- Characterization Through Mechanics
- Tutorials vs. Instructions
How is it April? The episodes have been so long lately it feels like it should be more than two months since the hiatus ended.
How is it April? The episodes have been so long lately it feels like it should be more than two months since the hiatus ended.
All of your regular hosts finally make it into the clubhouse again to present to you a roundtable!
In this Episode, Ian once again joins the clubhouse as Dale and Mark are off on a nerdy vacation.
Part 3 of what your nice hosts are calling "Giving Lydia Therapy," we get into Lydia's thoughts on calling herself an artist and what it may mean to think of yourself in this way.
Lots of thinking about thinking in this episode as the Nice Hosts attempt to define some core concepts to gameplay. What even is a game? Interactivity? Play? A failstate?!
This week features a timeless topic followed by a timely one, both of them pretty important. Lydia prepares for Chicago, Mark shares his slides, and Stephen gonna chill.
Sam! returns to the clubhouse to help your nice hosts decide that Lakitu is no longer a savoir that comes down from the clouds, but since he has a job as a referee, should therefore be wearing a little ref shirt.
Joanna May returns to the clubhouse as a guest host! Your four nice hosts chat Tetris, knitting, and CSS, but also have a pair of actual topics to discuss...
In this episode, Mark and Stephen talk about what they are excited about. Lydia deals with a existential crisis about keeping too much stuff.
It is a joyous day for pancake lovers everywhere, and a joyous week in the Clubhouse for Lydia who successfully made a thing using code! WOW! She shares her experience learning how to make buttons (and everything else) in microStudio.
Ellen's back for a serendipitously in-sync pair of metacognition-rich roundtable topics.
Your nice host return to the complex and sometimes underappreciated world of quality assurance in the game dev space, and also explore discovery as a design focus.
Your nice hosts talk about saving both your position in a game and saving your secrets from being spread around.
Mark rushes through the introduction to talk about his two rush projects, one of which, Blippo+, was announced on Sunday during the PC Gaming Show!