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Author:
Jolie Menzel
Note
Source
Episode
Topic
Category
Level Design Workshop: A Narrative Approach to Level Design (Or, why Die Hard games should have been stealth puzzle games not shooters)
Jolie Menzel
,
GDC
2019-07-23T01:00:00-0500
140
Stealth Games
Game Design
Level Design Workshop: Solving Puzzle Design
Jolie Menzel
,
GDC
2018-02-21T00:00:00-0600
72
Puzzle Design
Game Design