Narrative designer Xalavier Nelson Jr. enters the clubhouse to discuss the need for game designers to curate influences outside of games, the Half-Life 2s that weren't, the XCOM that wasn't quite, and some things that were!
It's a gamedev podcast!
Your nice hosts recorded a live Nice Games Jam episode at 2D Con 2020! You can listen to the edited audio of the recording here!
- Online Events
- Documentation
This week, Mark becomes a game publisher and a PAX speaker, Ellen builds a desk and reads a book, and Stephen learns his lesson (almost).
Your nice hosts are joined by another nice guest! Jonathan Jennings is a games and XR engineer out of California.
Your nice hosts are doing a LIVE Nice Games Jam in a few hours, and Mark thought maybe he should tell people about it! Listen for details...
- Working From Home
- Small Projects
- Escapist Games
Evil Games Club is back! Dale, Adia and Dylan have returned from outer space to be mean and make trouble in their 5th somewhat-less-than-hostile takeover of the program.
In this episode, Mark and Stephen are joined by guest host Adia Alderson for a thoughtful conversation with Glen Henry, an indie developer out of Jamaica.
- Prototyping
- Design Pillars
This week, Mark hires quack calendar scientists, Ellen proposes a glossary, and everyone contradicts Stephen... including Stephen.
Your nice hosts are joined by nice guest Alanna Linayre, founder of the indie studio Team Toadhouse. Alanna (rhymes with "banana") guides the gaming world towards healthier work practices and personal habits.
- Burnout
- Asynchronous and Asymmetric Gameplay
Your nice hosts are tired, then get energized. Stephen is thinking about it, Mark brought a few unlikely examples, and Ellen is also thinking about it.
It's another week of brotherly love/war as Stephen's bro Charles McGregor re-enters the clubhouse to talk about his experience designing and building the level editor for his game HyperDot.
- Serious Play Conference 2020
- Working with Family
Guest host Charles McGregor starts the episode by getting REVENGE. The group talks a bit about the state of the growing "serious games" industry and what it's like to work alongside family members.
No, your nice hosts aren't pitching an adaptation of the 1974 film of the same name, but returning guest host Sarah Seember Huisken counts it as an inspiration for the solo-play tabletop RPG we workshopped in this episode. Immerse y
- NDAs
- Replayability
Storyboard artist Sarah Huisken joins the club this week to talk about NDAs (non-disclosure agreements) and the factors that make games as deliciously "replayable" as Mass Effect 2.