- Bonus Content
- Giving Talks
It's that time again! Time for another episode, that is. Mark tries to convince his fellow hosts that games should include more bonus content—developer commentary, concept art, and so forth.
It's that time again! Time for another episode, that is. Mark tries to convince his fellow hosts that games should include more bonus content—developer commentary, concept art, and so forth.
This week, we try something new in the clubhouse with the very first Nice Thinking! In Nice Thinking, your nice hosts have a concept or idea that hasn't been fully fleshed out and we workshop it on air.
Your nice hosts do their best to "attend" GDC 2021, and end up having a really good time. Mark imagines his business card, Ellen asks questions, and Stephen proves he's human.
In this episode, Mark gets defensive about his fair city, Ellen declares her love of Big Buttons, and Stephen almost forgets Fingeance, the game he worked on for seven years.
Your nice hosts come together for their first Nice Games Jam in person in a very long time! Did seeing each other together result in even wilder game jam shenanigans than you'd expect? Listen to the episode to find out!
Holly Harrison, aka "Best Friend of the Show," is back in the clubhouse! And we recorded this episode in person again! Can you tell? It probably comes through in the goofs...
Back in March, Mark created a game engine in an unfamiliar programming language for an unreleased console... and in June he explained himself in a presentation at IGDATC's Gamedev Meeting.
This week, Mark talks about Star Trek, Stephen wants to talk more about Star Trek, and Ellen hypes the website.
Your vaccinated hosts return to the clubhouse to record their first in-person episode in over a year. This one's for us, but you might like it, too.
Can games be used for therapeutic purposes? Absolutely! In this episode we talk with Adam Davis, therapeutic Game Master, and a co-founder and executive director of Game to Grow, a 501(c)(3) nonprofit.
This week in the clubhouse, your nice hosts discuss the not so-intuitive nature of novelty, and the novel method of using intuition in games.
There's a second Mark in the clubhouse! This week we're joined by Mark Mandel, who is involved in many things worth mentioning!
This week, we talk about the core interactions that games are made of with Allan Rust, creative director of The Game Agency. We've been wanting to have Allan on the program for a long time, and it was worth the wait!
Oh dang, Fingeance is out! In this episode, Stephen talks about finally releasing his long-in-development game that's been a big part of Nice Games Club history, too!