Creative Process & Workflow for Music

#350
Creative Process & Workflow for Music (with Kobe Anthony (aka MEMODEMO))
2024.06.06
Cover art from VICIOUS, a track by MemoDemo (Kobe Anthony), featuring two cartoon women in high-action poses.

As MEMODEMO, Kobe Anthony creates music for video games and inspired by video games. In this episode, we learn about Kobe's creative process for composing music. He also shares a bit about how he uses his DAW (digital audio workstation) to capture sounds and convert them into melody and beats. Also featured in this episode: memes, rhythm games, and three seconds of terrible beatboxing.

Creative Process & Workflow for Music

Kobe is on Bandcamp, YouTube, Soundcloud, Ko-Fi & more. Here's his Linktree!

From a student spotlight piece by the University of Oregon:

Kobe came from a musical home, so his love for making music started when he was very young. “My first memory of noticing music in video games was when I played Sonic Heroes for the first time as a three-year-old. I remember hearing the theme song and it was, quite literally, life changing,” Kobe explains. From there, he started playing with GarageBand and, eventually, as he got older, started making original music on a much more advanced system MIDI. Kobe published his first song at eight years old called “Chaos Angel Error Emerald,” a remix of the theme song to Zone 7 of Sonic Advance 3, “Chaos Angel.”

Under the pseudonym MEMODEMO, Anthony has over 5,200 monthly listeners on Spotify, over 4,500 followers on Soundcloud, and over 370,000 subscribers on YouTube.