It's a gamedev podcast!

 
The show where nice gamedevs Lydia Symchych, Mark LaCroix, and Stephen McGregor (with friends and guests) talk gaming and game development!

Nice Games Jam

Game designer Osama Dorias returns to the clubhouse to help design a game that can be played remotely, and provides some (much needed?) structure to the Nice Games Jam process.

2023.01.05
 
with Alina Matson

This week we're joined by Alina Matson, developer of Fitment—a microworkout app designed with cozy gamers in mind.

2022.12.29
 
with Katrina Ostrander and Jon Kiehne

Your nice hosts (Ellen, mainly) conduct a double-interview, with a consummate professional and a committed amateur, on the subject of game design though the lens of tabletop game mastering.

2022.12.22
 
  • Curling
  • Off-Ramps

How much of the culture around a game is rooted in its design?

2022.12.15
 
with Sarah Yu and Beth
#290

Sarah Yu and Beth, developers of Bugaboo Pocket, join us once again in the clubhouse after our chance meeting at GDC!

2022.12.08
 
  • Save Data
  • Interdisciplinary Communication
#289

The clubhouse comes together this week to realize the danger and fear surrounding Save Data. Mark talks about the advantages of Json and xml, then immediately tells why he choose neither of them for his project.

2022.11.30
 
"Time is just a search bar away."
#288

It's the show's sixth anniversary!

2022.11.26
 
with Millie Walker
#287

This week, fellow nice gamedev Millie Walker enters the clubhouse to discuss her approach to combining genres. It's an episode full of synthesis, but not photosynthesis because Stephen doesn't want to talk about his bonsai tree.

2022.11.17
 
Nice Thinking
#285

It’s everyone’s favorite rhythm fighting game that doesn’t exist yet, ‘Rhythm Rumble’, back for more discussion in this week's NiceThinking Episode.

2022.11.03
 
  • Branding & Iconography
  • The Ethics of Engagement
#284

It's spooky season! Stephen is SO over it, but he can't escape all the scary stuff happening in this week's episode.

2022.10.28
 
with Ryan Brown
#283

This week, we talk with Super Rare Games' "Head of Words," Ryan Brown, about his company's approach to physical game distribution for indie games, and what it takes to get your game not just on a Nintendo, but on a Nintendo cartridge.

2022.10.20
 
  • Pre-production
  • Idle Games
#282

Your nice hosts start off strong with an excellently performed intro, and it just gets better from there! 

2022.10.13
 
Nice Games Jam
#281

Game designer Osama Dorias returns to the clubhouse to help design a game that can be played remotely, and provides some (much needed?) structure to the Nice Games Jam process.

2022.10.06
 
  • Keeping a Game Design Journal
  • Bringing Other Media into Games
#280

In this slightly-longer-than-normal episode, we start with a pandemic check-in. (Bivalent boosters are available! Go get 'em!) Ellen leads us on a journaling journey, sharing the embarrassing evidence of past attempts.

2022.09.30