![A picture of Dave McKee.](/sites/default/files/styles/episode_page_hero/public/2024-08/1563468897990.jpg?itok=nx0JSS3Z)
We invite music producer and sound designer Dave McKee into the clubhouse to talk about accessibility in games this week.
Accessibility
- Visual impairment accessibility musts:
- High Contrast
- User-set color schemes
- Big Icons! (more important even than large text, which is also important)
- Leverage Haptics (HD Rumble) paired with visual cues
- Toning the music down (Dave recommends, regretfully)
- Accessibility options should come up at a game’s first-launch
- High Contrast
Additional Resources not talked about on the show
An electronic and orchestral music producer and sound designer going by the name ViRiX.
![A picture of Dave McKee.](/sites/default/files/styles/portrait/public/2024-08/1563468897990.jpg?itok=1BbrxPGL)
External link