Brian Crick is in the clubhouse to talk about how he intertwines narrative and puzzles in his game Tinselfly. We talk about character motivation, player buy-in, and where you even start with a project like this.
It's a gamedev podcast!
- Geology In Games
- Shipping Updates
Stephen is still away so Ian Peters uses that as an excuse to talk about rocks and how that relates to storytelling. Also in this episode, Mark is preparing for an exciting trip and Lydia is hype about trains for a good reason.
This week, Ian emerges from the clubhouse vents to fill-in for Stephen as Dale gives us a bare minimum prompt with maximum implications.
- Story Players Won't See
- Polish Priorities
In this episode Mark talks about an awesome Game Jam he is planning in association with Global Game Jam - Listeners in the Midwest or the UK (or have the ability to get there) can make a game on a train in Junction Jam.
In this week's episode, the Nice Hosts want to make this year's IDGATC summer picnic the very best, like no picnic ever was.
- Discussing Scope
- Inspiration Though Research
In addition to the topics of this episode, we also revisit Lydia's bachelorette party game made in a previous episode! Listen to find out how it went, as well as the fascinating conversations your hosts talk through.
In this episode Lydia discusses how best to make all her friends hangry by making them do puzzles before releasing food. By which I mean, she got Stephen and Mark to do her work for her.
Seatbelts, everyone! This week the Nice Hosts talk vehicles, which apparently means more than just cars.
- Part-time Work
- Hint
After the supersized meta of this episode, your nice hosts discover (or rediscover in some cases) the joy of part-time work, and contemplate the intricacies of hints for games.
Your nice hosts have talked a lot over the years about exploitative game design, and this week we brought in an expert on gamification to lay out some of the dark patterns in games that take players' money and time via deceptive fra
In this episode, Yuri Lowenthal, prolific actor and Insomniac's Spider-Man, web-crawls into the clubhouse and does whatever a spider can, assuming a spider can talk into a microphone about the art of acting in video games.
- Exhibiting Your Game
- Design Investigations
We talk of the old and the new in this episode, where we sort of revisit a long ago discussed topic and bring in a new topic for our (and your) perusal.
We welcome August Brown back into the clubhouse once more to discuss healthy criticism in the workplace, and how to foster that environment in your spaces.