Lots of thinking about thinking in this episode as the Nice Hosts attempt to define some core concepts to gameplay. What even is a game? Interactivity? Play? A failstate?!
Buckle in for an intellectual conversation, and remember to go to nicegames.com/feedback to tell Stephen exactly why he's wrong about any of it.
This topic is a continuation of Lydia's previous roundtable topic/therapy session in
Stephen brought forward the concept of purposefully designing friction into games earlier in the year. You can find that conversation in