Your nice hosts do their best to "attend" GDC 2021, and end up having a really good time. Mark imagines his business card, Ellen asks questions, and Stephen proves he's human.
It's a gamedev podcast!
- Gamepads
- Nature in Games
In this episode, Mark gets defensive about his fair city, Ellen declares her love of Big Buttons, and Stephen almost forgets Fingeance, the game he worked on for seven years.
Your nice hosts come together for their first Nice Games Jam in person in a very long time! Did seeing each other together result in even wilder game jam shenanigans than you'd expect? Listen to the episode to find out!
- Ethical Consumption
- Grind
Holly Harrison, aka "Best Friend of the Show," is back in the clubhouse! And we recorded this episode in person again! Can you tell? It probably comes through in the goofs...
Back in March, Mark created a game engine in an unfamiliar programming language for an unreleased console... and in June he explained himself in a presentation at IGDATC's Gamedev Meeting.
- Storytelling
- Exploits
This week, Mark talks about Star Trek, Stephen wants to talk more about Star Trek, and Ellen hypes the website.
Your vaccinated hosts return to the clubhouse to record their first in-person episode in over a year. This one's for us, but you might like it, too.
Can games be used for therapeutic purposes? Absolutely! In this episode we talk with Adam Davis, therapeutic Game Master, and a co-founder and executive director of Game to Grow, a 501(c)(3) nonprofit.
- Novelty
- Intuition
This week in the clubhouse, your nice hosts discuss the not so-intuitive nature of novelty, and the novel method of using intuition in games.
There's a second Mark in the clubhouse! This week we're joined by Mark Mandel, who is involved in many things worth mentioning!
This week, we talk about the core interactions that games are made of with Allan Rust, creative director of The Game Agency. We've been wanting to have Allan on the program for a long time, and it was worth the wait!
Oh dang, Fingeance is out! In this episode, Stephen talks about finally releasing his long-in-development game that's been a big part of Nice Games Club history, too!
Sound the alarm, it's the second half of Evil Games Club's latest nefarious reign over the clubhouse!
- Playing Outside Your Genre / Difficulty
- Cheating
Uh oh! The evils are back again for the first of a two-episode residency in the clubhouse, where Dale takes a hair census, Adia is "air-quoting heavily," and Dylan is a child of the Internet... literally.