Accessibility

#360
Accessibility (with Dave McKee)
2024.08.15
A picture of Dave McKee.

We invite music producer and sound designer Dave McKee into the clubhouse to talk about accessibility in games this week.

Accessibility

  • Visual impairment accessibility musts:
    • High Contrast
      • User-set color schemes
    • Big Icons! (more important even than large text, which is also important)
    • Leverage Haptics (HD Rumble) paired with visual cues
    • Toning the music down (Dave recommends, regretfully)
    • Accessibility options should come up at a game’s first-launch

Additional Resources not talked about on the show

An electronic and orchestral music producer and sound designer going by the name ViRiX.
A picture of Dave McKee.