telltale Games' The Walking Dead | Adrian Froschauer, Ontological Geek | 2021-10-15T09:28:35-0500 238 | Illusions of Choice | Game Design |
The Only Certainty Is That He Won’t Show Up | Dave Itzkoff, The New York Times | 2021-09-24T07:21:17-0500 234 | Learning a Game Engine | Programming, Tools |
Step by Step Godot Documentation - Index | Godot Engine | 2021-09-24T07:21:17-0500 234 | Learning a Game Engine | Programming, Tools |
Step by Step Godot Documentation - Instancing | Godot Engine | 2021-09-24T07:21:17-0500 234 | Learning a Game Engine | Programming, Tools |
Stop Waiting for Godot Jam | Terry Cavanagh, itch.io | 2021-09-24T07:21:17-0500 234 | Learning a Game Engine | Programming, Tools |
#stopwaitingforgodot | 2021-09-24T07:21:17-0500 234 | Learning a Game Engine | Programming, Tools | |
Types of Interference in Psychology | Kendra Cherry, verywellmind | 2021-09-24T07:21:17-0500 234 | Learning a Game Engine | Programming, Tools |
Critical Reaction to Mass Effect Citadel | Metacritic | 2021-09-24T07:21:17-0500 234 | Guns | Game Design |
20 years on, Bushido Blade remains a fighting game masterpiece | Simon Parkin, Eurogamer | 2021-09-24T07:21:17-0500 234 | Guns | Game Design |
Any good 1 hit kill games out there? | 2021-09-24T07:21:17-0500 234 | Guns | Game Design | |
Ergonomic stools by Herman Miller | 2021-09-16T14:40:14-0500 235 | The New Clubhouse | IRL, Meta | |
The cover image for this episode's page is from The Treehouse, an educational game published in 1991. Ellen played this game a lot when she was a kid. Learn more here: https://www.myabandonware.com/game/the-treehouse-1ag |
2021-09-16T14:40:14-0500 235 | The New Clubhouse | IRL, Meta | |
For show notes, check out the episode's page on the Enterprising Individuals website. |
2021-09-10T00:45:29-0500 233 | Star Trek games (from Enterprising Individuals) | Gaming, IRL | |
Protospiel MN (2020) | 2021-08-26T16:46:55-0500 231 | Pitching Tabletop Games | Marketing, Physical Games, Tabletop | |
Twin Cities Playtest with IGDA-TC | 2021-08-26T16:46:55-0500 231 | Pitching Tabletop Games | Marketing, Physical Games, Tabletop | |
GenCon | 2021-08-26T16:46:55-0500 231 | Pitching Tabletop Games | Marketing, Physical Games, Tabletop | |
Origins Game Fair | 2021-08-26T16:46:55-0500 231 | Pitching Tabletop Games | Marketing, Physical Games, Tabletop | |
Tabletop Simulator - notes on importing cards | Dale LaCroix | 2021-08-26T16:46:55-0500 231 | Pitching Tabletop Games | Marketing, Physical Games, Tabletop |
The Game Crafter | Print cards on demand with this website | 2021-08-26T16:46:55-0500 231 | Pitching Tabletop Games | Marketing, Physical Games, Tabletop |
Dark Slope Studios | 2021-08-19T04:31:45-0500 230 | Designing for VR | Game Design, IRL, VR / AR / XR | |
The Void | Wikipedia | 2021-08-19T04:31:45-0500 230 | Designing for VR | Game Design, IRL, VR / AR / XR |
Malls have a future: location-based entertainment | Kim Schaefer, VentureBeat | 2021-08-19T04:31:45-0500 230 | Designing for VR | Game Design, IRL, VR / AR / XR |
Curtis Hickman - Speaker Biography | Future of Storytelling | 2021-08-19T04:31:45-0500 230 | Designing for VR | Game Design, IRL, VR / AR / XR |
Facebook Horizon | 2021-08-19T04:31:45-0500 230 | Designing for VR | Game Design, IRL, VR / AR / XR | |
Games mentioned in this segment included:
|
2021-08-12T09:08:19-0500 229 | Bonus Content | Gaming, Production | |
‘Ask Iwata’ Book Review: A Much Needed Chronicle Of A Gaming Legend | Ollie Barder, Forbes | 2021-08-12T09:08:19-0500 229 | Bonus Content | Gaming, Production |
Wrinkles in Spacetime: The Warped Astrophysics of Interstellar | Adam Rogers, Wired | 2021-08-12T09:08:19-0500 229 | Bonus Content | Gaming, Production |
First Images of a Black Hole from the Event Horizon Telescope* | Susanna Kohler, AAS NOVA | 2021-08-12T09:08:19-0500 229 | Bonus Content | Gaming, Production |
Game Changers (2019 exhibit) | Science Museum of Minnesota | 2021-08-12T09:08:19-0500 229 | Bonus Content | Gaming, Production |
* CORRECTION: The black hole in question is Messier 87, not "TON 68" as Ellen mentioned on the podcast. The designation of the black hole that Ellen thought she was referring to is TON 618. The black hole that's part of the TON 618 quasar is one of the most massive black holes ever discovered. |
2021-08-12T09:08:19-0500 229 | Bonus Content | Gaming, Production | |
View recently-broadcasted talks from IGDA-TC | Twitch | 2021-08-12T09:08:19-0500 229 | Giving Talks | Events, Marketing |
Resonate: Present Visual Stories that Transform Audiences (a book) | Nancy Duarte | 2021-08-12T09:08:19-0500 229 | Giving Talks | Events, Marketing |
Googly-Eyed Trash Eaters May Clean a Harbor Near You | Jackie Snow, National Geographic | 2021-08-04T18:44:31-0500 227 | Giblet the Trash Can | Game Design, IRL |
Indie SoapBox | GDC | 2021-07-29T00:45:56-0500 228 | GDC 2021 Sessions | Events |
Glitch City LA | 2021-07-29T00:45:56-0500 228 | GDC 2021 Sessions | Events | |
Demystifying Indie Publishing Offers | August Brown, GDC | 2021-07-29T00:45:56-0500 228 | GDC 2021 Sessions | Events |
Avoid an Identity Crisis as a Technical Designer | GDC | 2021-07-29T00:45:56-0500 228 | GDC 2021 Sessions | Events |
A slide from "Avoid an Identity Crisis as a Technical Designer" | 2021-07-29T00:45:56-0500 228 | GDC 2021 Sessions | Events | |
Experimental Gameplay Workshop | GDC | 2021-07-29T00:45:56-0500 228 | GDC 2021 Sessions | Events |
Schim | 2021-07-29T00:45:56-0500 228 | GDC 2021 Sessions | Events | |
HyperRogue | 2021-07-29T00:45:56-0500 228 | GDC 2021 Sessions | Events | |
Kroma | 2021-07-29T00:45:56-0500 228 | GDC 2021 Sessions | Events | |
Kristallijn | 2021-07-29T00:45:56-0500 228 | GDC 2021 Sessions | Events | |
L'Oeuf-Sphinx | 2021-07-29T00:45:56-0500 228 | GDC 2021 Sessions | Events | |
AI Dungeon | 2021-07-29T00:45:56-0500 228 | GDC 2021 Sessions | Events | |
Despelote | 2021-07-29T00:45:56-0500 228 | GDC 2021 Sessions | Events | |
Spreadsheet Smarter Not Harder | 2021-07-29T00:45:56-0500 228 | GDC 2021 Sessions | Events | |
The Evolution of the Xbox Controller | Alessandro Fillari, GameSpot | 2021-07-23T09:53:23-0500 226 | Gamepads | Hardware |
The Evolution of the PlayStation Controller | Adam Bankhurst, IGN | 2021-07-23T09:53:23-0500 226 | Gamepads | Hardware |
List of Nintendo controllers | Wikipedia | 2021-07-23T09:53:23-0500 226 | Gamepads | Hardware |
Minneapolis Named Best City Park System in U.S. on Trust for Public Land’s Annual ParkScore Index (2020) | Minneapolis Park & Recreation Board | 2021-07-23T09:53:23-0500 226 | Nature in Games | Art |
Minneapolis slides to third in urban park rankings; St. Paul rises to second (2021) | Susan Du, Star Tribune | 2021-07-23T09:53:23-0500 226 | Nature in Games | Art |
Spend Time Outside in Twin Cities Parks and Lakes | Cinnamon Janzer, Explore Minnesota | 2021-07-23T09:53:23-0500 226 | Nature in Games | Art |
Endling: Extinction is Forever | Handy Games | 2021-07-23T09:53:23-0500 226 | Nature in Games | Art |
Firewatch | Campo Santo | 2021-07-23T09:53:23-0500 226 | Nature in Games | Art |
Conflict minerals: Which gaming companies may have funded human rights abuses in 2019? | Rebekah Valentine, GamesIndustry.biz | 2021-07-09T22:31:37-0500 224 | Ethical Consumption | Gaming, Misc. |
Is There Really Such a Thing as “Ethical Consumerism”? | Maya Singer, Vogue | 2021-07-09T22:31:37-0500 224 | Ethical Consumption | Gaming, Misc. |
Summary of sexual and non-sexual allegations (megathread) | 2021-07-09T22:31:37-0500 224 | Ethical Consumption | Gaming, Misc. | |
r/truegaming: For those who like talking about games as much as playing them. | 2021-07-09T22:31:37-0500 224 | Grind | Game Design, Gaming | |
Ellen’s take on grind: “Going through the same content multiple times as a means to progress towards an in-game goal that doesn’t pertain to the player’s skill.” |
2021-07-09T22:31:37-0500 224 | Grind | Game Design, Gaming | |
Noble Engine, a li'l game engine for Playdate | Noble Robot, GitHub | 2021-07-01T04:33:17-0500 223 | "So, you made a game engine?" | Hardware, Programming |
Noble Engine Project Template | Noble Robot, GitHub | 2021-07-01T04:33:17-0500 223 | "So, you made a game engine?" | Hardware, Programming |
Playdate console | 2021-07-01T04:33:17-0500 223 | "So, you made a game engine?" | Hardware, Programming | |
Playdate developer portal | 2021-07-01T04:33:17-0500 223 | "So, you made a game engine?" | Hardware, Programming | |
The 7 Cooperative Principles | The National Cooperative Business Association CLUSA International | 2021-06-24T13:07:57-0500 221 | Co-op Studios | IRL, Production |
Mission Statements | Adam Schwartz, The Cooperative Way | 2021-06-24T13:07:57-0500 221 | Co-op Studios | IRL, Production |
Co-ops in Spain’s Basque Region Soften Capitalism’s Rough Edges | Peter S. Goodman, The New York Times | 2021-06-24T13:07:57-0500 221 | Co-op Studios | IRL, Production |
Embracing the Co-Op Studio Model in Indie Games | Scott Benson, Ted Anderson, Steve Filby, Ian Thomas, Bethany Hockenberry, GDC | 2021-06-24T13:07:57-0500 221 | Co-op Studios | IRL, Production |
The Game Debate: Video Games as Innovative Storytelling | Melissa Somerdin, The Oswald Review | 2021-06-19T00:05:50-0500 222 | Storytelling | Game Design, Narrative |
The Importance Of Video Game Narrative | Adeyemi Thompson, Sliced Bread Animation | 2021-06-19T00:05:50-0500 222 | Storytelling | Game Design, Narrative |
The Unique Storytelling Power of Video Games | Anthony Jondreau, Medium | 2021-06-19T00:05:50-0500 222 | Storytelling | Game Design, Narrative |
3 approaches to storytelling in games | Simon K Jones, Medium | 2021-06-19T00:05:50-0500 222 | Storytelling | Game Design, Narrative |
Wavedashing in Super Smash Bros Melee | pahlz, Instructables | 2021-06-19T00:05:50-0500 222 | Exploits | Gaming, IRL |
8 of the Most Notorious Video Game Exploits of All Time | Brandin Tyrrel, IGN | 2021-06-19T00:05:50-0500 222 | Exploits | Gaming, IRL |
What's the biggest game exploit you'll admit to using? | PC Gamer | 2021-06-19T00:05:50-0500 222 | Exploits | Gaming, IRL |
South Korea’s COVID Success Stems From an Earlier Infectious Disease Failure | Jiyeon Kim and Neil Richards, Slate | 2021-06-10T02:47:22-0500 220 | Special In-Person Special | IRL, Meta, Misc. |
Game to Grow blog | 2021-06-03T12:19:39-0500 219 | Therapeutic Games | Game Design, Tabletop | |
Critical Core on Kickstarter | 2021-06-03T12:19:39-0500 219 | Therapeutic Games | Game Design, Tabletop | |
Drama Therapy | North American Drama Therapy Association | 2021-06-03T12:19:39-0500 219 | Therapeutic Games | Game Design, Tabletop |
Wheelhouse Workshop | 2021-06-03T12:19:39-0500 219 | Therapeutic Games | Game Design, Tabletop | |
Individualized Education Plan (IEP) | Understood.com | 2021-06-03T12:19:39-0500 219 | Therapeutic Games | Game Design, Tabletop |
Collaboration vs. cooperation: What's the difference? | The Ripple Team, Ripple Intranet | 2021-06-03T12:19:39-0500 219 | Therapeutic Games | Game Design, Tabletop |
Game to Grow Keynote at the 2018 Washington Therapy Conference | Adam Davis | 2021-06-03T12:19:39-0500 219 | Therapeutic Games | Game Design, Tabletop |
No Thank You, Evil: The Award-Winning Game of Make-believe for Creative Kids and Their Families | 2021-06-03T12:19:39-0500 219 | Therapeutic Games | Game Design, Tabletop | |
Educating Intuition | The University of Chicago Press | 2021-05-27T10:54:29-0500 218 | Intuition | Game Design |
Jason Silva on Intuition | Brain Games, National Geographic | 2021-05-27T10:54:29-0500 218 | Intuition | Game Design |
Intuition, Expectations and Culture: Learning from Psychology to Build Better Game Interfaces | Ara Shirinian, Game Developer | 2021-05-27T10:54:29-0500 218 | Intuition | Game Design |
Numerical Intuition | Brain Games, National Geographic | 2021-05-27T10:54:29-0500 218 | Intuition | Game Design |
The unique power of games in building intuition | Bryan Braun | 2021-05-27T10:54:29-0500 218 | Intuition | Game Design |
Open Source Definition | 2021-05-20T16:59:03-0500 217 | Open Source Software | Programming, Tools | |
Demo video of Veloren, an Open Source MMORPG | Open Source Games, YouTube | 2021-05-20T16:59:03-0500 217 | Open Source Software | Programming, Tools |
Zero D, an open source game | 2021-05-20T16:59:03-0500 217 | Open Source Software | Programming, Tools | |
"Standards" (#927) | xkcd | 2021-05-20T16:59:03-0500 217 | Open Source Software | Programming, Tools |
Embark Studios | 2021-05-20T16:59:03-0500 217 | Open Source Software | Programming, Tools | |
Adobe Brackets | 2021-05-20T16:59:03-0500 217 | Open Source Software | Programming, Tools | |
Awesome Open Source | 2021-05-20T16:59:03-0500 217 | Open Source Software | Programming, Tools | |
To Do Group | 2021-05-20T16:59:03-0500 217 | Open Source Software | Programming, Tools | |
Free Open Source Compliance Course for Developers | The Linux Foundation | 2021-05-20T16:59:03-0500 217 | Open Source Software | Programming, Tools |
Code Covenant | 2021-05-20T16:59:03-0500 217 | Open Source Software | Programming, Tools | |
Rust Programming Language | 2021-05-20T16:59:03-0500 217 | Open Source Software | Programming, Tools | |
Bevy, a "refreshingly simple data-driven game engine built in Rust" | 2021-05-20T16:59:03-0500 217 | Open Source Software | Programming, Tools | |
The Training Arcade | 2021-05-13T15:25:19-0500 215 | Gameful UX | Game Design, UI / UX | |
"Jeopardy!" TV Challenge Demo | 2021-05-13T15:25:19-0500 215 | Gameful UX | Game Design, UI / UX | |
An 'Overjoyed' LeVar Burton Welcomes Chance To Guest-Host 'Jeopardy!' | Bill Chappell, NPR | 2021-05-13T15:25:19-0500 215 | Gameful UX | Game Design, UI / UX |
What is a Lottie? | 2021-05-13T15:25:19-0500 215 | Gameful UX | Game Design, UI / UX | |
Howler.js | 2021-05-13T15:25:19-0500 215 | Gameful UX | Game Design, UI / UX | |
What is middleware? | 2021-05-13T15:25:19-0500 215 | Gameful UX | Game Design, UI / UX | |
Adobe XD | 2021-05-13T15:25:19-0500 215 | Gameful UX | Game Design, UI / UX | |
Expert Tips Bloodstained: Ritual Of The Night Doesn't Tell You | Justin Clark, SVG | 2021-04-22T05:47:41-0500 213 | Playing Outside Your Genre / Difficulty | Accessibility, Game Design |
How the Video Game Industry Quietly Powered Through a Pandemic | Trilby Beresford, The Hollywood Reporter | 2021-04-22T05:47:41-0500 213 | Playing Outside Your Genre / Difficulty | Accessibility, Game Design |
Here’s how ‘Hades’ makes going back to hell feel fresh | Gene Park, The Washington Post | 2021-04-22T05:47:41-0500 213 | Cheating | Game Design, Gaming |
9 out of 10 people played Mass Effect as Paragon | Brett Makedonski, Destructoid | 2021-04-22T05:47:41-0500 213 | Cheating | Game Design, Gaming |
US favorite video game devices 2020 | J. Clement, Statista | 2021-04-14T18:33:59-0500 212 | Ellen's PC Build - The Journey Begins | Hardware |
Gaming - Statistics and Facts | Statista | 2021-04-14T18:33:59-0500 212 | Ellen's PC Build - The Journey Begins | Hardware |
Video Game Industry Statistics In 2020 | 2021-04-14T18:33:59-0500 212 | Ellen's PC Build - The Journey Begins | Hardware | |
PC Part Picker | 2021-04-14T18:33:59-0500 212 | Ellen's PC Build - The Journey Begins | Hardware | |
ELEVEN THOUSAND DOLLARS | 2021-04-14T18:33:59-0500 212 | Ellen's PC Build - The Journey Begins | Hardware | |
Press Reset: Ruin and Recovery in the Video Game Industry | Jason Schreier, Amazon | 2021-04-14T18:33:59-0500 212 | Press Reset by Jason Schreier | Misc. |
The Game Crafter | 2021-04-08T07:36:54-0500 211 | Building Blocks of Design | Art, Game Design, IRL, Tabletop, Tools | |
A selection of cards from "Ali and Mimi's Card Game" | 2021-04-08T07:36:54-0500 211 | Building Blocks of Design | Art, Game Design, IRL, Tabletop, Tools | |
2021-04-08T07:36:54-0500 211 | Building Blocks of Design | Art, Game Design, IRL, Tabletop, Tools | ||
Osama's son trying to look professional while presenting "City Game I Love This." | 2021-04-08T07:36:54-0500 211 | Building Blocks of Design | Art, Game Design, IRL, Tabletop, Tools | |
Osama's daughter beaming with pride at her creation, "05Q7654321 0." | 2021-04-08T07:36:54-0500 211 | Building Blocks of Design | Art, Game Design, IRL, Tabletop, Tools | |
Osama's kids' first video game. | 2021-04-08T07:36:54-0500 211 | Building Blocks of Design | Art, Game Design, IRL, Tabletop, Tools | |
Gamer Motivation Profile | 2021-03-25T05:08:49-0500 209 | Your Internal Battery | Gaming, IRL | |
5 Signs That You May Be an Ambivert | Rena Goldman, Healthline | 2021-03-25T05:08:49-0500 209 | Your Internal Battery | Gaming, IRL |
Nemesis Jam | CannibalInteractive, itch.io | 2021-03-25T05:08:49-0500 209 | Your Internal Battery | Gaming, IRL |
History and Evolution of Typography | Konstantin Kirilov; Nikolay Petroussenko, Font Fabric | 2021-03-18T16:01:54-0500 208 | Fonts | Misc. |
The history of fonts | Prepressure | 2021-03-18T16:01:54-0500 208 | Fonts | Misc. |
Popular Standards | ISO | 2021-03-18T16:01:54-0500 208 | Fonts | Misc. |
Mini Metro | 2021-03-18T16:01:54-0500 208 | Fonts | Misc. | |
Destiny | 2021-03-18T16:01:54-0500 208 | Fonts | Misc. | |
Night in the Woods | 2021-03-18T16:01:54-0500 208 | Fonts | Misc. | |
VA-11 HALL-A: Cyberpunk Bartender Action | 2021-03-18T16:01:54-0500 208 | Fonts | Misc. | |
Balan Wonderworld is a strange game of furry musicality | Michael McWhertor, Polygon | 2021-03-18T16:01:54-0500 208 | Jank | Game Design |
Balan Wonderland gameplay video | Kinda Funny Gamescast, YouTube | 2021-03-18T16:01:54-0500 208 | Jank | Game Design |
Bullet Witch on Steam | 2021-03-18T16:01:54-0500 208 | Jank | Game Design | |
Goat Simulator | 2021-03-18T16:01:54-0500 208 | Jank | Game Design | |
Human Fall Flat on Steam | 2021-03-18T16:01:54-0500 208 | Jank | Game Design | |
L.O.V.E.R.S in a Dangerous Spacetime | 2021-03-18T16:01:54-0500 208 | Jank | Game Design | |
INSIDE | 2021-03-18T16:01:54-0500 208 | Jank | Game Design | |
Overcooked | 2021-03-18T16:01:54-0500 208 | Jank | Game Design | |
Roboston: Game Rules | 2021-03-11T06:00:01-0600 207 | What We Did On Our Winter Break (2020-2021) | Game Design, IRL, Meta | |
Roboston: Development Session Notes | 2021-03-11T06:00:01-0600 207 | What We Did On Our Winter Break (2020-2021) | Game Design, IRL, Meta | |
Your nice hosts' hiatus "Working Agreement" | 2021-03-11T06:00:01-0600 207 | What We Did On Our Winter Break (2020-2021) | Game Design, IRL, Meta | |
We brought Roboston to Twin Cities Playtest in January... | 2021-03-11T06:00:01-0600 207 | What We Did On Our Winter Break (2020-2021) | Game Design, IRL, Meta | |
...and again in February. | 2021-03-11T06:00:01-0600 207 | What We Did On Our Winter Break (2020-2021) | Game Design, IRL, Meta | |
HyperDot | 2020-12-26T12:08:30-0600 206 | Local Releases (2020) | News | |
Elemetals | 2020-12-26T12:08:30-0600 206 | Local Releases (2020) | News | |
Widget Satchel (in Japan) | 2020-12-26T12:08:30-0600 206 | Local Releases (2020) | News | |
Color Jumper (on Switch) | 2020-12-26T12:08:30-0600 206 | Local Releases (2020) | News | |
Death Drives a Bus | 2020-12-26T12:08:30-0600 206 | Local Releases (2020) | News | |
Astral Gunners (in Early Access) | 2020-12-26T12:08:30-0600 206 | Local Releases (2020) | News | |
Flailure | 2020-12-26T12:08:30-0600 206 | Local Releases (2020) | News | |
Ellen played 2019's Baba Is You on Switch this year. |
2020-12-26T12:08:30-0600 206 | Nicest (2020) | Nicest | |
Ellen played 2019's Borderlands 3 at the beginning on the pandemic. |
2020-12-26T12:08:30-0600 206 | Nicest (2020) | Nicest | |
Ellen is staring down the HUGE pile of games from 2020's Bundle for Racial Justice and Equality. |
2020-12-26T12:08:30-0600 206 | Nicest (2020) | Nicest | |
Paper Mario: The Origami King is a laugh-out-loud funny RPG on the Switch | Andrew Webster, Polygon | 2020-12-26T12:08:30-0600 206 | Nicest (2020) | Nicest |
Civilization VI didn't come out in 2020, but with all the new content, it sometimes feels like it! |
2020-12-26T12:08:30-0600 206 | Nicest (2020) | Nicest | |
Nioh 2 | 2020-12-26T12:08:30-0600 206 | Nicest (2020) | Nicest | |
Endling | 2020-12-26T12:08:30-0600 206 | Most Anticipated (for 2021) | Nicest | |
The Medium | 2020-12-26T12:08:30-0600 206 | Most Anticipated (for 2021) | Nicest | |
Boyfriend Dungeon | 2020-12-26T12:08:30-0600 206 | Most Anticipated (for 2021) | Nicest | |
Ratchet & Clank: Rift Apart | 2020-12-26T12:08:30-0600 206 | Most Anticipated (for 2021) | Nicest | |
Away: The Survival Series | 2020-12-26T12:08:30-0600 206 | Most Anticipated (for 2021) | Nicest | |
Baldur’s Gate 3 | 2020-12-26T12:08:30-0600 206 | Most Anticipated (for 2021) | Nicest | |
Deathloop | 2020-12-26T12:08:30-0600 206 | Most Anticipated (for 2021) | Nicest | |
What Makes a 4X Game | "Micah ""Marlowe"" Dutro", Explorminate | 2020-12-16T00:00:00-0600 205 | 4X Games | Game Design, Gaming |
Welcome to CivAnon | 2K, YouTube | 2020-12-16T00:00:00-0600 205 | 4X Games | Game Design, Gaming |
The Best Scenarios in Civilization 6 | Sam Woodrick, GameRant | 2020-12-16T00:00:00-0600 205 | 4X Games | Game Design, Gaming |
'Civilization' and Strategy Games' Progress Delusion | Gabriel Soares, Vice | 2020-12-16T00:00:00-0600 205 | 4X Games | Game Design, Gaming |
Colonialism is Fun? Sid Meier’s Civilization and the Gamification of Imperialism | Nick Pullen, Imperial & Global Forum | 2020-12-16T00:00:00-0600 205 | 4X Games | Game Design, Gaming |
Yu-kai Chou: Gamification & Behavioral Design | 2020-12-16T00:00:00-0600 205 | Actionable Gamification by Yu-kai Chou | Game Design, Tools | |
Bartle’s Player Types for Gamification | "Janaki Mythily Kumar, Mario Herger, and Rikke Friis Dam ", Interaction Design Foundation | 2020-12-16T00:00:00-0600 205 | Actionable Gamification by Yu-kai Chou | Game Design, Tools |
The 4 Keys to Fun | Nicole Lazzaro, XEODesign | 2020-12-16T00:00:00-0600 205 | Actionable Gamification by Yu-kai Chou | Game Design, Tools |
Did eBay Just Prove That Paid Search Ads Don’t Work? | Ray Fisman, Harvard Business Review | 2020-12-16T00:00:00-0600 205 | Actionable Gamification by Yu-kai Chou | Game Design, Tools |
HermitCraft (Minecraft streamer) | 2020-12-10T03:42:37-0600 204 | Families in Games | Gaming | |
Roblox | 2020-12-10T03:42:37-0600 204 | Families in Games | Gaming | |
Spelunx | 2020-12-10T03:42:37-0600 204 | Families in Games | Gaming | |
Into the Breach | 2020-12-10T03:42:37-0600 204 | Families in Games | Gaming | |
Robotron | 2020-12-10T03:42:37-0600 204 | Families in Games | Gaming | |
Early Childhood Family Education (ECFE) for Minnesota | 2020-12-10T03:42:37-0600 204 | Families in Games | Gaming | |
igdatc's Gamedev Meeting for November 2020, cued up to the start of Ellen's presentation. | 2020-12-01T15:26:03-0600 203 | Tips for Designing Games for Learning | Events, Game Design, UI / UX | |
What It’s Like to Be Quarantined on an Island Over Coronavirus Fears | Isabella Kwai, The New York Times | 2020-11-25T08:26:49-0600 202 | Business Speak | Events, IRL, Marketing |
IndieCade's "Playing TogethAR Showcase" | 2020-11-25T08:26:49-0600 202 | Business Speak | Events, IRL, Marketing | |
Seven Touches – A Basic Marketing Principle in Action | LisaMarie Dias, CompuKol | 2020-11-25T08:26:49-0600 202 | Business Speak | Events, IRL, Marketing |
Here's how to reduce friction in sales | George Brontén, Membrain | 2020-11-25T08:26:49-0600 202 | Business Speak | Events, IRL, Marketing |
Understanding Indie Publishers | Callum Underwood, YouTube | 2020-11-25T08:26:49-0600 202 | Business Speak | Events, IRL, Marketing |
How to Pitch to Raw Fury | 2020-11-25T08:26:49-0600 202 | Business Speak | Events, IRL, Marketing | |
Chunking (psychology) | Wikipedia | 2020-11-25T08:26:49-0600 202 | Business Speak | Events, IRL, Marketing |
HomeTeam GameDev | 2020-11-25T08:26:49-0600 202 | Business Speak | Events, IRL, Marketing | |
From Sage on the Stage to Guide on the Side | Alison King, College Teaching | 2020-11-25T08:26:49-0600 202 | Business Speak | Events, IRL, Marketing |
Shadow Complex (2009) | Wikipedia | 2020-11-18T22:00:11-0600 201 | Fail States | Game Design |
"Queer identity in Watch Dogs: Legion should be more than flavor text" | Carolyn Petit, Polygon | 2020-11-18T22:00:11-0600 201 | Worldbuilding | Game Design, Narrative |
You heard right, we've got merch! Get your Nice Games Club t-shirt today! |
2020-11-12T15:16:17-0600 200 | 100th Episode Special (revisit) | IRL, Meta | |
Favicon (pronounciation) | Wiktionary | 2020-11-12T15:16:17-0600 200 | 100th Episode Special (revisit) | IRL, Meta |
Pointer (computer programming) | Wikipedia | 2020-11-12T15:16:17-0600 200 | Learning Through Games (revisit) | Game Design, Meta, UI / UX |
Adventures With Anxiety! | Nicky Case | 2020-11-12T15:16:17-0600 200 | Learning Through Games (revisit) | Game Design, Meta, UI / UX |
Portal 2 Finds A Unique Way to Offend | Michael McWhertor, Kotaku | 2020-11-12T15:16:17-0600 200 | Messages and Meanings (revisit) | Game Design, Meta |
No chess at the Olympics anytime soon | André Schulz, ChessBase | 2020-11-12T15:16:17-0600 200 | Messages and Meanings (revisit) | Game Design, Meta |
Our favorite games from the Itch.io racial justice bundle | Engadget | 2020-11-12T15:16:17-0600 200 | Game Libraries (revisit) | Gaming, Meta |
Lizzy Crossing | Eva Lee | 2020-11-12T15:16:17-0600 200 | Game Libraries (revisit) | Gaming, Meta |
Designing for Youth - Making Games for Players Under 14 | Extra Credits, YouTube | 2020-11-04T22:40:00-0600 199 | Games for Young Children | Game Design, Marketing |
Designing Apps and Games for Kids (The Right Way) | Paul Armstrong, Carly Gloge, Jim Nichols, Alex Bowman, GDC | 2020-11-04T22:40:00-0600 199 | Games for Young Children | Game Design, Marketing |
Car Wash Game for Kids (gameplay video) | YouTube | 2020-11-04T22:40:00-0600 199 | Games for Young Children | Game Design, Marketing |
Zen Koi - Game for iOS and Android | LandShark Games | 2020-11-04T22:40:00-0600 199 | Games for Young Children | Game Design, Marketing |
Scratch from MIT | 2020-11-04T22:40:00-0600 199 | Games for Young Children | Game Design, Marketing | |
"Scratch helps young people learn to think creatively, reason systematically, and work collaboratively — essential skills for life in the 21st century." |
2020-11-04T22:40:00-0600 199 | Games for Young Children | Game Design, Marketing | |
Ellen mentioned children's franchises Blues Clues, "Baby Shark" from Pinkfong, and P.J. Masks. | 2020-11-04T22:40:00-0600 199 | Games for Young Children | Game Design, Marketing | |
We mentioned the following games and game series during this part of the roundtable:
|
2020-11-04T22:40:00-0600 199 | Comedy in Games | Game Design, Narrative | |
Website | 2020-10-31T10:43:18-0500 198 | Gamedev in Kenya | Misc. | |
DevsKenya on Twitter | 2020-10-31T10:43:18-0500 198 | Gamedev in Kenya | Misc. | |
GameDevs on Instagram | 2020-10-31T10:43:18-0500 198 | Gamedev in Kenya | Misc. | |
Covid Killer - Game | 2020-10-31T10:43:18-0500 198 | Gamedev in Kenya | Misc. | |
Game Devs Kenya is running another boot camp on November 7th! | 2020-10-31T10:43:18-0500 198 | Gamedev in Kenya | Misc. | |
Nairobi Game Development Center | 2020-10-31T10:43:18-0500 198 | Gamedev in Kenya | Misc. | |
Kenya has a co-working space for game developers called Nairobi Game Development Center. Here are some pictures! |
2020-10-31T10:43:18-0500 198 | Gamedev in Kenya | Misc. | |
Usiku Games is a mobile games studio located in Kenya. | 2020-10-31T10:43:18-0500 198 | Gamedev in Kenya | Misc. | |
Nairobi Garage - annother coworking space | 2020-10-31T10:43:18-0500 198 | Gamedev in Kenya | Misc. | |
Four-part, moderated debate about Xbox vs Playstation! | Game Devs Kenya, SoundCloud | 2020-10-31T10:43:18-0500 198 | Gamedev in Kenya | Misc. |
Africa Comicade recently held a 3-day Game Jam. | 2020-10-31T10:43:18-0500 198 | Gamedev in Kenya | Misc. | |
Mark Cerny goes over the possibilities of the new hardware within the Playstation 5. | PlayStation, YouTube | 2020-10-31T10:43:18-0500 198 | Gamedev in Kenya | Misc. |
Kine | Steam | 2020-10-14T22:44:34-0500 196 | Game Audio Tools and Workflows | Audio |
Lab Rats (a satirical puzzler by Gwen Bond, formerly Gwen Frey) | Steam | 2020-10-14T22:44:34-0500 196 | Game Audio Tools and Workflows | Audio |
Reaper | 2020-10-14T22:44:34-0500 196 | Game Audio Tools and Workflows | Audio | |
Reason | 2020-10-14T22:44:34-0500 196 | Game Audio Tools and Workflows | Audio | |
FL Studio (stand for Fruit Loops) | 2020-10-14T22:44:34-0500 196 | Game Audio Tools and Workflows | Audio | |
Helm Audio | 2020-10-14T22:44:34-0500 196 | Game Audio Tools and Workflows | Audio | |
TAL Noisemaker | 2020-10-14T22:44:34-0500 196 | Game Audio Tools and Workflows | Audio | |
Musescore - Software for Written Music | 2020-10-14T22:44:34-0500 196 | Game Audio Tools and Workflows | Audio | |
Komplete - Native Instruments | 2020-10-14T22:44:34-0500 196 | Game Audio Tools and Workflows | Audio | |
Kontact - Native Instruments | 2020-10-14T22:44:34-0500 196 | Game Audio Tools and Workflows | Audio | |
Focusrite -Scarlett Series | 2020-10-14T22:44:34-0500 196 | Game Audio Tools and Workflows | Audio | |
Shure SM57 | 2020-10-14T22:44:34-0500 196 | Game Audio Tools and Workflows | Audio | |
Shure SM58 | 2020-10-14T22:44:34-0500 196 | Game Audio Tools and Workflows | Audio | |
Shure SM7b | 2020-10-14T22:44:34-0500 196 | Game Audio Tools and Workflows | Audio | |
Audio-Technica AT2035 | 2020-10-14T22:44:34-0500 196 | Game Audio Tools and Workflows | Audio | |
Game Sound Con | 2020-10-14T22:44:34-0500 196 | Game Audio Tools and Workflows | Audio | |
Chel and her friend Tiffany Otto are going for 120 stars on Super Mario 64! | ChelWongAudio, Twitch | 2020-10-14T22:44:34-0500 196 | Game Audio Tools and Workflows | Audio |
Why I’m not buying the Harry Potter game | Stacey Henley, Polygon | 2020-10-07T05:43:05-0500 195 | Games in Other Media | Game Design, Gaming, Narrative |
Any news on the IRL, playable version of Nine Kings? | 2020-10-07T05:43:05-0500 195 | Games in Other Media | Game Design, Gaming, Narrative | |
‘The West Wing’ Cast To Perform 2002 Episode On HBO Max To Benefit Michelle Obama’s Nonpartisan Voter Drive | Greg Evans, Deadline | 2020-10-07T05:43:05-0500 195 | Games in Other Media | Game Design, Gaming, Narrative |
Why 'Edge of Tomorrow' Got Retitled 'Live Die Repeat' | Jack Giroux, /Film | 2020-10-07T05:43:05-0500 195 | Games in Other Media | Game Design, Gaming, Narrative |
List of games in Star Trek | Wikipedia | 2020-10-07T05:43:05-0500 195 | Games in Other Media | Game Design, Gaming, Narrative |
'Black Mirror: Bandersnatch' Review: Interactive Movie Falls Short | Daniel D'Addario, Variety | 2020-10-07T05:43:05-0500 195 | Games in Other Media | Game Design, Gaming, Narrative |
Kimmy Schmidt vs. the Reverend Is What Interactive TV Was Made For | Jen Chaney, Vulture | 2020-10-07T05:43:05-0500 195 | Games in Other Media | Game Design, Gaming, Narrative |
The "horror movie where the seats had creepy touch" that Stephen was talking about might have been the infamous 1950s camp classic The Tingler. |
2020-10-07T05:43:05-0500 195 | Games in Other Media | Game Design, Gaming, Narrative | |
Minnesota Fringe | 2020-10-07T05:43:05-0500 195 | Games in Other Media | Game Design, Gaming, Narrative | |
The 49 Original Whose Line Is It Anyway? Games, Ranked | Luke Winkie, Vulture | 2020-10-07T05:43:05-0500 195 | Games in Other Media | Game Design, Gaming, Narrative |
It makes more sense in context... | 2020-10-07T05:43:05-0500 195 | Games in Other Media | Game Design, Gaming, Narrative | |
Explaining how fighting games use delay-based and rollback netcode | Ricky Pusch, Ars Technica | 2020-10-07T05:43:05-0500 195 | Online Play | Game Design, Programming, Tools |
Most people who play video games online experience 'severe' harassment, new study finds | Dave Smith, Business Insider | 2020-10-07T05:43:05-0500 195 | Online Play | Game Design, Programming, Tools |
Unity Multiplay | 2020-10-07T05:43:05-0500 195 | Online Play | Game Design, Programming, Tools | |
Steam Multiplayer Overview | 2020-10-07T05:43:05-0500 195 | Online Play | Game Design, Programming, Tools | |
Photon | 2020-10-07T05:43:05-0500 195 | Online Play | Game Design, Programming, Tools | |
PlayFab | 2020-10-07T05:43:05-0500 195 | Online Play | Game Design, Programming, Tools | |
Team Toadhouse: Call Me Cera | 2020-10-02T18:11:10-0500 194 | Impostor Syndrome | Art | |
The Mona Lisa was painted by Leonardo Da Vinci and is displayed at The Louvre in France | 2020-10-02T18:11:10-0500 194 | Impostor Syndrome | Art | |
Lightbox Conference & Expo | 2020-10-02T18:11:10-0500 194 | Impostor Syndrome | Art | |
What is impostor syndrome and how can you combat it? | Elizabeth Cox , TED-Ed | 2020-10-02T18:11:10-0500 194 | Impostor Syndrome | Art |
Ep. 3: "The problem with all-stars" | WorkLife Podcast with Adam Grant, TED | 2020-10-02T18:11:10-0500 194 | Impostor Syndrome | Art |
How to Overcome ‘Impostor Syndrome’ | Jessica Bennett, The New York Times | 2020-10-02T18:11:10-0500 194 | Impostor Syndrome | Art |
Frog Fractions Has Done It Again--Here's How To Access A New Sequel | James O'Connor, GameSpot | 2020-09-22T23:34:15-0500 193 | Media Influences | Game Design, IRL, Narrative |
Destiny 2: Forsaken Brings Back Paul McCartney's Very Bad Song From the Original Destiny | Caty McCarthy, USgamer | 2020-09-22T23:34:15-0500 193 | Media Influences | Game Design, IRL, Narrative |
Paul McCartney Announces ‘Hope for the Future’ Vinyl Release With ‘Thrash’ Remix | Daniel Kreps, Rolling Stone | 2020-09-22T23:34:15-0500 193 | Media Influences | Game Design, IRL, Narrative |
Development of Half-Life 2 | Combine OverWiki | 2020-09-22T23:34:15-0500 193 | Media Influences | Game Design, IRL, Narrative |
The death and rebirth of Duke Nukem Forever: a history | Ben Kuchera, Ars Technica | 2020-09-22T23:34:15-0500 193 | Media Influences | Game Design, IRL, Narrative |
That XCOM FPS Isn't Dead. And It Isn't an FPS Anymore | Evan Narcisse, Kotaku | 2020-09-22T23:34:15-0500 193 | Media Influences | Game Design, IRL, Narrative |
Reuse Everything | Xalavier Nelson Jr., GDoC Expo | 2020-09-22T23:34:15-0500 193 | Media Influences | Game Design, IRL, Narrative |
The 2021 Game Developers Conference will try to go physical again - but now in July | Sean Hollister, The Verge | 2020-09-10T09:57:45-0500 191 | Online Events | Events, IRL |
The ESA sets dates for E3 2021 | Rebekah Valentine, GamesIndustry.biz | 2020-09-10T09:57:45-0500 191 | Online Events | Events, IRL |
Summer Games Done Quick 2020 Raises $2.3 Million | Adam Bankhurst, IGN | 2020-09-10T09:57:45-0500 191 | Online Events | Events, IRL |
As sexual abuse allegations flood in, the world of video games faces a reckoning | Mark Serrels , CNET | 2020-09-10T09:57:45-0500 191 | Online Events | Events, IRL |
Putting comments in code: the good, the bad, and the ugly | Bill Sourour, freeCodeCamp | 2020-09-10T09:57:45-0500 191 | Documentation | Game Design, Production, Tools |
What Is Performance Support And Why Should You Use Performance Support Tools? | Asha Pandey, eLearning Industry | 2020-09-10T09:57:45-0500 191 | Documentation | Game Design, Production, Tools |
The perfect client brief: Does it exist? | Oliver McAteer, Campaign US | 2020-09-10T09:57:45-0500 191 | Documentation | Game Design, Production, Tools |
Here's a full list of topics and relevant links from this week's episode. Additional articles and such are below. Enjoy!
|
2020-09-01T23:56:46-0500 190 | Programming VR Games | Programming, VR / AR / XR | |
Lessons Learned from Five Years of VR Locomotion Experiments | Paul White, Game Developer | 2020-09-01T23:56:46-0500 190 | Programming VR Games | Programming, VR / AR / XR |
Google is discontinuing the Daydream View VR headset, and the Pixel 4 won’t support Daydream | Adi Robertson, The Verge | 2020-09-01T23:56:46-0500 190 | Programming VR Games | Programming, VR / AR / XR |
Samsung is killing its VR applications now that Gear VR is dead | Mariella Moon, Engadget | 2020-09-01T23:56:46-0500 190 | Programming VR Games | Programming, VR / AR / XR |
Play Adia's small stories! | 2020-08-25T17:07:10-0500 189 | Small Projects | Game Design, Narrative | |
Adia spoke at a recent igdatc meetup about her Electron+Ink work | IGDA TC, YouTube | 2020-08-25T17:07:10-0500 189 | Small Projects | Game Design, Narrative |
Narrascope | 2020-08-25T17:07:10-0500 189 | Small Projects | Game Design, Narrative | |
BLASEBALL | 2020-08-25T17:07:10-0500 189 | Escapist Games | Gaming | |
Dale and Mark have been playing 8-bit versions of "Jeopardy!" | 2020-08-25T17:07:10-0500 189 | Escapist Games | Gaming | |
Grounded Early Access Review | Jon Ryan, IGN | 2020-08-25T17:07:10-0500 189 | Escapist Games | Gaming |
Check out Glen's games on Itch.io and Steam! We talked about most of these titles during the episode: Grimm and Tonic Find Glen's art on his ArtStation page (NSFW) and watch him speed paint on his YouTube channel. |
2020-08-20T21:16:33-0500 188 | Indiedev During the Pandemic | Game Design, IRL | |
Additional links and resources Ren.js - "a new videogame engine for making Visual Novels that run directly in the web browser. Based on Ren'Py and powered by PhaserJS, it's easy to use and easy to extend." Winter Wolves Games - Developer of visual novels, dating sims, and RPGs. Narrascope Conference - Conference, Discord chat, game jam, and more. |
2020-08-20T21:16:33-0500 188 | Indiedev During the Pandemic | Game Design, IRL | |
Zach Gage's wise tweet about making small games | 2020-08-20T21:16:33-0500 188 | Indiedev During the Pandemic | Game Design, IRL | |
Grimm & Tonic Webcomic | Spritewrench | 2020-08-20T21:16:33-0500 188 | Indiedev During the Pandemic | Game Design, IRL |
The Kindaichi Case Files (Manga) | Wikipedia | 2020-08-20T21:16:33-0500 188 | Indiedev During the Pandemic | Game Design, IRL |
Kinetic Novel | TV Tropes | 2020-08-20T21:16:33-0500 188 | Indiedev During the Pandemic | Game Design, IRL |
Isekai | Wikipedia | 2020-08-20T21:16:33-0500 188 | Indiedev During the Pandemic | Game Design, IRL |
D.I.C.E. Summit 2002 | Mark Cerny, YouTube | 2020-08-11T00:13:57-0500 187 | Prototyping | Game Design, Tools |
BLARP! on Steam | Isaac Cohen | 2020-08-11T00:13:57-0500 187 | Prototyping | Game Design, Tools |
Adobe XD | 2020-08-11T00:13:57-0500 187 | Prototyping | Game Design, Tools | |
Alanna’s guidelines on depicting mental illness in games:
|
2020-08-06T06:23:02-0500 186 | Mental Health | IRL, Production | |
Mental Illness: The Bio-Psycho-Social Spheres of Influence | Allan Schwartz, MentalHelp.Net | 2020-08-06T06:23:02-0500 186 | Mental Health | IRL, Production |
I’m a “Spoonie.” Here’s What I Wish More People Knew About Chronic Illness | Kirsten Schultz, Healthline | 2020-08-06T06:23:02-0500 186 | Mental Health | IRL, Production |
Stoicism | Wikiwand | 2020-08-06T06:23:02-0500 186 | Mental Health | IRL, Production |
Radio calisthenics | Wikiwand | 2020-08-06T06:23:02-0500 186 | Mental Health | IRL, Production |
Daylio mood tracker and micro-diary | 2020-08-06T06:23:02-0500 186 | Mental Health | IRL, Production | |
You can get an hourglass similar to Alanna's | 2020-08-06T06:23:02-0500 186 | Mental Health | IRL, Production | |
2020-08-06T06:23:02-0500 186 | Mental Health | IRL, Production | ||
Burn-out, an "occupational phenomenon" | World Health Organization | 2020-07-28T13:37:59-0500 185 | Burnout | IRL |
Teacher Burnout: What It Is, Why It Happens, and How You Can Prevent End-Of-Year Burnout | Waterford | 2020-07-28T13:37:59-0500 185 | Burnout | IRL |
Toxic management cost an award-winning game studio its best developers | Megan Farokhmanesh, The Verge | 2020-07-28T13:37:59-0500 185 | Burnout | IRL |
Asynchronous Multiplay: Futures for Casual Multiplayer Experience | Ian Bogost, Georgia Institute of Technology | 2020-07-28T13:37:59-0500 185 | Asynchronous and Asymmetric Gameplay | Game Design |
Relaxed Hardcore: Why Asynchronous is the Next Big Thing in Core Gaming | Ian Hardingham, GDC | 2020-07-28T13:37:59-0500 185 | Asynchronous and Asymmetric Gameplay | Game Design |
Why an Asymmetric Board Game Pissed Off Me and My Friends | Kyle Rogacion, Goomba Stomp | 2020-07-28T13:37:59-0500 185 | Asynchronous and Asymmetric Gameplay | Game Design |
Are Asymmetrical Multiplayer Games Becoming a Major Trend? | Micah Shapiro, GameRant | 2020-07-28T13:37:59-0500 185 | Asynchronous and Asymmetric Gameplay | Game Design |
Games Industry Gathering | 2020-07-24T01:32:52-0500 184 | Community Development | Game Design, Marketing, Production | |
ArcGIS | 2020-07-24T01:32:52-0500 184 | Community Development | Game Design, Marketing, Production | |
PaxSouth: MageQuit (Review) | Christine Marten, Gaming Access Weekly | 2020-07-24T01:32:52-0500 184 | Community Development | Game Design, Marketing, Production |
Grandia HD Collection | 2020-07-24T01:32:52-0500 184 | Community Development | Game Design, Marketing, Production | |
Sprout | 2020-07-24T01:32:52-0500 184 | Community Development | Game Design, Marketing, Production | |
Agora Pulse | 2020-07-24T01:32:52-0500 184 | Community Development | Game Design, Marketing, Production | |
Buffer | 2020-07-24T01:32:52-0500 184 | Community Development | Game Design, Marketing, Production | |
Hootsuite | 2020-07-24T01:32:52-0500 184 | Community Development | Game Design, Marketing, Production | |
Mailchimp | 2020-07-24T01:32:52-0500 184 | Community Development | Game Design, Marketing, Production | |
2020-07-24T01:32:52-0500 184 | Community Development | Game Design, Marketing, Production | ||
Harris Foster with Finji |
2020-07-24T01:32:52-0500 184 | Community Development | Game Design, Marketing, Production | |
Hypersonic.Xtreme Custom editor (Track 4) | Rwaaaaar, YouTube | 2020-07-14T09:18:40-0500 183 | Level Editors | Game Design, Programming, Tools, UI / UX |
Starcraft 2 Map Editor - Getting Started | scfoxcode, YouTube | 2020-07-14T09:18:40-0500 183 | Level Editors | Game Design, Programming, Tools, UI / UX |
ModNation Racers | Wikipedia | 2020-07-14T09:18:40-0500 183 | Level Editors | Game Design, Programming, Tools, UI / UX |
Mega Man Powered Up (1D): Creating a Stage [Construction] | Bean1227, YouTube | 2020-07-14T09:18:40-0500 183 | Level Editors | Game Design, Programming, Tools, UI / UX |
Serious Play Conference Home Page | 2020-07-10T07:26:47-0500 182 | Serious Play Conference 2020 | Events | |
Serious Play Conference Schedule | 2020-07-10T07:26:47-0500 182 | Serious Play Conference 2020 | Events | |
New Metaari Forecast for Worldwide 2020-2025 Game-Based Learning Market Shows North America Sales Will Soon Outstrip Asia Pacific as Game Revenues in China Slow | Serious Play Wire | 2020-07-10T07:26:47-0500 182 | Serious Play Conference 2020 | Events |
Stop & Think: Teaching Players About Media Manipulation in Headliner | GDC, YouTube | 2020-07-10T07:26:47-0500 182 | Serious Play Conference 2020 | Events |
MDA: A Formal Approach to Game Design and Game Research (PDF) | Robin Hunicke, Marc LeBlanc, Robert Zubek, Northwestern University | 2020-07-10T07:26:47-0500 182 | Serious Play Conference 2020 | Events |
MDA Framework | Wikipedia | 2020-07-10T07:26:47-0500 182 | Serious Play Conference 2020 | Events |
5 Reasons Why Game-Based Learning Should Matter to Organizations | Karl Kapp, Allen Interactions | 2020-07-10T07:26:47-0500 182 | Serious Play Conference 2020 | Events |
Gamification vs Games-Based Learning: What’s the Difference? | Halden Ingwersen, Capterra Blog | 2020-07-10T07:26:47-0500 182 | Serious Play Conference 2020 | Events |
Ellen and Eric took blacksmithing at the Chicago Avenue Fire Arts Center | 2020-07-10T07:26:47-0500 182 | Working with Family | IRL | |
A Conspiracy of Silence: How NDAs Are Harming The Games Industry | Rick Lane, Kotaku | 2020-06-26T01:11:27-0500 181 | NDAs | Marketing |
What Makes a Game Replayable? | Design Doc, YouTube | 2020-06-26T01:11:27-0500 181 | Replayability | Game Design |
Realtime Procedurally Animated Spiders | YouTube | 2020-06-11T23:54:53-0500 178 | Animation | Art, Programming |
Research: How Virtual Reality Can Help Train Surgeons | Gideon Blumstein, Harvard Business Review | 2020-06-11T23:54:53-0500 178 | Animation | Art, Programming |
The Animator's Survival Kit (Expanded Edition) | Richard E. Williams | 2020-06-11T23:54:53-0500 178 | Animation | Art, Programming |
Does Russia have McDonald’s? Yes, McD's has been there for 30 years. |
2020-06-11T23:54:53-0500 178 | Establishing a Sense of Place | Game Design, Narrative | |
What Spider-Man PS4 gets right (and wrong) about New York City | Simone de Rochefort, Polygon | 2020-06-11T23:54:53-0500 178 | Establishing a Sense of Place | Game Design, Narrative |
Gaming can make a better world | Jane McGonigal, TED | 2020-06-04T05:58:55-0500 177 | Leadership | IRL, Production |
Tetris: The Games People Play by Box Brown review | James Smart, The Guardian | 2020-06-04T05:58:55-0500 177 | Leadership | IRL, Production |
Sakurai Battled Through Health Issues With An IV Drip During Smash Ultimate Development | Ryan Craddock, Nintendo Life | 2020-06-04T05:58:55-0500 177 | Leadership | IRL, Production |
Former Nintendo chief Reggie Fils-Aimé joins new podcast to raise funds for homeless youths | Gene Park, The Washington Post | 2020-06-04T05:58:55-0500 177 | Leadership | IRL, Production |
Godot Engine was awarded an Epic MegaGrant | Juan Linietsky, Godot | 2020-06-04T05:58:55-0500 177 | Leadership | IRL, Production |
Train Jam perfectly captures the magic of both traveling and game dev | Katherine Cross, Game Developer | 2020-06-04T05:58:55-0500 177 | Leadership | IRL, Production |
Massively Overthinking: Are modern games too cheap? | Bree Royce, Massively Overpowered | 2020-06-04T05:58:55-0500 177 | Pricing | Gaming, Marketing |
Here's the reason most new console video games cost $60 | Michelle Yan and Ben Gilbert, Business Insider | 2020-06-04T05:58:55-0500 177 | Pricing | Gaming, Marketing |
Developers Cash In By Selling Their Switch Games For Pennies | Stephen J. Bronner, Kotaku | 2020-06-04T05:58:55-0500 177 | Pricing | Gaming, Marketing |
The Top 50 mobile games of 2006 | Stuart Dredge, Pocket Gamer | 2020-05-26T08:55:45-0500 176 | Gamedev in the Philippines | Misc. |
Spacechem | Steam | 2020-05-26T08:55:45-0500 176 | Gamedev in the Philippines | Misc. |
GDAP (Game Developers Association of the Philippines) | 2020-05-26T08:55:45-0500 176 | Gamedev in the Philippines | Misc. | |
IGDA Philippines Manila | 2020-05-26T08:55:45-0500 176 | Gamedev in the Philippines | Misc. | |
ESGS conference on Instagram | 2020-05-26T08:55:45-0500 176 | Gamedev in the Philippines | Misc. | |
Bit Summit conference (Japan) | 2020-05-26T08:55:45-0500 176 | Gamedev in the Philippines | Misc. | |
Level Up conference (Kuala Lumpur) | 2020-05-26T08:55:45-0500 176 | Gamedev in the Philippines | Misc. | |
Rock of Ages 2: Bigger & Boulder | Steam | 2020-05-26T08:55:45-0500 176 | Gamedev in the Philippines | Misc. |
Ryan's posts on Gamasutra | Ryan Sumo, Game Developer | 2020-05-26T08:55:45-0500 176 | Gamedev in the Philippines | Misc. |
Assassin’s Creed Valhalla Is Bringing Back The Instakill Hidden Blade, In A Signal To Hardcore Fans | Stephen Totilo, Kotaku | 2020-05-19T06:54:46-0500 175 | Fun in Games | Game Design |
Assassin’s Creed Odyssey Developers Say Breaking Series Traditions Made For A Better Game | Stephen Totilo, Kotaku | 2020-05-19T06:54:46-0500 175 | Fun in Games | Game Design |
15 things you can do to make Breath of the Wild feel new again | Patricia Hernandez, Polygon | 2020-05-19T06:54:46-0500 175 | Fun in Games | Game Design |
Raph Koster's Theory of Fun, ten years on | Leigh Alexander, Game Developer | 2020-05-19T06:54:46-0500 175 | Fun in Games | Game Design |
Solaris (1972) - trailer | 2020-05-19T06:54:46-0500 175 | Fun in Games | Game Design | |
Your Indie Game on Console: A Practical Guide to Porting | Thomas O'Connor, GDC | 2020-05-19T06:54:46-0500 175 | Porting Your Game | Hardware, Programming |
OUYA works with Xbox 360 and PS3 controllers | Rik Henderson, Pocket-lint | 2020-05-19T06:54:46-0500 175 | Porting Your Game | Hardware, Programming |
Microsoft Windows Astoria bridge for Android is dead | Jan Vermeulen, MyBroadband | 2020-05-19T06:54:46-0500 175 | Porting Your Game | Hardware, Programming |
Haxe (programming langauge) | Wikipedia | 2020-05-19T06:54:46-0500 175 | Porting Your Game | Hardware, Programming |
Post-Mortem on Transitioning from Flash to Haxe | Doug Pearson, GameDaily Connect | 2020-05-19T06:54:46-0500 175 | Porting Your Game | Hardware, Programming |
C-- (programming language) | Wikipedia | 2020-05-19T06:54:46-0500 175 | Porting Your Game | Hardware, Programming |
Introduction to OpenFL | HaxeFlixel documentation | 2020-05-19T06:54:46-0500 175 | Porting Your Game | Hardware, Programming |
Epic Games' Unreal Engine Heads To Flash | Kris Graft, Game Developer | 2020-05-19T06:54:46-0500 175 | Porting Your Game | Hardware, Programming |
Adobe Flash Player Export in Unity 4.0 | Ralph Hauwert, Unity | 2020-05-19T06:54:46-0500 175 | Porting Your Game | Hardware, Programming |
Sunsetting Flash | David Helgason, Unity | 2020-05-19T06:54:46-0500 175 | Porting Your Game | Hardware, Programming |
Development of Duke Nukem Forever | Wikipedia | 2020-05-19T06:54:46-0500 175 | Porting Your Game | Hardware, Programming |
Currencies in Star Trek Online | Gamepedia | 2020-05-13T15:37:52-0500 173 | Economies | Game Design |
How Warframe built an ethical free-to-play economy | Ben Kuchera, Polygon | 2020-05-13T15:37:52-0500 173 | Economies | Game Design |
I Am Not At All Relaxed by Animal Crossing | Cecilia D’Anastasio, Wired | 2020-05-13T15:37:52-0500 173 | Economies | Game Design |
The Gamer’s Guide to Ergonomics: Your Posture, Chair, Desk, Fingers and everything Else | Matthew Hwu, 1HP | 2020-05-13T15:37:52-0500 173 | Ergonomics | IRL |
Your posture is killing you: What gamers should know about ergonomics | Roman Jakob, VentureBeat | 2020-05-13T15:37:52-0500 173 | Ergonomics | IRL |
Herman Miller Embody chair | 2020-05-13T15:37:52-0500 173 | Ergonomics | IRL | |
Mark's very neat workspace. | 2020-05-13T15:37:52-0500 173 | Ergonomics | IRL | |
"Kind of messy. Don't show my mom." ~ Stephen | 2020-05-13T15:37:52-0500 173 | Ergonomics | IRL | |
Ellen's workspace. Rustic. Dog. | 2020-05-13T15:37:52-0500 173 | Ergonomics | IRL | |
Substance & 3D News Livestream (GDC 2020 Keynote) | GDC, YouTube | 2020-05-05T04:58:50-0500 174 | Building Substance | Art, Production, Tools |
Adobe Announces Substance Designer and Painter Updates | Animation World Network | 2020-05-05T04:58:50-0500 174 | Building Substance | Art, Production, Tools |
Definition of Done | Agile Alliance | 2020-04-21T09:32:52-0500 171 | Ending Projects | IRL, Production |
"A Work of Art Is Never Finished, Merely Abandoned" | Quote Investigator | 2020-04-21T09:32:52-0500 171 | Ending Projects | IRL, Production |
Adam Savage On Why Mythbusters Ended | B. Co Creative Agency, YouTube | 2020-04-21T09:32:52-0500 171 | Ending Projects | IRL, Production |
How Babylon 5 went from space opera to space junk | Ben Gazur, The Guardian | 2020-04-21T09:32:52-0500 171 | Ending Projects | IRL, Production |
THE INSTITUTE: a 2013 documentary film | 2020-04-21T09:32:52-0500 171 | Ending Projects | IRL, Production | |
The Perplexing Final Chapter Of San Francisco’s Jejune Institute | Rick Paulas, The Awl | 2020-04-21T09:32:52-0500 171 | Ending Projects | IRL, Production |
"How I Met Your Mother" Kids Kept Show's Ending Secret for 9 Years | Brian Anthony Hernandez, Mashable | 2020-04-21T09:32:52-0500 171 | Ending Projects | IRL, Production |
The reason Rebecca Sugar made Steven Universe Future, and why it’s the actual end | Tasha Robinson, Polygon | 2020-04-21T09:32:52-0500 171 | Ending Projects | IRL, Production |
Rock Band Network Shutting Down After Four Years and Over 2,000 Songs | Eddie Makuch, GameSpot | 2020-04-21T09:32:52-0500 171 | Ending Projects | IRL, Production |
Project management triangle (aka: "The Iron Triangle") | Wikipedia | 2020-04-21T09:32:52-0500 171 | Ending Projects | IRL, Production |
Mark's "Noble Menu" system for Unity is available on Itch.io. |
2020-04-21T09:32:52-0500 171 | Starting Projects | IRL, Production | |
The Forgetting Curve hypothesis by Hermann Ebbinghous | Wikipedia | 2020-04-13T19:06:00-0500 170 | Redundancy | Game Design, UI / UX |
The Distributed Practice learning strategy | Wikipedia | 2020-04-13T19:06:00-0500 170 | Redundancy | Game Design, UI / UX |
Why You Can't Call It a "Barcade" | Brenna Houck, Eater | 2020-04-13T19:06:00-0500 170 | Arcades | Gaming, IRL |
Dino Dash | Abdel Shahied, YouTube | 2020-04-13T19:06:00-0500 170 | Arcades | Gaming, IRL |
The 'Donutron' Arcade at Glam Doll Donuts in Minneapolis |
2020-04-13T19:06:00-0500 170 | Arcades | Gaming, IRL | |
Because Internet, a book by Gretchen McCulloch |
2020-04-02T02:34:18-0500 169 | Working From Home | IRL | |
Collaborate with Live Share (Visual Studio Code) | 2020-04-02T02:34:18-0500 169 | Working From Home | IRL | |
Charles made a HyperDot painting in Animal Crossing | @DarkaysTG, Twitter | 2020-04-02T02:34:18-0500 169 | Games to Play While Social Distancing | Gaming, IRL |
Your Complete Guide To The SimCity Disaster | Jason Schreier, Kotaku | 2020-04-02T02:34:18-0500 169 | Games to Play While Social Distancing | Gaming, IRL |
GDC on Twitch | 2020-03-25T09:03:27-0500 168 | The GDC That Wasn't | Events, IRL | |
GDC's channel on Youtube | GDC, YouTube | 2020-03-25T09:03:27-0500 168 | The GDC That Wasn't | Events, IRL |
GDC Summer is (currently) planned for August 4th-6th | 2020-03-25T09:03:27-0500 168 | The GDC That Wasn't | Events, IRL | |
IGF Awards 2020: Finalists and winners | 2020-03-25T09:03:27-0500 168 | The GDC That Wasn't | Events, IRL | |
GDCA 2020: Finalists and winners | 2020-03-25T09:03:27-0500 168 | The GDC That Wasn't | Events, IRL | |
Xbox Series X: A Closer Look at the Technology Powering the Next Generation | Will Tuttle, Xbox Wire | 2020-03-25T09:03:27-0500 168 | Next-Gen Console Reveals | Events, Hardware |
The Road to PS5: A talk by PS5 lead system architect Mark Cerny | PlayStation, YouTube | 2020-03-25T09:03:27-0500 168 | Next-Gen Console Reveals | Events, Hardware |
2020-03-17T19:06:00-0500 166 | Naming Things | Game Design, Marketing, Production | ||
Harminix's next music-making game puts your DJ skills to the test | Christine Fisher, Engadget | 2020-03-17T19:06:00-0500 166 | Rhythm Games | Game Design |
Ape Out - Arcade Mode Gameplay | IGN, YouTube | 2020-03-17T19:06:00-0500 166 | Rhythm Games | Game Design |
Why 'Day-One Patches' Are So Common | Rami Ismail, Kotaku | 2020-03-10T01:00:00-0500 165 | Day-One Patches | Production, Programming |
The Switch patch for Widget Satchel that Mark mentioned working on just passed though Nintendo's lotcheck system and was released today. Pick up a copy it if you haven't already! |
2020-03-10T01:00:00-0500 165 | Day-One Patches | Production, Programming | |
'Anthem' is proof that crunch can't save AAA games | Jessica Conditt, Engadget | 2020-03-10T01:00:00-0500 165 | Crunch | IRL, Production, Programming |
Video Game Delays Cause More Crunch | Jason Schreier, Kotaku | 2020-03-10T01:00:00-0500 165 | Crunch | IRL, Production, Programming |
Book Review: If You Want to Write by Brenda Ueland | Joel Friedlander, The Book Designer | 2020-03-10T01:00:00-0500 165 | Crunch | IRL, Production, Programming |
Crunch Time: How Indies Are Falling Victim To Launch Day Pressures | Kate Fanthorpe, The Indie Game Website | 2020-03-10T01:00:00-0500 165 | Crunch | IRL, Production, Programming |
Studio MDHR delays Cuphead DLC to 2020, in bid to avoid development crunch | Aaron Mamiit, Digital Trends | 2020-03-10T01:00:00-0500 165 | Crunch | IRL, Production, Programming |
Mark referenced how Mr. Scott maintains his reputation as a miracle worker. |
2020-03-10T01:00:00-0500 165 | Crunch | IRL, Production, Programming | |
Stephen's Unlock Taxonomy:
|
2020-02-28T09:46:34-0600 163 | Unlocks | Game Design | |
Mutazione | 2020-02-28T09:46:34-0600 163 | Case Study (Mutazione & Later Alligator) | Game Design, Gaming | |
Later Alligator | 2020-02-28T09:46:34-0600 163 | Case Study (Mutazione & Later Alligator) | Game Design, Gaming | |
Dr. Katz | Wikipedia | 2020-02-28T09:46:34-0600 163 | Case Study (Mutazione & Later Alligator) | Game Design, Gaming |
Here's a Nice Game Club "Bug" concept that was rejected | 2020-02-18T20:04:30-0600 162 | What We Did On Our Winter Break (2019-2020) | IRL, Meta | |
Logo Option #1: Stars | 2020-02-18T20:04:30-0600 162 | What We Did On Our Winter Break (2019-2020) | IRL, Meta | |
Logo Option #2: Git Tree | 2020-02-18T20:04:30-0600 162 | What We Did On Our Winter Break (2019-2020) | IRL, Meta | |
Logo Option #3: Coding Brackets | 2020-02-18T20:04:30-0600 162 | What We Did On Our Winter Break (2019-2020) | IRL, Meta | |
Iteration on Logo #3 (brackets) | 2020-02-18T20:04:30-0600 162 | What We Did On Our Winter Break (2019-2020) | IRL, Meta | |
Logo in multiple color contexts, including the "Valentine" theme | 2020-02-18T20:04:30-0600 162 | What We Did On Our Winter Break (2019-2020) | IRL, Meta | |
Variations on the "logo on a cartridge" concept | 2020-02-18T20:04:30-0600 162 | What We Did On Our Winter Break (2019-2020) | IRL, Meta | |
We made our new site using Drupal, a VERY open source web development tool. | 2020-02-18T20:04:30-0600 162 | What We Did On Our Winter Break (2019-2020) | IRL, Meta | |
IGDATC's monthly meetings | 2020-02-18T20:04:30-0600 162 | What We Did On Our Winter Break (2019-2020) | IRL, Meta | |
Protospiel | 2020-02-18T20:04:30-0600 162 | What We Did On Our Winter Break (2019-2020) | IRL, Meta | |
Hyperdot, a game by Stephen's brother Charles McGregor was released this month on January 31st. It is available on Xbox, Steam, itch.io and Windows PC. You can buy it now. |
2020-02-18T20:04:30-0600 162 | What We Did On Our Winter Break (2019-2020) | IRL, Meta | |
The Global Game Jam 2019 keynote (aka: the best keynote ever) starts at 04:00 | 2020-02-18T20:04:30-0600 162 | What We Did On Our Winter Break (2019-2020) | IRL, Meta | |
The Global Game Jam 2020 keynote | 2020-02-18T20:04:30-0600 162 | What We Did On Our Winter Break (2019-2020) | IRL, Meta | |
Mark's logo for his team's GGJ 2020, with character art by teammate Kissi | 2020-02-18T20:04:30-0600 162 | What We Did On Our Winter Break (2019-2020) | IRL, Meta | |
Kissi worked on a few games during the jam! | 2020-02-18T20:04:30-0600 162 | What We Did On Our Winter Break (2019-2020) | IRL, Meta | |
Screenshot from "Super City Mayor," Mark's GGJ game | 2020-02-18T20:04:30-0600 162 | What We Did On Our Winter Break (2019-2020) | IRL, Meta | |
You can play Dale and Beth's GGJ game, "Corporate Espionage" right in your browser! | 2020-02-18T20:04:30-0600 162 | What We Did On Our Winter Break (2019-2020) | IRL, Meta | |
Mark and Dale saw David Byrne's American Utopia! | 2020-02-18T20:04:30-0600 162 | What We Did On Our Winter Break (2019-2020) | IRL, Meta | |
American Utopia on Broadway | 2020-02-18T20:04:30-0600 162 | What We Did On Our Winter Break (2019-2020) | IRL, Meta | |
American Utopia: Full Cast Album | Spotify | 2020-02-18T20:04:30-0600 162 | What We Did On Our Winter Break (2019-2020) | IRL, Meta |
New York Transit Museum | 2020-02-18T20:04:30-0600 162 | What We Did On Our Winter Break (2019-2020) | IRL, Meta | |
Dale in a very old subway car at the transit museum | 2020-02-18T20:04:30-0600 162 | What We Did On Our Winter Break (2019-2020) | IRL, Meta | |
Dale in a moderately old subway car at the transit museum | 2020-02-18T20:04:30-0600 162 | What We Did On Our Winter Break (2019-2020) | IRL, Meta | |
NYU Games Center has playtest events every Thursday | 2020-02-18T20:04:30-0600 162 | What We Did On Our Winter Break (2019-2020) | IRL, Meta | |
Widget Satchel | 2019-12-17T00:00:00-0600 161 | Local Releases (2019) | News | |
Treasure Stack | 2019-12-17T00:00:00-0600 161 | Local Releases (2019) | News | |
Fuse | 2019-12-17T00:00:00-0600 161 | Local Releases (2019) | News | |
Tactics V | 2019-12-17T00:00:00-0600 161 | Local Releases (2019) | News | |
Newt One on Switch | 2019-12-17T00:00:00-0600 161 | Local Releases (2019) | News | |
Anodyne 2 | 2019-12-17T00:00:00-0600 161 | Local Releases (2019) | News | |
Extreme Mining | 2019-12-17T00:00:00-0600 161 | Local Releases (2019) | News | |
Destiny 2 | 2019-12-17T00:00:00-0600 161 | Nicest (2019) | Nicest | |
Read Only Memories | 2019-12-17T00:00:00-0600 161 | Nicest (2019) | Nicest | |
Control | 2019-12-17T00:00:00-0600 161 | Nicest (2019) | Nicest | |
Link’s Awakening | 2019-12-17T00:00:00-0600 161 | Nicest (2019) | Nicest | |
Lots of cool pictures of Control and other games in Dead End Thrills | 2019-12-17T00:00:00-0600 161 | Nicest (2019) | Nicest | |
Control taught me to love the ugliest architecture | Polygon | 2019-12-17T00:00:00-0600 161 | Nicest (2019) | Nicest |
Stephen technically doesn’t have any this year! |
2019-12-17T00:00:00-0600 161 | Nicest (2019) | Nicest | |
Ooblets | 2019-12-17T00:00:00-0600 161 | Most Anticipated (for 2020) | Nicest | |
Animal Crossing | 2019-12-17T00:00:00-0600 161 | Most Anticipated (for 2020) | Nicest | |
SkateBIRD | 2019-12-17T00:00:00-0600 161 | Most Anticipated (for 2020) | Nicest | |
Ollie Oop (a MN Local!) | 2019-12-17T00:00:00-0600 161 | Most Anticipated (for 2020) | Nicest | |
Playstation 5 | 2019-12-17T00:00:00-0600 161 | Most Anticipated (for 2020) | Nicest | |
Project Scarlett (Xbox) | 2019-12-17T00:00:00-0600 161 | Most Anticipated (for 2020) | Nicest | |
12 Minutes | 2019-12-17T00:00:00-0600 161 | Most Anticipated (for 2020) | Nicest | |
Spiritfarer | 2019-12-17T00:00:00-0600 161 | Most Anticipated (for 2020) | Nicest | |
Nioh 2 | 2019-12-17T00:00:00-0600 161 | Most Anticipated (for 2020) | Nicest | |
The Last of Us Part 2 | 2019-12-17T00:00:00-0600 161 | Most Anticipated (for 2020) | Nicest | |
Spiritfarer | 2019-12-17T00:00:00-0600 161 | Most Anticipated (for 2020) | Nicest | |
Fingeance | 2019-12-17T00:00:00-0600 161 | Most Anticipated (for 2020) | Nicest | |
The Interactive Fiction Competition | 2019-12-10T00:00:00-0600 160 | Writing for Games | Game Design, Narrative | |
NaNoRenO on Itch | 2019-12-10T00:00:00-0600 160 | Writing for Games | Game Design, Narrative | |
The Outer Worlds has some unusual (and awesome) character-building options | Patricia Hernandez, Polygon | 2019-12-10T00:00:00-0600 160 | Writing for Games | Game Design, Narrative |
The Outer Worlds Will Rattle Your Idea Of A Perfect Planet | Gita Jackson, Kotaku | 2019-12-10T00:00:00-0600 160 | Writing for Games | Game Design, Narrative |
Breaking Bongo | Radiolab | 2019-12-10T00:00:00-0600 160 | Writing for Games | Game Design, Narrative |
MGSV - Quiet/Ocelot model swap - Rain scene | Tactical Modding Operations, YouTube | 2019-12-10T00:00:00-0600 160 | Writing for Games | Game Design, Narrative |
Heaven's Vault | 2019-12-10T00:00:00-0600 160 | Writing for Games | Game Design, Narrative | |
The Yawhg | 2019-12-10T00:00:00-0600 160 | Reravel | IRL, Tabletop | |
Microscope | 2019-12-10T00:00:00-0600 160 | Reravel | IRL, Tabletop | |
Tracery, a generative tool by Galaxy Kate. |
2019-12-10T00:00:00-0600 160 | Reravel | IRL, Tabletop | |
SimCity | Wikipedia | 2019-12-10T00:00:00-0600 160 | Video Game Nostalgia | Gaming |
Cap'n Crunch's Crunching Adventure | Giant Bomb | 2019-12-10T00:00:00-0600 160 | Video Game Nostalgia | Gaming |
Spot: The Video Game (featuring the 7Up mascot of the time, Spot) | Wikipedia | 2019-12-10T00:00:00-0600 160 | Video Game Nostalgia | Gaming |
Glider (originally for classic Apple computers) | Wikipedia | 2019-12-10T00:00:00-0600 160 | Video Game Nostalgia | Gaming |
SkiFree | Giant Bomb | 2019-12-10T00:00:00-0600 160 | Video Game Nostalgia | Gaming |
RuneScape | Giant Bomb | 2019-12-10T00:00:00-0600 160 | Video Game Nostalgia | Gaming |
Commander Keen | Giant Bomb | 2019-12-10T00:00:00-0600 160 | Video Game Nostalgia | Gaming |
Aldo's Adventures gameplay (PC Game, 1987) | Squakenet, YouTube | 2019-12-10T00:00:00-0600 160 | Video Game Nostalgia | Gaming |
Jill of the Jungle | Wikipedia | 2019-12-10T00:00:00-0600 160 | Video Game Nostalgia | Gaming |
Jazz Jackrabbit | Wikipedia | 2019-12-10T00:00:00-0600 160 | Video Game Nostalgia | Gaming |
The Legend of Zelda: Ocarina of Time | Giant Bomb | 2019-12-10T00:00:00-0600 160 | Video Game Nostalgia | Gaming |
Halo: Reach Launches On PC, Becomes Third Most Played Game On Steam | EThan Gach, Kotaku | 2019-12-10T00:00:00-0600 160 | Video Game Nostalgia | Gaming |
Golden Sun | Giant Bomb | 2019-12-10T00:00:00-0600 160 | Video Game Nostalgia | Gaming |
Red Vs. Blue | Rooster Teeth | 2019-12-10T00:00:00-0600 160 | Video Game Nostalgia | Gaming |
Mark alluded to a pattern that is found in almost everything in nature, but is most frequently studied in language. It's called Zipf's Law, and here's a video from Vsauce on YouTube about it. |
2019-12-03T00:00:00-0600 159 | Calendar Math (Production Schedules) | Production | |
Date and Time Odds, Ends and Oddities | Maggie Pint, JavaScriptMN | 2019-12-03T00:00:00-0600 159 | Calendar Math (Real Time in Games) | Game Design, IRL |
Samoa and Tokelau skip a day for dateline change | BBC | 2019-12-03T00:00:00-0600 159 | Calendar Math (Real Time in Games) | Game Design, IRL |
Game Maker’s Tool Kit Boss Keys | 2019-11-27T00:00:00-0600 158 | Metroidvania Level Design | Game Design | |
Black-footed Ferret | Wikipedia | 2019-11-27T00:00:00-0600 158 | Ferrets | Misc. |
Black-footed Ferret | IUCN Red List | 2019-11-27T00:00:00-0600 158 | Ferrets | Misc. |
Widget Satchel listed on Genuine Mustelids | 2019-11-27T00:00:00-0600 158 | Ferrets | Misc. | |
Braid on Steam | 2019-11-27T00:00:00-0600 158 | World Building in Platformers | Narrative | |
Hollow Knight | 2019-11-27T00:00:00-0600 158 | World Building in Platformers | Narrative | |
Thomas Was Alone on Steam | 2019-11-27T00:00:00-0600 158 | World Building in Platformers | Narrative | |
Gamedev Polyglot Google Spreadsheet | 2019-11-12T00:00:00-0600 156 | Localization | Accessibility, Production, Programming | |
Want To Learn About Game Design? Go To Ikea | Jamin Warren, Readwrite | 2019-11-12T00:00:00-0600 156 | Navigation | IRL, UI / UX |
IKEA, and the Logic of Video Game Design | Daniel Golding, Kotaku | 2019-11-12T00:00:00-0600 156 | Navigation | IRL, UI / UX |
Google Maps | 2019-11-12T00:00:00-0600 156 | Dale’s Additional Travel Tips | IRL, Meta | |
Drury Hotels | 2019-11-12T00:00:00-0600 156 | Dale’s Additional Travel Tips | IRL, Meta | |
Why people still believe in the Waterfall model | Tarmo Toikkanen | 2019-11-05T00:00:00-0600 155 | Agile Development | Production |
An Agile Approach to Launching the Nordstrom Sunglass Application | Nicoli Sinclair, Temple University | 2019-11-05T00:00:00-0600 155 | Agile Development | Production |
Valve Knuckles controllers | 2019-10-29T01:00:00-0500 154 | Finding Fidelity | Game Design, IRL | |
Foundry10 Portal 2 curriculum | 2019-10-29T01:00:00-0500 154 | Finding Fidelity | Game Design, IRL | |
The Invisible Gorilla Experiment | 2019-10-29T01:00:00-0500 154 | Taking Feedback | IRL | |
Hiphopopotamus vs. Rhymenocerus (NSFW) | Flight of the Conchords, YouTube | 2019-10-29T01:00:00-0500 154 | Taking Feedback | IRL |
Yoshi’s Crafted World dev comments on the game’s difficulty | @NE_Brian, Nintendo Everything | 2019-10-22T01:00:00-0500 153 | Multi-Generational Gaming | Gaming, IRL |
Single-player Canfield Solitaire has "a very low probability of winning" | Wikipedia | 2019-10-22T01:00:00-0500 153 | Multi-Generational Gaming | Gaming, IRL |
I, Robot (arcade game) | Wikipedia | 2019-10-22T01:00:00-0500 153 | Noble Failures | Hardware |
Preservationists Are Racing to Save Ouya's Games Before They Disappear | Nicole Carpenter, Vice | 2019-10-22T01:00:00-0500 153 | Noble Failures | Hardware |
Here's a video of the RBN Megamix project for Rock Band Network that Mark worked on and "DJ'ed." If you have Rock Band 4, you can still download it here for Xbox One, although it's no longer free (sadly, Mark doesn't get royalties for it). |
2019-10-22T01:00:00-0500 153 | Noble Failures | Hardware | |
Secrets of Blackmoor documentary | 2019-10-01T01:00:00-0500 150 | Board Game Design | Game Design, Tabletop | |
Dungeon! | 2019-10-01T01:00:00-0500 150 | Board Game Design | Game Design, Tabletop | |
It's sold many places including Powell’s bookstore in Portland, OR. |
2019-10-01T01:00:00-0500 150 | Board Game Design | Game Design, Tabletop | |
On the Board Game Geek page for Dungeon! you can see pictures of many different editions of the game- including different iterations of the board, cards and player pieces. | 2019-10-01T01:00:00-0500 150 | Board Game Design | Game Design, Tabletop | |
A historically accurate version of the game made a cameo on an episode of Stranger Things! [ADD PHOTO HERE] | 2019-10-01T01:00:00-0500 150 | Board Game Design | Game Design, Tabletop | |
Pentantastar | 2019-10-01T01:00:00-0500 150 | Board Game Design | Game Design, Tabletop | |
XOXO website | 2019-09-17T01:00:00-0500 148 | XOXO Festival | Events | |
PIG (Portland Indie Game Squad) | 2019-09-17T01:00:00-0500 148 | XOXO Festival | Events | |
Rose City Games | 2019-09-17T01:00:00-0500 148 | XOXO Festival | Events | |
Smallbü animation | 2019-09-17T01:00:00-0500 148 | XOXO Festival | Events | |
Later Alligator | 2019-09-17T01:00:00-0500 148 | XOXO Festival | Events | |
Brian David Gilbert of Polygon’s “Unraveled” video series about ridiculous video game lore | 2019-09-17T01:00:00-0500 148 | XOXO Festival | Events | |
Here are the instructions and character sheets for calculating your pet’s HP | 2019-09-17T01:00:00-0500 148 | XOXO Festival | Events | |
2019-09-17T01:00:00-0500 148 | XOXO Festival | Events | ||
Hundred Rabbits | 2019-09-17T01:00:00-0500 148 | XOXO Festival | Events | |
“If Your Office was an RPG” | Rooster Teeth | 2019-09-17T01:00:00-0500 148 | Randomization | Game Design |
Sony's first rumble controller was the PlayStation Dual Analog Controller (in Japan, anyway!) and nearly beat Nintendo's Rumble Pak to market. | Wikipedia | 2019-09-10T01:00:00-0500 147 | Rumble | Hardware |
Nintendo's HD Rumble will be the best unused Switch feature of 2017 | Sean Buckley, Engadget | 2019-09-10T01:00:00-0500 147 | Rumble | Hardware |
Read about the lawsuit which was the likely cause of the lack of rumble in the first PS3 controllers. | Wikipedia | 2019-09-10T01:00:00-0500 147 | Rumble | Hardware |
Read about the Riddle Mia This installation. | 2019-09-10T01:00:00-0500 147 | Making Games for Spaces | Events, Physical Games | |
"Seattle Immersive’s ‘Romeo & Juliet’ has audiences on their feet" | Misha Berson, The Seattle Times | 2019-09-10T01:00:00-0500 147 | Making Games for Spaces | Events, Physical Games |
PGA TOUR Golf Shootout on Google Play and iOS App Store. |
2019-08-29T01:00:00-0500 145 | User Interfaces | Art, UI / UX | |
UI Breakdown: Metroid Prime | SYH, Medium | 2019-08-29T01:00:00-0500 145 | User Interfaces | Art, UI / UX |
The Long, Desperate Search To Understand Poise In 'Dark Souls 3 | Patrick Klepek, Vice | 2019-08-29T01:00:00-0500 145 | User Interfaces | Art, UI / UX |
Lessons Learned Creating UI for The Division | Christian Savoie, GDC | 2019-08-29T01:00:00-0500 145 | User Interfaces | Art, UI / UX |
Monster Den was a game store/event space in Minneapolis where Martha first played Halo- there is a different game store there now called Dreamers Vault Games |
2019-08-20T01:00:00-0500 144 | Power Fantasies | Game Design, Gaming | |
Widget Satchel Trailer | 2019-08-20T01:00:00-0500 144 | Game Trailers | Marketing | |
How to deal with your Steam backlog | Michael McWhertor, Polygon | 2019-08-06T01:00:00-0500 142 | Game Libraries | Gaming |
Adobe Flash Debug Downloads - The "Flash Player Projector" can open SWF files from your desktop or from a URL. It is a portable application that doesn't need to be installed. |
2019-08-06T01:00:00-0500 142 | Game Libraries | Gaming | |
2064: Read Only Memories - Turing Collector's Plush (SOLD OUT, to Martha's lament) | 2019-08-06T01:00:00-0500 142 | Game Libraries | Gaming | |
When your nice hosts went to Seattle for PodCon this year, they visited the Living Computer Museum. | 2019-08-06T01:00:00-0500 142 | Game Libraries | Gaming | |
Technology Connections | YouTube | 2019-08-06T01:00:00-0500 142 | Game Libraries | Gaming |
The 8-Bit Guy | YouTube | 2019-08-06T01:00:00-0500 142 | Game Libraries | Gaming |
How, why, when and how much to pay for indie game marketing? | Tavrox, Medium | 2019-08-06T01:00:00-0500 142 | Marketing 001 | Marketing |
Best PR, Marketing & Community Talks / GDC 2019 | Thomas Reisenegger, Medium | 2019-08-06T01:00:00-0500 142 | Marketing 001 | Marketing |
Wishlist/purchase Anodyne 2: Return to Dust on: |
2019-07-30T01:00:00-0500 141 | Nostalgia and the Lo-fi Aesthetic | Art | |
Sean Han Tani (@sean_HTCH) is Marina's development partner. His solo game All Our Asias was a inspiration for their current collaboration. |
2019-07-30T01:00:00-0500 141 | Nostalgia and the Lo-fi Aesthetic | Art | |
Analgesic Productions' previous titles: |
2019-07-30T01:00:00-0500 141 | Nostalgia and the Lo-fi Aesthetic | Art | |
Banana Bread (Griffin & Justin of Polygon play SpyParty) | Polygon, YouTube | 2019-07-23T01:00:00-0500 140 | Stealth Games | Game Design |
Giant Bomb Plays Hitman Let's Plays | Fly On The Wall, YouTube | 2019-07-23T01:00:00-0500 140 | Stealth Games | Game Design |
Why Fashion in (Most) Games Sucks, and Why You Should Care | Victoria Tran, GDC | 2019-07-23T01:00:00-0500 140 | Stealth Games | Game Design |
Spider-Man is (Definitely Not) Murdering People | Brian David Gilbert, Polygon, YouTube | 2019-07-23T01:00:00-0500 140 | Stealth Games | Game Design |
Level Design Workshop: A Narrative Approach to Level Design (Or, why Die Hard games should have been stealth puzzle games not shooters) | Jolie Menzel, GDC | 2019-07-23T01:00:00-0500 140 | Stealth Games | Game Design |
Sega Activator | 2019-07-23T01:00:00-0500 140 | Motion Controls | Hardware, Programming | |
Sega's Forgotton Motion Game | Rerez, YouTube | 2019-07-23T01:00:00-0500 140 | Motion Controls | Hardware, Programming |
Microsoft "Microsoft announces an Azure-powered Kinect camera for enterprise" | Brian Heater, TechCrunch | 2019-07-23T01:00:00-0500 140 | Motion Controls | Hardware, Programming |
Rhythm Game Accessories on Wikipedia (including the Rock Band pro controller) | Wikipedia | 2019-07-23T01:00:00-0500 140 | Motion Controls | Hardware, Programming |
Download Stephen's horror game Infectious! | 2019-07-16T01:00:00-0500 139 | Designing Horror Games | Game Design | |
How the Resident Evil 2 remake's Mr. X actually works | Wesley Yin-Poole, Eurogamer | 2019-07-16T01:00:00-0500 139 | Designing Horror Games | Game Design |
The Difference Between Horror Movies And Horror Games | Heather Alexandra, Kotaku | 2019-07-16T01:00:00-0500 139 | Designing Horror Games | Game Design |
Mark couldn't find anything about the Minnesota professional basketball teams discussed in the episode, but he did find "Who wins a fight to the death, Lynx vs Wolf?" on Quora. |
2019-07-16T01:00:00-0500 139 | Designing Sports Games | ||
Why Is Tennis Scored So Weirdly? | Merrill Fabry, Time | 2019-07-16T01:00:00-0500 139 | Designing Sports Games | |
Michael Chabon Will Showrun Star Trek: Picard | James Whitbrook, IO9 | 2019-07-16T01:00:00-0500 139 | Designing Sports Games | |
Anti-loot box bill poses a real threat to sports video games | Owen S. Good, Polygon | 2019-07-16T01:00:00-0500 139 | Designing Sports Games | |
2019-07-02T01:00:00-0500 137 | Running An Indie Studio | IRL | ||
Optica | 2019-07-02T01:00:00-0500 137 | Running An Indie Studio | IRL | |
2019-07-02T01:00:00-0500 137 | Running An Indie Studio | IRL | ||
Strata | 2019-07-02T01:00:00-0500 137 | Running An Indie Studio | IRL | |
Treasure Stack on Steam (check out the patch notes to see an example of the patches Stephen has been working on) |
2019-06-25T01:00:00-0500 136 | Patches and Add-on Content | Programming | |
Asset Bundles Unity Docs | Unity | 2019-06-25T01:00:00-0500 136 | Patches and Add-on Content | Programming |
PEGI Ratings (Europe + Israel) | 2019-06-25T01:00:00-0500 136 | International Age Ratings Systems | Marketing | |
ESRB Ratings (USA + Canada) | 2019-06-25T01:00:00-0500 136 | International Age Ratings Systems | Marketing | |
IARC Ratings | 2019-06-25T01:00:00-0500 136 | International Age Ratings Systems | Marketing | |
The IARC Rating system translates to many different international rating systems (like PEGI and ESRB) through surveys in digital storefront submission processes. Notable rating boards that do not participate in IARC are JERO (Japan) and GRB (Korea) |
2019-06-25T01:00:00-0500 136 | International Age Ratings Systems | Marketing | |
E3 2019: ID@Xbox Shines the Spotlight on Amazing Independent Games | Lisa Trott, Xbox Wire | 2019-06-18T01:00:00-0500 135 | Microsoft E3 2019 | News |
The SDK 'Power Mac G5' for the Xbox 360 | Soutenir le blog, journaldulapin | 2019-06-18T01:00:00-0500 135 | Microsoft E3 2019 | News |
Ultra-high-speed SSD is 'the key' to next-gen PS5 | Anthony Garreffa, TweakTown | 2019-06-18T01:00:00-0500 135 | Microsoft E3 2019 | News |
"How to make a perfect E3 press conference (or drinking game)" | Polygon, YouTube | 2019-06-18T01:00:00-0500 135 | Bethesda at E3 2019 | News |
"Deathloop: Everything we know so far" | Heather Wald, GamesRadar | 2019-06-18T01:00:00-0500 135 | Bethesda at E3 2019 | News |
"Marvel's Avengers: Is it Connected to Spider-Man PS4?" | Rob Leane, Den of Geek | 2019-06-18T01:00:00-0500 135 | Square Enix at E3 2019 | News |
"The Story of Zelda: Link's Awakening" | Gaming Historian , YouTube | 2019-06-18T01:00:00-0500 135 | Nintendo at E3 2019 | News |
"Everything We Noticed From The Zelda: Breath Of The Wild Sequel Teaser" | Joseph Stanichar, Game Informer | 2019-06-18T01:00:00-0500 135 | Nintendo at E3 2019 | News |
That shop in Little Tokyo Stephen visited was Retro Game Camp LA. |
2019-06-18T01:00:00-0500 135 | Stephen’s Travelogue! | Events | |
When the power went out at E3, Nintendo was prepared | Michael McWhertor, Polygon | 2019-06-18T01:00:00-0500 135 | Stephen’s Travelogue! | Events |
"Assassin's Creed Isn't Necessarily Done With Multiplayer" | Jordan Ramée, GameSpot | 2019-06-04T01:00:00-0500 133 | Extra Modes | Production |
"Why City Trial is the most memorable part of Kirby Air Ride" | Chris Hovermale, Destructoid | 2019-06-04T01:00:00-0500 133 | Extra Modes | Production |
"Fortnite Battle Royale Took Two Months to Develop and Launch" | Derek Nichols, GameRant | 2019-06-04T01:00:00-0500 133 | Extra Modes | Production |
"Riot got rid of League of Legends’ URF mode because it made people stop playing" | Ali Jones, PCGamesN | 2019-06-04T01:00:00-0500 133 | Extra Modes | Production |
"Threading the Needle: The Making of Quake Team Fortress" | David Craddock, Shacknews | 2019-06-04T01:00:00-0500 133 | Extra Modes | Production |
"The making of Gwent" | Phil Savage, PC Gamer | 2019-06-04T01:00:00-0500 133 | Extra Modes | Production |
"Where Captain Toad: Treasure Tracker came from" | Michael McWhertor, Polygon | 2019-06-04T01:00:00-0500 133 | Extra Modes | Production |
"Unit testing with Jasmine: The very basics" | Aurel Kurtula, dev.to | 2019-06-04T01:00:00-0500 133 | Unit Testing | Programming |
Testing Unity Projects | ilkinulas, GitHub | 2019-06-04T01:00:00-0500 133 | Unit Testing | Programming |
NUnit framework | 2019-06-04T01:00:00-0500 133 | Unit Testing | Programming | |
"Unit Testing Tutorial: What is, Types, Tools, EXAMPLE" | Guru99, Guru99.com | 2019-06-04T01:00:00-0500 133 | Unit Testing | Programming |
"What is Unit Testing, Why We Use It, and Sample Test Cases" | Lets Build That App, YouTube | 2019-06-04T01:00:00-0500 133 | Unit Testing | Programming |
Testing Computer Software, 2nd edition | Cem Kaner, book | 2019-06-04T01:00:00-0500 133 | Unit Testing | Programming |
"The 100% code coverage problem" | Jeroen Mols | 2019-06-04T01:00:00-0500 133 | Unit Testing | Programming |
Naming the game | 2019-05-28T01:00:00-0500 132 | Narrative Design | Narrative | |
Designing Heart Events: | 2019-05-28T01:00:00-0500 132 | Narrative Design | Narrative | |
Verdant Skies Website | 2019-05-28T01:00:00-0500 132 | Narrative Design | Narrative | |
Verdance Skies on Steam | 2019-05-28T01:00:00-0500 132 | Narrative Design | Narrative | |
Verdance Skies on Itch.io | 2019-05-28T01:00:00-0500 132 | Narrative Design | Narrative | |
Verdance Skies on Humble Store | 2019-05-28T01:00:00-0500 132 | Narrative Design | Narrative | |
Verdance Skies on Kartrage | 2019-05-28T01:00:00-0500 132 | Narrative Design | Narrative | |
"Assassin’s Creed Odyssey really picks up after the first 15 hours" | Ben Kuchera, Polygon | 2019-05-21T01:00:00-0500 131 | Game Length | Game Design |
"Length Matters" | Ben Lindbergh, The Ringer | 2019-05-21T01:00:00-0500 131 | Game Length | Game Design |
"Saved, But Not Forgotten: The evolution of saving in video games" | Mark Christian, Tedium | 2019-05-21T01:00:00-0500 131 | Saving and Loading Systems | Programming |
"In Dishonored, You're Either a Cheater or a Serial Killer" | Chris Kohler and Chris Baker, Wired | 2019-05-21T01:00:00-0500 131 | Saving and Loading Systems | Programming |
LOVE, a “challenging but fair platformer.” | Nintendo.com | 2019-05-21T01:00:00-0500 131 | Saving and Loading Systems | Programming |
"How to Hack Your Game Saves: A Basic Guide to Hex Editing" | Alex Wong, Null Byte | 2019-05-21T01:00:00-0500 131 | Saving and Loading Systems | Programming |
Clicker Heroes | Wikipedia | 2019-05-14T00:06:00-0500 130 | Scoring Systems | Game Design |
“Out of traffic, into a ditch” | Rachel Kraus, Mashable | 2019-04-23T01:00:00-0500 127 | Video Game Events | Events |
City Museum | Wikipedia | 2019-04-23T01:00:00-0500 127 | Video Game Events | Events |
“The Overprotected Kid” | Hanna Rosen, The Atlantic | 2019-04-23T01:00:00-0500 127 | Video Game Events | Events |
Martha took pictures at the 2019 League Championship Series event she attended in St. Louis | 2019-04-23T01:00:00-0500 127 | Video Game Events | Events | |
2019-04-23T01:00:00-0500 127 | Video Game Events | Events | ||
“My Hunt For The Mysterious Man Or Machine Controlling The Blizzard Arena's Light-Up Halo” | Maddy Myers, Kotaku | 2019-04-23T01:00:00-0500 127 | Video Game Events | Events |
“A Bullet Hell Set In Hell That's Heaven To Play” | EThan Gach, Kotaku | 2019-04-23T01:00:00-0500 127 | Color Theory | Art |
“Color Harmony: Why Hulk Wears Purple Pants” | Rikard, Zeven Design | 2019-04-23T01:00:00-0500 127 | Color Theory | Art |
“Stop This Absurd War on the Color Pink” | Michael Moyer, Scientific American | 2019-04-23T01:00:00-0500 127 | Color Theory | Art |
Adobe Color is a free tool to help you create color palettes for your projects. | 2019-04-23T01:00:00-0500 127 | Color Theory | Art | |
Widget Satchel UI (many colors, lower contrast) | 2019-04-23T01:00:00-0500 127 | Color Theory | Art | |
Metro Nexus UI (fewer colors, higher contrast) | 2019-04-23T01:00:00-0500 127 | Color Theory | Art | |
Shadow of the Colossus speed run | Games Done Quick, YouTube | 2019-04-16T01:00:00-0500 126 | Boss Battles | Game Design |
The Phatom Train (Final Fantasy VI boss) | Fandom | 2019-04-16T01:00:00-0500 126 | Boss Battles | Game Design |
Dicer and Clasp: Dungeon Skedaddle | Stephen's Global Game Jam Team, GGJ | 2019-04-02T01:00:00-0500 123 | Team Building | IRL, Production |
Claw Breaker | Steam | 2019-04-02T01:00:00-0500 123 | Team Building | IRL, Production |
Cat Crib | Ellen's Global Game Jam Team, GGJ | 2019-04-02T01:00:00-0500 123 | Team Building | IRL, Production |
Producer Bootcamp: How Saying 'No' Can Help You Make a Better Game | Ruth Tomandl, Oculus Research, GDC | 2019-04-02T01:00:00-0500 123 | Game Identities | Game Design |
Ruth Stone, Poet who caught poems on the wind | Wikipedia | 2019-04-02T01:00:00-0500 123 | Game Identities | Game Design |
GDC on YouTube | YouTube | 2019-03-26T01:00:00-0500 124 | GDC 2019 Sessions | Events |
#notGDC | notgdc.fun | 2019-03-26T01:00:00-0500 124 | GDC 2019 Sessions | Events |
gamedev.world | 2019-03-26T01:00:00-0500 124 | GDC 2019 Sessions | Events | |
|
2019-03-26T01:00:00-0500 124 | GDC 2019 Sessions | Events | |
"Valve redesigns Steam game library, adding Steam Events" | Michael McWhertor, Polygon | 2019-03-26T01:00:00-0500 124 | GDC 2019 Sessions | Events |
Amir’s game about anxiety: @unboxedexperience | @unboxedexperience, Twitter | 2019-03-26T01:00:00-0500 124 | Dale Makes GDC Magic | Events |
Kate Compton’s “Illegal zines.” | @GalaxyKate, Twitter | 2019-03-26T01:00:00-0500 124 | Dale Makes GDC Magic | Events |
The Full GWU @ GDC 2019 Schedule! | 2019-03-26T01:00:00-0500 124 | Dale Makes GDC Magic | Events | |
Copenhagen Game Collective's "The Undie Game" | 2019-03-26T01:00:00-0500 124 | Dale Makes GDC Magic | Events | |
2019-03-26T01:00:00-0500 124 | Dale Makes GDC Magic | Events | ||
Schell Games Unveils Virtual Reality Sword Fighting Game ‘Until You Fall’ | 2019-03-26T01:00:00-0500 124 | Dale Makes GDC Magic | Events | |
Untitled Goose Game | 2019-03-26T01:00:00-0500 124 | The MIX 2019 | Events | |
Falcon Age | 2019-03-26T01:00:00-0500 124 | The MIX 2019 | Events | |
Away: The Survival Series | 2019-03-26T01:00:00-0500 124 | The MIX 2019 | Events | |
Beast Pets | 2019-03-26T01:00:00-0500 124 | The MIX 2019 | Events | |
The Sojourn | 2019-03-26T01:00:00-0500 124 | The MIX 2019 | Events | |
Game Connection America | 2019-03-26T01:00:00-0500 124 | Mark Does GDC Business | Events | |
2019 Digital Media and Video Game Conference | 2019-03-26T01:00:00-0500 124 | Mark Does GDC Business | Events | |
"Tim Schafer Talks Unionization, Streaming, And The Future Of Double Fine" | Maddy Myers, Kotaku Splitscreen | 2019-03-26T01:00:00-0500 124 | Game Workers Unite! | Events |
Game Workers Unite | 2019-03-26T01:00:00-0500 124 | Game Workers Unite! | Events | |
“What languages to localize your game into?” | Jacob Stempniewicz, Game Developer | 2019-03-20T01:00:00-0500 121 | Localization Systems | Production, Programming, UI / UX |
“About CVAA: US legislation affecting communications functionality in games, networks and platforms | IGDA Game Access SIG | 2019-03-20T01:00:00-0500 121 | Accessibility | Accessibility, Game Design |
“CVAA for Fostering Innovation and Change” | Sarah Horton, The Paciello Group | 2019-03-20T01:00:00-0500 121 | Accessibility | Accessibility, Game Design |
“2018's Accessibility Advances” | Ian Hamilton, Game Developer | 2019-03-20T01:00:00-0500 121 | Accessibility | Accessibility, Game Design |
Able Gamers | 2019-03-20T01:00:00-0500 121 | Accessibility | Accessibility, Game Design | |
Game Accessibility | 2019-03-20T01:00:00-0500 121 | Accessibility | Accessibility, Game Design | |
"What It's Like To Play Games When You're Colorblind” | Cameron Gidari, Kotaku | 2019-03-20T01:00:00-0500 121 | Accessibility | Accessibility, Game Design |
Xbox Adaptive Controller | 2019-03-20T01:00:00-0500 121 | Accessibility | Accessibility, Game Design | |
“Designing for Disabilities” Video Series | Mark Brown, Game Maker’s Toolkit | 2019-03-20T01:00:00-0500 121 | Accessibility | Accessibility, Game Design |
Wikipedia | 2019-03-20T01:00:00-0500 121 | Accessibility | Accessibility, Game Design | |
Karen Stevens, EA Sports Accessibility Lead | 2019-03-20T01:00:00-0500 121 | Accessibility | Accessibility, Game Design | |
Kongregate Publishing | 2019-03-12T01:00:00-0500 120 | Developer/Publisher Relations | Production | |
Self-publish on Kartridge | 2019-03-12T01:00:00-0500 120 | Developer/Publisher Relations | Production | |
Martha mentioned the Sokpop Collective. | 2019-03-12T01:00:00-0500 120 | Developer/Publisher Relations | Production | |
August brought up The Flash Games Postmortem that his colleague John Cooney presented at GDC 2017. | 2019-03-12T01:00:00-0500 120 | Developer/Publisher Relations | Production | |
My Brother, My Brother and Me (MBMBaM- pronounced “muhbimbam”) (The McElroy’s flagship podcast of their media empire) | 2019-03-05T00:00:00-0600 119 | Fanbases | Gaming, IRL | |
Listen to this podcast when... | 2019-03-05T00:00:00-0600 119 | Fanbases | Gaming, IRL | |
Butterscotch Shenanigans podcast | 2019-03-05T00:00:00-0600 119 | Game Design Balance | Game Design | |
"Alien isolation's Artificial Intelligence Was Good... Too Good" | GB Burford, Kotaku | 2019-03-05T00:00:00-0600 119 | Game Design Balance | Game Design |
Perfect Imbalance Extra Credits video | 2019-03-05T00:00:00-0600 119 | Game Design Balance | Game Design | |
"MP3 'died' and nobody noticed: Key patents expire on golden oldie tech" | Andrew Orlowski, The Register | 2019-02-26T00:00:00-0600 118 | Audio Basics | Audio |
Digital Audio Basics: Sample Rate and Bit Depth | 2019-02-26T00:00:00-0600 118 | Audio Basics | Audio | |
Turns out, there is a ".2" in certain surround sound setups. | 2019-02-26T00:00:00-0600 118 | Audio Basics | Audio | |
Get free sounds on freesound.org! | 2019-02-26T00:00:00-0600 118 | Audio Basics | Audio | |
The reduction in audio dynamics in pop music is a result of the so-called Loudness War. | 2019-02-26T00:00:00-0600 118 | Audio Basics | Audio | |
Key & Peele - Black Republicans | 2019-02-26T00:00:00-0600 118 | Representation in Games | IRL, Production | |
"Here's a good argument for a black Batman" | Dan Neilan, AV Club | 2019-02-26T00:00:00-0600 118 | Representation in Games | IRL, Production |
"Hopi-less: How Kachina Became Donut County" | John Walker, Rock Paper Shotgun | 2019-02-26T00:00:00-0600 118 | Representation in Games | IRL, Production |
"What It's Like To Write About Race And Video Games" | Gita Jackson, Kotaku | 2019-02-26T00:00:00-0600 118 | Representation in Games | IRL, Production |
One Polar Night | 2019-02-06T00:00:00-0600 115 | Writing for Games | Narrative | |
Public Domain Day 2019 (Duke University Website) | 2019-02-06T00:00:00-0600 115 | Intellectual Property and the Public Domain | News, Production | |
“Happy Birthday” is public domain, former owner Warner/Chapell to pay $14 | Joe Mullin, Ars Technica | 2019-02-06T00:00:00-0600 115 | Intellectual Property and the Public Domain | News, Production |
Copyright vs Trademark vs Patent | United States Patent and Trademark Office | 2019-02-06T00:00:00-0600 115 | Intellectual Property and the Public Domain | News, Production |
All by Myself | Irving Berlin, Aileen Stanley | 2019-02-06T00:00:00-0600 115 | Intellectual Property and the Public Domain | News, Production |
Sherlock Holmes in the 22nd Century | 2019-02-06T00:00:00-0600 115 | Intellectual Property and the Public Domain | News, Production | |
Sherlock Holmes in the 22nd Century theme song | 2019-02-06T00:00:00-0600 115 | Intellectual Property and the Public Domain | News, Production | |
The Patent on Loading Screen Minigames is About To Expire | Luke Plunkett, Kotaku | 2019-02-06T00:00:00-0600 115 | Intellectual Property and the Public Domain | News, Production |
Oracle vs Google trial Java runtime | 2019-02-06T00:00:00-0600 115 | Intellectual Property and the Public Domain | News, Production | |
Claw Breaker (Team Klaw) | 2019-01-15T00:00:00-0600 113 | Local Releases (2018) | News | |
Verdant Skies (Howling Moon Studio) | 2019-01-15T00:00:00-0600 113 | Local Releases (2018) | News | |
Newt One (DevNAri) | 2019-01-15T00:00:00-0600 113 | Local Releases (2018) | News | |
Joggernauts (SpaceMace) | 2019-01-15T00:00:00-0600 113 | Local Releases (2018) | News | |
Optica (GLITCH) | 2019-01-15T00:00:00-0600 113 | Local Releases (2018) | News | |
RJdoesVR (local OculusGo developer) | 2019-01-15T00:00:00-0600 113 | Local Releases (2018) | News | |
Hardlight Blade (released in 2018) | 2019-01-15T00:00:00-0600 113 | Local Releases (2018) | News | |
Asimov (early access in 2018) |
2019-01-15T00:00:00-0600 113 | Local Releases (2018) | News | |
FireZone (coming soon) | 2019-01-15T00:00:00-0600 113 | Local Releases (2018) | News | |
Root (Leder Games) | 2019-01-15T00:00:00-0600 113 | Local Releases (2018) | News | |
Vast: The Mysterious Manor (Leder Games) | 2019-01-15T00:00:00-0600 113 | Local Releases (2018) | News | |
Squirmish (Steven Stwalley) | 2019-01-15T00:00:00-0600 113 | Local Releases (2018) | News | |
Too Many Bones: Undertow (Chip Theory Games) | 2019-01-15T00:00:00-0600 113 | Local Releases (2018) | News | |
Celeste (Matt Makes Games) | 2019-01-15T00:00:00-0600 113 | Martha's Nicest (2018) | Nicest | |
Nintendo Labo (Nintendo) | 2019-01-15T00:00:00-0600 113 | Martha's Nicest (2018) | Nicest | |
Fate: Core System (Evil Hat Studio) | 2019-01-15T00:00:00-0600 113 | Ellen's Nicest (2018) | Nicest | |
Pyre (Super Giant Games) | 2019-01-15T00:00:00-0600 113 | Ellen's Nicest (2018) | Nicest | |
Spiderman (Marvel/Sony) | 2019-01-15T00:00:00-0600 113 | Mark's Nicest (2018) | Nicest | |
Return of the Obra Dinn (Lucas Pope) | 2019-01-15T00:00:00-0600 113 | Mark's Nicest (2018) | Nicest | |
Soulcalibur VI (Project Soul) | 2019-01-15T00:00:00-0600 113 | Stephen's Nicest (2018) | Nicest | |
Super Smash Bros. Ultimate (Nintendo) | 2019-01-15T00:00:00-0600 113 | Stephen's Nicest (2018) | Nicest | |
Girlfriend Review of Super Smash Bros. Ultimate | 2019-01-15T00:00:00-0600 113 | Stephen's Nicest (2018) | Nicest | |
Ooblets (Glumberland) | 2019-01-15T00:00:00-0600 113 | Martha's Most Anticipated (for 2019) | Nicest | |
In the Valley of Gods (Campo Santo) | 2019-01-15T00:00:00-0600 113 | Martha's Most Anticipated (for 2019) | Nicest | |
Dreams (Media Molecule) | 2019-01-15T00:00:00-0600 113 | Mark's Most Anticipated (for 2019) | Nicest | |
Luigi’s Mansion 3 (Nintendo) | 2019-01-15T00:00:00-0600 113 | Mark's Most Anticipated (for 2019) | Nicest | |
Yoshi’s Crafted World (Nintendo) | 2019-01-15T00:00:00-0600 113 | Mark's Most Anticipated (for 2019) | Nicest | |
Widget Satchel (Noble Robot) | 2019-01-15T00:00:00-0600 113 | Mark's Most Anticipated (for 2019) | Nicest | |
Nioh 2 (Team Ninja) | 2019-01-15T00:00:00-0600 113 | Stephen's Most Anticipated (for 2019) | Nicest | |
Smash Bros. DLC (Nintendo) | 2019-01-15T00:00:00-0600 113 | Stephen's Most Anticipated (for 2019) | Nicest | |
Baba is You (Hempuli) | 2019-01-15T00:00:00-0600 113 | Ellen's Most Anticipated (for 2019) | Nicest | |
Alien Isolation 2 (Cold Iron Studios) | 2019-01-15T00:00:00-0600 113 | Ellen's Most Anticipated (for 2019) | Nicest | |
Avoiding Unity Update Loops | Brad Keys | 2018-11-15T00:00:00-0600 112 | Optimization | Programming |
Mark put his Timer class on GitHub | GitHub | 2018-11-15T00:00:00-0600 112 | Optimization | Programming |
Unity editor Extensions -The power of OnValidate | CJF inc | 2018-11-15T00:00:00-0600 112 | Optimization | Programming |
Static Constructors (C# Programming Guide) | 2018-11-15T00:00:00-0600 112 | Optimization | Programming | |
McDonalds! McDonalds! McDonalds! | @mcclure111, Twitter | 2018-11-15T00:00:00-0600 112 | Optimization | Programming |
ExecuteInEditMode will run your script in edit mode | The Knights of Unity | 2018-11-15T00:00:00-0600 112 | Optimization | Programming |
Mark was able to quickly find this animated GIF in his archives. He made this 3D model of a lizard creature in the Summer of 1998 (it pre-dates Pokémon's arrival in the US!) using a Windows 95 program called Micrografx Simply 3D. | 2018-11-15T00:00:00-0600 112 | Optimization | Programming | |
Renaming Serialized Fields | Leonardo Carneiro, Unity | 2018-11-15T00:00:00-0600 112 | Optimization | Programming |
TexturePacker - Code + Web Software | Code and Web | 2018-11-15T00:00:00-0600 112 | Optimization | Programming |
Pokémon dual-type charts. | 2018-11-15T00:00:00-0600 112 | Pokémon | Gaming | |
Pokémon Y Nuzlocke Challenge | Polygon, YouTube | 2018-11-15T00:00:00-0600 112 | Pokémon | Gaming |
Pokémon Snap was ahead of its time | Jenna Stoeber, Polygon | 2018-11-15T00:00:00-0600 112 | Pokémon | Gaming |
Dr. Robotnik’s Mean Bean Machine | Wikipedia | 2018-11-15T00:00:00-0600 112 | Pokémon | Gaming |
23 Of The Weirdest Pokémon | Kyle Hilliard, Game Informer | 2018-11-15T00:00:00-0600 112 | Pokémon | Gaming |
Stephen works at Gamesmart! | 2018-11-06T00:00:00-0600 111 | Game Dev as a Day Job | IRL | |
Glitch Jobs Board | 2018-11-06T00:00:00-0600 111 | Game Dev as a Day Job | IRL | |
Gamasutra Jobs Board | Game Developer | 2018-11-06T00:00:00-0600 111 | Game Dev as a Day Job | IRL |
Twin Cities Labor Chorus | 2018-11-06T00:00:00-0600 111 | Unions | IRL | |
Telltale hit with class-action lawsuit for breaking labor laws | Samit Sarkar, Polygon | 2018-11-06T00:00:00-0600 111 | Unions | IRL |
Inside Rockstar Games' Culture Of Crunch | Jason Schreier, Kotaku | 2018-11-06T00:00:00-0600 111 | Unions | IRL |
Vox Union | 2018-11-06T00:00:00-0600 111 | Unions | IRL | |
Game Workers Unite | 2018-11-06T00:00:00-0600 111 | Unions | IRL | |
It's Time For Game Developers To Unionize | Jason Schreier, Kotaku | 2018-11-06T00:00:00-0600 111 | Unions | IRL |
Opinion: Now is the time to unionize the game industry | Katherine Cross, Game Developer | 2018-11-06T00:00:00-0600 111 | Unions | IRL |
Myles Horton - 20th Century Union Organizer | Wikipedia | 2018-11-06T00:00:00-0600 111 | Unions | IRL |
Unions Must Address Racism | Ian Haney Lopez, AFL-CIO Blog | 2018-11-06T00:00:00-0600 111 | Unions | IRL |
You can also find the livestream of the podcast on Freya’s Twitch here! | 2018-10-30T01:00:00-0500 110 | Self-education, et al. | IRL, Misc. | |
Pixel Farm VR | 2018-10-23T01:00:00-0500 109 | VR Workflows | Production, VR / AR / XR | |
Joyce Minions on Twitter | @minionsart, Twitter | 2018-10-23T01:00:00-0500 109 | VR Workflows | Production, VR / AR / XR |
Sculptris (free 3D sculpting software) | 2018-10-23T01:00:00-0500 109 | VR Workflows | Production, VR / AR / XR | |
Mike Blackney's exploration of spline-based modelling | 2018-10-23T01:00:00-0500 109 | VR Workflows | Production, VR / AR / XR | |
Solving the Zelda Timeline in 15 Minutes | Polygon, YouTube | 2018-10-17T01:00:00-0500 108 | 90s Consoles | Hardware |
BBC Domesday project | Wikipedia | 2018-10-17T01:00:00-0500 108 | 90s Consoles | Hardware |
Kingdom Hearts Insider | 2018-10-17T01:00:00-0500 108 | Video Game Soundtracks | Audio | |
Portal (jump pad song) Video | YouTube | 2018-10-17T01:00:00-0500 108 | Video Game Soundtracks | Audio |
Louie Zhong’s Bandcamp | 2018-10-17T01:00:00-0500 108 | Video Game Soundtracks | Audio | |
Polygon Sims jazz piano video | Clayton Ashley, Polygon | 2018-10-17T01:00:00-0500 108 | Video Game Soundtracks | Audio |
"Elite: the game that changed the world" | Adam Lusher, The Telegraph | 2018-10-02T01:00:00-0500 106 | Space Exploration games | Gaming |
"BBC releases computer history archive" | BBC | 2018-10-02T01:00:00-0500 106 | Space Exploration games | Gaming |
https://www.polygon.com/2017/12/25/16817700/elite-dangerous-fuel-rats-rescue-cmdr-persera | Owen S. Good, Polygon | 2018-10-02T01:00:00-0500 106 | Space Exploration games | Gaming |
"New Book Chronicles The Continuing History Of EVE Online" | Lee Yancy, Kotaku | 2018-10-02T01:00:00-0500 106 | Space Exploration games | Gaming |
"Warring EVE Online Factions Declare Peace, For Money" | Lee Yancy, Kotaku | 2018-10-02T01:00:00-0500 106 | Space Exploration games | Gaming |
"Star Citizen’s $27,000 bundle raises eyebrows" | Charlie Hall, Polygon | 2018-10-02T01:00:00-0500 106 | Space Exploration games | Gaming |
The Surrounding Game, a recent documentary about American players of Go. | 2018-10-02T01:00:00-0500 106 | Gaming Habits | Gaming, IRL | |
"Develop 2015 Highlights Rami Ismail, Indie Keynote" | Develop Conference and Rami Ismail, YouTube | 2018-10-02T01:00:00-0500 106 | Gaming Habits | Gaming, IRL |
Destiny 2 Will Let You Play 'Fully Scored Soccer' | Alex Walker, Kotaku | 2018-09-18T01:00:00-0500 104 | Hub Worlds and Safe Houses | Game Design |
Gearbox and Claptrap honor late Borderlands fan with eulogy, NPC in sequel | Jessica Conditt, Engadget | 2018-09-18T01:00:00-0500 104 | Hub Worlds and Safe Houses | Game Design |
Sea of Thieves is fun until you meet other pirates | Fraser Brown, Rock Paper Shotgun | 2018-09-18T01:00:00-0500 104 | Hub Worlds and Safe Houses | Game Design |
An image of some of the narrative-assisting collectables in Widget Satchel | 2018-09-18T01:00:00-0500 104 | Environmental Storytelling | Narrative | |
"Who owns the mods?" | Yonnie Ming Kow and Bonnie Nardi, First Monday | 2018-09-11T01:00:00-0500 103 | Modding | Gaming |
The Requiem mod team tells its community about the delays to their update here. | 2018-09-11T01:00:00-0500 103 | Modding | Gaming | |
Nexus Mods is a great place to find community created mods. | 2018-09-11T01:00:00-0500 103 | Modding | Gaming | |
Wrye Musings is a blog from a famous Elder Scrolls modder who writes about various topics in modding. | 2018-09-11T01:00:00-0500 103 | Modding | Gaming | |
You can find good examples of gifs on the Widget Satchel Steam page. | Steam | 2018-09-11T01:00:00-0500 103 | Self-publishing Must-haves | Marketing |
“How we Used Discord to build a dream community for our game Descenders” | Mike Rose , Discord | 2018-09-11T01:00:00-0500 103 | Self-publishing Must-haves | Marketing |
Information is on the PlayStation Partners site. Your first step is to fill out their company registration page. |
2018-08-29T01:00:00-0500 101 | Pitching to Consoles | Hardware, Marketing | |
Information is on the ID@Xbox site. Before submitting your game, your first step will be to apply to the program with basic information about your company. |
2018-08-29T01:00:00-0500 101 | Pitching to Consoles | Hardware, Marketing | |
For Wii U and 3DS development, registration is open to all developers on their developer portal. |
2018-08-29T01:00:00-0500 101 | Pitching to Consoles | Hardware, Marketing | |
For Switch development, just send them an email! ThirdPartyPublisher@noa.nintendo.com. |
2018-08-29T01:00:00-0500 101 | Pitching to Consoles | Hardware, Marketing | |
“Not-for-profit game developer faces major obstacles” | Colin Campbell, Polygon | 2018-08-29T01:00:00-0500 101 | Pitching to Consoles | Hardware, Marketing |
“How to choose the least annoying Octopath Traveler” | Brian Gilbert, Polygon | 2018-08-29T01:00:00-0500 101 | Turn-Based RPGs | Gaming |
“The Dungeons and Dragons Session That Became a Real-Life Phenomenon” | Lewis Packwood, Kotaku | 2018-08-29T01:00:00-0500 101 | Turn-Based RPGs | Gaming |
RPG Maker | 2018-08-29T01:00:00-0500 101 | Turn-Based RPGs | Gaming | |
Martha in the recording studio aka "Clubhouse" | 2018-08-22T01:00:00-0500 100 | 100th Episode Special | Meta | |
Stephen | 2018-08-22T01:00:00-0500 100 | 100th Episode Special | Meta | |
The Microphones we use to record. | 2018-08-22T01:00:00-0500 100 | 100th Episode Special | Meta | |
The audio interface (hardware) we use to record | 2018-08-22T01:00:00-0500 100 | 100th Episode Special | Meta | |
The book Martha recommended is "If You Want to Write" by Brenda Ueland. It has been described as "the best book ever written about how to write" but its advice applies equally well to all types of creative work. |
2018-08-07T01:00:00-0500 98 | Developing Ideas | IRL | |
Oneirogen on Steam | 2018-07-31T01:00:00-0500 97 | Virtual Reality | VR / AR / XR | |
Alchemists | Wikipedia | 2018-07-31T01:00:00-0500 97 | Virtual Reality | VR / AR / XR |
Joseph Campbell | Wikipedia | 2018-07-31T01:00:00-0500 97 | Virtual Reality | VR / AR / XR |
Carl Jung | 2018-07-31T01:00:00-0500 97 | Virtual Reality | VR / AR / XR | |
Cave of Forgotten Dreams film by Werner Herzog | 2018-07-31T01:00:00-0500 97 | Virtual Reality | VR / AR / XR | |
Ten Principles of Good Level Design (Part 1) | Dan Taylor, Game Developer | 2018-07-24T01:00:00-0500 96 | Level Design | Game Design |
Mark and Stephen rant about Sonic the Hedgehog’s level design, but here’s a defence of Sonic & Knuckles on Satchbag’s Goods. | Satchell Drakes, YouTube | 2018-07-24T01:00:00-0500 96 | Level Design | Game Design |
Koichi Hayashida is the Level Design Director for Mario Galaxy/Director of Mario 3D Land (and lots and lots of other Marios) that Mark mentioned. |
2018-07-24T01:00:00-0500 96 | Level Design | Game Design | |
The Structure of Fun: Learning from Super Mario 3D Land’s Director | Christian Nutt, Game Developer | 2018-07-24T01:00:00-0500 96 | Level Design | Game Design |
Bug! game | Wikipedia | 2018-07-24T01:00:00-0500 96 | Level Design | Game Design |
Diegetic HUDs and UI | TV Tropes | 2018-07-24T01:00:00-0500 96 | HUDs | UI / UX |
The Moon Fields by local dev Lunarsignals | 2018-07-24T01:00:00-0500 96 | HUDs | UI / UX | |
When snarky players still want to give info against the GM’s wishes, you get this Tweet. | @SeiWot, Twitter | 2018-07-10T01:00:00-0500 94 | Language of Games | Game Design |
Stop, Drop, and Heal: The history of regenerating health” | Jeff Dunn, GamesRadar | 2018-07-10T01:00:00-0500 94 | Language of Games | Game Design |
An article from the developers of Mirror’s Edge Catalyst on the new Runner’s Vision. | EA | 2018-07-10T01:00:00-0500 94 | Language of Games | Game Design |
The Sony PlayStation’s buttons get explained by their designer | John Brownlee, Geek.com | 2018-07-10T01:00:00-0500 94 | Language of Games | Game Design |
The Japanese Side of the PlayStation Button Confusion | Richard Eisenbeis, Kotaku | 2018-07-10T01:00:00-0500 94 | Language of Games | Game Design |
The passion of the checkpoint: Why gaming's most frustrating failure is so hard to fix | Ben Kuchera, Polygon | 2018-07-10T01:00:00-0500 94 | Language of Games | Game Design |
Rami Ismail documented his mother’s playing through new games on Twitter. | @tha_rami, Twitter | 2018-07-10T01:00:00-0500 94 | Language of Games | Game Design |
The MIT Dropouts Who Created Ms. Pac-Man: A 35th-Anniversary Oral History | Benj Edwards , Fast Company | 2018-07-10T01:00:00-0500 94 | Sequels | Misc. |
TV Tropes has a list of spiritual successors in video games. | TV Tropes | 2018-07-10T01:00:00-0500 94 | Sequels | Misc. |
Take a look at "Ruler by Default'"'s funded Kickstarter campaign. | 2018-07-03T01:00:00-0500 93 | Visual Novels | Game Design, Marketing, Narrative | |
Buy "Ruler by Default" on Steam now | Steam | 2018-07-03T01:00:00-0500 93 | Visual Novels | Game Design, Marketing, Narrative |
An article on the The Berlin Interpretation of Roguelikes from the International Roguelike Development Conference of 2009. | Game Set Watch | 2018-06-26T01:00:00-0500 92 | Roguelikes | Game Design, Gaming |
Star Citizen, I am disappointed | Robert Purchese, Eurogamer | 2018-06-26T01:00:00-0500 92 | Crowdfunding | Marketing, Production |
The Double Fine Adventure! documentary series is available on Youtube. | 2018-06-26T01:00:00-0500 92 | Crowdfunding | Marketing, Production | |
Fig is a newer option for game developers to get funding. | 2018-06-26T01:00:00-0500 92 | Crowdfunding | Marketing, Production | |
Mark loved WHAT THE GOLF?, already funded through Fig! | 2018-06-26T01:00:00-0500 92 | Crowdfunding | Marketing, Production | |
Hatchfund has helped many artists become successfully funded as well. | 2018-06-26T01:00:00-0500 92 | Crowdfunding | Marketing, Production | |
Not Invented here (NIH) philosophy | Techopedia | 2018-06-12T01:00:00-0500 90 | Code Libraries | Programming |
Unity ratchets up its marketing to game developers - without a GDC booth | Dean Takahashi, VentureBeat | 2018-06-12T01:00:00-0500 90 | Code Libraries | Programming |
Hey you, indiedev, use presskit()! | 2018-06-05T01:00:00-0500 89 | Media Relations | Marketing, Production | |
Write a better press release using the Inverted Pyramid | Todd Versteeg, Signature Style | 2018-06-05T01:00:00-0500 89 | Media Relations | Marketing, Production |
Holly recommended “trying out” Buzzsumo and Buzzstream. |
2018-06-05T01:00:00-0500 89 | Media Relations | Marketing, Production | |
Artist Statement Guidelines | Getting Your Sh*t Together | 2018-06-05T01:00:00-0500 89 | Media Relations | Marketing, Production |
Similarweb | Wikipedia | 2018-06-05T01:00:00-0500 89 | Media Relations | Marketing, Production |
Ask Holly your PR questions on twitter: @hollharris. | 2018-06-05T01:00:00-0500 89 | Media Relations | Marketing, Production | |
“How a Star Trek card game quietly continues, 10 years after its official end” | Cyrus Farivar, Ars Technica | 2018-06-05T01:00:00-0500 89 | Star Trek Games | Gaming |
The unreleased sequel to the Star Trek VCR board game was called “Borg Q-Uest.” It may have been cancelled based on the name alone. | 2018-06-05T01:00:00-0500 89 | Star Trek Games | Gaming | |
The "Q the Referee" CCG card that features a still taken from that game's unused footage. | 2018-06-05T01:00:00-0500 89 | Star Trek Games | Gaming | |
The fictional VCR board game from Community we mentioned was called “Pile of Bullets.” | 2018-06-05T01:00:00-0500 89 | Star Trek Games | Gaming | |
Mark talked about the end of the 90s-era Star Trek action figure line. That story is told in a recently released episode of “The Toys That Made Us” on Netflix. | 2018-06-05T01:00:00-0500 89 | Star Trek Games | Gaming | |
“Looking At The Star Trek: TNG Interactive Technical Manual From 1994” | Will Stape, Treknews | 2018-06-05T01:00:00-0500 89 | Star Trek Games | Gaming |
“The inside story of Apple's forgotten project: Quicktime VR” | Kif Leswing, Business Insider | 2018-06-05T01:00:00-0500 89 | Star Trek Games | Gaming |
You can actually play “Star Trek: Klingon” on YouTube! | 2018-06-05T01:00:00-0500 89 | Star Trek Games | Gaming | |
“Language App Duolingo Finally Added Klingon” | David Murphy, Lifehacker | 2018-06-05T01:00:00-0500 89 | Star Trek Games | Gaming |
“The best Star Trek games” | Richard Cobbett, PC Gamer | 2018-06-05T01:00:00-0500 89 | Star Trek Games | Gaming |
“Jeff Bezos announces Amazon is picking up 'The Expanse'” | Richard Lawler, Engadget | 2018-06-05T01:00:00-0500 89 | Star Trek Games | Gaming |
“Retrohistories: Secret of Vulcan Fury: Trek's Lost Adventure” | Chris Chapman, YouTube | 2018-06-05T01:00:00-0500 89 | Star Trek Games | Gaming |
“The Game Archaeologist: Perpetual's Star Trek Online” | Justin Olivetti, Engadget | 2018-06-05T01:00:00-0500 89 | Star Trek Games | Gaming |
Ubisoft teased on Twitter that DS9’s USS Defiant will appear in Bridge Crew. | 2018-06-05T01:00:00-0500 89 | Star Trek Games | Gaming | |
“Hogwarts Mystery Players Upset With Use of Microtransactions” | Shabana Arif, IGN | 2018-06-05T01:00:00-0500 89 | Star Trek Games | Gaming |
Here is the fabled tweet that started the long road to this episode. | 2018-05-29T01:00:00-0500 88 | The Gaming Press | Gaming, IRL, Marketing | |
Subscribe to The Game Informer Show via RSS (podcast) or on YouTube. |
2018-05-29T01:00:00-0500 88 | The Gaming Press | Gaming, IRL, Marketing | |
Get more of Ben's unimpeachable wisdom on Twitter! | 2018-05-29T01:00:00-0500 88 | The Gaming Press | Gaming, IRL, Marketing | |
How A Japanese Reality TV Show About Nothing Became A Global Hit | Mia Nakaji Monnier, Buzzfeed | 2018-05-29T01:00:00-0500 88 | The Gaming Press | Gaming, IRL, Marketing |
Ben mentioned a clubhouse favorite game by a local developer, Color Jumper (on sale now!). | 2018-05-29T01:00:00-0500 88 | The Gaming Press | Gaming, IRL, Marketing | |
Enjoy Martha's famous crab dance! | 2018-05-29T01:00:00-0500 88 | The Gaming Press | Gaming, IRL, Marketing | |
Where the Water Tastes Like Wine Postmortem | Johnnemann Nordhagen, Medium | 2018-05-29T01:00:00-0500 88 | The Gaming Press | Gaming, IRL, Marketing |
Ben mentioned the Easy Allies podcast | 2018-05-29T01:00:00-0500 88 | The Gaming Press | Gaming, IRL, Marketing | |
Alan Alda's Experiment: Helping Scientists Learn To Talk To The Rest Of Us | Lulu Garcia-Navarro, NPR | 2018-05-29T01:00:00-0500 88 | The Gaming Press | Gaming, IRL, Marketing |
The 2.5D Owl game we were talking about is called Everend. | 2018-05-15T01:00:00-0500 87 | Platformers | Game Design, Gaming | |
You can download an early demo of the parkour racing game Sparkour right now! | 2018-05-15T01:00:00-0500 87 | Platformers | Game Design, Gaming | |
The Widget Satchel team watched a lot of ferret videos. | 2018-05-15T01:00:00-0500 87 | Platformers | Game Design, Gaming | |
You Say Jump, I Say How High? | Nordic Game Conference 2016, YouTube | 2018-05-15T01:00:00-0500 87 | Platformers | Game Design, Gaming |
Super Mario Land Is Weird | Brawl in the Family | 2018-05-15T01:00:00-0500 87 | Platformers | Game Design, Gaming |
What is Player Agency and what is it good for? | StackExchange RPG | 2018-05-15T01:00:00-0500 87 | Player Agency | Game Design, Narrative |
A new direction for David Cage | Samit Sarkar, Polygon | 2018-05-15T01:00:00-0500 87 | Player Agency | Game Design, Narrative |
Aubrey competed in the North Star Roller Derby. Her name on the team is Glitch Please! | 2018-05-08T01:00:00-0500 85 | Workflows | IRL, Production | |
Mark mentioned social jet lag that he’s just recently discovered. | 2018-05-08T01:00:00-0500 85 | Workflows | IRL, Production | |
Jesse Schell is one of Aubrey’s mentors, who wrote about the Elemental Tetrad that she references in the show. |
2018-05-08T01:00:00-0500 85 | Workflows | IRL, Production | |
Double Fine’s documentary series, Double Fine Adventure, is a good look into the game dev process. | 2018-05-08T01:00:00-0500 85 | Workflows | IRL, Production | |
Aubrey brings up decision mapping as a good way to brainstorm. | 2018-05-08T01:00:00-0500 85 | Workflows | IRL, Production | |
Budget Cuts demo | 2018-05-02T01:00:00-0500 84 | Making a Demo | Marketing, Production | |
Stanley Parable demo | 2018-05-02T01:00:00-0500 84 | Making a Demo | Marketing, Production | |
Netstorm | 2018-05-02T01:00:00-0500 84 | Making a Demo | Marketing, Production | |
Ships across the ocean | 2018-05-02T01:00:00-0500 84 | Physical Games | Physical Games | |
Calvinball | 2018-05-02T01:00:00-0500 84 | Physical Games | Physical Games | |
Cup stacking | 2018-05-02T01:00:00-0500 84 | Physical Games | Physical Games | |
Johann Sebastian Joust | 2018-05-02T01:00:00-0500 84 | Physical Games | Physical Games | |
The old PlayStation Spyro games are being re-released as a trilogy, to some mixed reception. |
2018-04-17T01:00:00-0500 82 | Nostalgia | Gaming | |
Firmament is a VR game being made by the developers of Myst. | 2018-04-17T01:00:00-0500 82 | Nostalgia | Gaming | |
Speaking of Myst nostalgia, Cyan just announced a 25th Anniversary re-release. | 2018-04-17T01:00:00-0500 82 | Nostalgia | Gaming | |
Mark recently read a few of the Boss Fight Books: books about past games with interesting development stories. | 2018-04-17T01:00:00-0500 82 | Nostalgia | Gaming | |
We talked about our game influences in a previous episode: “Schrödinger’s Animal Crossing.” | 2018-04-17T01:00:00-0500 82 | Nostalgia | Gaming | |
Steam Spy announces it’s shutting down, blames Valve’s new privacy settings | Sam Machkovech, Ars Technica | 2018-04-17T01:00:00-0500 82 | PC Games Market | Marketing, Production |
Let's Be Realistic: A Deep Dive into How Games Are Selling on Steam | Mike Rose, GDC | 2018-04-17T01:00:00-0500 82 | PC Games Market | Marketing, Production |
Jane Ng, lead artist at Campo Santo, started a great thread on Twitter about localization and people’s various interpretations of PUBG’s success in China. | 2018-04-17T01:00:00-0500 82 | PC Games Market | Marketing, Production | |
Want some rye? | 2018-04-10T01:00:00-0500 81 | "Bad" Game Design | Game Design | |
The Tetris Effect | Wikipedia | 2018-04-10T01:00:00-0500 81 | "Bad" Game Design | Game Design |
Ubisoft Aware of Tetris Ultimate Issues | Jason Dunning, PlayStationLifeStyle | 2018-04-10T01:00:00-0500 81 | "Bad" Game Design | Game Design |
E.T.: Walkthrough and Easter Eggs | TrillingWonder, YouTube | 2018-04-10T01:00:00-0500 81 | "Bad" Game Design | Game Design |
A videogame for #blacklivesmatter | Zach Budgor, Kill Screen | 2018-04-10T01:00:00-0500 81 | "Bad" Game Design | Game Design |
Choosing Your Pirate In Sea Of Thieves Is Hard | Mike Fahey, Kotaku | 2018-04-10T01:00:00-0500 81 | Character Design | Art, Narrative |
How to Convey Character’s Personality Through Shape, Variance and Size | Bilyana, Graphic Mama | 2018-04-10T01:00:00-0500 81 | Character Design | Art, Narrative |
Making Comics | Scott McCloud, Wikipedia | 2018-04-10T01:00:00-0500 81 | Character Design | Art, Narrative |
Crumpets and Badonkadonks: Creating Tiny Tina | Ashly and Anthony Burch, YouTube | 2018-04-10T01:00:00-0500 81 | Character Design | Art, Narrative |
Sony VR with Joshua Bell | 2018-04-03T01:00:00-0500 80 | GDC 2018 Highlights | Events | |
Budget Cuts | 2018-04-03T01:00:00-0500 80 | GDC 2018 Highlights | Events | |
Gorogoa postmortem | 2018-04-03T01:00:00-0500 80 | GDC 2018 Highlights | Events | |
Classic postmortem on Sonic the Hedgehog | 2018-04-03T01:00:00-0500 80 | GDC 2018 Highlights | Events | |
Game Dev Union / Games Workers Unite | 2018-04-03T01:00:00-0500 80 | GDC 2018 Highlights | Events | |
The Other Party | 2018-04-03T01:00:00-0500 80 | GDC 2018 Highlights | Events | |
GameJolt’s Bring Your Own Indie Party, where Mark showed his game for three hours before the venue got shut down by the fire department | 2018-04-03T01:00:00-0500 80 | GDC 2018 Highlights | Events | |
Participants in Glitch’s Power Leveling program got to tour Double Fine’s studio, among other adventures! |
2018-04-03T01:00:00-0500 80 | GDC 2018 Highlights | Events | |
Katie’s twitter thread of all the awesome Minnesotans at GDC! | 2018-04-03T01:00:00-0500 80 | GDC 2018 Highlights | Events | |
Here are the 30 maps Mark spent a few weeks researching for. | 2018-03-20T01:00:00-0500 77 | Research for Games | Game Design | |
How ‘Never Alone’ turns cultural heritage into video game history | Matt Kamen, Wired | 2018-03-20T01:00:00-0500 77 | Research for Games | Game Design |
How Hellblade: Senua’s Sacrifice deals with psychosis | James Lloyd, Science Focus | 2018-03-20T01:00:00-0500 77 | Research for Games | Game Design |
Universe Sandbox | 2018-03-20T01:00:00-0500 77 | Research for Games | Game Design | |
Elite Dangerous | 2018-03-20T01:00:00-0500 77 | Research for Games | Game Design | |
Mark mentions this game 30 for 30 episode titled Madden’s Game. | 30 for 30, ESPN | 2018-03-20T01:00:00-0500 77 | Research for Games | Game Design |
The Manifesto Jam has many fascinating statements about approaching game development. Here are the ones we mention on the show: |
2018-03-20T01:00:00-0500 77 | Gamedev Philosophies | IRL, Misc. | |
I was trying to make a game but my dog got in the way… | 2018-03-20T01:00:00-0500 77 | Gamedev Philosophies | IRL, Misc. | |
Secret languages | 2018-03-20T01:00:00-0500 77 | Gamedev Philosophies | IRL, Misc. | |
Money-festo | 2018-03-20T01:00:00-0500 77 | Gamedev Philosophies | IRL, Misc. | |
Rules for not losing myself | 2018-03-20T01:00:00-0500 77 | Gamedev Philosophies | IRL, Misc. | |
Manifesto for gentle games | 2018-03-20T01:00:00-0500 77 | Gamedev Philosophies | IRL, Misc. | |
Games are weird tiny things that teach us | 2018-03-20T01:00:00-0500 77 | Gamedev Philosophies | IRL, Misc. | |
Notecard minifestos | 2018-03-20T01:00:00-0500 77 | Gamedev Philosophies | IRL, Misc. | |
Godot is a game engine similar to Unity, but with object-oriented programming as a base. | 2018-03-15T01:00:00-0500 76 | Game Programming | Programming | |
Martha went to the coding boot camp Prime Digital Academy. | 2018-03-15T01:00:00-0500 76 | Game Programming | Programming | |
Learning Fluency | Sara Simon, Medium | 2018-03-15T01:00:00-0500 76 | Game Programming | Programming |
Mark mentioned the book Game Programming Pattern, a resource also available for free online. | Robert Nystrom | 2018-03-15T01:00:00-0500 76 | Game Programming | Programming |
If you use part of your home for business, you may be able to get a tax reduction. | 2018-03-15T01:00:00-0500 76 | Work Spaces | IRL, Tools | |
Ellen references THOTH, a twin-stick shooter made by Carlsen Games. | 2018-03-05T18:06:00-0600 75 | Learning Through Games | Game Design, UI / UX | |
Much of Ellen’s work is based off of the CCAF framework. | 2018-03-05T18:06:00-0600 75 | Learning Through Games | Game Design, UI / UX | |
Learn about how to make fake news from the educator backed Bad News. | 2018-03-05T18:06:00-0600 75 | Learning Through Games | Game Design, UI / UX | |
Custom eLearning Vs. Off-The-Shelf eLearning: Which Is Right For You? | Ayesha Habeeb Omer, Ph.D, eLearning Industry | 2018-03-05T18:06:00-0600 75 | Learning Through Games | Game Design, UI / UX |
Cathy Moore talks about training design ideas on her blog | 2018-03-05T18:06:00-0600 75 | Learning Through Games | Game Design, UI / UX | |
Kentucky Fried Chicken’s Virtual Reality game The Hard Way | YouTube | 2018-03-05T18:06:00-0600 75 | Learning Through Games | Game Design, UI / UX |
Assassin’s Creed Origins’ new educational mode is a violence-free tour through ancient Egypt | Andrew Webster, The Verge | 2018-03-05T18:06:00-0600 75 | Learning Through Games | Game Design, UI / UX |
Ellen played SimAnt as a kid! | 2018-03-05T18:06:00-0600 75 | Learning Through Games | Game Design, UI / UX | |
Portal 2’s best achievement: This is the Part Where He Kills You | BuddytheRat, YouTube | 2018-02-21T00:00:00-0600 72 | Achievements | Game Design, Gaming |
Achievement Unlocked is a parody game about achievements | 2018-02-21T00:00:00-0600 72 | Achievements | Game Design, Gaming | |
HUDdled | 2018-02-21T00:00:00-0600 72 | Achievements | Game Design, Gaming | |
Ludum Dare Nice Plays special | 2018-02-21T00:00:00-0600 72 | Achievements | Game Design, Gaming | |
The Simpsons Game | AchievementBros, YouTube | 2018-02-21T00:00:00-0600 72 | Achievements | Game Design, Gaming |
Alexander Hamilton, a Federalist, probably wouldn’t have liked Achievements either. | 2018-02-21T00:00:00-0600 72 | Achievements | Game Design, Gaming | |
Level Design Workshop: Solving Puzzle Design | Jolie Menzel, GDC | 2018-02-21T00:00:00-0600 72 | Puzzle Design | Game Design |
Analysis: Puzzle Design in the Myst Series | Gregory Weir, Game Developer | 2018-02-21T00:00:00-0600 72 | Puzzle Design | Game Design |
Tim Schafer on Day of the Tentacle’s awful car wash puzzle: “[It] seemed a lot funnier at the time.” | Bob Mackey, USgamer | 2018-02-21T00:00:00-0600 72 | Puzzle Design | Game Design |
This Might Be Persona 5's Biggest Localization Fail | Chris Kohler, Kotaku | 2018-02-21T00:00:00-0600 72 | Puzzle Design | Game Design |
Grumpy Gamer on Puzzle Dependency Charts | Ye Olde Grumpy Gamer Blog | 2018-02-21T00:00:00-0600 72 | Puzzle Design | Game Design |
Our pal Martin’s company Abstract Puzzle makes games including Puzzle Prison VR | 2018-02-21T00:00:00-0600 72 | Puzzle Design | Game Design | |
Visual Understanding Environment is an Open Source project for managing digital resources for many different subjects, including puzzle design. | 2018-02-21T00:00:00-0600 72 | Puzzle Design | Game Design | |
Embedded Puzzle Manifesto | Joey Jones, Far Far Future | 2018-02-21T00:00:00-0600 72 | Puzzle Design | Game Design |
Stephen's Kirby Corner | 2018-02-13T00:00:00-0600 71 | Merch | Marketing | |
The Nintendo World Store is an awesome place for sweet Nintendo swag. | 2018-02-13T00:00:00-0600 71 | Merch | Marketing | |
"Blown Up Game Boy From The Gulf War" | Vince Veneziani, TechCrunch | 2018-02-13T00:00:00-0600 71 | Merch | Marketing |
Mark's pikman plushie watches over his demo setup | 2018-02-13T00:00:00-0600 71 | Merch | Marketing | |
Mark’s “Tails” aka Miles Prower plush! | 2018-02-13T00:00:00-0600 71 | Merch | Marketing | |
TopataCo is a nice place to host your merch at. | 2018-02-13T00:00:00-0600 71 | Merch | Marketing | |
The Space Junk team made stickers of their garbage! | 2018-02-13T00:00:00-0600 71 | Merch | Marketing | |
Don’t you just want to hug a Sprocket of your own? | 2018-02-13T00:00:00-0600 71 | Merch | Marketing | |
Here’s an older gif of Fingeance’s enemies. | 2018-02-13T00:00:00-0600 71 | Merch | Marketing | |
Metro Nexus maps would make great posters, right? | 2018-02-13T00:00:00-0600 71 | Merch | Marketing | |
The Joggernauts team has been selling their pins everywhere you can find them! | 2018-02-13T00:00:00-0600 71 | Merch | Marketing | |
The Coleslaw Council’s official pin design. | 2018-02-13T00:00:00-0600 71 | Merch | Marketing | |
Martha started working on her point and click game | 2018-02-13T00:00:00-0600 71 | Starting a Game | IRL | |
Ron Gilbert’s blog | 2018-02-13T00:00:00-0600 71 | Starting a Game | IRL | |
Thimbleweed Park dev | 2018-02-13T00:00:00-0600 71 | Starting a Game | IRL | |
Martha realized during the show that the Usborne puzzle adventures were influential to the design of her game. | 2018-02-13T00:00:00-0600 71 | Starting a Game | IRL | |
Intergalactic Transmissing found the community at nesdev.com a great resource for making a modern NES game. | 2018-02-07T00:00:00-0600 70 | Global Game Jam 2018 | Events | |
Mark used a very helpful open-source library called VRTK for his GGJ game. | 2018-02-07T00:00:00-0600 70 | Global Game Jam 2018 | Events | |
Mark used AssetForge to create 3D assets for his GGJ game. | 2018-02-07T00:00:00-0600 70 | Global Game Jam 2018 | Events | |
The biggest issues with Steam in 2017, according to 230 developers | Lars Doucet, PC Gamer | 2018-01-23T00:00:00-0600 68 | Steam | Hardware, Marketing |
Verdant Skies will be out on Steam real soon! | 2018-01-23T00:00:00-0600 68 | Steam | Hardware, Marketing | |
A few alternatives to Steam: Itch.io, Good Old Games, Humble Bundle, Robot Cache. |
2018-01-23T00:00:00-0600 68 | Steam | Hardware, Marketing | |
So You Want To Compete With Steam | Lars Doucet, Game Developer | 2018-01-23T00:00:00-0600 68 | Steam | Hardware, Marketing |
TV Tropes has a great list of games within games. | 2018-01-23T00:00:00-0600 68 | Games in Games | Game Design, Gaming | |
The secret world of hidden games | K. Thor Jensen, Geek.com | 2018-01-23T00:00:00-0600 68 | Games in Games | Game Design, Gaming |
Microsoft Excel ‘95 contained Hall of Tortured Souls and Excel ‘97 had a space simulator! |
2018-01-23T00:00:00-0600 68 | Games in Games | Game Design, Gaming | |
Long Lost Emulation Easter Egg Discovered in GoldenEye | Kate Cox, Kotaku | 2018-01-23T00:00:00-0600 68 | Games in Games | Game Design, Gaming |
Inside the Development of Gaming's Biggest Mystery, 'Frog Fractions 2' | Patrick Klepek, Waypoint | 2018-01-23T00:00:00-0600 68 | Games in Games | Game Design, Gaming |
Uncharted 4 Has The Perfect Video Game Ending | Luke Plunkett, Kotaku | 2018-01-23T00:00:00-0600 68 | Games in Games | Game Design, Gaming |
Wolfenstein 3D returns with a twist in Wolfenstein 2 | Patrick Gill, Polygon | 2018-01-23T00:00:00-0600 68 | Games in Games | Game Design, Gaming |
One of Martha’s favorite games, Spy Fox in Dry Cereal, contains a small game called Happy Fun Sub | 2018-01-23T00:00:00-0600 68 | Games in Games | Game Design, Gaming | |
Felix mentions The Prophet from The Elder Scrolls: Oblivion, who is looking for a hero to complete his quest. | xenmordoc, YouTube | 2018-01-16T00:00:00-0600 67 | Character Dialogue | Game Design, Production |
Here’s examples of audio logs from Bioshock Infinite. | YouTube | 2018-01-16T00:00:00-0600 67 | Character Dialogue | Game Design, Production |
Fallout 4’s 'Full Dialogue' Mod Makes The Game Way Better | Kirk Hamilton, Kotaku | 2018-01-16T00:00:00-0600 67 | Character Dialogue | Game Design, Production |
Branching Conversation Systems and the Working Writer, Part 1: Introduction | Alexander Freed, Game Developer | 2018-01-16T00:00:00-0600 67 | Character Dialogue | Game Design, Production |
Clementine Won't Remember That: The False Promises of Telltale's The Walking Dead | Matthew Byrd, , Den of Geek | 2018-01-16T00:00:00-0600 67 | Character Dialogue | Game Design, Production |
Thimbleweed Park | Terrible Toybox, Inc | 2018-01-09T00:00:00-0600 66 | Martha’s/Mortho’s Nicest (2017) | Nicest |
Slime Rancher | Monomi Park | 2018-01-09T00:00:00-0600 66 | Martha’s/Mortho’s Nicest (2017) | Nicest |
Destiny 2 | Bungie | 2018-01-09T00:00:00-0600 66 | Martha’s/Mortho’s Nicest (2017) | Nicest |
Check out #madewithblocks on Twitter to see/share amazing things made with Blocks! | 2018-01-09T00:00:00-0600 66 | Martha’s/Mortho’s Nicest (2017) | Nicest | |
Star Trek: Bridge Crew | Ubisoft | 2018-01-09T00:00:00-0600 66 | Mark’s Nicest (2017) | Nicest |
Gorogoa | Buried Signal & Annapurna Interactive | 2018-01-09T00:00:00-0600 66 | Mark’s Nicest (2017) | Nicest |
The old school Star Trek game we reminisced about is probably Star Trek: The Next Generation – A Final Unity | Spectrum Holobyte | 2018-01-09T00:00:00-0600 66 | Mark’s Nicest (2017) | Nicest |
If you are local stop by Glitch’s VR Night run by Mark! | 2018-01-09T00:00:00-0600 66 | Mark’s Nicest (2017) | Nicest | |
The Puzzle Of A Lifetime | Chris Kohler , Kotaku | 2018-01-09T00:00:00-0600 66 | Mark’s Nicest (2017) | Nicest |
Arms | Nintendo | 2018-01-09T00:00:00-0600 66 | Stephen’s Nicest (2017) | Nicest |
Neurovoider | Flying Oak Games | 2018-01-09T00:00:00-0600 66 | Stephen’s Nicest (2017) | Nicest |
Soul Calibur 6 | Michael McWhertor, Polygon | 2018-01-09T00:00:00-0600 66 | Stephen's Most Anticipated (for 2018) | Nicest |
Kirby 2018 | Nintendo, YouTube | 2018-01-09T00:00:00-0600 66 | Stephen's Most Anticipated (for 2018) | Nicest |
Smash on the Switch (NINTENDO PLEASE) |
2018-01-09T00:00:00-0600 66 | Stephen's Most Anticipated (for 2018) | Nicest | |
Mineko’s Night Market | Meowza Games | 2018-01-09T00:00:00-0600 66 | Martha's/Mortho's Most Anticipated (for 2018) | Nicest |
Ooblets | Glumberland | 2018-01-09T00:00:00-0600 66 | Martha's/Mortho's Most Anticipated (for 2018) | Nicest |
Zelda: Breath Of The Wild Players Are Tricking Amiibos To Grind For Rare Loot | Ethan Gach , Kotaku | 2018-01-02T00:00:00-0600 63 | Loot Systems | Game Design |
Nioh's latest patch fixes its most annoying flaw | Jeffrey Matulef, Eurogamer | 2018-01-02T00:00:00-0600 63 | Loot Systems | Game Design |
NeuroVoider Chock-Full of Rogue-Like KillBot Twin-Stick Shooting | James Cunningham, Hardcore Gamer | 2018-01-02T00:00:00-0600 63 | Loot Systems | Game Design |
Bungie says it " betrayed" Destiny 2 fans over transparency | YouTube | 2018-01-02T00:00:00-0600 63 | Loot Systems | Game Design |
Loot boxes in video games will soon get a review flag from OpenCritic | Sam Machkovech, Ars Technica | 2018-01-02T00:00:00-0600 63 | Loot Boxes | Gaming, Marketing |
What You Need To Know About Shadow of War's Controversial Loot Boxes | Patricia Hernandez, Kotaku | 2018-01-02T00:00:00-0600 63 | Loot Boxes | Gaming, Marketing |
A Guide To The Endless, Confusing Star Wars Battlefront II Controversy | Gita Jackson, Kotaku | 2018-01-02T00:00:00-0600 63 | Loot Boxes | Gaming, Marketing |
Gearbox boss Randy Pitchford is ‘very much against predatory monetization schemes’ | Dustin Bailey, PCGamesN | 2018-01-02T00:00:00-0600 63 | Loot Boxes | Gaming, Marketing |
An inconvenient truth: game prices have come down with time | Ben Kuchera, Ars Technica | 2018-01-02T00:00:00-0600 63 | Loot Boxes | Gaming, Marketing |
I Just Got A Bunch Of Overwatch Gift Cards, And I'm Terrified To Use Them | Nathan Grayson, Kotaku | 2018-01-02T00:00:00-0600 63 | Loot Boxes | Gaming, Marketing |
How Luis Von Ahn Turned Countless Hours Of Mindless Activity Into Something Valuable | Alison Griswold, Business Insider | 2018-01-02T00:00:00-0600 63 | Loot Boxes | Gaming, Marketing |
Game Designer Damion Schubert posted a thread on Twitter about how to do loot boxes ethically. Mark was not convinced. |
2018-01-02T00:00:00-0600 63 | Loot Boxes | Gaming, Marketing | |
Color Jumper is available on Steam right now! You can try it out on the itch.io page |
2017-12-19T00:00:00-0600 62 | Releasing a Game | Marketing, Production | |
The 20/60/20 Rule of Leadership” | Derrick Strand, LinkedIn | 2017-12-19T00:00:00-0600 62 | Releasing a Game | Marketing, Production |
Ben had mixed results with Keymailer. | 2017-12-19T00:00:00-0600 62 | Releasing a Game | Marketing, Production | |
Ben shared two years(!!) of in-development GIFs of Color Jumper. | 2017-12-19T00:00:00-0600 62 | Releasing a Game | Marketing, Production | |
Facepunch.Steamworks is a C# Library for Steamworks. | 2017-12-19T00:00:00-0600 62 | Releasing a Game | Marketing, Production | |
Ben talked about how every last 10% of work is another 90% of work, and so on. But don’t worry, because 0.999... is equal to 1! |
2017-12-19T00:00:00-0600 62 | Releasing a Game | Marketing, Production | |
The Agile Composer: Project Management for Game Audio | Dan Hulsman, Video Game Music Academy | 2017-12-19T00:00:00-0600 62 | Releasing a Game | Marketing, Production |
What Is Blackout Poetry? These Fascinating Poems Are Created From Existing Art | E. Ce Miller, Bustle | 2017-12-13T00:00:00-0600 61 | Influences | IRL, Production |
That action/puzzle game Stephen was trying to remember was Meteos. |
2017-12-13T00:00:00-0600 61 | Influences | IRL, Production | |
The Secret of Mario's Jump (and other Versatile Verbs) | Game Maker's Toolkit, YouTube | 2017-12-13T00:00:00-0600 61 | Influences | IRL, Production |
The Norwood Suite Is A Very Different Kind Of Music Game | EThan Gach, Kotaku | 2017-12-13T00:00:00-0600 61 | Influences | IRL, Production |
The Unexpected Joy Of Repetition In Video Games | Heather Alexander, Kotaku | 2017-12-13T00:00:00-0600 61 | Repetition | Game Design |
Desert Bus comes to VR at long last | Owen S. Good, Polygon | 2017-12-13T00:00:00-0600 61 | Repetition | Game Design |
Stuck on repeat: why we love repetition in music | Tom Service , The Guardian | 2017-12-13T00:00:00-0600 61 | Repetition | Game Design |
Saying the same word over again until it means nothing is called semantic satiation. | Wikipedia | 2017-12-13T00:00:00-0600 61 | Repetition | Game Design |
Loops Episode | Radiolab, Podcast | 2017-12-13T00:00:00-0600 61 | Repetition | Game Design |
Games N’ Go in Roseville, MN often has Friday fighting game nights. | 2017-11-28T00:00:00-0600 58 | Fighting Games | Gaming | |
The Moon Fields, a Wisconsin fighting game by Lunar Signals. | 2017-11-28T00:00:00-0600 58 | Fighting Games | Gaming | |
Terminology and glossary guide for fighting games | Event Hubs | 2017-11-28T00:00:00-0600 58 | Fighting Games | Gaming |
The White Belts Facebook group is helpful for those looking to start fighting games. | 2017-11-28T00:00:00-0600 58 | Fighting Games | Gaming | |
In case you’re curious who the top characters are in Super Smash Bros. games, here are tier lists from Smash Boards. | 2017-11-28T00:00:00-0600 58 | Fighting Games | Gaming | |
Sonic hurricane dot com is a great guide about footsies and the role it plays in high level gameplay. | 2017-11-28T00:00:00-0600 58 | Fighting Games | Gaming | |
The Uncharted 2 commercial Mark references. It is pretty terrible. | 2017-11-28T00:00:00-0600 58 | Character Roleplaying | Gaming, Narrative | |
Seems some other people agree with Mark’s stance on Shepard’s first name. | 2017-11-28T00:00:00-0600 58 | Character Roleplaying | Gaming, Narrative | |
Impostor Syndrome Is Not Just a Confidence Problem | Alicia Liu, Medium | 2017-11-21T00:00:00-0600 57 | Imposter Syndrome (revisited) | IRL |
Adobe’s prototype AI tools let you instantly edit photos and videos | James Vincent, The Verge | 2017-11-21T00:00:00-0600 57 | Conferences / Gaming Events (revisited) | Events, Gaming |
So Adobe XD CC is out, what now? | Alexander Dimitrov, Prototypr | 2017-11-21T00:00:00-0600 57 | Conferences / Gaming Events (revisited) | Events, Gaming |
We never miss an opportunity to plug Beach Ball Valley. | Steam | 2017-11-21T00:00:00-0600 57 | VR Development (revisited) | VR / AR / XR |
Google Blocks | 2017-11-21T00:00:00-0600 57 | VR Development (revisited) | VR / AR / XR | |
Logitech made a VR keyboard kit so you can type in the Vive | Adi Robertson, The Verge | 2017-11-21T00:00:00-0600 57 | VR Development (revisited) | VR / AR / XR |
EVE developers CCP pulling out of VR | Adam Smith, Rock Paper Shotgun | 2017-11-21T00:00:00-0600 57 | VR Development (revisited) | VR / AR / XR |
Oculus is closing its VR film studio | Adi Robertson, The Verge | 2017-11-21T00:00:00-0600 57 | VR Development (revisited) | VR / AR / XR |
Google acquires Owlchemy Labs VR game studio | Lucas Matney , TechCrunch | 2017-11-21T00:00:00-0600 57 | VR Development (revisited) | VR / AR / XR |
Windows Mixed Reality Headsets Gain SteamVR Support, a Library of VR Games | Anton Shilov, AnandTech | 2017-11-21T00:00:00-0600 57 | VR Development (revisited) | VR / AR / XR |
15 Top Prototyping Tools Go Head-to-Head | Dave Kearney and Daniel Schwarz, Sitepoint | 2017-11-21T00:00:00-0600 57 | Prototyping (revisited) | Game Design, Production |
Youthprise | 2017-11-21T00:00:00-0600 57 | Prototyping (revisited) | Game Design, Production | |
Peeking Behind the Locked Door: A Survey of Escape Room Facilities | Scott Nicholson | 2017-11-14T00:00:00-0600 56 | Puzzle/Escape Rooms | Physical Games |
The 10 Best VR Puzzle and Escape Room Games | Andy O'Donnell, Lifewire | 2017-11-14T00:00:00-0600 56 | Puzzle/Escape Rooms | Physical Games |
The Stagecoach-themed children’s book we talked about is Nine for California, by Sonia Levitin. | 2017-11-14T00:00:00-0600 56 | Puzzle/Escape Rooms | Physical Games | |
Escape Room Enthusiast Facebook group | 2017-11-14T00:00:00-0600 56 | Puzzle/Escape Rooms | Physical Games | |
Escape Room Owners Facebook group | 2017-11-14T00:00:00-0600 56 | Puzzle/Escape Rooms | Physical Games | |
Tech Interview: Destiny 2 and Bungie's return to PC gaming | Richard Leadbetter, Eurogamer | 2017-11-01T01:00:00-0500 53 | Upcoming Games | Gaming |
18 new Nintendo Switch games are out this week — the most ever | Allegra Frank, Polygon | 2017-11-01T01:00:00-0500 53 | Upcoming Games | Gaming |
Pokemon Stars: all the latest leaks from the confirmed Nintendo Switch game | Emma Boyle, TechRadar | 2017-11-01T01:00:00-0500 53 | Upcoming Games | Gaming |
[Your Name] the Hedgehog | Know Your Meme | 2017-11-01T01:00:00-0500 53 | Upcoming Games | Gaming |
The Dark Night Rises had No Competition at the Box Office | Jim Pagels, Slate | 2017-11-01T01:00:00-0500 53 | Release Dates | Marketing |
The Weird Reason Why Video Games Are Released On Tuesdays | Karyne Levy, Business Insider | 2017-11-01T01:00:00-0500 53 | Release Dates | Marketing |
We asked folks at r/gamedev about release date strategies. Thanks to those who contributed to this episode! |
2017-11-01T01:00:00-0500 53 | Release Dates | Marketing | |
Loot Boxes Are Designed To Exploit Us | Heather Alexandra,, Kotaku | 2017-11-01T01:00:00-0500 53 | Win Conditions | Game Design |
How Game Designers Protect Players From Themselves | Game Maker's Toolkit, YouTube | 2017-11-01T01:00:00-0500 53 | Win Conditions | Game Design |
The long, hard, journey behind the design of Dead Cells’ player builds | Alex Wiltshire, Rock Paper Shotgun | 2017-11-01T01:00:00-0500 53 | Win Conditions | Game Design |
Desert Bus For Hope | 2017-11-01T01:00:00-0500 53 | Win Conditions | Game Design | |
Preserving the Art of Play | Jacob Brogan, Slate | 2017-10-24T01:00:00-0500 52 | Preserving the Dreamcast | Hardware |
Here are the Xbox 360 and PS3 emulators Stephen mentioned. Less than 20% of their game libraries are fully playable. |
2017-10-24T01:00:00-0500 52 | Preserving the Dreamcast | Hardware | |
This Facebook group wants Dreamcast GD ROM Drive Emulation to happen. |
2017-10-24T01:00:00-0500 52 | Preserving the Dreamcast | Hardware | |
Clean room engineering uses formal methods and iteration in software development. | Wikipedia | 2017-10-24T01:00:00-0500 52 | Preserving the Dreamcast | Hardware |
The Dreamcast’s SH4 processor has an open source version called J-core. |
2017-10-24T01:00:00-0500 52 | Preserving the Dreamcast | Hardware | |
Remember Game Gear? | Levi Buchanan, IGN | 2017-10-24T01:00:00-0500 52 | Preserving the Dreamcast | Hardware |
Elysian Shadows is being developed for Dreamcast, PC and...Ouya? | 2017-10-24T01:00:00-0500 52 | Preserving the Dreamcast | Hardware | |
2017-10-24T01:00:00-0500 52 | Preserving the Dreamcast | Hardware | ||
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2017-10-24T01:00:00-0500 52 | Preserving the Dreamcast | Hardware | |
KallistiOS, a prograde development system for Dreamcast. | Cryptic Allusion Game Dev | 2017-10-24T01:00:00-0500 52 | Preserving the Dreamcast | Hardware |
The Dreamcast’s Visual Memory Unit. | Wikipedia | 2017-10-24T01:00:00-0500 52 | Preserving the Dreamcast | Hardware |
Sonic Adventure had a pretty robust Chao raising minigame. | Sonic Retro | 2017-10-24T01:00:00-0500 52 | Preserving the Dreamcast | Hardware |
Sonic Shuffle, Sega’s attempt at a Mario Party-like game. | 2017-10-24T01:00:00-0500 52 | Preserving the Dreamcast | Hardware | |
The creators of Elysian Shadows have created a VMU emulator called ElysianVMU. | The DreamCast Junkyard | 2017-10-24T01:00:00-0500 52 | Preserving the Dreamcast | Hardware |
How to burn a Dreamcast CDI. | The .ISO zone | 2017-10-24T01:00:00-0500 52 | Preserving the Dreamcast | Hardware |
A guide to replace a Dreamcast GD-ROM drive. | iFixit | 2017-10-24T01:00:00-0500 52 | Preserving the Dreamcast | Hardware |
Martha took a blacksmithing class! Also, her instructor told her this was a perfect forge weld. |
2017-10-07T01:00:00-0500 51 | Scope Creep | Production | |
Facilitator's Guide to Participatory Decision-Making | Sam Kaner | 2017-10-07T01:00:00-0500 51 | Scope Creep | Production |
Our post on the r/gamedev. Special thanks to SaxPanther, ledat, GravityGamesInt, Bwob, and DustyPixel for their stories. |
2017-10-07T01:00:00-0500 51 | Scope Creep | Production | |
SaxPanther created a battle royale game out of the Unity Roll-A-Ball tutorial. | 2017-10-07T01:00:00-0500 51 | Scope Creep | Production | |
ledat shared a story on how one person accidentally created banking software after attempting to streamline coffee orders. | 2017-10-07T01:00:00-0500 51 | Scope Creep | Production | |
League of Legends
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2017-10-07T01:00:00-0500 51 | eSports | Events, Gaming | |
Player Signings, Salaries, and More in the Overwatch League™ | Blizzard Entertainment | 2017-10-07T01:00:00-0500 51 | eSports | Events, Gaming |
League of Legends' ratings top NBA Finals, World Series clinchers | Patrick Dorsey, ESPN | 2017-10-07T01:00:00-0500 51 | eSports | Events, Gaming |
An example of Counter-Strike: Global Offensive tournament casting. | Twitch | 2017-10-07T01:00:00-0500 51 | eSports | Events, Gaming |
The Story of DOTA | Paul Dean, Eurogamer | 2017-10-07T01:00:00-0500 51 | eSports | Events, Gaming |
The biggest Call of Duty tournament shines light on growth of esports | Jordan Crook, TechCrunch | 2017-10-07T01:00:00-0500 51 | eSports | Events, Gaming |
The Rise and Fall of StarCraft II as an eSport | Kevin Hovdestad, IGN | 2017-10-07T01:00:00-0500 51 | eSports | Events, Gaming |
How Intellectual Property Rights Are Hurting Esports Teams | Leonard Langenscheidt, The Esports Observer | 2017-10-07T01:00:00-0500 51 | eSports | Events, Gaming |
There is, in fact, a Civilization VI eSports scene. | Leif Johnson, Motherboard | 2017-10-07T01:00:00-0500 51 | eSports | Events, Gaming |
When Mark was young, he bought unofficial Quake mods on CD-ROM. |
2017-10-02T01:00:00-0500 48 | DLC and Expansions | Gaming, Production | |
Turns out, Electronics Boutique and EB Games are the same thing. |
2017-10-02T01:00:00-0500 48 | DLC and Expansions | Gaming, Production | |
Day-One DLC Isn’t Always Evil, Says Borderlands 2 Guy | Tina Amini, Kotaku | 2017-10-02T01:00:00-0500 48 | DLC and Expansions | Gaming, Production |
Patch The Process | Rami Ishmail | 2017-10-02T01:00:00-0500 48 | DLC and Expansions | Gaming, Production |
Street Fighter V is a Barebones Game That’s a Sign of the Times | Paul Tamburro, Crave | 2017-10-02T01:00:00-0500 48 | DLC and Expansions | Gaming, Production |
Code analysis of No Man's Sky praises engine, criticises "unfinished" game | Andy Chalk, PC Gamer | 2017-10-02T01:00:00-0500 48 | DLC and Expansions | Gaming, Production |
It turns out Sony won’t be charging PS4 Pro players for 4K upgrade patches | Danny Cowan, Digital Trends | 2017-10-02T01:00:00-0500 48 | DLC and Expansions | Gaming, Production |
Mario Party 2: Luigi wins by doing absolutely nothing | KlydeStrom, YouTube | 2017-10-02T01:00:00-0500 48 | DLC and Expansions | Gaming, Production |
Turns out, Dungeons & Dragons does use software-style versioning for their “patch notes.” |
2017-10-02T01:00:00-0500 48 | DLC and Expansions | Gaming, Production | |
After recording this episode, Mark had an idea for how to price DLC in Metro Nexus. |
2017-10-02T01:00:00-0500 48 | DLC and Expansions | Gaming, Production | |
Nier Automata Lets Players Buy PSN Trophies With In-Game Money | Heather Alexandra, Kotaku | 2017-10-02T01:00:00-0500 48 | DLC and Expansions | Gaming, Production |
Payday 2 rolls back microtransactions after fan outrage | Kyle Orland, Ars Technica | 2017-10-02T01:00:00-0500 48 | DLC and Expansions | Gaming, Production |
5G - Press START to Play | Make Hack Repeat, YouTube | 2017-10-02T01:00:00-0500 48 | DLC and Expansions | Gaming, Production |
I Am Rich: The Story of the World's Strangest Mobile App | Antoni Zolciak , In’saneLab | 2017-10-02T01:00:00-0500 48 | DLC and Expansions | Gaming, Production |
Wikipedia says “Genres are not usually defined by the actual content of the game.” |
2017-10-02T01:00:00-0500 48 | Genre in Games | Game Design, Meta | |
“List of accolades received by Grand Theft Auto V” - Wikipedia | Wikipedia | 2017-10-02T01:00:00-0500 48 | Genre in Games | Game Design, Meta |
Turns out, Call of Duty games have been nominated for a lot of BAFTAs over the years. |
2017-10-02T01:00:00-0500 48 | Genre in Games | Game Design, Meta | |
What makes an RPG an RPG: a universal definition | Craig Stern, Sinister Design | 2017-10-02T01:00:00-0500 48 | Genre in Games | Game Design, Meta |
Mass Effect - Don’t Touch That | svaalbard, YouTube | 2017-10-02T01:00:00-0500 48 | Genre in Games | Game Design, Meta |
Mass Effect - Blasto! (hilarious) | Generic Gaming, YouTube | 2017-10-02T01:00:00-0500 48 | Genre in Games | Game Design, Meta |
Ludonarrative Dissonance in Bioshock | Clint Hawking, Click Nothing | 2017-10-02T01:00:00-0500 48 | Genre in Games | Game Design, Meta |
Naughy Dog Doesn’t Get Ludonarrative Dissonance | Alessio Palumbo, wccftech | 2017-10-02T01:00:00-0500 48 | Genre in Games | Game Design, Meta |
A good critical review of Jason Schreier’s book “Blood, Sweat, And Pixels,” which Mark read recently and really liked. |
2017-10-02T01:00:00-0500 48 | Genre in Games | Game Design, Meta | |
5 Approaches to Crafting Systems in Games (and Where to Use Them) | Alexander King, Envato Tuts+ | 2017-09-26T01:00:00-0500 47 | Crafting Systems | Game Design |
The absolute best video game crafting systems | Ty Arthur, Game Skinny | 2017-09-26T01:00:00-0500 47 | Crafting Systems | Game Design |
How The Witcher 3 succeeds where Mass Effect: Andromeda falls short | Jody Macgregor, PC Gamer | 2017-09-26T01:00:00-0500 47 | Crafting Systems | Game Design |
Mass Effect: Andromeda's Menus Are A Mess | Alex Walker, Kotaku Australia | 2017-09-26T01:00:00-0500 47 | Crafting Systems | Game Design |
Games like Fallout 4 take crafting too far for the average player | BlackTideTV, GameSkinny | 2017-09-26T01:00:00-0500 47 | Crafting Systems | Game Design |
Fallout 4 Has A Ton Of Junk, And It's Stressing Me Out” | Patricia Hernandez, Kotaku | 2017-09-26T01:00:00-0500 47 | Crafting Systems | Game Design |
Global Game Jam 2018 starts Jan 26th. | 2017-09-26T01:00:00-0500 47 | Game Jams | Events | |
“Echoes of Kai Anders” (Adia and Stephen’s GGJ 2017 game). | Adia Alderson and Stephen McGregor et al., GGJ | 2017-09-26T01:00:00-0500 47 | Game Jams | Events |
“Listen Up, Four Eyes” (Dylan, Martha, and Mark’s GGJ 2017 game). | Dylan Skerbitz, Martha Megarry, Mark LaCroix et al., GGJ | 2017-09-26T01:00:00-0500 47 | Game Jams | Events |
Game jams on itch.io | 2017-09-26T01:00:00-0500 47 | Game Jams | Events | |
indiegamejams.com | 2017-09-26T01:00:00-0500 47 | Game Jams | Events | |
GameJolt Jams | 2017-09-26T01:00:00-0500 47 | Game Jams | Events | |
Ludum Dare 40 takes place Dec 1st-4th, 2017 | 2017-09-26T01:00:00-0500 47 | Game Jams | Events | |
Your evil hosts praised the organizer of Train Jam 2017, Adriel Wallick. | @MsMinotaur, Twitter | 2017-09-26T01:00:00-0500 47 | Game Jams | Events |
A Musical Character Customization Trick For Everyone To Copy | Kirk Hamilton, Kotaku | 2017-09-26T01:00:00-0500 47 | Game Jams | Events |
While this topic was mostly evil talk directed at Nice Game Club, it also included some uncharacteristically sage advice from your evil hosts. Take heed, or suffer! |
2017-09-26T01:00:00-0500 47 | Bad Gamedev Habits | IRL | |
This is what Martha looks like when she is demoing Claw Breaker | 2017-09-20T01:00:00-0500 46 | Playtesting | Production | |
Stephen's playtesting notebook | 2017-09-20T01:00:00-0500 46 | Playtesting | Production | |
The Legend of Zelda’s Hylian Language | Fandom | 2017-09-12T01:00:00-0500 45 | Intro to Linguistics for Game Developers | Audio, Game Design |
The Language Creation Society | 2017-09-12T01:00:00-0500 45 | Intro to Linguistics for Game Developers | Audio, Game Design | |
A list of constructed languages in video games. | Wikipedia | 2017-09-12T01:00:00-0500 45 | Intro to Linguistics for Game Developers | Audio, Game Design |
Myst’s created language, D’ni. | Fandom | 2017-09-12T01:00:00-0500 45 | Intro to Linguistics for Game Developers | Audio, Game Design |
UK Professors Go Primal With 'Far Cry' | Gail Hairston, University of Kentucky | 2017-09-12T01:00:00-0500 45 | Intro to Linguistics for Game Developers | Audio, Game Design |
SIL’s Glossary of Linguistics article on sonority scale | SIL | 2017-09-12T01:00:00-0500 45 | Intro to Linguistics for Game Developers | Audio, Game Design |
Skyrim’s Dragon Shouts | Matt Miller, Game Informer | 2017-09-12T01:00:00-0500 45 | Intro to Linguistics for Game Developers | Audio, Game Design |
Omniglot is an encyclopedia of writing systems and languages | Omniglot | 2017-09-12T01:00:00-0500 45 | Intro to Linguistics for Game Developers | Audio, Game Design |
The Conlangers Library game list | Conlangers Library | 2017-09-12T01:00:00-0500 45 | Intro to Linguistics for Game Developers | Audio, Game Design |
No Man’s Sky guide: alien races, languages and Monolith puzzles | Jeffrey Parkin, Polygon | 2017-09-12T01:00:00-0500 45 | Intro to Linguistics for Game Developers | Audio, Game Design |
The Rosetta Stone in Fez (Pretty obvious clue in hindsight.) | mykwud, YouTube | 2017-09-12T01:00:00-0500 45 | Intro to Linguistics for Game Developers | Audio, Game Design |
Twitter Blowup Leads to Sudden Cancellation of Fez II | Owen Good, Kotaku | 2017-09-12T01:00:00-0500 45 | Intro to Linguistics for Game Developers | Audio, Game Design |
Playing the Birth and Death of Language in 'Dialect' | Alex Roberts, Waypoint | 2017-09-12T01:00:00-0500 45 | Intro to Linguistics for Game Developers | Audio, Game Design |
Scientology’s enturbulating lingo | Britt Peterson, The Boston Globe | 2017-09-12T01:00:00-0500 45 | Intro to Linguistics for Game Developers | Audio, Game Design |
Kathryn Hymes on Twitter | @chiclashaw, Twitter | 2017-09-12T01:00:00-0500 45 | Intro to Linguistics for Game Developers | Audio, Game Design |
The Language Construction Kit, a book Martha recommended, is available for free online. | book | 2017-09-12T01:00:00-0500 45 | Intro to Linguistics for Game Developers | Audio, Game Design |
Describing Morphosyntax: A Guide For Field Linguists is the other book Martha recommended (get it used, it’s cheaper!). | book | 2017-09-12T01:00:00-0500 45 | Intro to Linguistics for Game Developers | Audio, Game Design |
Speaking ‘Star Trek’: Meet the Man Who Made Up the Klingon Language | Matt Blitz, Popular Mechanics | 2017-09-12T01:00:00-0500 45 | Intro to Linguistics for Game Developers | Audio, Game Design |
The Klingon Language Institute is a thing that exists. | 2017-09-12T01:00:00-0500 45 | Intro to Linguistics for Game Developers | Audio, Game Design | |
International Phonetic Alphabet | Wikipedia | 2017-09-12T01:00:00-0500 45 | Intro to Linguistics for Game Developers | Audio, Game Design |
Mass Effect: Meeting the Elcor Ambassador | Thieving HIppo, YouTube | 2017-09-12T01:00:00-0500 45 | Intro to Linguistics for Game Developers | Audio, Game Design |
Gaming’s favorite VR mouse uses sign language in the cutest way | Allegra Frank, Polygon | 2017-09-12T01:00:00-0500 45 | Intro to Linguistics for Game Developers | Audio, Game Design |
Cantonese vs. Mandarin | Off the Great Wall, YouTube | 2017-09-12T01:00:00-0500 45 | Intro to Linguistics for Game Developers | Audio, Game Design |
Feast Your Eyes on This Beautiful Linguistic Family Tree | Arika Okrent, Mental Floss | 2017-09-12T01:00:00-0500 45 | Intro to Linguistics for Game Developers | Audio, Game Design |
The Conlangery Podcast is a neat podcast about linguistics and conlang. | Podcast | 2017-09-12T01:00:00-0500 45 | Intro to Linguistics for Game Developers | Audio, Game Design |
Stephen’s tool he recently made for Fingeance. | Stephen McGregor, Twitter | 2017-09-12T01:00:00-0500 45 | Making Your Own Tools | Tools |
Tech Toolbox microtalks at GDC 2017 | GDC | 2017-09-12T01:00:00-0500 45 | Making Your Own Tools | Tools |
Our friends at Howling Moon made Super Fast Soft Shadow. | Unity | 2017-09-12T01:00:00-0500 45 | Making Your Own Tools | Tools |
Our pal and VR innovator Andrew Fladeboe. | 2017-08-30T01:00:00-0500 42 | Video Game Immersion | Gaming | |
Representation and Embodiment in Virtual Reality | Jorge Albor, PopMatters | 2017-08-30T01:00:00-0500 42 | Video Game Immersion | Gaming |
Would You Kindly Read This Article on Gaming’s Greatest Plot Twist? | Mike Diver, Vice | 2017-08-30T01:00:00-0500 42 | Video Game Immersion | Gaming |
Our recent episode of Nice Plays: OneShot | Nice Games Club, YouTube | 2017-08-30T01:00:00-0500 42 | Video Game Immersion | Gaming |
Enhancing VR Immersion with the CPU in Star Trek: Bridge Crew | Cristiano F, Intel Developers | 2017-08-30T01:00:00-0500 42 | Video Game Immersion | Gaming |
Cognitive Flow: The Psychology of Great Game Design | Sean Baron, Game Developer | 2017-08-30T01:00:00-0500 42 | Video Game Immersion | Gaming |
Why Sonic the Hedgehog is awful, and always has been | Ryan Brown, MIrror | 2017-08-30T01:00:00-0500 42 | Video Game Immersion | Gaming |
Requiem, a “roleplaying” mod for The Elder Scrolls: Skyrim | 2017-08-30T01:00:00-0500 42 | Video Game Immersion | Gaming | |
Mark is up to 118 shrines in Breath of the Wild. Stephen is not happy. |
2017-08-30T01:00:00-0500 42 | Video Game Immersion | Gaming | |
Why do console games require a button press before showing the main menu? | StackExchange | 2017-08-30T01:00:00-0500 42 | Main Menus and First Impressions | UI / UX |
Game Design: Splash Screen | Jesse Freeman, Medium | 2017-08-30T01:00:00-0500 42 | Main Menus and First Impressions | UI / UX |
The Ten Commandments Of Video Game Menus | Kirk Hamilton, Kotaku | 2017-08-30T01:00:00-0500 42 | Main Menus and First Impressions | UI / UX |
We didn’t get a chance to talk about it in the episode, but here is a cool breakdown of the main menu in Brutal Legend, which uses video compositing and some other fun tricks. | Mike Fahey, Kotaku | 2017-08-30T01:00:00-0500 42 | Main Menus and First Impressions | UI / UX |
Stephen’s controller of choice, Power A FUSION. | 2017-08-22T01:00:00-0500 41 | Input Methods and Controls | Hardware | |
New Windows 10 Xbox wireless controller adapter delayed into 2018 | Gabe Gurwin, Digital Trends | 2017-08-22T01:00:00-0500 41 | Input Methods and Controls | Hardware |
Metro Nexus’ tutorial in action | Mark LaCroix, Twitter | 2017-08-22T01:00:00-0500 41 | Input Methods and Controls | Hardware |
Behold, the unintuitive enjoyment of Claw Breaker. | Martha Megarry, YouTube | 2017-08-22T01:00:00-0500 41 | Input Methods and Controls | Hardware |
“How to Claw Effectively” | Ture Vangaurd, YouTube | 2017-08-22T01:00:00-0500 41 | Input Methods and Controls | Hardware |
https://www.youtube.com/watch?v=aY-o0zYxjyE | Game Maker's Toolkit, YouTube | 2017-08-22T01:00:00-0500 41 | Input Methods and Controls | Hardware |
“You say jump, I say how high?” | Martin Fasterholdt | 2017-08-22T01:00:00-0500 41 | Input Methods and Controls | Hardware |
Martha’s favorite Fingeance fighter, Sparky. | 2017-08-22T01:00:00-0500 41 | Input Methods and Controls | Hardware | |
This goofy game turns your entire keyboard into the controller | Andrew Webster, The Verge | 2017-08-22T01:00:00-0500 41 | Input Methods and Controls | Hardware |
Alternative controls game Butt Sniffin Pugs, shown at Ctrl.Alt.GDC. |
2017-08-22T01:00:00-0500 41 | Input Methods and Controls | Hardware | |
Rocksmith Vs. Rock Band 3 – The Pro Guitar Showdown | Jeff Atwood, Fake Plastic Rock | 2017-08-22T01:00:00-0500 41 | Input Methods and Controls | Hardware |
Guy beats Dark Souls with DK Bongos | Jordan Devore, Destructoid | 2017-08-22T01:00:00-0500 41 | Input Methods and Controls | Hardware |
Gameplay of racing game Kirby Air Ride | Mutch Games, YouTube | 2017-08-22T01:00:00-0500 41 | Input Methods and Controls | Hardware |
What is your preferred Indent Style? | 2017-08-22T01:00:00-0500 41 | Coding Syles | Programming | |
Whatever you do, don’t code like this. | @HisCursedness, Twitter | 2017-08-22T01:00:00-0500 41 | Coding Syles | Programming |
Don’t be a Stephen: Comment your code! | 2017-08-22T01:00:00-0500 41 | Coding Syles | Programming | |
Martha uses a cool HTML template engine called Pug. | 2017-08-22T01:00:00-0500 41 | Coding Syles | Programming | |
Getting started with Pug template engine | António Regadas, Medium | 2017-08-22T01:00:00-0500 41 | Coding Syles | Programming |
Russian nesting dolls are called matryoshka. | Wikipedia | 2017-08-22T01:00:00-0500 41 | Coding Syles | Programming |
CamelCase or snake_case? |
2017-08-22T01:00:00-0500 41 | Coding Syles | Programming | |
DarkBASIC, which Stephen used when he was young, went open-source in 2016! | the Game Creators | 2017-08-22T01:00:00-0500 41 | Coding Syles | Programming |
History around Pascal Casing and Camel Casing | Brad Abrams, MIcrosoft | 2017-08-22T01:00:00-0500 41 | Coding Syles | Programming |
“Namespacing” in Objective-C | Matt, name spacing hipster | 2017-08-22T01:00:00-0500 41 | Coding Syles | Programming |
2017-08-22T01:00:00-0500 41 | Coding Syles | Programming | ||
Visual Studio Code is a lightweight Visual Studio that Mark really likes. | 2017-08-22T01:00:00-0500 41 | Coding Syles | Programming | |
Apparently, Splatoon devs didn’t realize the comparison to Super Mario Sunshine until later on. | Sean Ayres, Nintendo Enthusiast | 2017-08-22T01:00:00-0500 41 | Splatoon 2, ur, I mean Shooters | Gaming |
Designing FPS Multiplayer Maps | Dodger, On Game Design | 2017-08-22T01:00:00-0500 41 | Splatoon 2, ur, I mean Shooters | Gaming |
Design Patterns in FPS Levels | Kenneth Hullett & Jim Whitehead, University of California - Santa Cruz | 2017-08-22T01:00:00-0500 41 | Splatoon 2, ur, I mean Shooters | Gaming |
Lost Planet | SomeCallMeVidal, YouTube | 2017-08-22T01:00:00-0500 41 | Splatoon 2, ur, I mean Shooters | Gaming |
Lost Planet's only sequel | Woophoro, YouTube | 2017-08-22T01:00:00-0500 41 | Splatoon 2, ur, I mean Shooters | Gaming |
Tide tries and fails to act cool in response to Mr. Clean... | @tide, Twitter | 2017-08-15T01:00:00-0500 40 | Community Managment | Marketing |
...while Sonic the Hedgehog succeeds. | @sonic_hedgehog, Twitter | 2017-08-15T01:00:00-0500 40 | Community Managment | Marketing |
Arby’s does some cool video game things on Twitter. | @arbys, Twitter | 2017-08-15T01:00:00-0500 40 | Community Managment | Marketing |
The true owner of @Velveeta | @Velveeta, Twitter | 2017-08-15T01:00:00-0500 40 | Community Managment | Marketing |
You Know An Internet Joke Is Kinda Over Once Nintendo's Had A Turn | EThan Gach, Kotaku | 2017-08-15T01:00:00-0500 40 | Community Managment | Marketing |
Building audience early with visuals-first development in Ooblets | Chris Priestman, Game Developer | 2017-08-15T01:00:00-0500 40 | Community Managment | Marketing |
Consumers Aren’t Looking to Buy From Brands That Are ‘Cool’ on Social | SproutSocial | 2017-08-15T01:00:00-0500 40 | Community Managment | Marketing |
The Simple Facebook Posting Strategy That Helped us 3x Our Reach and Engagement | Brian Peters, Buffer | 2017-08-15T01:00:00-0500 40 | Community Managment | Marketing |
Follow the MNgamedev Bot on Twitter | @MNgamedev_bot, Twitter | 2017-08-15T01:00:00-0500 40 | Community Managment | Marketing |
MN Game Dev Slack | mngamedevbot, Slack | 2017-08-15T01:00:00-0500 40 | Community Managment | Marketing |
What We Know About The Instagram Shadowban, And How To Discover If You’ve Been Impacted? | PLANN | 2017-08-15T01:00:00-0500 40 | Community Managment | Marketing |
Paper Darts, Literary Arts Magazine | 2017-08-15T01:00:00-0500 40 | Community Managment | Marketing | |
Comcast and Verizon’s Sneaky Push to Kill Net Neutrality Is Just Embarrassing | Libby Watson, Gizmodo | 2017-08-15T01:00:00-0500 40 | Community Managment | Marketing |
Bioware "Kissing Day" tweet. | @Bioware, Twitter | 2017-08-15T01:00:00-0500 40 | Community Managment | Marketing |
Innes McKendrick tweets about egg cups. | Innes McKendrick, Twitter | 2017-08-15T01:00:00-0500 40 | Community Managment | Marketing |
Check your Twitter analytics | 2017-08-15T01:00:00-0500 40 | Community Managment | Marketing | |
Stand Still, Stay Silent, a webcomic | 2017-07-31T01:00:00-0500 37 | Your Game’s Website | Marketing | |
City of Hunger development blog | 2017-07-31T01:00:00-0500 37 | Your Game’s Website | Marketing | |
Midwest Game Developers Facebook group | 2017-07-31T01:00:00-0500 37 | Your Game’s Website | Marketing | |
presskit | 2017-07-31T01:00:00-0500 37 | Your Game’s Website | Marketing | |
Domain Name System | Wikipedia | 2017-07-31T01:00:00-0500 37 | Your Game’s Website | Marketing |
The Difference Between Shared Hosting, VPS, and Dedicated Hosting | 99robots | 2017-07-31T01:00:00-0500 37 | Your Game’s Website | Marketing |
HTML5 Up (free, simple site templates) | 2017-07-31T01:00:00-0500 37 | Your Game’s Website | Marketing | |
Everend | 2017-07-31T01:00:00-0500 37 | Your Game’s Website | Marketing | |
Ooblets | 2017-07-31T01:00:00-0500 37 | Your Game’s Website | Marketing | |
|
2017-07-31T01:00:00-0500 37 | Game Exhibits and Installations | Physical Games | |
An Ode to the Okudagram | Will Nguyen, Treknews | 2017-07-31T01:00:00-0500 37 | Game Exhibits and Installations | Physical Games |
VR Snowball Shooters | 2017-07-31T01:00:00-0500 37 | Game Exhibits and Installations | Physical Games | |
A Maze Berlin | 2017-07-31T01:00:00-0500 37 | Game Exhibits and Installations | Physical Games | |
VR Pigeons at A Maze Berlin 2017 | spunior, YouTube | 2017-07-31T01:00:00-0500 37 | Game Exhibits and Installations | Physical Games |
Peter Molydeux, a parody Twitter account | 2017-07-31T01:00:00-0500 37 | Game Exhibits and Installations | Physical Games | |
The world of weird video games at Alt.Ctrl.GDC | Jessica Conditt, Engadget | 2017-07-31T01:00:00-0500 37 | Game Exhibits and Installations | Physical Games |
Hands-on with Line Wobbler: a 16 foot tall, one-dimensional dungeon crawler | Nick Robinson, Polygon | 2017-07-31T01:00:00-0500 37 | Game Exhibits and Installations | Physical Games |
Dota 2 Tournament Holds Rage-Quit Competition For Fans | Eric Van Allen, Kotaku | 2017-07-31T01:00:00-0500 37 | Losing | IRL |
Bayonetta Pro Upsets Smash's Best To Win Evo Championship | Eric Van Allen, Kotaku | 2017-07-31T01:00:00-0500 37 | Losing | IRL |
VVVVVV No Death Mode | microdicePeercast, YouTube | 2017-07-31T01:00:00-0500 37 | Losing | IRL |
Super Mario Odyssey Won't Have Game Over Screens | Hope Corrigan, IGN | 2017-07-31T01:00:00-0500 37 | Losing | IRL |
Design Club - Super Mario Bros: Level 1-1 - How Super Mario Mastered Level Design | Extra Credits, YouTube | 2017-07-25T01:00:00-0500 36 | Enemy AI | Game Design |
Nobody dies on the first goomba | Sephzilla, Destructoid | 2017-07-25T01:00:00-0500 36 | Enemy AI | Game Design |
2007 AiGameDev.com Awards: Technical Innovation in Game AI | 2017-07-25T01:00:00-0500 36 | Enemy AI | Game Design | |
Enemy design and enemy AI for melee combat systems | Bart Vossen, Game Developer | 2017-07-25T01:00:00-0500 36 | Enemy AI | Game Design |
Analysing Mario to Master Super Mario Maker | Game Maker's Toolkit, YouTube | 2017-07-25T01:00:00-0500 36 | Enemy AI | Game Design |
Chip’s Challenge:1A | Zabrush Cimahi, YouTube | 2017-07-25T01:00:00-0500 36 | Enemy AI | Game Design |
Saltybet | Twitch | 2017-07-25T01:00:00-0500 36 | Enemy AI | Game Design |
seebotschat | Twitch | 2017-07-25T01:00:00-0500 36 | Enemy AI | Game Design |
The Perfect Organism | The AI of Alien: Isolation | Tommy Thompson, AI and Games | 2017-07-25T01:00:00-0500 36 | Enemy AI | Game Design |
A Thousand Tiny Details: Emergent Storytelling in Slime Rancher | Steven Lumpkin, Twitter | 2017-07-25T01:00:00-0500 36 | Enemy AI | Game Design |
People Have Discovered The Perfect Way To Mess With Your Cat | Rachael Krishna, Buzzfeed | 2017-07-25T01:00:00-0500 36 | Enemy AI | Game Design |
Meet the Artist Using Ritual Magic to Trap Self-Driving Cars | Beckett Mufson, Vice | 2017-07-25T01:00:00-0500 36 | Enemy AI | Game Design |
Martha asked Mark to cut a part out of this section, but Stephen edited this episode, so... |
2017-07-25T01:00:00-0500 36 | Co-op Games | Gaming | |
Overcooked: How To Make Co-op Cookery Fun | Philippa Warr, Rock Paper Shotgun | 2017-07-25T01:00:00-0500 36 | Co-op Games | Gaming |
Miyamoto talks Super Mario Galaxy co-op | Alexander Sliwinski, Engadget | 2017-07-25T01:00:00-0500 36 | Co-op Games | Gaming |
Awesome Games Done Quick | 2017-07-25T01:00:00-0500 36 | Speedrunning | Gaming | |
SpeedDemosArchive | 2017-07-25T01:00:00-0500 36 | Speedrunning | Gaming | |
Ocarina of Time - Skip 99% of Traveling Across the Field | Swordless Link, YouTube | 2017-07-25T01:00:00-0500 36 | Speedrunning | Gaming |
The Man Who Does The Impossible in Super Mario 64 | Patricia Hernandez, Kotaku | 2017-07-25T01:00:00-0500 36 | Speedrunning | Gaming |
Speedrunning Rules | 2017-07-25T01:00:00-0500 36 | Speedrunning | Gaming | |
Blindfolded speedrun race | Noko Online, YouTube | 2017-07-25T01:00:00-0500 36 | Speedrunning | Gaming |
I can't believe this actually happened (glitch discovered during blindfolded speedrun) | Tokyoboi, YouTube | 2017-07-25T01:00:00-0500 36 | Speedrunning | Gaming |
Kotaku’s speedrun articles | Kotaku | 2017-07-25T01:00:00-0500 36 | Speedrunning | Gaming |
Intelligent Qube by caneofpacci | Games Done Quick, YouTube | 2017-07-25T01:00:00-0500 36 | Speedrunning | Gaming |
TASBot plays Brain Age by micro500, xy2_ in 20:06 - | Games Done Quick, YouTube | 2017-07-25T01:00:00-0500 36 | Speedrunning | Gaming |
World Record Progression: Super Mario World | Summoning Salt, YouTube | 2017-07-25T01:00:00-0500 36 | Speedrunning | Gaming |
0:00 / 29:59 I Am Bread by Blood_Thunder in 20:50 | Games Done Quick, YouTube | 2017-07-25T01:00:00-0500 36 | Speedrunning | Gaming |
0:00 / 1:06:01 The Talos Principle by Azorae in 58:16 | Games Done Quick, YouTube | 2017-07-25T01:00:00-0500 36 | Speedrunning | Gaming |
Tomb Raider: Underworld hard mode | Jarek, Speed Demos Archive | 2017-07-25T01:00:00-0500 36 | Speedrunning | Gaming |
Yes, you can speedrun in Fingeance |
2017-07-25T01:00:00-0500 36 | Speedrunning | Gaming | |
New Trick Has Ocarina of Time Speedrunners Debating What A Glitch Actually Is | Heather Alexandra, Kotaku | 2017-07-25T01:00:00-0500 36 | Speedrunning | Gaming |
Metro Nexus Usability Report - Hannah Murphy | 2017-07-17T01:00:00-0500 35 | Games User Research and Analytics | UI / UX | |
Metro Nexus gameplay trailer video. | 2017-07-17T01:00:00-0500 35 | Games User Research and Analytics | UI / UX | |
Metro Nexus tutorial screen gif | 2017-07-17T01:00:00-0500 35 | Games User Research and Analytics | UI / UX | |
IGDA Games User Research Special Interest Group | 2017-07-17T01:00:00-0500 35 | Games User Research and Analytics | UI / UX | |
UX & QA Testing: What's the Difference? | Lindsay Lauters Miller, Game Developer | 2017-07-17T01:00:00-0500 35 | Games User Research and Analytics | UI / UX |
MIT’s Game Lab’s list of recommended courses includes a few which are focused on UX. | 2017-07-17T01:00:00-0500 35 | Games User Research and Analytics | UI / UX | |
How to break into Games User Research | Steve Bromley | 2017-07-17T01:00:00-0500 35 | Games User Research and Analytics | UI / UX |
List of UX degrees offered by universities | 2017-07-17T01:00:00-0500 35 | Games User Research and Analytics | UI / UX | |
Best Colleges with Human Computer Interaction Degrees in the US | Universities.com | 2017-07-17T01:00:00-0500 35 | Games User Research and Analytics | UI / UX |
#GamesUR on Twitter | 2017-07-17T01:00:00-0500 35 | Games User Research and Analytics | UI / UX | |
How to Conduct a Heuristic Evaluation | Jakob Nielsen, Nielsen Norman Group | 2017-07-17T01:00:00-0500 35 | Games User Research and Analytics | UI / UX |
Groupthink | Groupthink - Wikipedia | 2017-07-17T01:00:00-0500 35 | Games User Research and Analytics | UI / UX |
On Indie Game Pricing | Dan Adelman, Game Developer | 2017-07-17T01:00:00-0500 35 | Games User Research and Analytics | UI / UX |
Project Scorpio Xbox Development Kit | Xbox, YouTube | 2017-07-11T01:00:00-0500 34 | Building a PC | Hardware |
One Xbox One X Box | Jess Brohard , Twitter | 2017-07-11T01:00:00-0500 34 | Building a PC | Hardware |
HTC Vive, Oculus Rift, and Windows Mixed Reality system requirements | Cale Hunt, VR Heads | 2017-07-11T01:00:00-0500 34 | Building a PC | Hardware |
Martha picks her PC parts on PCPartPicker! | 2017-07-11T01:00:00-0500 34 | Building a PC | Hardware | |
The Big Form Factor Guide – ATX | 10stripe | 2017-07-11T01:00:00-0500 34 | Building a PC | Hardware |
Ugly gaming PCs are our own fault | Vlad Savov, The Verge | 2017-07-11T01:00:00-0500 34 | Building a PC | Hardware |
Project Scorpio rocks high-end vapor chamber cooler | Derek Strickland, TweakTown | 2017-07-11T01:00:00-0500 34 | Building a PC | Hardware |
If you’re in the Twin Cities, Techdump is a great resource for recycled PC components. | 2017-07-11T01:00:00-0500 34 | Building a PC | Hardware | |
Want help? Check out r/buildapcforme | 2017-07-11T01:00:00-0500 34 | Building a PC | Hardware | |
What You Need To Know About Overclocking | Alex Walker, Kotaku Australia | 2017-07-11T01:00:00-0500 34 | Building a PC | Hardware |
New Ships and Crews Take Off with Star Trek Adventures | Jeff McArthur, Geek & Sundry | 2017-07-11T01:00:00-0500 34 | Pen and Paper Games | Tabletop |
Hurdy-Gurdy | Wikipedia | 2017-07-11T01:00:00-0500 34 | Pen and Paper Games | Tabletop |
Mark created a bot that tweets Star Trek technobabble 8 times a day |
2017-07-11T01:00:00-0500 34 | Pen and Paper Games | Tabletop | |
Tech the Tech | @techthetech, Twitter | 2017-07-11T01:00:00-0500 34 | Pen and Paper Games | Tabletop |
200 Word RPG Challenge | 2017-07-11T01:00:00-0500 34 | Pen and Paper Games | Tabletop | |
D&D 4th Edition – What Went Wrong? | Grey Lotus, Grey Lotus | 2017-07-11T01:00:00-0500 34 | Pen and Paper Games | Tabletop |
The Dwarvenaut | Josh Bishop, Documentry Film | 2017-07-11T01:00:00-0500 34 | Pen and Paper Games | Tabletop |
Emergent Gameplay: Letting the Players Create Their Own Fun” | David Daw, PCWorld | 2017-07-11T01:00:00-0500 34 | Pen and Paper Games | Tabletop |
Analysis: Story And The Trouble With 'Emergent' Narratives | Tom Cross, Game Developer | 2017-07-11T01:00:00-0500 34 | Pen and Paper Games | Tabletop |
Play every game from this year's Train Jam | Charlie Hall, Polygon | 2017-07-04T01:00:00-0500 33 | An Evil Introduction | IRL |
Wash my Hands | 2017-07-04T01:00:00-0500 33 | An Evil Introduction | IRL | |
Blind Shootout | 2017-07-04T01:00:00-0500 33 | An Evil Introduction | IRL | |
http://www.phpbbhq.com/developmentofphp.php | 2017-07-04T01:00:00-0500 33 | An Evil Introduction | IRL | |
Ren'Py, a visual novel engine | 2017-07-04T01:00:00-0500 33 | An Evil Introduction | IRL | |
Ink, a scripting/markup language for visual novels | 2017-07-04T01:00:00-0500 33 | An Evil Introduction | IRL | |
ChoiceScript, a programming language for choose-your-own-adventure games | 2017-07-04T01:00:00-0500 33 | An Evil Introduction | IRL | |
Why Rubber Duck Debugging is the best way to debug your code | Alec Morgana, ZenHub | 2017-07-04T01:00:00-0500 33 | An Evil Introduction | IRL |
Fingeance, Escape Industries | 2017-07-04T01:00:00-0500 33 | An Evil Introduction | IRL | |
Gamer Modivation Profile | Quantic Foundry | 2017-07-04T01:00:00-0500 33 | Gamer Motivation Profile | Gaming, IRL |
LEGO City Undercover still has some lengthy load times on Switch | Chris Carter, Destructoid | 2017-07-04T01:00:00-0500 33 | Gamer Motivation Profile | Gaming, IRL |
A Critique of Radar Charts | Grahm Odds, Scott Logic | 2017-07-04T01:00:00-0500 33 | Gamer Motivation Profile | Gaming, IRL |
Zelda: Breath of the Wild rupee farming - How to make rupees with bowling | Jake Lear and Jeff Ramos, Polygon | 2017-07-04T01:00:00-0500 33 | Gamer Motivation Profile | Gaming, IRL |
The Natural: The Trouble Portraying Blackness in Video Games | Evan Narcisse, Kotaku | 2017-07-04T01:00:00-0500 33 | Gamer Motivation Profile | Gaming, IRL |
At E3 2017, Black Characters' Hair Looks Better Than Ever | Gita Jackson, Kotaku | 2017-07-04T01:00:00-0500 33 | Gamer Motivation Profile | Gaming, IRL |
Animal Crossing Fans Want More Than Just White Skin Colors In New Leaf | Patricia Hernandez, Kotaku | 2017-07-04T01:00:00-0500 33 | Gamer Motivation Profile | Gaming, IRL |
The Complete, Untold History of Halo | Steve Haske, Vice | 2017-07-04T01:00:00-0500 33 | Gamer Motivation Profile | Gaming, IRL |
The Story Behind Mass Effect: Andromeda's Troubled Five-Year Development | Jason Schreier, Kotaku | 2017-07-04T01:00:00-0500 33 | Gamer Motivation Profile | Gaming, IRL |
Let's Talk About: The cultural significance of Saints Row 4 | Chris Plante, Polygon | 2017-07-04T01:00:00-0500 33 | Gamer Motivation Profile | Gaming, IRL |
The Secret Behind Scribblenauts: Making Objects By Hand (And Lots Of Crunch) | Jason Schreier, Kotaku | 2017-07-04T01:00:00-0500 33 | Gamer Motivation Profile | Gaming, IRL |
2017-07-04T01:00:00-0500 33 | Gamer Motivation Profile | Gaming, IRL | ||
No links for this section, just evil talk. |
2017-07-04T01:00:00-0500 33 | Mario Kart | Gaming | |
A Way Out blew us away at E3, but can the devs keep pace with their own ambition? | Charlie Hall, Polygon | 2017-06-26T01:00:00-0500 32 | Future Projects | IRL |
BloodRayne: Betrayal Review | Colin Moriaty, IGN | 2017-06-26T01:00:00-0500 32 | Future Projects | IRL |
Star Fox Guard: The Kotaku Review | Stephen Totilo, Kotaku | 2017-06-26T01:00:00-0500 32 | Future Projects | IRL |
Finishing A Game | Derek Yu, Make Games tumblr | 2017-06-26T01:00:00-0500 32 | Future Projects | IRL |
Valve sets Steam Direct self-publishing fee at $100 | Samit Sarkar, Polygon | 2017-06-26T01:00:00-0500 32 | Steam Direct | Hardware, Marketing |
Valve is not your friend, and Steam is not healthy for gaming | Tim Colwill, Polygon | 2017-06-26T01:00:00-0500 32 | Steam Direct | Hardware, Marketing |
The hidden world of Steam trading | Mitch Bowman, Polygon | 2017-06-26T01:00:00-0500 32 | Steam Direct | Hardware, Marketing |
Hydro Thunder Hurricane Review | Justin Calvert, GameSpot | 2017-06-26T01:00:00-0500 32 | Racing Games | Gaming |
2017-06-26T01:00:00-0500 32 | Racing Games | Gaming | ||
Retrospective: Star Wars Episode I Racer | Martyn Carroll, Eurogamer | 2017-06-26T01:00:00-0500 32 | Racing Games | Gaming |
Star Wars Episode 1 Racer: Watto Hums Cantina Song | EventHorizon5, YouTube | 2017-06-26T01:00:00-0500 32 | Racing Games | Gaming |
Mark talked about the original PlayStation’s wonky affine texture mapping, which was not “perspective correct.” |
2017-06-26T01:00:00-0500 32 | Racing Games | Gaming | |
League Of Legends' Neverending War On Toxic Behavior | Dillion Skiffington, Kotaku | 2017-06-19T01:00:00-0500 31 | Games User Research and Analytics | UI / UX |
How League Of Legends Enables Toxicity | Yannick LeJacq, Kotaku | 2017-06-19T01:00:00-0500 31 | Games User Research and Analytics | UI / UX |
Understanding User Research | Maurice Tan, Game Developer | 2017-06-19T01:00:00-0500 31 | Games User Research and Analytics | UI / UX |
Games User Research: What’s Different? | Jakob Nielsen , Nielsen Norman Group | 2017-06-19T01:00:00-0500 31 | Games User Research and Analytics | UI / UX |
Hannah Murphy - Games User Researcher Blog | 2017-06-19T01:00:00-0500 31 | Games User Research and Analytics | UI / UX | |
Zodiapp | 2017-06-19T01:00:00-0500 31 | Games User Research and Analytics | UI / UX | |
How To Tame Your Analytics | Sasa Stublic, Game Developer | 2017-06-19T01:00:00-0500 31 | Games User Research and Analytics | UI / UX |
What is R? | 2017-06-19T01:00:00-0500 31 | Games User Research and Analytics | UI / UX | |
Java Virtual Machine | Wikipedia | 2017-06-11T19:06:00-0500 30 | Runtimes, SDKs, and APIs | Tools |
AIR Runtime | Wikipedia | 2017-06-11T19:06:00-0500 30 | Runtimes, SDKs, and APIs | Tools |
Dalvik runtime | Wikipedia | 2017-06-11T19:06:00-0500 30 | Runtimes, SDKs, and APIs | Tools |
Android Runtime (ART) | Wikipedia | 2017-06-11T19:06:00-0500 30 | Runtimes, SDKs, and APIs | Tools |
Common Language Runtime (.NET) | Wikipedia | 2017-06-11T19:06:00-0500 30 | Runtimes, SDKs, and APIs | Tools |
“A Primer For Unity Developers: What The Heck Is Mono?” | - Logan Booker, Lifehacker AU | 2017-06-11T19:06:00-0500 30 | Runtimes, SDKs, and APIs | Tools |
“What is the Difference Between an API and an SDK? | Kristopher Sandoval, Nordic APIs Blog | 2017-06-11T19:06:00-0500 30 | Runtimes, SDKs, and APIs | Tools |
Starling 2 | Starling Wiki | 2017-06-11T19:06:00-0500 30 | Runtimes, SDKs, and APIs | Tools |
Citrus Engine | 2017-06-11T19:06:00-0500 30 | Runtimes, SDKs, and APIs | Tools | |
Generic Animation Framework | 2017-06-11T19:06:00-0500 30 | Runtimes, SDKs, and APIs | Tools | |
Slayin review | Chris Carter, Destructoid | 2017-06-11T19:06:00-0500 30 | Mobile Games | Gaming, Hardware |
QuizUp is trying to reinvent itself by turning into a social network | Josh Lowensohn, The Verge | 2017-06-11T19:06:00-0500 30 | Mobile Games | Gaming, Hardware |
Alphabear Review – Why Do Bears Like Spelling Bees? | Gamer Blogger | 2017-06-11T19:06:00-0500 30 | Mobile Games | Gaming, Hardware |
How to Monetize an Infinite Runner | Michail Katkoff, Game Analytics | 2017-06-11T19:06:00-0500 30 | Mobile Games | Gaming, Hardware |
Virtual Buttons Are Holding Mobile Games Back | Muir Freeland, Game Developer | 2017-06-11T19:06:00-0500 30 | Mobile Games | Gaming, Hardware |
Miyamoto Plays Super Mario Run, Eats Cake | BuzzFeed Multiplayer, YouTube | 2017-06-11T19:06:00-0500 30 | Mobile Games | Gaming, Hardware |
Civilization Revolution 2 is a Good Mobile Game, But is It a Good Civ Game? | Alex Newhouse, GameSpot | 2017-06-11T19:06:00-0500 30 | Mobile Games | Gaming, Hardware |
Turns out, Hercules is both Greek and Roman. | Tufts University | 2017-06-11T19:06:00-0500 30 | Mobile Games | Gaming, Hardware |
Smash Hit Is The Most Addictive Android And iOS Game Of The Year So Far | Mihir Patkar , Make Use Of | 2017-06-11T19:06:00-0500 30 | Mobile Games | Gaming, Hardware |
I've been texting with an astronaut | Laura Hudson, Boing Boing | 2017-06-11T19:06:00-0500 30 | Mobile Games | Gaming, Hardware |
Spaceteam review | Rich Stanton, Eurogamer | 2017-06-11T19:06:00-0500 30 | Mobile Games | Gaming, Hardware |
Street Fighter V Fans Are Not Sure What To Make Of Seemingly Simplistic Newcomer Ed | Ian Walker, Kotaku | 2017-06-11T19:06:00-0500 30 | Difficulty | Game Design |
Yomi | Urban dictionary | 2017-06-11T19:06:00-0500 30 | Difficulty | Game Design |
Zelda: Breath of the Wild’s first DLC pack sounds really neat | Samit Sarkar,, Polygon | 2017-06-11T19:06:00-0500 30 | Difficulty | Game Design |
Hard Mode: Good Difficulty Versus Bad Difficulty | Paul Suddaby, Envato Tuts+ | 2017-06-11T19:06:00-0500 30 | Difficulty | Game Design |
Difficulty is Difficult: Designing for Hard Modes in Games | Daniel Boutros, Game Developer | 2017-06-11T19:06:00-0500 30 | Difficulty | Game Design |
Where Did the Challenge Go? The Problem with Skyrim | j-u-i-c-e, Level Skip | 2017-06-11T19:06:00-0500 30 | Difficulty | Game Design |
The Civilization series has a difficulty problem, and Civ 6 solves it without even trying | Jordan Forward, PCGamesN | 2017-06-11T19:06:00-0500 30 | Difficulty | Game Design |
https://www.reddit.com/r/changemyview/comments/6cg9k1/cmv_dark_souls_isnt_hard_game_but_rather_creates/ | Vectornaut, r/ChangeMyView, Reddit | 2017-06-11T19:06:00-0500 30 | Difficulty | Game Design |
Yoshi’s Woolly World is tougher than it looks, but only if you want it to be | Matt Gerardi, AV Club | 2017-06-11T19:06:00-0500 30 | Difficulty | Game Design |
Tim Schafer recalls when Steven Spielberg asked for a hint in Day of the Tentacle | Owen Good, Polygon | 2017-06-11T19:06:00-0500 30 | Difficulty | Game Design |
Tim Schafer's take on 'good puzzle theory' and being stuck as entertainment | Micheal McWhertor, Polygon | 2017-06-11T19:06:00-0500 30 | Difficulty | Game Design |
Edmund McMillen's ‘Basement Collection’ Shows Off his Early Work | Complex | 2017-06-05T01:00:00-0500 29 | Serial Game Design | Game Design |
Understanding Design Space | Damion Schubert, Zen of Design | 2017-06-05T01:00:00-0500 29 | Serial Game Design | Game Design |
Trying to Make Idea-Rich Games | Jonathan Blow | 2017-06-05T01:00:00-0500 29 | Serial Game Design | Game Design |
Too many ideas and projects. How do I choose one and stick with it? | 2017-06-05T01:00:00-0500 29 | Serial Game Design | Game Design | |
Alex Carlson Game Designer | 2017-06-05T01:00:00-0500 29 | Serial Game Design | Game Design | |
One Game a Month | 2017-06-05T01:00:00-0500 29 | Serial Game Design | Game Design | |
Why Criticism Is Important to Game Development | A.J. Maciejewski, Video Chums | 2017-06-05T01:00:00-0500 29 | Changing Your Mind | Game Design |
Why I want you to steal my ideas | Seth Godin, TED Ideas | 2017-06-05T01:00:00-0500 29 | Changing Your Mind | Game Design |
The Poisonous ‘Not Invented Here’ syndrome | Game Design, YouTube | 2017-06-05T01:00:00-0500 29 | Changing Your Mind | Game Design |
Scoping for Game Jams | Carolyn VanEseltine, Sibyl Moon Games | 2017-06-05T01:00:00-0500 29 | Changing Your Mind | Game Design |
It’s ok to pull the plug on your game | Ivan Jakubi, Machina Game Dev Academy | 2017-06-05T01:00:00-0500 29 | Starting Your Next Project | IRL |
Writing Reusable Code | Noel Llopis, Games From Within | 2017-06-05T01:00:00-0500 29 | Starting Your Next Project | IRL |
Facebook Study Finds Introverts Feel More Comfortable with VR Social Interaction | Dominic Brennan, Road to VR | 2017-06-05T01:00:00-0500 29 | Video Game Juice | Game Design |
Squeezing more juice out of your game design! | Nathan Lovato, Game Analytics | 2017-06-05T01:00:00-0500 29 | Video Game Juice | Game Design |
Juice It or Lose It | Martin Jonasson, Petri Purho , GDC | 2017-06-05T01:00:00-0500 29 | Video Game Juice | Game Design |
“Hollow Knight - Let’s Play Walkthough Commentary” | 123Pazu, YouTube | 2017-06-05T01:00:00-0500 29 | Video Game Juice | Game Design |
Mark's greatest invention the $6 playtester seat | 2017-05-29T01:00:00-0500 28 | GlitchCon 2017 Debrief | ||
The Soap Factory | 2017-05-29T01:00:00-0500 28 | GlitchCon 2017 Debrief | ||
Indie Momhood | Bekah Saltsman, Game Developer | 2017-05-29T01:00:00-0500 28 | GlitchCon 2017 Debrief | |
Heather Kelley on Twitter | 2017-05-29T01:00:00-0500 28 | GlitchCon 2017 Debrief | ||
Atmocopter | 2017-05-29T01:00:00-0500 28 | GlitchCon 2017 Debrief | ||
Stephen's Game Design Workshop Slides | Stephen McGregor | 2017-05-29T01:00:00-0500 28 | Game Design Primer | Game Design |
Concept art for Fingeance character Gwen | Charles McGregor | 2017-05-29T01:00:00-0500 28 | Game Design Primer | Game Design |
The Magic School Bus “In the Haunted House” | Fandom | 2017-05-29T01:00:00-0500 28 | Game Design Primer | Game Design |
"The Myth of Multitasking" | Christine Rosen, The New Atlantis | 2017-05-29T01:00:00-0500 28 | Multitasking in Game Development | IRL |
The Importance of Holistic Game Design | Daniel Clark, IGN | 2017-05-29T01:00:00-0500 28 | Multitasking in Game Development | IRL |
"If Multitasking Is Impossible, Why Are Some People So Good at It?" | Derek Thompson, The Atlantic | 2017-05-29T01:00:00-0500 28 | Multitasking in Game Development | IRL |
Why your brain likes it when you multi-task | Claudia Hammond, BBC | 2017-05-29T01:00:00-0500 28 | Multitasking in Game Development | IRL |
Git | 2017-05-22T01:00:00-0500 26 | Version Control | Production, Tools | |
Martha's Git workshop presentation slides | Martha Megarry | 2017-05-22T01:00:00-0500 26 | Version Control | Production, Tools |
A Short History of Git | git | 2017-05-22T01:00:00-0500 26 | Version Control | Production, Tools |
SourceTree | 2017-05-22T01:00:00-0500 26 | Version Control | Production, Tools | |
GItKraken | 2017-05-22T01:00:00-0500 26 | Version Control | Production, Tools | |
Merging Unity scenes, prefabs and assets with git | David Douglas, Deadly Fingers | 2017-05-22T01:00:00-0500 26 | Version Control | Production, Tools |
Git for Unity Developers | Alistair Doulin , Game Developer | 2017-05-22T01:00:00-0500 26 | Version Control | Production, Tools |
GitHub | 2017-05-22T01:00:00-0500 26 | Version Control | Production, Tools | |
Bitbucket | 2017-05-22T01:00:00-0500 26 | Version Control | Production, Tools | |
Heroku | 2017-05-22T01:00:00-0500 26 | Version Control | Production, Tools | |
Pushing to multiple git repos | Alex Armstrong | 2017-05-22T01:00:00-0500 26 | Version Control | Production, Tools |
Code School: Learn Git | Paolo Perrotta, Code School | 2017-05-22T01:00:00-0500 26 | Version Control | Production, Tools |
The Design Bible Behind New York City’s Subway Republished as a Limited-Edition Book | Kristin Hohenadel, Slate | 2017-05-22T01:00:00-0500 26 | Art Direction | Art |
SPY Fox Series Mini-Games | Fandom | 2017-05-22T01:00:00-0500 26 | Art Direction | Art |
Behind Borderlands' 11th-hour style change | Tor Thorsen, GameSpot | 2017-05-22T01:00:00-0500 26 | Art Direction | Art |
Civ V Art Director Explains Art Deco Look | Adam Biessener, Game Informer | 2017-05-22T01:00:00-0500 26 | Art Direction | Art |
Animation Bootcamp: Cuphead Process and Philosophy | Jake Clark, GDC | 2017-05-22T01:00:00-0500 26 | Art Direction | Art |
Book Review: The Art of Game Design | Daniel Cook | 2017-05-22T01:00:00-0500 26 | Console vs. PC Development | Hardware |
Valve making big changes to Steam's trading card economy | Derek Strickland, TweakTown | 2017-05-22T01:00:00-0500 26 | Console vs. PC Development | Hardware |
Sony Developer Program | 2017-05-22T01:00:00-0500 26 | Console vs. PC Development | Hardware | |
Xbox LIVE Creator's program | 2017-05-22T01:00:00-0500 26 | Console vs. PC Development | Hardware | |
ID@XBOX | 2017-05-22T01:00:00-0500 26 | Console vs. PC Development | Hardware | |
Becoming a Nintendo Switch indie dev will be tough early on | Kris Graft | 2017-05-22T01:00:00-0500 26 | Console vs. PC Development | Hardware |
Happiness: The Science of Subjective Well-Being | Edward Diener, NOBA | 2017-05-15T01:00:00-0500 25 | Violence in Games | Game Design |
This Is What It’s Like To Play Dishonored 2 In Low Chaos, Non-Violent Fashion | Jonathan Leak, Game Revolution | 2017-05-15T01:00:00-0500 25 | Violence in Games | Game Design |
Firewatch: games without violence can be just as good or even better! | Florian Uhlemann, Medium | 2017-05-15T01:00:00-0500 25 | Violence in Games | Game Design |
Sonic Frees the Forest Animals | Dorkly, YouTube | 2017-05-15T01:00:00-0500 25 | Violence in Games | Game Design |
Addressing Conflict: Tension and Release in Games | John Nelson Rose, Game Developer | 2017-05-15T01:00:00-0500 25 | Violence in Games | Game Design |
I Finally "Get" 'HItman' | Nick Dinicola, PopMatters | 2017-05-15T01:00:00-0500 25 | Violence in Games | Game Design |
Ten Years Later: Videogames Not Responsible for Columbine | Andy Chalk, The Escapist | 2017-05-15T01:00:00-0500 25 | Violence in Games | Game Design |
Were video games to blame for massacre? | Winda Benedetti, NBC News | 2017-05-15T01:00:00-0500 25 | Violence in Games | Game Design |
Unmasking the Avatar: The Demographics of MMO Player Motivation, In-Game Preferences, and Attrition | Nick Yee, Game Developer | 2017-05-15T01:00:00-0500 25 | Violence in Games | Game Design |
Metaphors: The impossibility of being literal | R.G.L., The Economist | 2017-05-15T01:00:00-0500 25 | Violence in Games | Game Design |
Gamer Motivation Profiling by Quantic Foundry | Quantic Foundry | 2017-05-15T01:00:00-0500 25 | Violence in Games | Game Design |
[0:01:45] Talking about your game to different audiences |
2017-05-08T01:00:00-0500 27 | LIVE from GlitchCon 2017 | Events, IRL | |
[0:32:35] Moments where you “leveled up” as a gamedev |
2017-05-08T01:00:00-0500 27 | LIVE from GlitchCon 2017 | Events, IRL | |
[0:45:56] Outro |
2017-05-08T01:00:00-0500 27 | LIVE from GlitchCon 2017 | Events, IRL | |
At the end of this episode, Stephen was able to guilt a whole room full of people to fill out our feedback form, but that doesn't mean you're off the hook. Hearing from you helps make our show better, so get on it! |
2017-05-08T01:00:00-0500 27 | LIVE from GlitchCon 2017 | Events, IRL | |
Indie Developer tax issues: Is game development your hobby or your business | Zachary Strebeck, Game Developer | 2017-05-01T01:00:00-0500 24 | Taxes and Business | IRL |
How LLC Members Are Taxed | NOLO | 2017-05-01T01:00:00-0500 24 | Taxes and Business | IRL |
Starting a Business - MN Department of Employment and Economic Development | 2017-05-01T01:00:00-0500 24 | Taxes and Business | IRL | |
Inc File | 2017-05-01T01:00:00-0500 24 | Taxes and Business | IRL | |
Legal Zoom | 2017-05-01T01:00:00-0500 24 | Taxes and Business | IRL | |
Do You Need a Physical Address For Your Business? | Belle Wong, Legal Zoom | 2017-05-01T01:00:00-0500 24 | Taxes and Business | IRL |
Arms launches on June 16, new character Min Min revealed | Brian, Nintendo Everything | 2017-05-01T01:00:00-0500 24 | Nintendo Switch | Gaming, Hardware |
Nintendo Reveals A new ARMS Character, And It's An Odd One | Robert Sephazon, Nintendo Life | 2017-05-01T01:00:00-0500 24 | Nintendo Switch | Gaming, Hardware |
Jackbox Party Pack 3 | 2017-05-01T01:00:00-0500 24 | Nintendo Switch | Gaming, Hardware | |
Human Resource Machine | 2017-05-01T01:00:00-0500 24 | Nintendo Switch | Gaming, Hardware | |
Nintendo Switch dev kits could run as low as $440 | Alissa McAloon , Game Developer | 2017-05-01T01:00:00-0500 24 | Nintendo Switch | Gaming, Hardware |
With the Switch, Nintendo is getting right what the PlayStation Vita got wrong | David Houghtin, GamesRadar | 2017-05-01T01:00:00-0500 24 | Nintendo Switch | Gaming, Hardware |
PlayStation Vita isn’t dead, just ask Nintendo Switch indie developers | Chris Plante, The Verge | 2017-05-01T01:00:00-0500 24 | Nintendo Switch | Gaming, Hardware |
"Playing to Win" and a Philosophy of Competition in Gaming | Mark Newheiser | 2017-05-01T01:00:00-0500 24 | Competition | Gaming |
“Is Wavedashing necessary for competitive play?” - reddit | 2017-05-01T01:00:00-0500 24 | Competition | Gaming | |
Claw Breaker Trailer | Martha Megarry, YouTube | 2017-05-01T01:00:00-0500 24 | Competition | Gaming |
Metro Nexus Gameplay | Noble Robot, YouTube | 2017-05-01T01:00:00-0500 24 | Competition | Gaming |
Tim Schafer on Productivity | 2017-04-10T01:00:00-0500 21 | Getting Out of a Rut | IRL | |
Stephen's motivation week | 2017-04-10T01:00:00-0500 21 | Getting Out of a Rut | IRL | |
Tech the Tech | 2017-04-10T01:00:00-0500 21 | Bots! Bots! Bots! | Game Design | |
Tracery | 2017-04-10T01:00:00-0500 21 | Bots! Bots! Bots! | Game Design | |
Tracery for Unity | 2017-04-10T01:00:00-0500 21 | Bots! Bots! Bots! | Game Design | |
Kate Compton | 2017-04-10T01:00:00-0500 21 | Bots! Bots! Bots! | Game Design | |
Mark Gritter on Twitter | 2017-04-10T01:00:00-0500 21 | Bots! Bots! Bots! | Game Design | |
Play This Clever Adventure Game Entirely On Twitter | Jason Schreier, Kotaku | 2017-04-10T01:00:00-0500 21 | Bots! Bots! Bots! | Game Design |
Meetup Bot Makers - Minneapolis | 2017-04-10T01:00:00-0500 21 | Bots! Bots! Bots! | Game Design | |
Quick, Draw! | 2017-04-10T01:00:00-0500 21 | Bots! Bots! Bots! | Game Design | |
Cheap Bots, Done Quick | 2017-04-10T01:00:00-0500 21 | Bots! Bots! Bots! | Game Design | |
Procedural world generation: The simulation, functional and planning approaches | Rune Skovbo Johansen o, Game Developer | 2017-04-10T01:00:00-0500 21 | Procedural Generation | Programming |
Spelunk Generator Lessons | Darius Kazemi, Tiny Subversions | 2017-04-10T01:00:00-0500 21 | Procedural Generation | Programming |
No Man’s Sky – Procedural Content | gregkwaste, 3DGameDevBlog | 2017-04-10T01:00:00-0500 21 | Procedural Generation | Programming |
How Planets are Made in Elite: Dangerous Horizons | Jeff Williams, wccftech | 2017-04-10T01:00:00-0500 21 | Procedural Generation | Programming |
Fallout 4: Here's All the Names That Codsworth Can Say | Eddie Makuch, GameSpot | 2017-04-10T01:00:00-0500 21 | Procedural Generation | Programming |
"7 Ridiculously Sexualized Moments in the Metal Gear Solid Games" | Dorkly, YouTube | 2017-04-03T01:00:00-0500 20 | Problematic Games | Gaming |
"Assassin’s Creed and the straight-white-male default" | Duane de Four, How Manly | 2017-04-03T01:00:00-0500 20 | Problematic Games | Gaming |
Don't skip the Game Design Workshop at GDC 2017 | GDC | 2017-03-26T01:00:00-0500 19 | Prototyping | Game Design |
Mark's Sonic the Hedgehog solitaire card game | 2017-03-26T01:00:00-0500 19 | Prototyping | Game Design | |
Holographic Mark Mk I | 2017-03-26T01:00:00-0500 19 | Prototyping | Game Design | |
Puzzle Dependency Graph Primer | Joshua Winberg, Game Developer | 2017-03-26T01:00:00-0500 19 | Point and Clicks | Game Design |
The Day of The Tentacle: Dependency Graph Analysis | The Website is Down Dev Blog | 2017-03-26T01:00:00-0500 19 | Point and Clicks | Game Design |
Double Fine Adventure | DoubleFineProd, YouTube | 2017-03-26T01:00:00-0500 19 | Point and Clicks | Game Design |
Humongous Entertainment | 2017-03-26T01:00:00-0500 19 | Point and Clicks | Game Design | |
Cosmic Osmo | Wikipedia | 2017-03-26T01:00:00-0500 19 | Point and Clicks | Game Design |
30-plus years of HyperCard, the missing link to the Web | Matthew Lasar, Ars Technica | 2017-03-26T01:00:00-0500 19 | Point and Clicks | Game Design |
User interface design in video games | Anthony Stonehouse, Game Developer | 2017-03-26T01:00:00-0500 19 | User Interfaces | Game Design |
The User Interface Continuum: A Study of Player Preference | Kristine Jorgensen, Game Developer | 2017-03-26T01:00:00-0500 19 | User Interfaces | Game Design |
Splinter Cell: Conviction Developer Diary | IGN, YouTube | 2017-03-26T01:00:00-0500 19 | User Interfaces | Game Design |
Mirror’s Edge – UX is not UI | Papa_Lamp, Gur-u | 2017-03-26T01:00:00-0500 19 | User Interfaces | Game Design |
Hue's color blind mode in action | 2017-03-26T01:00:00-0500 19 | User Interfaces | Game Design | |
Color Jumpers color blind mode in action | Ben Burnes, YouTube | 2017-03-26T01:00:00-0500 19 | User Interfaces | Game Design |
The Division UI and Gameplay Walkthrough | YouTube | 2017-03-26T01:00:00-0500 19 | User Interfaces | Game Design |
GDC Breaking conventions with Zelda: Breath of the Wild | Hidemaro Fugibayashi, GDC | 2017-03-26T01:00:00-0500 19 | User Interfaces | Game Design |
Because Learning Matters (129) | Extra Credits, YouTube | 2017-03-20T01:00:00-0500 16 | Games Education | Art, IRL |
Minneapolis Colledge of Art and Design | 2017-03-20T01:00:00-0500 16 | Games Education | Art, IRL | |
Pong Clone Tutorial | 2017-03-20T01:00:00-0500 16 | Games Education | Art, IRL | |
Quick-draw portrait of Mark | 2017-03-20T01:00:00-0500 16 | Games Education | Art, IRL | |
Quick-draw portrait of Stephen | 2017-03-20T01:00:00-0500 16 | Games Education | Art, IRL | |
White-board self-portrait | 2017-03-20T01:00:00-0500 16 | Games Education | Art, IRL | |
One Game a Month | 2017-03-20T01:00:00-0500 16 | Games Education | Art, IRL | |
On Game Schools - How to Find a Good School | Extra Credits, YouTube | 2017-03-20T01:00:00-0500 16 | Games Education | Art, IRL |
Game Center - NYU | 2017-03-20T01:00:00-0500 16 | Games Education | Art, IRL | |
University of Wisconsin -Stout | 2017-03-20T01:00:00-0500 16 | Games Education | Art, IRL | |
Game Design Workshop | book | 2017-03-20T01:00:00-0500 16 | Games Education | Art, IRL |
GDC Vault | 2017-03-20T01:00:00-0500 16 | Games Education | Art, IRL | |
Unite Conference | Unity | 2017-03-20T01:00:00-0500 16 | Games Education | Art, IRL |
Game Maker's Toolkit | YouTube | 2017-03-20T01:00:00-0500 16 | Games Education | Art, IRL |
trello | 2017-03-13T01:00:00-0500 15 | Project Management | Production, Tools | |
Agile Development | Wikipedia | 2017-03-13T01:00:00-0500 15 | Project Management | Production, Tools |
Waterfall Development | Wikipedia | 2017-03-13T01:00:00-0500 15 | Project Management | Production, Tools |
Kanban Development | Wikipedia | 2017-03-13T01:00:00-0500 15 | Project Management | Production, Tools |
The Blue Yarn - 99% Invisible | The Blue Yarn, 99% Invisible | 2017-03-13T01:00:00-0500 15 | Project Management | Production, Tools |
NUMMI (2015) | NUMMI, This American Life | 2017-03-13T01:00:00-0500 15 | Project Management | Production, Tools |
David Megarry's Three Questions all project managers should ask: “A project manager (PM) is more of a problem solver than anything else. If you don’t have the resources, the PM finds them. If there are roadblocks, the PM helps to find a way to get around them. If not on schedule, the PM alters it or adds more resources or changes scope. Above all, the PM communicates with management as to the state of the project so they can make proper decisions and not be blindsided or surprised.” -David Megarry |
2017-03-13T01:00:00-0500 15 | Project Management | Production, Tools | |
Summerland | Michael Chabon, Novel | 2017-03-13T01:00:00-0500 15 | Messages and Meanings | Game Design |
A Closer Look at How Three Assassin's Creed Games Have Handled Slavery | Evan Narcisse, Kotaku | 2017-03-13T01:00:00-0500 15 | Messages and Meanings | Game Design |
For Honor's accidental alt-right connection | Allegra Frank, Polygon | 2017-03-13T01:00:00-0500 15 | Messages and Meanings | Game Design |
Sid Meier tells Civilization’s origin story, cites children’s history books | Sam Machkovech, Ars Technica | 2017-03-10T00:00:00-0600 18 | GDC 2017 Sessions | Events |
2017-03-10T00:00:00-0600 18 | GDC 2017 Sessions | Events | ||
Double Fine's Digital Archaeology | Brendan Sinclair, GamesIndustry.biz | 2017-03-10T00:00:00-0600 18 | GDC 2017 Sessions | Events |
Ladykiller in a Bind Review | Allegra Frank, Polygon | 2017-03-10T00:00:00-0600 18 | GDC 2017 Sessions | Events |
Double Tap | Ste Curran | 2017-03-10T00:00:00-0600 18 | GDC 2017 Sessions | Events |
Unreal Engine 4.15 supports Nintendo Switch, HDR, and AFR for Nvidia SLI | Mark Walton, Ars Technica | 2017-03-10T00:00:00-0600 18 | Nintendo Switch Launch | Gaming, Hardware |
You can expect a Super Smash Bros. game for Nintendo Switch | CNET | 2017-03-10T00:00:00-0600 18 | Nintendo Switch Launch | Gaming, Hardware |
How Flash Games and Newgrounds Foretold Today’s Indie Experimentalism | Kate Grey, Vice | 2017-03-10T00:00:00-0600 18 | Flash Games Postmortem | Events |
'Multibowl' Is the First Real Video Game Mixtape | Zack Kotzer, Vice | 2017-03-10T00:00:00-0600 18 | Experimental Games Workshop | Events |
Christine Love's Micropostmortems summary | Christine Love, Twitter | 2017-03-10T00:00:00-0600 18 | Micro-Postmortems | Events |
Train Jam | 2017-03-06T00:00:00-0600 17 | Train Jam | Events | |
Train Jam participants heading to GDC 2017 anxious about ‘Muslim ban’ | Charlie Hall, Polygon | 2017-03-06T00:00:00-0600 17 | Train Jam | Events |
Arvind Raja Yadav made Zombies on Demand Andrew Shouldice made Uncomfortably Kate Gray made Post Birb Kate Compton made Travels in Od Alex Carlson made Ultimate Train Fighter 2600 Creatrix Tiara made What The $!#&@! Do They Need Now? Matt Findlater made Flashlight Flashbang Stefan Lopuszanski made Time Twins |
2017-03-06T00:00:00-0600 17 | Train Jam Interviews | Events | |
Day of the Devs at GDC 2017 | 2017-03-06T00:00:00-0600 17 | Day of the Devs at Alamo Drafthouse | Events | |
Ooblets | 2017-03-06T00:00:00-0600 17 | Day of the Devs at Alamo Drafthouse | Events | |
Rime | 2017-03-06T00:00:00-0600 17 | Day of the Devs at Alamo Drafthouse | Events | |
Mineko's Night Market | 2017-03-06T00:00:00-0600 17 | Day of the Devs at Alamo Drafthouse | Events | |
Knights and Bikes | 2017-03-06T00:00:00-0600 17 | Day of the Devs at Alamo Drafthouse | Events | |
Pyre | 2017-03-06T00:00:00-0600 17 | Day of the Devs at Alamo Drafthouse | Events | |
Tacoma | 2017-03-06T00:00:00-0600 17 | Day of the Devs at Alamo Drafthouse | Events | |
khronos.org | 2017-03-06T00:00:00-0600 17 | GDC 2017 Sessions | Events | |
Web VR | 2017-03-06T00:00:00-0600 17 | GDC 2017 Sessions | Events | |
Turbo Button's "TButt" Framework | GitHub | 2017-03-06T00:00:00-0600 17 | GDC 2017 Sessions | Events |
Games that should be Games again | Rami Ismail | 2017-03-06T00:00:00-0600 17 | GDC 2017 Sessions | Events |
I Have No Mouth but I Must Scream | 2017-02-27T00:00:00-0600 13 | Transmedia | IRL | |
Zelda CYOA books | ZeldaWiki | 2017-02-27T00:00:00-0600 13 | Transmedia | IRL |
"Why Are There No Good Video Game Movies?" | Extra Credits, YouTube | 2017-02-27T00:00:00-0600 13 | Transmedia | IRL |
Mortal Kombat chess | Wikia | 2017-02-27T00:00:00-0600 13 | Transmedia | IRL |
Mortal Kombat Tetris | Wikia | 2017-02-27T00:00:00-0600 13 | Transmedia | IRL |
Hitchhikers' Guide to the Galaxy | Wikipedia | 2017-02-27T00:00:00-0600 13 | Transmedia | IRL |
How Transmedia Made LEGO the Most Powerful Brand in the World | Animation World Network | 2017-02-27T00:00:00-0600 13 | Transmedia | IRL |
Overwatch Comic - Tracer | Blizzard Entertainment | 2017-02-27T00:00:00-0600 13 | Transmedia | IRL |
Libgdx | 2017-02-20T00:00:00-0600 14 | Solo Development | IRL | |
"It's official: XNA is dead" | IndieGames.com | 2017-02-20T00:00:00-0600 14 | Solo Development | IRL |
unTied Games devlog | 2017-02-20T00:00:00-0600 14 | Solo Development | IRL | |
unTied Games - Speed Sprinting video | 2017-02-20T00:00:00-0600 14 | Solo Development | IRL | |
SourceTree | 2017-02-13T00:00:00-0600 12 | Tools of the Trade | Tools | |
Gitkraken | 2017-02-13T00:00:00-0600 12 | Tools of the Trade | Tools | |
Unimerge | 2017-02-13T00:00:00-0600 12 | Tools of the Trade | Tools | |
Unity Assets Store | 2017-02-13T00:00:00-0600 12 | Tools of the Trade | Tools | |
Super Fast Soft Shadows | Unity | 2017-02-13T00:00:00-0600 12 | Tools of the Trade | Tools |
Rewired | 2017-02-13T00:00:00-0600 12 | Tools of the Trade | Tools | |
MagicaVoxel | 2017-02-13T00:00:00-0600 12 | Tools of the Trade | Tools | |
Blender | 2017-02-13T00:00:00-0600 12 | Tools of the Trade | Tools | |
3D Studio Max | 2017-02-13T00:00:00-0600 12 | Tools of the Trade | Tools | |
Adobe Create Cloud | 2017-02-13T00:00:00-0600 12 | Tools of the Trade | Tools | |
Adobe Animate | 2017-02-13T00:00:00-0600 12 | Tools of the Trade | Tools | |
Pyxel Edit | 2017-02-13T00:00:00-0600 12 | Tools of the Trade | Tools | |
Stack Overflow | 2017-02-13T00:00:00-0600 12 | Tools of the Trade | Tools | |
Unity Forum | 2017-02-13T00:00:00-0600 12 | Tools of the Trade | Tools | |
Unity | 2017-02-13T00:00:00-0600 12 | Tools of the Trade | Tools | |
Construct | 2017-02-13T00:00:00-0600 12 | Tools of the Trade | Tools | |
Superpowers | 2017-02-13T00:00:00-0600 12 | Tools of the Trade | Tools | |
Citrus Engine | 2017-02-13T00:00:00-0600 12 | Tools of the Trade | Tools | |
Ink /Inkle | 2017-02-13T00:00:00-0600 12 | Tools of the Trade | Tools | |
Ren'Py | 2017-02-13T00:00:00-0600 12 | Tools of the Trade | Tools | |
BFXR | 2017-02-13T00:00:00-0600 12 | Tools of the Trade | Tools | |
Reason | 2017-02-13T00:00:00-0600 12 | Tools of the Trade | Tools | |
Garage Band | 2017-02-13T00:00:00-0600 12 | Tools of the Trade | Tools | |
Reaper | 2017-02-13T00:00:00-0600 12 | Tools of the Trade | Tools | |
Trello | 2017-02-13T00:00:00-0600 12 | Tools of the Trade | Tools | |
Visual Understanding Environment | 2017-02-13T00:00:00-0600 12 | Tools of the Trade | Tools | |
Visual Studio Code | 2017-02-13T00:00:00-0600 12 | Tools of the Trade | Tools | |
Codecks | Codecks did not exsist at the time of this episode, but later became a episode sponsor | 2017-02-13T00:00:00-0600 12 | Tools of the Trade | Tools |
Sublime Text | 2017-02-13T00:00:00-0600 12 | Tools of the Trade | Tools | |
Visual Studio | 2017-02-13T00:00:00-0600 12 | Tools of the Trade | Tools | |
MonoDevelop | 2017-02-13T00:00:00-0600 12 | Tools of the Trade | Tools | |
Jet Brains | 2017-02-13T00:00:00-0600 12 | Tools of the Trade | Tools | |
Flash Builder | 2017-02-13T00:00:00-0600 12 | Tools of the Trade | Tools | |
FDT | 2017-02-13T00:00:00-0600 12 | Tools of the Trade | Tools | |
Flash Develop | 2017-02-13T00:00:00-0600 12 | Tools of the Trade | Tools | |
Google Keep | 2017-02-13T00:00:00-0600 12 | Tools of the Trade | Tools | |
Evernote | 2017-02-13T00:00:00-0600 12 | Tools of the Trade | Tools | |
OneNote | 2017-02-13T00:00:00-0600 12 | Tools of the Trade | Tools | |
Humble Indie Dev Bundles | 2017-02-13T00:00:00-0600 12 | Tools of the Trade | Tools | |
MIdwest Game Jam Resources | 2017-02-13T00:00:00-0600 12 | Tools of the Trade | Tools | |
International Game Developers Association, Twin Cities | 2017-02-06T00:00:00-0600 11 | Extracurricular Activities | Events, IRL | |
Minnesota Virtual Reality and Human-Computer Interaction Group | 2017-02-06T00:00:00-0600 11 | Extracurricular Activities | Events, IRL | |
IGDA-TC podcast | 2017-02-06T00:00:00-0600 11 | Extracurricular Activities | Events, IRL | |
EVO Fighting Game Tournament | 2017-01-30T00:00:00-0600 10 | Watching Games | Gaming, IRL | |
The Controversial Dichotomy Between Sports and eSports | Jesse Aaron, Huffington Post | 2017-01-30T00:00:00-0600 10 | Watching Games | Gaming, IRL |
Achievement Hunter | Rooster Teeth | 2017-01-30T00:00:00-0600 10 | Watching Games | Gaming, IRL |
The Best of Modern Warfare Mythbusters | Defend teh House, YouTube | 2017-01-30T00:00:00-0600 10 | Watching Games | Gaming, IRL |
Contradiction: Spot the Liar! | Giant Bomb | 2017-01-30T00:00:00-0600 10 | Watching Games | Gaming, IRL |
Her Story | 2017-01-30T00:00:00-0600 10 | Watching Games | Gaming, IRL | |
"On Let's Plays" | That Dragon, Cancer | 2017-01-30T00:00:00-0600 10 | Watching Games | Gaming, IRL |
Ludonarrative Dissonance in Bioshock | Click Nothing | 2017-01-30T00:00:00-0600 10 | Narrative in Games | Narrative |
How many times can you enter the cell? - Batman: Arkham Knight | YouTube | 2017-01-30T00:00:00-0600 10 | Narrative in Games | Narrative |
Portal 2 - funniest quotes | ultrasoftcore, YouTube | 2017-01-30T00:00:00-0600 10 | Narrative in Games | Narrative |
The Stanley Parable | 2017-01-30T00:00:00-0600 10 | Narrative in Games | Narrative | |
Brothers: A Tale of Two Sons - Ending - Epilogue | YouTube | 2017-01-30T00:00:00-0600 10 | Narrative in Games | Narrative |
Dungeon! (created by Martha's dad, David Megarry) | 2017-01-30T00:00:00-0600 10 | Board Games | Tabletop | |
Animal Town Games: Save the Whales, Dam Builders, Nectar Collector | 2017-01-30T00:00:00-0600 10 | Board Games | Tabletop | |
Evolution | 2017-01-30T00:00:00-0600 10 | Board Games | Tabletop | |
Star Trek: Ascendancy | 2017-01-30T00:00:00-0600 10 | Board Games | Tabletop | |
Puerto Rico | 2017-01-30T00:00:00-0600 10 | Board Games | Tabletop | |
Pandemic | 2017-01-30T00:00:00-0600 10 | Board Games | Tabletop | |
Flashpoint | 2017-01-30T00:00:00-0600 10 | Board Games | Tabletop | |
Gamer Motivation Profile quiz | Quantic Foundry | 2017-01-23T00:00:00-0600 8 | Gaming Mastery | |
(Martha) Pokemon Crystal guide | Nintendo Power | 2017-01-23T00:00:00-0600 8 | Strategy Guides and Wikis | Gaming, Tools |
(Stephen) Donkey Kong Country 2 guide | 2017-01-23T00:00:00-0600 8 | Strategy Guides and Wikis | Gaming, Tools | |
Nintendo Power's Dragon Warrior giveaway | Press the Buttons | 2017-01-23T00:00:00-0600 8 | Strategy Guides and Wikis | Gaming, Tools |
Ultimate Chicken Horse | 2017-01-23T00:00:00-0600 8 | Designing Party Games | Game Design | |
We Didn’t Playtest This At All! | 2017-01-23T00:00:00-0600 8 | Designing Party Games | Game Design | |
Spaceteam | 2017-01-23T00:00:00-0600 8 | Designing Party Games | Game Design | |
Jackbox Party Pack | 2017-01-23T00:00:00-0600 8 | Designing Party Games | Game Design | |
Save the Whales | 2017-01-23T00:00:00-0600 8 | Designing Party Games | Game Design | |
Sushi Go! | 2017-01-23T00:00:00-0600 8 | Designing Party Games | Game Design | |
Overcooked | 2017-01-23T00:00:00-0600 8 | Designing Party Games | Game Design | |
Verdant Skies | 2017-01-16T00:00:00-0600 7 | Music for Indie Games | Audio | |
Venture Academy | 2017-01-16T00:00:00-0600 7 | Music for Indie Games | Audio | |
Raisable | 2017-01-16T00:00:00-0600 7 | Music for Indie Games | Audio | |
Overcooked | 2017-01-09T00:00:00-0600 9 | Martha's Nicest (2016) | Nicest | |
Overwatch | 2017-01-09T00:00:00-0600 9 | Martha's Nicest (2016) | Nicest | |
Paper Mario: Color Splash | 2017-01-09T00:00:00-0600 9 | Mark's Nicest (2016) | Nicest | |
Star Trek: Ascendancy | 2017-01-09T00:00:00-0600 9 | Mark's Nicest (2016) | Nicest | |
Concept | 2017-01-09T00:00:00-0600 9 | Stephen's Nicest (2016) | Nicest | |
Divinity: Original Sin | 2017-01-09T00:00:00-0600 9 | Stephen's Nicest (2016) | Nicest | |
Beach Ball Valley | 2017-01-09T00:00:00-0600 9 | Consensus Pick (2016) | Nicest | |
Ink Scripting Language | 2017-01-02T00:00:00-0600 6 | Interactive Fiction | Narrative | |
ChoiceScript | 2017-01-02T00:00:00-0600 6 | Interactive Fiction | Narrative | |
Twine | 2017-01-02T00:00:00-0600 6 | Interactive Fiction | Narrative | |
Inform | 2017-01-02T00:00:00-0600 6 | Interactive Fiction | Narrative | |
Writing Ages in Myst | Wikia | 2017-01-02T00:00:00-0600 6 | Interactive Fiction | Narrative |
The Lost Pig | 2017-01-02T00:00:00-0600 6 | Interactive Fiction | Narrative | |
Strong Bad | Thy Dungeonman | 2017-01-02T00:00:00-0600 6 | Interactive Fiction | Narrative |
Hitchhiker’s Guide to the Galaxy game | BBC | 2017-01-02T00:00:00-0600 6 | Interactive Fiction | Narrative |
Hitchhiker's Guide To Douglas Adams' Secret Gaming Passion | Game Informer Podcast | 2017-01-02T00:00:00-0600 6 | Interactive Fiction | Narrative |
Interactive Fiction Database | 2017-01-02T00:00:00-0600 6 | Interactive Fiction | Narrative | |
GDC Talk "Ink: The Narrative Scripting Language" | Joseph Humfrey , GDC | 2017-01-02T00:00:00-0600 6 | Interactive Fiction | Narrative |
Glitch Event: Story Forge | 2017-01-02T00:00:00-0600 6 | Interactive Fiction | Narrative | |
Adia Alderson on Twitter - @Adia_Ald | 2017-01-02T00:00:00-0600 6 | Interactive Fiction | Narrative | |
Street Fighter II designer opens up about the cancelling 'bug' | Game Developer | 2016-12-26T00:00:00-0600 5 | Bugs! | |
Indie Game Project Management with Trello | Michael Cann | 2016-12-26T00:00:00-0600 5 | Bugs! | |
Bethesda. Bethesda Never Changes... | 2016-12-26T00:00:00-0600 5 | Bugs! | ||
Regression testing | Wikipedia | 2016-12-26T00:00:00-0600 5 | Bugs! | |
Goat Simulator Hits Xbox One With "Millions of Bugs" | Eddie Makuch, GameSpot | 2016-12-26T00:00:00-0600 5 | Bugs! | |
Global Game Jam (January 20 - 22 , 2017) | 2016-12-26T00:00:00-0600 5 | Game Jams! | Events | |
Gamecraft.mn (Minnesota GGJ site) | 2016-12-26T00:00:00-0600 5 | Game Jams! | Events | |
Midwest Game Jam 2016 games | 2016-12-26T00:00:00-0600 5 | Game Jams! | Events | |
How to Get the Most Out of a Game Jam | Christer Kaitila, tuts+ | 2016-12-26T00:00:00-0600 5 | Game Jams! | Events |
Ludum Dare | 2016-12-26T00:00:00-0600 5 | Game Jams! | Events | |
Better Programmer Art | gamedev.net | 2016-12-26T00:00:00-0600 5 | Developer Art! | Art |
White Boxing Your Game | Game Developer | 2016-12-26T00:00:00-0600 5 | Developer Art! | Art |
Behind Borderlands' 11th-hour style change | GameSpot | 2016-12-26T00:00:00-0600 5 | Developer Art! | Art |
The Legend of Zelda at Spaceworld 2000 | 2016-12-26T00:00:00-0600 5 | Developer Art! | Art | |
Glitch.mn | 2016-12-19T00:00:00-0600 4 | Resources for Game Makers | ||
Glitch Connect | 2016-12-19T00:00:00-0600 4 | Resources for Game Makers | ||
Gamecraft | 2016-12-19T00:00:00-0600 4 | Resources for Game Makers | ||
Metropolitan Regional Arts Council | 2016-12-19T00:00:00-0600 4 | Resources for Game Makers | ||
Minnesota State Arts Board | 2016-12-19T00:00:00-0600 4 | Resources for Game Makers | ||
The McKnight Foundation | 2016-12-19T00:00:00-0600 4 | Resources for Game Makers | ||
Northern Spark - Twin Cities MN | 2016-12-19T00:00:00-0600 4 | Resources for Game Makers | ||
Meetup.com search | 2016-12-19T00:00:00-0600 4 | Resources for Game Makers | ||
How to create an Eventbrite event | 2016-12-19T00:00:00-0600 4 | Resources for Game Makers | ||
IGDA Chapters listing | 2016-12-19T00:00:00-0600 4 | Resources for Game Makers | ||
GameNest - San Fransisco | 2016-12-19T00:00:00-0600 4 | Resources for Game Makers | ||
GlitchCityLA - Los Angeles | 2016-12-19T00:00:00-0600 4 | Resources for Game Makers | ||
Hand-Eye Society - Toronto | 2016-12-19T00:00:00-0600 4 | Resources for Game Makers | ||
Babycastles - New York City | 2016-12-19T00:00:00-0600 4 | Resources for Game Makers | ||
The Video Game Industry's Problem With Racial Diversity - Newsweek | 2016-12-19T00:00:00-0600 4 | Resources for Game Makers | ||
How Diversity Makes Us Smarter - Scientific American | 2016-12-19T00:00:00-0600 4 | Resources for Game Makers | ||
What People Who Make Video Games Think of Westworld - io9 | Evan Narcisse, IO9 | 2016-12-12T00:00:00-0600 3 | Westworld as a Video Game | Misc. |
Minecraft's unique crafting system | 2016-12-12T00:00:00-0600 3 | Crafting Systems | Game Design | |
No Man’s Sky is an existential crisis simulator... | Peter Suderman, Vox | 2016-12-12T00:00:00-0600 3 | Crafting Systems | Game Design |
Little Alchemy | 2016-12-12T00:00:00-0600 3 | Crafting Systems | Game Design | |
Doodle God | 2016-12-12T00:00:00-0600 3 | Crafting Systems | Game Design | |
Little Inferno | 2016-12-12T00:00:00-0600 3 | Crafting Systems | Game Design | |
Boom Blox, a Steven Spielberg/EA Game | Wikipedia | 2016-12-12T00:00:00-0600 3 | Designing Games for Non-Gamers | Game Design |
Operant Conditioning Chamber (aka Skinner Box) | Wikipedia | 2016-12-12T00:00:00-0600 3 | Designing Games for Non-Gamers | Game Design |
Video Games Are Boring | Brie Code, GamesIndustry.biz | 2016-12-12T00:00:00-0600 3 | Designing Games for Non-Gamers | Game Design |
Verdant Skies Greenlight page | 2016-11-27T00:00:00-0600 2 | Steam Greenlight | Marketing, Production | |
Skye Storme's YouTube video on Verdant Skies | Skye Storme's , YouTube | 2016-11-27T00:00:00-0600 2 | Steam Greenlight | Marketing, Production |
Verdant Skies website | 2016-11-27T00:00:00-0600 2 | Steam Greenlight | Marketing, Production | |
@Verdant_Skies | 2016-11-27T00:00:00-0600 2 | Steam Greenlight | Marketing, Production | |
Imposter Syndrome | Wikipedia | 2016-11-23T00:00:00-0600 1 | Impostor Syndrome | IRL |
International Game Developers Association - Twin Cities | 2016-11-23T00:00:00-0600 1 | Impostor Syndrome | IRL | |
GlitchMN | 2016-11-23T00:00:00-0600 1 | Impostor Syndrome | IRL | |
Oculus Touch controllers | 2016-11-23T00:00:00-0600 1 | Gaming Events | Events, Gaming | |
Lone Echo multiplayer | 2016-11-23T00:00:00-0600 1 | Gaming Events | Events, Gaming | |
Fingeance demo download | 2016-11-23T00:00:00-0600 1 | Gaming Events | Events, Gaming | |
Obduction VR | 2016-11-23T00:00:00-0600 1 | Gaming Events | Events, Gaming | |
"Attack on Titan" VR experiment | 2016-11-23T00:00:00-0600 1 | VR Development | VR / AR / XR | |
Andrew Fladeboe VR | 2016-11-23T00:00:00-0600 1 | VR Development | VR / AR / XR | |
Beach Ball Valley | 2016-11-23T00:00:00-0600 1 | VR Development | VR / AR / XR | |
Intropy Games | 2016-11-23T00:00:00-0600 1 | VR Development | VR / AR / XR |