| Character Design |
Art, Narrative |
Martha Megarry |
81
|
"A thousand monies."
|
0:32:52 |
| Character Roleplaying |
Gaming, Narrative |
Mark LaCroix |
58
|
"Shaniqua Shepard sounds cool."
|
0:40:09 |
| Comedy in Games |
Game Design, Narrative |
Mark LaCroix |
199
|
"Random hilarious nonsense."
|
0:44:16 |
| Copying Others |
Art, Game Design, Narrative |
Stephen McGregor |
314
|
"Salt, in everything?"
|
n/a |
| Designing like a Dungeon Master |
Game Design, Narrative, Tabletop |
Katrina Ostrander, Jon Kiehne |
247
|
Designing like a Dungeon Master
|
n/a |
| Dialogue Through Goals |
Game Design, Narrative |
Stephen McGregor |
349
|
Dialogue Through Goals
|
n/a |
| Endings |
Game Design, Narrative |
Mark LaCroix |
302
|
"I love it when you kinda agree."
|
0:13:40 |
| Environmental Storytelling |
Narrative |
Mark LaCroix |
104
|
"Safety gone!"
|
0:38:20 |
| Establishing a Sense of Place |
Game Design, Narrative |
Stephen McGregor |
178
|
"A place where people live."
|
1:02:00 |
| Excerpt from a conversation with Dr. David Chandross |
Art, Game Design, Misc., Narrative |
|
330
|
Serious Play Conference 2023
|
0:28:07 |
| Game Overs |
Game Design, Narrative |
Stephen McGregor |
353
|
"The super-powerful beam or whatever."
|
n/a |
| Games in Other Media |
Game Design, Gaming, Narrative |
Ellen Burns-Johnson |
195
|
"Human, play Dom-jot?"
|
0:15:25 |
| Ink Engine |
Narrative, Programming, Tools |
Stephen McGregor |
253
|
"Source code is viewable."
|
0:37:26 |
| Interactive Fiction |
Narrative |
Adia Alderson |
6
|
Co-op Recap: Interactive Fiction
|
n/a |
| Machine Learning |
Narrative, Programming |
Anna-Lena Pontet, Luzia Hüttenmoser |
261
|
Machine Learning
|
n/a |
| Media Influences |
Game Design, IRL, Narrative |
Xalavier Nelson Jr. |
193
|
Media Influences
|
n/a |
| Mental Health and Discrimination |
Game Design, Gaming, Narrative |
Ashley Phipps |
390
|
Mental Health and Discrimination
|
n/a |
| Narrative Design |
Narrative |
Beth Korth |
132
|
Narrative Design
|
n/a |
| Narrative in Games |
Narrative |
Stephen McGregor |
10
|
"Try it once."
|
0:13:00 |
| Narrative Pacing |
Game Design, Narrative |
Stephen McGregor |
266
|
"That’s not a friendship!"
|
0:45:21 |
| Parasocial Relationships |
IRL, Narrative |
Ellen Burns-Johnson |
266
|
"That’s not a friendship!"
|
0:09:25 |
| Player Agency |
Game Design, Narrative |
Stephen McGregor |
87
|
"Not for me I hate them."
|
0:48:55 |
| Psychic Distance |
Game Design, Narrative |
Stephen McGregor |
365
|
"It's hard how my mind works."
|
0:51:32 |
| Putting the Real World in Games |
Game Design, Narrative |
Mark LaCroix |
318
|
"Sad or fascinating?"
|
0:50:22 |
| Role-playing |
Gaming, IRL, Narrative |
Stephen McGregor |
407
|
"Ain’t nothin’ left."
|
0:13:36 |
| Silent Protagonists |
Game Design, Narrative |
Stephen McGregor |
241
|
"..."
|
0:43:58 |
| Sledgehammer Bride |
Game Design, Narrative |
Stephen McGregor |
240
|
Sledgehammer Bride
|
n/a |
| Small Projects |
Game Design, Narrative |
Adia Alderson |
189
|
Evil Games Club 5!
|
0:45:46 |
| Storytelling |
Game Design, Narrative |
Mark LaCroix |
222
|
"The anitidote to hype."
|
0:10:00 |
| The Intersection of Puzzle and Story |
Game Design, Narrative, Production |
Ron Gilbert |
354
|
The Intersection of Puzzle and Story
|
n/a |
| Tiny Horrors |
Game Design, Narrative |
Rosalie Vile |
299
|
Tiny Horrors
|
n/a |
| Video Content |
Narrative, Production |
Mark LaCroix |
406
|
"There's little guys in my screen."
|
n/a |
| Visual Novels |
Game Design, Marketing, Narrative |
Gloria Kim, Lane Davis |
93
|
Visual Novels
|
n/a |
| World Building in Platformers |
Narrative |
Mark LaCroix |
158
|
"Space ferrets lift off!" Widget Satchel Special
|
0:40:38 |
| Worldbuilding |
Game Design, Narrative |
Mark LaCroix |
201
|
"Not like Beauty and the Beast."
|
57:08 |
| Writing for Games |
Narrative |
Martha Megarry |
115
|
"Steal this episode."
|
0:15:15 |
| Writing for Games |
IRL, Narrative |
Anna C Webster |
315
|
Writing for Games
|
n/a |
| Writing for Games |
Game Design, Narrative |
Adia Alderson |
160
|
Evil Games Club 4!
|
0:10:00 |
| Your game has a message... did you write it? |
Art, Game Design, Narrative, Production |
Mark LaCroix |
348
|
Your game has a message... did you write it?
|
n/a |