In the first Nice Games Jam in a few months (and we made it a long one!), your nice hosts explore the history of bicycles to develop a racing board game.
Prompt
Design a racing game in a historical setting.
Game type
Tabletop game
Player count
2 - 4
Materials
Map book
4-sided dice
Meeple to represent racers
Setup
- Choose a map to race on in the map book (only one made right now)
- Choose a starting point and an ending point on the map
- Draw a conditions card from the conditions deck (not made yet! We just used rain, where you have to make a Stability check each time you make a turn)
Rules
- Same area through time
- You choose your rider and bike (each with different stats) based on how the map looks
- You spend your resources to get new bikes or upgrade a bike
- We started with penny farthings (bad stats), you can buy better ones later.
- At the start of the race you draw a “condition”, affects the course to make more stability checks
- You also randomly get a start and end place (we just set it as corner to corner for testing)
- Types of stats:
- Speed: how far you can go
- Weight: how heavy your bike is, how hard uphill is and how fast downhill is
- Capacity: how much you can hold on your bike
- Stability: how easy it is to get past stability checks
- Durability: how much failing a stability check affects you