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Author: Jolie Menzel

Note Source Episode Topic Category
Level Design Workshop: A Narrative Approach to Level Design (Or, why Die Hard games should have been stealth puzzle games not shooters) Jolie Menzel, GDC 2019-07-23T01:00:00-0500 140 Stealth Games Game Design
Level Design Workshop: Solving Puzzle Design Jolie Menzel, GDC 2018-02-21T00:00:00-0600 72 Puzzle Design Game Design