NOTE: There's minor cutting in and out from Tim's audio in this episode, particularly at the start. It's all still audible and no content is lost, definitely worth a listen as there's really good insights!
We welcome Timothy Staton-Davis into the clubhouse to talk both the broad strokes and the nitty-gritty of combat design.
Combat Design
We talked about "juice" in game design way back! You can find links related to the topic here as well.