Dynablaster (game) |
Wikipedia |
2024-11-01T01:42:01-0500
371
|
Tutorialization with Puzzles |
Game Design |
Kaizo |
Wikipedia |
2024-10-24T06:30:00-0500
370
|
Double Jump vs. Dash |
Game Design |
Moonwalking with Einstein |
Wikipedia |
2024-09-30T21:13:51-0500
367
|
Turning off the Gamedev Brain |
IRL |
The MDA Framework |
Wikipedia |
2024-08-20T23:43:51-0500
361
|
Theming vs. Aesthetics |
Game Design |
EVO Moment 37 |
Wikipedia |
2024-08-20T23:43:51-0500
361
|
Parries |
Game Design |
The Eisenhower Matrix (important vs urgent) |
Wikipedia |
2024-07-11T21:26:06-0500
355
|
Time Management |
Misc. |
"Never attribute to malice that which is adequately explained by stupidity." |
Hanlon's razor, Wikipedia |
2024-06-06T20:23:51-0500
350
|
Creative Process & Workflow for Music |
Audio |
Arzette: The Jewel of Faramore |
Wikipedia |
2024-04-24T20:23:52-0500
344
|
GameMaker |
Programming, Tools |
GameMaker history on Wikepdia |
Wikipedia |
2024-04-24T20:23:52-0500
344
|
GameMaker |
Programming, Tools |
Jack Foley (sound effects artist) |
Wikipedia |
2024-04-04T06:00:00-0500
342
|
GDC 2024 Special (Part 2) |
|
Control flow |
Wikipedia |
2024-03-22T09:25:21-0500
339
|
Control Flow |
Programming |
U.B. Funkeys |
Wikipedia |
2023-12-14T22:31:12-0600
335
|
Creative Career Paths |
Art, Game Design, IRL, Misc. |
Maslow's Hierarchy of Needs |
Wikipedia |
2023-11-10T20:39:27-0600
330
|
Excerpt from a conversation with Dr. David Chandross |
Art, Game Design, Misc., Narrative |
Megagame |
Wikipedia |
2023-11-02T03:48:26-0500
329
|
Megagames |
Game Design, Gaming, Physical Games |
Mansa Musa |
Wikipedia |
2023-11-02T03:48:26-0500
329
|
Megagames |
Game Design, Gaming, Physical Games |
Composition over inheritance |
Wikipedia |
2023-10-11T19:35:53-0500
326
|
Composition over Inheritance |
Programming |
Composition with Red Blue and Yellow (Piet Mondrian) |
Wikipedia |
2023-09-28T06:00:00-0500
323
|
Completionism |
Gaming |
Doorway effect |
Wikipedia |
2023-09-28T06:00:00-0500
323
|
Educating Intuition |
IRL, Misc. |
Cooper Black |
Wikipedia |
2023-06-29T00:02:53-0500
311
|
The State of "Dogpile!" |
IRL, Tabletop |
Lusory Attitude |
Wikipedia |
2023-04-27T06:00:00-0500
302
|
Lusory Attitude |
Gaming, IRL |
WCAG (Web Content Accessibility Guidelines) |
Wikipedia |
2023-04-12T21:54:11-0500
298
|
CSS |
Programming |
The Mousetrap |
Agatha Christie, Wikipedia |
2022-11-26T08:01:43-0600
288
|
Where Should We Begin? A Game of Stories |
Physical Games |
Parkinson's Law |
Wikipedia |
2022-11-10T03:46:31-0600
286
|
Bug Tracking and Triage |
Production, Programming |
Linear Interpolation |
Wikipedia |
2022-11-10T03:46:31-0600
286
|
Cameras |
Game Design, Programming |
Smash TV |
Wikipedia |
2022-10-28T06:04:35-0500
284
|
Branding & Iconography |
Marketing |
International Age Rating Coalition (IARC) |
Wikipedia |
2022-10-20T01:13:33-0500
283
|
Physical Releases for Indies |
Marketing, Production |
Contraindication (definition) |
Wikipedia |
2022-09-30T11:01:20-0500
280
|
Keeping a Game Design Journal |
Game Design |
List of video game genres |
Wikipedia |
2022-09-30T11:01:20-0500
280
|
Keeping a Game Design Journal |
Game Design |
Supreme Commander |
Wikipedia |
2022-09-22T07:07:12-0500
279
|
Designing a Spiritual Successor |
Game Design, Gaming, Production |
Choice architecture |
Wikipedia |
2022-08-18T06:00:00-0500
274
|
Inspiration from Behavioral Economics |
Game Design, Gaming |
Richard Thaler |
Wikipedia |
2022-08-18T06:00:00-0500
274
|
Inspiration from Behavioral Economics |
Game Design, Gaming |
Nudge (book) |
Wikipedia |
2022-08-18T06:00:00-0500
274
|
Inspiration from Behavioral Economics |
Game Design, Gaming |
MUD |
Wikipedia |
2022-07-21T06:00:00-0500
270
|
Should we design for Killers? |
Game Design, Gaming |
Glossary of curling |
Wikipedia |
2022-07-07T14:48:18-0500
268
|
Curling |
Game Design |
Deflategate |
Wikipedia |
2022-07-07T14:48:18-0500
268
|
Curling |
Game Design |
Parasocial Interaction |
Wikipedia |
2022-06-23T06:00:00-0500
266
|
Parasocial Relationships |
IRL, Narrative |
Milestone |
Wikipedia |
2022-03-10T03:11:55-0600
251
|
Milestone Builds |
Production |
Multitap |
Wikipedia |
2021-12-03T12:48:11-0600
245
|
Player Count |
Game Design, Hardware |
Tuckman's stages of group development |
Wikipedia |
2021-11-25T07:00:00-0600
244
|
Learning to Use Tools |
Misc., Tools |
List of best-selling video game franchises |
Wikipedia |
2021-11-18T03:59:04-0600
243
|
Franchises |
Gaming, Marketing |
Cave Games |
Cave Interactive Co., Ltd, Wikipedia |
2021-11-11T01:15:00-0600
242
|
Early Access |
Marketing, Production |
Silent protagonist |
Wikipedia |
2021-11-05T00:05:20-0500
241
|
Silent Protagonists |
Game Design, Narrative |
Jellyvision (history) |
Wikipedia |
2021-10-15T09:28:35-0500
238
|
Illusions of Choice |
Game Design |
Stop signs |
Wikipedia |
2021-10-15T09:28:35-0500
238
|
Illusions of Choice |
Game Design |
The Void |
Wikipedia |
2021-08-19T04:31:45-0500
230
|
Designing for VR |
Game Design, IRL, VR / AR / XR |
List of Nintendo controllers |
Wikipedia |
2021-07-23T09:53:23-0500
226
|
Gamepads |
Hardware |
Chunking (psychology) |
Wikipedia |
2020-11-25T08:26:49-0600
202
|
Business Speak |
Events, IRL, Marketing |
Shadow Complex (2009) |
Wikipedia |
2020-11-18T22:00:11-0600
201
|
Fail States |
Game Design |
Pointer (computer programming) |
Wikipedia |
2020-11-12T15:16:17-0600
200
|
Learning Through Games (revisit) |
Game Design, Meta, UI / UX |
List of games in Star Trek |
Wikipedia |
2020-10-07T05:43:05-0500
195
|
Games in Other Media |
Game Design, Gaming, Narrative |
The Kindaichi Case Files (Manga) |
Wikipedia |
2020-08-20T21:16:33-0500
188
|
Indiedev During the Pandemic |
Game Design, IRL |
Isekai |
Wikipedia |
2020-08-20T21:16:33-0500
188
|
Indiedev During the Pandemic |
Game Design, IRL |
ModNation Racers |
Wikipedia |
2020-07-14T09:18:40-0500
183
|
Level Editors |
Game Design, Programming, Tools, UI / UX |
MDA Framework |
Wikipedia |
2020-07-10T07:26:47-0500
182
|
Serious Play Conference 2020 |
Events |
Haxe (programming langauge) |
Wikipedia |
2020-05-19T06:54:46-0500
175
|
Porting Your Game |
Hardware, Programming |
C-- (programming language) |
Wikipedia |
2020-05-19T06:54:46-0500
175
|
Porting Your Game |
Hardware, Programming |
Development of Duke Nukem Forever |
Wikipedia |
2020-05-19T06:54:46-0500
175
|
Porting Your Game |
Hardware, Programming |
Project management triangle (aka: "The Iron Triangle") |
Wikipedia |
2020-04-21T09:32:52-0500
171
|
Ending Projects |
IRL, Production |
The Forgetting Curve hypothesis by Hermann Ebbinghous |
Wikipedia |
2020-04-13T19:06:00-0500
170
|
Redundancy |
Game Design, UI / UX |
The Distributed Practice learning strategy |
Wikipedia |
2020-04-13T19:06:00-0500
170
|
Redundancy |
Game Design, UI / UX |
Dr. Katz |
Wikipedia |
2020-02-28T09:46:34-0600
163
|
Case Study (Mutazione & Later Alligator) |
Game Design, Gaming |
SimCity |
Wikipedia |
2019-12-10T00:00:00-0600
160
|
Video Game Nostalgia |
Gaming |
Spot: The Video Game (featuring the 7Up mascot of the time, Spot) |
Wikipedia |
2019-12-10T00:00:00-0600
160
|
Video Game Nostalgia |
Gaming |
Glider (originally for classic Apple computers) |
Wikipedia |
2019-12-10T00:00:00-0600
160
|
Video Game Nostalgia |
Gaming |
Jill of the Jungle |
Wikipedia |
2019-12-10T00:00:00-0600
160
|
Video Game Nostalgia |
Gaming |
Jazz Jackrabbit |
Wikipedia |
2019-12-10T00:00:00-0600
160
|
Video Game Nostalgia |
Gaming |
Black-footed Ferret |
Wikipedia |
2019-11-27T00:00:00-0600
158
|
Ferrets |
Misc. |
Single-player Canfield Solitaire has "a very low probability of winning" |
Wikipedia |
2019-10-22T01:00:00-0500
153
|
Multi-Generational Gaming |
Gaming, IRL |
I, Robot (arcade game) |
Wikipedia |
2019-10-22T01:00:00-0500
153
|
Noble Failures |
Hardware |
Sony's first rumble controller was the PlayStation Dual Analog Controller (in Japan, anyway!) and nearly beat Nintendo's Rumble Pak to market. |
Wikipedia |
2019-09-10T01:00:00-0500
147
|
Rumble |
Hardware |
Read about the lawsuit which was the likely cause of the lack of rumble in the first PS3 controllers. |
Wikipedia |
2019-09-10T01:00:00-0500
147
|
Rumble |
Hardware |
Rhythm Game Accessories on Wikipedia (including the Rock Band pro controller) |
Wikipedia |
2019-07-23T01:00:00-0500
140
|
Motion Controls |
Hardware, Programming |
Clicker Heroes |
Wikipedia |
2019-05-14T00:06:00-0500
130
|
Scoring Systems |
Game Design |
City Museum |
Wikipedia |
2019-04-23T01:00:00-0500
127
|
Video Game Events |
Events |
Ruth Stone, Poet who caught poems on the wind |
Wikipedia |
2019-04-02T01:00:00-0500
123
|
Game Identities |
Game Design |
Dr. Robotnik’s Mean Bean Machine |
Wikipedia |
2018-11-15T00:00:00-0600
112
|
Pokémon |
Gaming |
Myles Horton - 20th Century Union Organizer |
Wikipedia |
2018-11-06T00:00:00-0600
111
|
Unions |
IRL |
BBC Domesday project |
Wikipedia |
2018-10-17T01:00:00-0500
108
|
90s Consoles |
Hardware |
Alchemists |
Wikipedia |
2018-07-31T01:00:00-0500
97
|
Virtual Reality |
VR / AR / XR |
Joseph Campbell |
Wikipedia |
2018-07-31T01:00:00-0500
97
|
Virtual Reality |
VR / AR / XR |
Bug! game |
Wikipedia |
2018-07-24T01:00:00-0500
96
|
Level Design |
Game Design |
Similarweb |
Wikipedia |
2018-06-05T01:00:00-0500
89
|
Media Relations |
Marketing, Production |
The Tetris Effect |
Wikipedia |
2018-04-10T01:00:00-0500
81
|
"Bad" Game Design |
Game Design |
Making Comics |
Scott McCloud, Wikipedia |
2018-04-10T01:00:00-0500
81
|
Character Design |
Art, Narrative |
Saying the same word over again until it means nothing is called semantic satiation. |
Wikipedia |
2017-12-13T00:00:00-0600
61
|
Repetition |
Game Design |
Clean room engineering uses formal methods and iteration in software development. |
Wikipedia |
2017-10-24T01:00:00-0500
52
|
Preserving the Dreamcast |
Hardware |
The Dreamcast’s Visual Memory Unit. |
Wikipedia |
2017-10-24T01:00:00-0500
52
|
Preserving the Dreamcast |
Hardware |
“List of accolades received by Grand Theft Auto V” - Wikipedia |
Wikipedia |
2017-10-02T01:00:00-0500
48
|
Genre in Games |
Game Design, Meta |
A list of constructed languages in video games. |
Wikipedia |
2017-09-12T01:00:00-0500
45
|
Intro to Linguistics for Game Developers |
Audio, Game Design |
International Phonetic Alphabet |
Wikipedia |
2017-09-12T01:00:00-0500
45
|
Intro to Linguistics for Game Developers |
Audio, Game Design |
Russian nesting dolls are called matryoshka. |
Wikipedia |
2017-08-22T01:00:00-0500
41
|
Coding Syles |
Programming |
Domain Name System |
Wikipedia |
2017-07-31T01:00:00-0500
37
|
Your Game’s Website |
Marketing |
Hurdy-Gurdy |
Wikipedia |
2017-07-11T01:00:00-0500
34
|
Pen and Paper Games |
Tabletop |
Dalvik runtime |
Wikipedia |
2017-06-11T19:06:00-0500
30
|
Runtimes, SDKs, and APIs |
Tools |
Android Runtime (ART) |
Wikipedia |
2017-06-11T19:06:00-0500
30
|
Runtimes, SDKs, and APIs |
Tools |
Common Language Runtime (.NET) |
Wikipedia |
2017-06-11T19:06:00-0500
30
|
Runtimes, SDKs, and APIs |
Tools |
Java Virtual Machine |
Wikipedia |
2017-06-11T19:06:00-0500
30
|
Runtimes, SDKs, and APIs |
Tools |
AIR Runtime |
Wikipedia |
2017-06-11T19:06:00-0500
30
|
Runtimes, SDKs, and APIs |
Tools |
Cosmic Osmo |
Wikipedia |
2017-03-26T01:00:00-0500
19
|
Point and Clicks |
Game Design |
Agile Development |
Wikipedia |
2017-03-13T01:00:00-0500
15
|
Project Management |
Production, Tools |
Waterfall Development |
Wikipedia |
2017-03-13T01:00:00-0500
15
|
Project Management |
Production, Tools |
Kanban Development |
Wikipedia |
2017-03-13T01:00:00-0500
15
|
Project Management |
Production, Tools |
Hitchhikers' Guide to the Galaxy |
Wikipedia |
2017-02-27T00:00:00-0600
13
|
Transmedia |
IRL |
Regression testing |
Wikipedia |
2016-12-26T00:00:00-0600
5
|
Bugs! |
|
Boom Blox, a Steven Spielberg/EA Game |
Wikipedia |
2016-12-12T00:00:00-0600
3
|
Designing Games for Non-Gamers |
Game Design |
Operant Conditioning Chamber (aka Skinner Box) |
Wikipedia |
2016-12-12T00:00:00-0600
3
|
Designing Games for Non-Gamers |
Game Design |
Imposter Syndrome |
Wikipedia |
2016-11-23T00:00:00-0600
1
|
Impostor Syndrome |
IRL |