This week we have Beth Korth of Howling Moon Software back to talk about Narrative Design and her process for designing and writing Verdant Skies! We talk all about the creative process from creating ideas in her head to writing in a markup language Andy created so she could control the game as she wrote dialogue and cut scenes.
Narrative Design
Beth's Notebook
More on "Verdant Skies"
https://www.kartridge.com/games/HowlingMoonSW/verdant-skies
Verdant Skies Code Comment
Martha plays Verdant Skies
Beth Korth is a narrative designer, and the Chair of the Twin Cities chapter of the Independent Game Developers Association.
External link