Your browser does not support the audio element. https://api.podcache.net/episodes/d37dc9f4-9aec-419f-aa3b-4df821fca6a9/stream.mp3 #187 "A way to farm notions." Prototyping; Design Pillars Roundtable 2020.08.11 This week, Mark hires quack calendar scientists, Ellen proposes a glossary, and everyone contradicts Stephen... including Stephen. The next "Twin Cities Playtest" is August 19th on Twitch! Parsec Actionable Gamification: Beyond Points, Badges, and Leaderboards - Yu-kai Chou Prototyping 0:13:50 Ellen Burns-Johnson Game Design Tools Mark cited a "Nice Games Jam" episode as a good example of a paper prototype for a digitial game: Blob Ball D.I.C.E. Summit 2002 - Mark Cerny, YouTube BLARP! on Steam - Isaac Cohen Adobe XD Design Pillars 0:49:22 Mark LaCroix Game Design Production