Ellen spoke with this week's guest, Filament Games' chief partnerships officer Jennifer Javornik, at the 2023 Serious Play Conference in Toronto, Canada about game-based learning, but also about commercializing serious games, growing the
It's a gamedev podcast!
Earlier this autumn, Ellen visited Toronto to attend the Serious Play Conference. It's an event for people who design, develop, and study so-called "serious games" — that is, games used for education, training, therapy, and more.
We welcome Trenton Greyoak into the clubhouse to talk about the vast topic of megagames! Trenton provides a huge amount of insight into the development and play of these games in this slightly more mega-sized than normal episode.
- Polymorphism
- Save Scumming
In this week's episode, Mark teaches us to cast polymorph, a 4th level transmutation spell. Just kidding! But Mark does put his high INT score to work helping us understand polymorphism, a useful feature of object-oriented programming.
Nice Games Club continues to celebrate the Spooky Season with the second-ever “Nice Games Panel”. Our panelists include creators known for their work on horror games: James Pratt, TorpalDork, and Max Kunze.
- Composition over Inheritance
- Elegance
In this episode, the team gets back to all the regular reasons to complain about Unity. Stephen makes a pun, and Ellen searches for elegance through the power of internet research.
It's the first-ever "Nice Games Panel," in which we invite multiple guests on the show to discuss something interesting!
- Completionism
- Educating Intuition
Mark is back from Toronto, and guest host Holly Harrison is back in the clubhouse! Holly completes a topic, Stephen likes that part, and Ellen reads half a book.
Earlier today, Unity issued an update to their controversial "runtime fee" policy introduced last week. What changed? What didn't? How could this have even happened? What does it mean going forward? Can we ever trust Unity again?
We continue the recent production talks this week as we welcome Julia Keren-Detar into the clubhouse! The discussion topic is "working on a bigger team" but we also somehow talk about rain water barrels at some point?
It's been a while but your nice hosts come up with a game in roughly an hour, this one for the cat owners out there! After a fairly long meta, we get into the mind of a cat and design a competitive game for them to play.
- Grind
- Emphasizing Uniqueness
This week, Stephen and Ellen catch up with Mark about his (and Dale's) trip to GenCon. There is a happy minor Glom update, and then it's down to business. What's grind? What purpose does it serve, and what are the mechanics of it?
In this episode your nice hosts welcome Rick Stemm of PikPok to the clubhouse to talk about what happens after a game gets greenlit.
- Cheating, Part 3
- Putting the Real World in Games
Your nice hosts get called to the boss' office to interview Frani Esquenazi, who is Stephen's actual boss at Future Club. Frani discusses servant leadership, getting your "C" legs, and not having all the answers.