| "Bad" Game Design |
Game Design |
Stephen McGregor |
81
|
"A thousand monies."
|
0:02:48 |
| 3D Workflows for Indie Devs |
Game Design, Tools, UI / UX |
Freya Holmér |
396
|
3D Workflows for Indie Devs
|
n/a |
| 4X Games |
Game Design, Gaming |
Martha Megarry, Stephen McGregor |
205
|
"Mindworm husbandry."
|
0:05:08 |
| Accessibility |
Accessibility, Game Design |
Dave McKee |
360
|
Accessibility
|
n/a |
| Accessibility |
Accessibility, Game Design |
Martha Megarry |
121
|
"I definitely thought of that ahead of time."
|
0:46:30 |
| Achievements |
Game Design, Gaming |
Stephen McGregor |
72
|
"Idea! Idea! Idea! Idea!"
|
0:08:10 |
| Actionable Gamification by Yu-kai Chou |
Game Design, Tools |
Ellen Burns-Johnson |
205
|
"Mindworm husbandry."
|
0:40:44 |
| Adrian Sandoval |
Game Design, Hardware, Marketing |
Adrian Sandoval |
392
|
Video Game History
|
n/a |
| Adventurer, Please |
Game Design, Tabletop |
|
250
|
Game Dev London does Nice Games Jam
|
0:41:19 |
| Asynchronous and Asymmetric Gameplay |
Game Design |
Mark LaCroix |
185
|
"Empty the bucket."
|
0:46:39 |
| Board Game Design |
Game Design, Tabletop |
David R. Megarry |
150
|
Board Game Design
|
n/a |
| Boss Battles |
Game Design |
Martha Megarry |
126
|
“Three-headed monster.”
|
0:35:12 |
| Bots! Bots! Bots! |
Game Design |
Mark LaCroix |
21
|
"Mutual butt-kicking."
|
0:19:44 |
| Bringing Other Media into Games |
Art, Game Design |
Stephen McGregor |
280
|
"Two bits of goop."
|
0:54:36 |
| Broken games |
Game Design |
Mark LaCroix |
276
|
"Always be the banker."
|
0:24:00 |
| Building Blocks of Design |
Art, Game Design, IRL, Tabletop, Tools |
Osama Dorias |
211
|
Building Blocks of Design
|
n/a |
| Calendar Math (Real Time in Games) |
Game Design, IRL |
Martha Megarry |
159
|
"Calendar math!"
|
0:43:23 |
| Cameras |
Game Design, Programming |
Stephen McGregor |
286
|
"I realize you were making a more point thing?"
|
0:09:27 |
| Case Study (Mutazione & Later Alligator) |
Game Design, Gaming |
Martha Megarry |
163
|
"Please cheat, I don't care."
|
0:39:26 |
| Changing Your Mind |
Game Design |
Lane Davis |
29
|
"I am a Juice Journeyman!"
|
0:14:57 |
| Character Dialogue |
Game Design, Production |
Felix Foster |
67
|
Character Dialogue
|
n/a |
| Characterization in Pet Management Games |
Art, Game Design, Gaming |
Sarah Yu, Beth |
290
|
Characterization in Pet Management Games
|
n/a |
| Cheating |
Game Design, Gaming |
Dale LaCroix |
213
|
Evil Games Club 6!
|
0:34:48 |
| Cheating, Part 2 |
Game Design, Gaming |
Ellen Burns-Johnson |
316
|
Cheating, Part 2
|
0:16:58 |
| Co-Op Games |
Game Design |
Stephen McGregor |
244
|
"Maximum Whooo!"
|
53:10.0 |
| Combat Design |
Art, Game Design |
Timothy Staton-Davis |
369
|
Combat Design
|
n/a |
| Comedy in Games |
Game Design, Narrative |
Mark LaCroix |
199
|
"Random hilarious nonsense."
|
0:44:16 |
| Commitment |
Game Design |
Stephen McGregor |
239
|
"Oh is that Rugrats?"
|
0:35:00 |
| Communicating Difficulty |
Game Design |
Ellen Burns-Johnson |
368
|
“That’s way too many pawns.”
|
0:21:44 |
| Community Development |
Game Design, Marketing, Production |
Christine Marten |
184
|
Community Development
|
n/a |
| Companion Characters |
Game Design, Gaming |
Stephen McGregor |
312
|
"Ask your friends."
|
0:46:22 |
| Copying Others |
Art, Game Design, Narrative |
Stephen McGregor |
314
|
"Salt, in everything?"
|
n/a |
| Crafting Systems |
Game Design |
Martha Megarry |
3
|
"It's against the law to stop."
|
0:11:44 |
| Crafting Systems |
Game Design |
Adia Alderson |
47
|
Evil Games Club 2!
|
0:02:46 |
| Creative Career Paths |
Art, Game Design, IRL, Misc. |
Will Bredbeck |
335
|
Creative Career Paths
|
n/a |
| Creative Direction |
Game Design |
Stephen McGregor |
355
|
"Ellen's going to be so mad!"
|
0:4:40 |
| Curling |
Game Design |
Mark LaCroix |
268
|
"No referees?!"
|
0:10:15 |
| Design Pillars |
Game Design, Production |
Mark LaCroix |
187
|
"A way to farm notions."
|
0:49:22 |
| Design Surface Area |
Game Design |
Mark LaCroix |
391
|
"The things that create the geometry."
|
0:48:57 |
| Designing a Spiritual Successor |
Game Design, Gaming, Production |
Dmitry Samartsev, aka Special Bread |
279
|
Designing a Spiritual Successor
|
n/a |
| Designing Discovery |
Game Design, Gaming |
Stephen McGregor |
397
|
"Everyone hates Jira."
|
0:50:37 |
| Designing for VR |
Game Design, IRL, VR / AR / XR |
Dana Ware |
230
|
Designing for VR
|
n/a |
| Designing Games for Non-Gamers |
Game Design |
Stephen McGregor |
3
|
"It's against the law to stop."
|
0:27:30 |
| Designing Horror Games |
Game Design |
Stephen McGregor |
139
|
"Who approved these topics?"
|
0:16:46 |
| Designing like a Dungeon Master |
Game Design, Narrative, Tabletop |
Katrina Ostrander, Jon Kiehne |
247
|
Designing like a Dungeon Master
|
n/a |
| Designing Party Games |
Game Design |
Mark LaCroix |
8
|
"Will you be the best with me?"
|
0:38:30 |
| Developing for Speed Runners |
Game Design |
Lydia Symchych |
412
|
"This is the earliest we’ve been this unhinged."
|
42:31 |
| Diagramming Gameplay Loops |
Game Design |
Ellen Burns-Johnson |
262
|
"Start fresh, in a certain way."
|
0:15:20 |
| Dialogue Through Goals |
Game Design, Narrative |
Stephen McGregor |
349
|
Dialogue Through Goals
|
n/a |
| Dice |
Game Design, Gaming, Tabletop |
Ian Peters |
422
|
Tabletop Special
|
0:33:41 |
| Difficulty |
Game Design |
Stephen McGregor |
30
|
"75% sure."
|
0:54:27 |
| Digital Escape Rooms |
Game Design |
Lydia Symchych |
375
|
Digital Escape Rooms
|
n/a |
| Diversity in Scoring |
Game Design |
Lydia Symchych |
389
|
"This is an impossible challenge."
|
0:45:47 |
| Documentation |
Game Design, Production, Tools |
Stephen McGregor |
191
|
"Claps in the chat."
|
0:36:05 |
| Double Jump vs. Dash |
Game Design |
Stephen McGregor |
370
|
"Please go vote."
|
n/a |
| Economies |
Game Design |
Stephen McGregor |
173
|
"Balance all those prices."
|
0:11:20 |
| Elegance |
Game Design |
Ellen Burns-Johnson |
326
|
"The opposing metric of jank."
|
0:33:00 |
| Endings |
Game Design, Narrative |
Mark LaCroix |
302
|
"I love it when you kinda agree."
|
0:13:40 |
| Enemy AI |
Game Design |
Mark LaCroix |
36
|
"Maybe a Zeldo."
|
0:03:00 |
| Establishing a Sense of Place |
Game Design, Narrative |
Stephen McGregor |
178
|
"A place where people live."
|
1:02:00 |
| Excerpt from a conversation with Dr. David Chandross |
Art, Game Design, Misc., Narrative |
|
330
|
Serious Play Conference 2023
|
0:28:07 |
| Excerpt from a conversation with Roz Hussin |
Game Design, IRL, Misc. |
|
330
|
Serious Play Conference 2023
|
0:45:07 |
| Fail States |
Game Design |
Stephen McGregor |
201
|
"Not like Beauty and the Beast."
|
32:28 |
| Fail States in Art |
Accessibility, Art, Game Design |
Mark LaCroix |
418
|
"Argue with me, I guess."
|
0:35:24 |
| Fall Damage |
Game Design |
Stephen McGregor |
308
|
"You've probably seen them in Zelda."
|
56:40 |
| Finding Fidelity |
Game Design, IRL |
Ellen Burns-Johnson |
154
|
"Abstracted to the point of silliness."
|
0:03:45 |
| Finding Your Artistic Voice |
Game Design, IRL |
Stephen McGregor |
209
|
"Go pound a Monster."
|
0:48:12 |
| Fingeance Portmortem |
Game Design, Production |
Stephen McGregor |
216
|
"They wouldn't fully respawn." Fingeance Postmortem
|
n/a |
| Flexibility |
Game Design, Gaming, Tabletop |
Stephen McGregor |
422
|
Tabletop Special
|
1:00:28 |
| Friction by Design |
Game Design |
Mark LaCroix |
389
|
"This is an impossible challenge."
|
0:18:21 |
| Frustration |
Game Design, Gaming |
Ellen Burns-Johnson |
236
|
"Forged by that experience."
|
0:10:34 |
| Fun in Games |
Game Design |
Ellen Burns-Johnson |
175
|
"Kapow?"
|
0:11:09 |
| Fusing Genres |
Game Design, Marketing |
Millie Walker |
287
|
Fusing Genres
|
n/a |
| Game Design Balance |
Game Design |
Stephen McGregor |
119
|
"Let Reggie get back to work."
|
0:41:00 |
| Game Design Primer |
Game Design |
Stephen McGregor |
28
|
"That makes me retroactively nervous."
|
0:31:06 |