"Bad" Game Design |
Game Design |
Stephen McGregor |
81
|
"A thousand monies."
|
0:02:48 |
4X Games |
Game Design, Gaming |
Martha Megarry, Stephen McGregor |
205
|
"Mindworm husbandry."
|
0:05:08 |
Accessibility |
Accessibility, Game Design |
Dave McKee |
360
|
Accessibility
|
n/a |
Accessibility |
Accessibility, Game Design |
Martha Megarry |
121
|
"I definitely thought of that ahead of time."
|
0:46:30 |
Achievements |
Game Design, Gaming |
Stephen McGregor |
72
|
"Idea! Idea! Idea! Idea!"
|
0:08:10 |
Actionable Gamification by Yu-kai Chou |
Game Design, Tools |
Ellen Burns-Johnson |
205
|
"Mindworm husbandry."
|
0:40:44 |
Adventurer, Please |
Game Design, Tabletop |
|
250
|
Game Dev London does Nice Games Jam
|
0:41:19 |
Asynchronous and Asymmetric Gameplay |
Game Design |
Mark LaCroix |
185
|
"Empty the bucket."
|
0:46:39 |
Board Game Design |
Game Design, Tabletop |
David R. Megarry |
150
|
Board Game Design
|
n/a |
Boss Battles |
Game Design |
Martha Megarry |
126
|
“Three-headed monster.”
|
0:35:12 |
Bots! Bots! Bots! |
Game Design |
Mark LaCroix |
21
|
"Mutual butt-kicking."
|
0:19:44 |
Bringing Other Media into Games |
Art, Game Design |
Stephen McGregor |
280
|
"Two bits of goop."
|
0:54:36 |
Broken games |
Game Design |
Mark LaCroix |
276
|
"Always be the banker."
|
0:24:00 |
Building Blocks of Design |
Art, Game Design, IRL, Tabletop, Tools |
Osama Dorias |
211
|
Building Blocks of Design
|
n/a |
Calendar Math (Real Time in Games) |
Game Design, IRL |
Martha Megarry |
159
|
"Calendar math!"
|
0:43:23 |
Cameras |
Game Design, Programming |
Stephen McGregor |
286
|
"I realize you were making a more point thing?"
|
0:09:27 |
Case Study (Mutazione & Later Alligator) |
Game Design, Gaming |
Martha Megarry |
163
|
"Please cheat, I don't care."
|
0:39:26 |
Changing Your Mind |
Game Design |
Lane Davis |
29
|
"I am a Juice Journeyman!"
|
0:14:57 |
Character Dialogue |
Game Design, Production |
Felix Foster |
67
|
Character Dialogue
|
n/a |
Characterization in Pet Management Games |
Art, Game Design, Gaming |
Sarah Yu, Beth |
290
|
Characterization in Pet Management Games
|
n/a |
Cheating |
Game Design, Gaming |
Dale LaCroix |
213
|
Evil Games Club 6!
|
0:34:48 |
Cheating, Part 2 |
Game Design, Gaming |
Ellen Burns-Johnson |
316
|
Cheating, Part 2
|
0:16:58 |
Co-Op Games |
Game Design |
Stephen McGregor |
244
|
"Maximum Whooo!"
|
53:10.0 |
Combat Design |
Art, Game Design |
Timothy Staton-Davis |
369
|
Combat Design
|
n/a |
Comedy in Games |
Game Design, Narrative |
Mark LaCroix |
199
|
"Random hilarious nonsense."
|
0:44:16 |
Commitment |
Game Design |
Stephen McGregor |
239
|
"Oh is that Rugrats?"
|
0:35:00 |
Communicating Difficulty |
Game Design |
Ellen Burns-Johnson |
368
|
“That’s way too many pawns.”
|
0:21:44 |
Community Development |
Game Design, Marketing, Production |
Christine Marten |
184
|
Community Development
|
n/a |
Companion Characters |
Game Design, Gaming |
Stephen McGregor |
312
|
"Ask your friends."
|
0:46:22 |
Copying Others |
Art, Game Design, Narrative |
Stephen McGregor |
314
|
"Salt, in everything?"
|
n/a |
Crafting Systems |
Game Design |
Martha Megarry |
3
|
"It's against the law to stop."
|
0:11:44 |
Crafting Systems |
Game Design |
Adia Alderson |
47
|
Evil Games Club 2!
|
0:02:46 |
Creative Career Paths |
Art, Game Design, IRL, Misc. |
Will Bredbeck |
335
|
Creative Career Paths
|
n/a |
Creative Direction |
Game Design |
Stephen McGregor |
355
|
"Ellen's going to be so mad!"
|
0:4:40 |
Curling |
Game Design |
Mark LaCroix |
268
|
"No referees?!"
|
0:10:15 |
Design Pillars |
Game Design, Production |
Mark LaCroix |
187
|
"A way to farm notions."
|
0:49:22 |
Designing a Spiritual Successor |
Game Design, Gaming, Production |
Dmitry Samartsev, aka Special Bread |
279
|
Designing a Spiritual Successor
|
n/a |
Designing for VR |
Game Design, IRL, VR / AR / XR |
Dana Ware |
230
|
Designing for VR
|
n/a |
Designing Games for Non-Gamers |
Game Design |
Stephen McGregor |
3
|
"It's against the law to stop."
|
0:27:30 |
Designing Horror Games |
Game Design |
Stephen McGregor |
139
|
"Who approved these topics?"
|
0:16:46 |
Designing like a Dungeon Master |
Game Design, Narrative, Tabletop |
Katrina Ostrander, Jon Kiehne |
247
|
Designing like a Dungeon Master
|
n/a |
Designing Party Games |
Game Design |
Mark LaCroix |
8
|
"Will you be the best with me?"
|
0:38:30 |
Diagramming Gameplay Loops |
Game Design |
Ellen Burns-Johnson |
262
|
"Start fresh, in a certain way."
|
0:15:20 |
Dialogue Through Goals |
Game Design, Narrative |
Stephen McGregor |
349
|
Dialogue Through Goals
|
n/a |
Difficulty |
Game Design |
Stephen McGregor |
30
|
"75% sure."
|
0:54:27 |
Digital Escape Rooms |
Game Design |
Lydia Symchych |
375
|
Digital Escape Rooms
|
n/a |
Documentation |
Game Design, Production, Tools |
Stephen McGregor |
191
|
"Claps in the chat."
|
0:36:05 |
Double Jump vs. Dash |
Game Design |
Stephen McGregor |
370
|
"Please go vote."
|
n/a |
Economies |
Game Design |
Stephen McGregor |
173
|
"Balance all those prices."
|
0:11:20 |
Elegance |
Game Design |
Ellen Burns-Johnson |
326
|
"The opposing metric of jank."
|
0:33:00 |
Endings |
Game Design, Narrative |
Mark LaCroix |
302
|
"I love it when you kinda agree."
|
0:13:40 |
Enemy AI |
Game Design |
Mark LaCroix |
36
|
"Maybe a Zeldo."
|
0:03:00 |
Establishing a Sense of Place |
Game Design, Narrative |
Stephen McGregor |
178
|
"A place where people live."
|
1:02:00 |
Excerpt from a conversation with Dr. David Chandross |
Art, Game Design, Misc., Narrative |
|
330
|
Serious Play Conference Special
|
0:28:07 |
Excerpt from a conversation with Roz Hussin |
Game Design, IRL, Misc. |
|
330
|
Serious Play Conference Special
|
0:45:07 |
Fail States |
Game Design |
Stephen McGregor |
201
|
"Not like Beauty and the Beast."
|
32:28 |
Fall Damage |
Game Design |
Stephen McGregor |
308
|
"You've probably seen them in Zelda."
|
56:40 |
Finding Fidelity |
Game Design, IRL |
Ellen Burns-Johnson |
154
|
"Abstracted to the point of silliness."
|
0:03:45 |
Finding Your Artistic Voice |
Game Design, IRL |
Stephen McGregor |
209
|
"Go pound a Monster."
|
0:48:12 |
Fingeance Portmortem |
Game Design, Production |
Stephen McGregor |
216
|
"They wouldn't fully respawn." Fingeance Postmortem
|
n/a |
Frustration |
Game Design, Gaming |
Ellen Burns-Johnson |
236
|
"Forged by that experience."
|
0:10:34 |
Fun in Games |
Game Design |
Ellen Burns-Johnson |
175
|
"Kapow?"
|
0:11:09 |
Fusing Genres |
Game Design, Marketing |
Millie Walker |
287
|
Fusing Genres
|
n/a |
Game Design Balance |
Game Design |
Stephen McGregor |
119
|
"Let Reggie get back to work."
|
0:41:00 |
Game Design Primer |
Game Design |
Stephen McGregor |
28
|
"That makes me retroactively nervous."
|
0:31:06 |
Game Identities |
Game Design |
Ellen Burns-Johnson |
123
|
"Does this game mechanic spark joy?"
|
0:22:37 |
Game Length |
Game Design |
Stephen McGregor |
131
|
“A secret room with secret stuff!”
|
0:13:08 |
Game Overs |
Game Design, Narrative |
Stephen McGregor |
353
|
"The super-powerful beam or whatever."
|
n/a |
Game Shows |
Game Design |
Mark LaCroix |
237
|
"The drama of the reveal."
|
0:33:38 |
Game-based Learning |
Events, Game Design, Production |
Jennifer Javornik |
331
|
Game-based Learning
|
n/a |
Gameful UX |
Game Design, UI / UX |
Allan Rust |
215
|
Gameful UX
|
n/a |
Games for Young Children |
Game Design, Marketing |
Ellen Burns-Johnson |
199
|
"Random hilarious nonsense."
|
0:10:42 |
Games in Games |
Game Design, Gaming |
Mark LaCroix |
68
|
"Videogame turducken."
|
0:43:35 |
Games in Other Media |
Game Design, Gaming, Narrative |
Ellen Burns-Johnson |
195
|
"Human, play Dom-jot?"
|
0:15:25 |
Games With Your Dogs |
Game Design, Physical Games |
Ellen Burns-Johnson |
254
|
Games With Your Dogs
|
0:10:25 |