"Bad" Game Design |
Game Design |
Stephen McGregor |
81
|
"A thousand monies."
|
0:02:48 |
"So, you made a game engine?" |
Hardware, Programming |
Mark LaCroix |
223
|
"So, you made a game engine?"
|
n/a |
100th Episode Special (revisit) |
IRL, Meta |
Mark LaCroix |
200
|
"A Spark Plug." 200th Episode Special
|
0:11:42 |
100th Episode Special |
Meta |
|
100
|
"100 times nice." 100th Episode Special
|
0:00:27 |
2024 Gamedev Resolutions |
IRL |
Mark LaCroix, Stephen McGregor, Ellen Burns-Johnson |
336
|
Nicest of 2023
|
1:16:13 |
4X Games |
Game Design, Gaming |
Martha Megarry, Stephen McGregor |
205
|
"Mindworm husbandry."
|
0:05:08 |
90s Consoles |
Hardware |
Mark LaCroix |
108
|
"All that and a bag of chips."
|
0:06:35 |
Accessibility |
Accessibility, Game Design |
Martha Megarry |
121
|
"I definitely thought of that ahead of time."
|
0:46:30 |
Accessibility |
Accessibility, Game Design |
Dave McKee |
360
|
Accessibility
|
n/a |
Achievements |
Game Design, Gaming |
Stephen McGregor |
72
|
"Idea! Idea! Idea! Idea!"
|
0:08:10 |
Actionable Gamification by Yu-kai Chou |
Game Design, Tools |
Ellen Burns-Johnson |
205
|
"Mindworm husbandry."
|
0:40:44 |
Adventurer, Please |
Game Design, Tabletop |
|
250
|
Game Dev London does Nice Games Jam
|
0:41:19 |
Adventures in Conference Scheduling |
Events |
Mark LaCroix |
17
|
GDC 2017 Special (Part 1)
|
0:52:35 |
Agile Development |
Production |
Eric Johnson |
155
|
Agile Development
|
n/a |
An Evil Introduction |
IRL |
Dale LaCroix |
33
|
Evil Games Club!
|
0:01:44 |
Animation |
Art, Programming |
Mark LaCroix |
178
|
"A place where people live."
|
0:27:00 |
Arcades |
Gaming, IRL |
Stephen McGregor |
170
|
"Stephen, his arms wide!"
|
0:50:39 |
Art Direction |
Art |
Stephen McGregor |
26
|
"The Stevechievement."
|
0:33:38 |
Art Direction |
Art |
Mark LaCroix |
262
|
"Start fresh, in a certain way."
|
0:42:00 |
Asynchronous and Asymmetric Gameplay |
Game Design |
Mark LaCroix |
185
|
"Empty the bucket."
|
0:46:39 |
Audio Basics |
Audio |
Mark LaCroix |
118
|
"It's Black History Month, y'all!"
|
0:05:32 |
Audio Middleware |
Audio, Production |
Mark LaCroix |
365
|
"It's hard how my mind works."
|
0:17:06 |
Bad Gamedev Habits |
IRL |
Dale LaCroix |
47
|
Evil Games Club 2!
|
0:52:39 |
Bethesda at E3 2019 |
News |
|
135
|
E3 2019 Special
|
0:22:49 |
Board Game Design |
Game Design, Tabletop |
David R. Megarry |
150
|
Board Game Design
|
n/a |
Board Games |
Tabletop |
Martha Megarry |
10
|
"Try it once."
|
0:29:27 |
Bonus Content |
Gaming, Production |
Mark LaCroix |
229
|
"The random bobblehead."
|
0:12:16 |
Boss Battles |
Game Design |
Martha Megarry |
126
|
“Three-headed monster.”
|
0:35:12 |
Bots! Bots! Bots! |
Game Design |
Mark LaCroix |
21
|
"Mutual butt-kicking."
|
0:19:44 |
Branding & Iconography |
Marketing |
Mark LaCroix |
284
|
"Shiny rocks get me every time."
|
0:10:10 |
Bringing Other Media into Games |
Art, Game Design |
Stephen McGregor |
280
|
"Two bits of goop."
|
0:54:36 |
Broken games |
Game Design |
Mark LaCroix |
276
|
"Always be the banker."
|
0:24:00 |
Bug Tracking and Triage |
Production, Programming |
Ellen Burns-Johnson |
286
|
"I realize you were making a more point thing?"
|
0:31:52 |
Building a PC |
Hardware |
Martha Megarry |
34
|
"My computer vapes."
|
0:05:08 |
Building Assets and Plugins |
Programming, Tools |
Mark LaCroix |
253
|
"Source code is viewable."
|
0:05:33 |
Building Blocks of Design |
Art, Game Design, IRL, Tabletop, Tools |
Osama Dorias |
211
|
Building Blocks of Design
|
n/a |
Building Substance |
Art, Production, Tools |
Sébastien Deguy, Jérémie Noguer |
174
|
Building Substance
|
n/a |
Burnout |
IRL |
Stephen McGregor |
185
|
"Empty the bucket."
|
0:06:43 |
Business Speak |
Events, IRL, Marketing |
Tiffany Otto |
202
|
Business Speak
|
n/a |
Calendar Math (Production Schedules) |
Production |
Mark LaCroix |
159
|
"Calendar math!"
|
0:07:41 |
Calendar Math (Real Time in Games) |
Game Design, IRL |
Martha Megarry |
159
|
"Calendar math!"
|
0:43:23 |
Cameras |
Game Design, Programming |
Stephen McGregor |
286
|
"I realize you were making a more point thing?"
|
0:09:27 |
Case Study (Mutazione & Later Alligator) |
Game Design, Gaming |
Martha Megarry |
163
|
"Please cheat, I don't care."
|
0:39:26 |
Changing Your Mind |
Game Design |
Lane Davis |
29
|
"I am a Juice Journeyman!"
|
0:14:57 |
Character Design |
Art, Narrative |
Martha Megarry |
81
|
"A thousand monies."
|
0:32:52 |
Character Dialogue |
Game Design, Production |
Felix Foster |
67
|
Character Dialogue
|
n/a |
Character Roleplaying |
Gaming, Narrative |
Mark LaCroix |
58
|
"Shaniqua Shepard sounds cool."
|
0:40:09 |
Characterization in Pet Management Games |
Art, Game Design, Gaming |
Sarah Yu, Beth |
290
|
Characterization in Pet Management Games
|
n/a |
Cheating |
Game Design, Gaming |
Dale LaCroix |
213
|
Evil Games Club 6!
|
0:34:48 |
Cheating, Part 1 |
Gaming |
Ellen Burns-Johnson |
310
|
"What's a little grand larceny?"
|
0:36:22 |
Cheating, Part 2 |
Game Design, Gaming |
Ellen Burns-Johnson |
316
|
Cheating, Part 2
|
0:16:58 |
Cheating, Part 3 |
Gaming, IRL, Programming |
Ellen Burns-Johnson |
318
|
"Sad or fascinating?"
|
0:12:26 |
Co-Op Games |
Game Design |
Stephen McGregor |
244
|
"Maximum Whooo!"
|
53:10.0 |
Co-op Games |
Gaming |
Stephen McGregor |
36
|
"Maybe a Zeldo."
|
0:29:40 |
Co-op Studios |
IRL, Production |
Reese Valentine, Mackenzie Denker |
221
|
Co-op Studios
|
n/a |
Code Libraries |
Programming |
Mark LaCroix |
90
|
"Press A to jump."
|
0:17:29 |
Code Libraries |
Production, Programming, Tools |
Mark LaCroix |
353
|
"The super-powerful beam or whatever."
|
0:07:41 |
Coding Syles |
Programming |
Mark LaCroix |
41
|
"Proper ones and twos."
|
0:36:49 |
Color Theory |
Art |
Mark LaCroix |
127
|
“When two colors of paint really love each other…”
|
0:32:58 |
Combat Design |
Art, Game Design |
Timothy Staton-Davis |
369
|
Combat Design
|
n/a |
Comedy in Games |
Game Design, Narrative |
Mark LaCroix |
199
|
"Random hilarious nonsense."
|
0:44:16 |
Commitment |
Game Design |
Stephen McGregor |
239
|
"Oh is that Rugrats?"
|
0:35:00 |
Communicating Difficulty |
Game Design |
Ellen Burns-Johnson |
368
|
“That’s way too many pawns.”
|
0:21:44 |
Community Development |
Game Design, Marketing, Production |
Christine Marten |
184
|
Community Development
|
n/a |
Community Managment |
Marketing |
Holly Harrison |
40
|
Community Managment
|
n/a |
Companion Characters |
Game Design, Gaming |
Stephen McGregor |
312
|
"Ask your friends."
|
0:46:22 |
Competition |
Gaming |
Stephen McGregor |
24
|
"I trolled myself."
|
0:43:20 |
Completionism |
Gaming |
Holly Harrison |
323
|
"Sweet, sweet Toronto sounds."
|
0:09:09 |
Composition over Inheritance |
Programming |
Mark LaCroix |
326
|
"The opposing metric of jank."
|
0:07:41 |
Conferences / Gaming Events (revisited) |
Events, Gaming |
Mark LaCroix |
57
|
"This misinformation vortex." One year of Nice Games Club!
|
0:14:20 |
Consensus Pick (2016) |
Nicest |
Mark LaCroix, Martha Megarry, Stephen McGregor |
9
|
Nicest of 2016
|
n/a |
Console vs. PC Development |
Hardware |
Mark LaCroix |
26
|
"The Stevechievement."
|
0:54:44 |
Control Flow |
Programming |
Mark LaCroix |
339
|
"Things just happen, somewhere."
|
0:41:08 |
Copying Others |
Art, Game Design, Narrative |
Stephen McGregor |
314
|
"Salt, in everything?"
|
n/a |
Crafting Systems |
Game Design |
Adia Alderson |
47
|
Evil Games Club 2!
|
0:02:46 |