It's a sequel to last week's episode! This week, your nice hosts speak with Kent State University animation and game design professor Chris Totten about formal game design education.
It's a gamedev podcast!
In this episode Truman Simpson joins us to talk about teaching game development to young people, through Gameheads, an organization for which Truman is a long standing volunteer.
- Diagramming Gameplay Loops
- Art Direction
In this episode, Stephen, Mark, and Ellen talk about gameplay loops. Then, they talk about art direction. Then they talk about loops. And then art direction. And then, more loops. Just kidding!
Game designer Monica Fan joins us this week for a Nice Games Jam that is extra-mischievous and extra-cute. There's drama amongst the roommates, and we're pretty sure the cat's to blame. But can we prove it?
It's a Nice Postmortem! Hunter Bond and Mike Ducarme talk the making of Infernax—an old school adventure platformer with puzzle elements, unholy curses, and lots of old-school awesomeness.
Settle in, because we could only trim the 5+ hours of interviews we recorded last month at GDC down to 2 hours. Of course, if you want to hear all of it, there's always the Patreon... 😉
What does your work week look like? Are you locked into a 9-to-5 the way that Dolly Parton described it, or are you free to set your own schedule? What about your team as a whole?
Dog lovers are in for a treat this week as we discuss ideas for games to play with your dog! Mark and Ellen enthusiastically bring many ideas to the clubhouse, while Stephen has a unique perspective on the topic.
Your nice hosts, plus Dale, traveled to California for free bagels (and other reasons) in this first part of our yearly GDC special.
- Building Assets and Plugins
- Ink Engine
This week your nice hosts are joined again by Alina Matson in a fun roundtable episode! Join us as we continue through Ellen's Metroid Dread journey, Stephen's newest discovery, and Mark's potential bonus side hustle.
This week we're joined by Alina Matson, developer of Fitment—a microworkout app designed with cozy gamers in mind.
- Milestone Builds
- Wikis and Guides
It's a day of celebration in the clubhouse as Ellen finally starts Metroid Dread. Meanwhile, Mark delivers, and Stephen looks it up (but isn't happy about it).
For our 250th episode, your nice hosts play a few rounds of a pair of games made by the folks from Game Dev London as part of their very own Nice Games Jam!