It’s spooky month, so before diving into the game jam the clubhouse talks about a couple scary things. Dinosaurs (briefly) and breast cancer awareness month. Lydia shares her experience with the screening process. Editor Dale, has some things to add. Fun fact, Dale was driven to her first mammogram by Stephen and (not her husband Mark). Not-fun-fact, her sister-in-law detected her breast cancer, only because her adopted mother was diagnosed. They are both fine, but cancer is the opposite of fun.
Then they talk about mummies and card games mechanics as they make their game. That is fun.
Custom Cards
Mummy Indicators
The deck consists of the following cards:
Alligator
Alive: 1 space, 3 attack (Charge Attack! Can move up to 3 spaces in one direction if it can attack something on the way)
Mummy: 1 space, 3 attack
Egret
Alive: 2 space, 2 attack (Can attack any space on the board by flying into the fray but cannot fly back)
Mummy: 2 space, 2 attack
Jock
Alive: 2 space, 2 attack (Popular kid! Can draw 2 lackies from the draw pile)
Mummy: 2 space, 2 attack
Nerd
Alive: 2 space, 2 attack (Wizard! Can raise the dead at will from the top of the graveyard and place it in any column of Rank 1)
Mummy: 2 space, 2 attack
Housecat
Alive: 3 space, 1 attack (After attacking, it can jump backwards after attacking if it defeats an opponent)
Mummy: 3 space, 1 attack
Each player starts with a Jock card, a Nerd card, and one other random card.
The playing space is a 6x6 grid
Each turn, each card has one action:
Jock - pulls two cards from the draw pile "attracts two from the house party"
Nerd - selects one card from the graveyard pile "revises one as a mummy"
Other cards: Move within there abilities
Mummy cards can only move forward.
Goal is to get a mummy card to the opposite player's end of the board.